Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Real Time Civilization? (Page 1)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 2 pages long:   1  2  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Real Time Civilization? Format for Better Printing
DarkCloud
King
of Clouds
Jul 2000
posted July 30, 2000 13:04   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I know that I'll probably get heckled for this but what would you think if Sid went and did a RTS Civilization in addition to a Turn-Based Civ, just like the Warlords folk are doing.

I can see a great game with real-time diplomacy, that is something I crave. I love turn based but real-time would add a whole new dimension to the game.

I believe that the diplomacy should work like "Diplomacy's" diplomacy, you sit in a room and plot with other leaders.

Meanwhile you set the cities on -Military Governor -City Build-up Governor -Expansion Governor etc. like in SMAC.

Well, what are your ideas on this?

Hasdrubal
Warlord
Carthage
May 2000
posted July 30, 2000 16:33   Click Here to See the Profile for HasdrubalClick Here to Email Hasdrubal  send a private message to Hasdrubal Visit Hasdrubal's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
OMG, there is a dark cloud rising over our peaceful civ-community...

------------------
Hasdrubal's Home.
Ceterum censeo Romam esse delendam.

Christantine The Great
Prince
of the Principality of Chrisonia
Jun 2000
posted July 30, 2000 16:45   Click Here to See the Profile for Christantine The GreatClick Here to Email Christantine The Great  send a private message to Christantine The Great
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
NEVER!!!!!!!!!

Civilization II-class game could never be conditioned to be a RTS game simply because if you were playing on Eurasia you would be instantly be killed by an AI which would be killed... This would happen until all but one civ has killed everyone thah they can reach. The AI could order its one settler to scour the entire continent of Europe, Asia and Africa in one nanosecond because of its computing abilities to tell its settler to move over and over again. An older computer would have a heart attack, a younger one would crash.

Overtaxed CPU + RTS Civ III = Pile of ashes

TO ALL CIV FORUM MEMBERS, GATHER YOUR PITCHFORKS AND TOURCHES.
------------------
"Adorare Christantine!!!"
Republican Decree #1
[This message has been edited by Christantine The Great (edited July 30, 2000).]
[This message has been edited by Christantine The Great (edited July 30, 2000).]

Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted July 30, 2000 16:45   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402 Visit Andz83's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Real Time Civilization

HERETIC!!!

Napoleon I
Chieftain
Los Angeles
Feb 2000
posted July 30, 2000 17:17   Click Here to See the Profile for Napoleon IClick Here to Email Napoleon I  send a private message to Napoleon ISend a Message to UIN: 19378612
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No! No! No!

The Civ series was built on a TBS engine and I hope it remains that way. There is absolutely no reason to shift to real time.

***Civers gathering around DarkCloud, chanting "Stake! Stake! Stake!".***

------------------
Napoleon I

DarkCloud
King
of Clouds
Jul 2000
posted July 30, 2000 19:35   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sorry about the double post.
[This message has been edited by DarkCloud (edited July 30, 2000).]
DarkCloud
King
of Clouds
Jul 2000
posted July 30, 2000 19:36   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I believe you misunderstand. I mean to clarify it for you now. I said (in addition to) this would only make the game history more rich.

Take this for example:
The governors produce (SMART) units and build (SMART) improvements while you fight a battle or you could automate the units to fight a battle for you while you micromange.

It would be a new genre, a new revolution in RTS gaming it would be the Strategic Conquest genre where you would act like a general.
Take Empire Earth for an example.

Well I knew this would initiate controversy but I thought it would be interesting to see peoples thoughts. Well in case any of you change your ideas on the subject I forgive you.

Empress
Queen
cause mingy loves me
Apr 2000
posted July 30, 2000 23:55   Click Here to See the Profile for EmpressClick Here to Email Empress  send a private message to Empress Visit Empress's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
NOOOOOOOOOOoooooooooooooooo

I will refuse to buy it if its Real Time *pouts*

well ok, maybe I would take just a sneak peek... but it wouldn't be my favorite!

DJ
Warlord

Jul 1999
posted July 31, 2000 01:11   Click Here to See the Profile for DJ   send a private message to DJ
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Man, it's been sooo long since I posted, but I want to comment on this subject since DarkCloud seems to have no Allies.

I really like Civ the way it is, but real time strategy could make this game really cool. I've been on MSN Gaming Zone only to see about 27 people playing civ. Why? Well, when I play multiplayer civ I never get pass 1000 BC because turn-base is too slow when waiting for 7 other people to think out a strategy and fix up their cities! Making Civ real time strategy could really improve this problem and playing multiplayer would rock! I mean, check out sierra studios' upcoming game Empire Earth. Real Time Strategy with 500,000 years worth of history. Plus a climate generator so you can fight at night time as well. How cool is that for a civ game! Civ3 could also have these features which could probably make it even more popular then Age of Empires and Empire Earth! So consider real time strategy and how multiplaying could become very popular without 24hrs of playing before you actually reach 1000 AD.

Par4
King
of chopping up Democrats with a big ax
May 2000
posted July 31, 2000 09:26   Click Here to See the Profile for Par4   send a private message to Par4Send a Message to UIN: 73426191
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've already been shot, linched, hanged(same thing as linched ), strangled, burned and generally murdered after saying I would like to see Civ3 have RTS aspects a while ago. I like RTS games more than turn based, if Sid could implement it well I would love to see it. RTS! RTS! RTS!

Seriously a few RTS elements couldn't hurt the mildly stale TBS genre.

------------------
King Par4!!

There is no spoon
-The Matrix
Let's kick it up a notch!!
-Emeril Lagasse
Fresh Soy makes Tofu so silky
-Ming Tsai

Steve Clark
Prince
Colorado Springs, CO
Oct 1999
posted July 31, 2000 09:48   Click Here to See the Profile for Steve Clark   send a private message to Steve Clark
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Real-time Civ 3 = pile of s***

Mildly stale TBS? Sounds like words from a whippersnapper who thinks those stupid console games are way cool and kick a**.

Ferdi
Chieftain
Namur, Belgium
Oct 1999
posted July 31, 2000 10:02   Click Here to See the Profile for Ferdi   send a private message to Ferdi
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Real Time What? With a big PAUSE button...
CornMaster
Prince
Ft. Pierce, Flordia, USA
May 2000
posted July 31, 2000 14:39   Click Here to See the Profile for CornMasterClick Here to Email CornMaster  send a private message to CornMasterSend a Message to UIN: 20706862 Visit CornMaster's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I love RTS games but Civ 3 would have to be worlds different than any Civ game and would turn into something like StarCraft (Which I also like). But it should not be done.

Can you imagine playing a rush game of StarCraft with 15 bases!!!! It would be insane!!!!

Nope. I got to agree with everyone else and say that no RTS Civ 3. It would be too different. If you actually fought the battles in RT then that would be cool but would take several hours to play 1 turn of the WW2 scenario from Civ 2 so that's out.

Anyway just my 2 cents.

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"
Administrator of the CornEmpire Forum

DJ
Warlord

Jul 1999
posted July 31, 2000 16:01   Click Here to See the Profile for DJ   send a private message to DJ
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, I can agree with CornMaster but I will only believe that it is a bad idea when I think that the new civ game coming out, Empire Earth, really sucks...
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted July 31, 2000 19:19   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you want to play a Real-Time Civ 3, go get Seven Kingdoms II. That's about as good as RT Civ 3 will ever get.

Seriously though, aren't you people getting a little medival?

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted August 01, 2000 08:30   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
We already discussed this RTS topic, sometime with vehemence

RTS games get good results with tactical games, better if "scenario based". I think is unfair to compare how quick is a computer to click on units against a human, just to hidden how patetic AI is

In my opinion, the best replacement to TBS is still Simultaneous turn of play , as has been proposed into the Essential Civ III list some months ago.

It got some attention and support from other Apolytoner here (and some opposition, too), and let to build quite a good model for a multiplayer CIV.

Disclaimer: it was my proposal, so I'm not impartial about it

------------------
Admiral Naismith AKA mcostant

Civmew2
Prince
Milano - Italy
Oct 1999
posted August 01, 2000 08:49   Click Here to See the Profile for Civmew2   send a private message to Adm.Naismith Visit Civmew2's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Real Time Civ? Not gonna happen. I'm not going to insult the idea because I'm a nice guy, but the idea wouldn't work out in the game. People who are long time civ fans would most likely pass up Civ 3 if it was RTS.
My Wife Hates CIV
Emperor
Juaa nt vyrr!!
b.02-15-99
posted August 01, 2000 11:20   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
yeah well turn based kills MP. MP sucks in CIV II - I don't play MP anymore. It's just simply boring. 1 minute of play for every 20 minutes of waiting. wow, got to have a game like that. The best to hope for is better (well, a good) AI.

Real time??? If done right it could work. I don't know why so many hate real time. Real time is a mans game. Sorry Empress, you know what I mean

With real time we could seperate the REAL GOOD player from the good players who are good only because they know every freakin loop hole in the old turn based piece of crap slow ass MP CIV II we have now...

I sure do hope the AI in CIV III is kick ass. If Fireaxis (or whatever they're called) has any brains (which they are lacking in the AI department) they will find someone who can program a little AI!

Tom DeMille
Prince
Kingston, Ontario, Canada
Jan 2000
posted August 01, 2000 11:46   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille  send a private message to Tom DeMille
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sid should leave the RTS version of civ to Big Huge Games and stick with the more majestic scope that TBS affords.
DJ
Warlord

Jul 1999
posted August 01, 2000 13:05   Click Here to See the Profile for DJ   send a private message to DJ
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Don't any of you people who like civ's turn-based feature play MP, or do you play with an AI all day? I am sure Sid see's this problem in multiplayer, I mean, he even suggested that his dino game become REAL TIME. For the young generation of programmers/gamers like myself, I want to see real time in civ games, it just creates a whole new realistic atmosphere to a strategy game. And for all the old fans who don't want change in the civ series,well, you can continue playing the AI since you still can't outsmart it because it finds ways to beat you. Haven't you figured out that the AI is programed to do a certain strategy yet... opps I gave the secret to winning away! Sorry
Urban Ranger
Emperor
The City State of Noosphere
May 99
posted August 01, 2000 23:40   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger  send a private message to Urban Ranger
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
SSG can turn the Warlords series of TBS games into Warlords Battlecry - a RT game - because Warlords has avery simple gaming mechanism. It is far simpler than Civ. In some aspects it is even simpler than Starcraft.


Majesty is a very good example of what happens if you put a somewhat complex game into RT mold: a total fiasco.


I am not going to say it can't be done, just nigh impossible
[This message has been edited by Urban Ranger (edited August 01, 2000).]

Tiberius
Warlord
& Tradelord
Jan 2000
posted August 02, 2000 00:38   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
NO NO NO NO NO

RTS is not good for Civ. I like to play RTS sometimes. I played a lot Dune2, Warkraft2, Age of Kings or somehow different RTSs like Rairoad Tycoon. These are all great games, but they are all very simple games compared with Civ.
There's no way to micromanage 20-30 cities, do research, fight war, make trade and diplomacy, and beyond all this THINK and PLAN your next move (whatever move it is: build city/make peace/build fortress/send spy/build caravan/make revolution/trade research/capture enemy city/...), all this in real time. It's a nightmare, not a fun game.

RTS simply doesn't fit with Civ. Please don't transform Civ into a clickfest.

[This message has been edited by Tiberius (edited August 02, 2000).]

rremus
Warlord

Jan 2000
posted August 02, 2000 04:39   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I was convinced that TBS is the only way for CIV. then I red in the Dino section the diary about TBS vs. RTS. I have to admit it changed some of my opinions.
I don't know if a game as complex as Civ can support RTS. It would require a LOT of AI into units (and I meand here the human player units!). If they can do it, they should provide a RTS version as well for the game.
RTS forces you to reconsider your strategy, it focuses you to the consider the empire as a whiole, rather than each individual unit. I like this.
Of course, I would expect the real time to stop while I'm in the City screen, or diplomacy or anything else. At least on a single player mode...
[This message has been edited by rremus (edited August 02, 2000).]
Deathwalker
Warlord
Great Britain
Mar 2000
posted August 02, 2000 04:50   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, personally though I think it is something that could be done i.e. Star Wars Supremacy. But much better, it would be a betrayle of Civ, maybe a new civ type game cpould try it. Supremcy proved the concept though in a bad game.

------------------
I have walked since the dawn of time and were ever I walk, death is sure to follow

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted August 02, 2000 21:15   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
At least with real-time Civilization the AI would be able to put up a competent game if the timer were sent fast enough

Let me say right up front that I personally have no use for RTS games, at least as they're currently done. I believe that RTS games currently available are more Real-Time Tactics games. One thing we are trying to do in The Clash of Civilizations is have an option for a real RTS* game where Strategic decisions must be made quickly against a resourceful opponent. This approach would torque the usual RTS genre into a regieme where the person that can formulate good strategy quickly, rather than play the interface like a piano, would have the advantage. This seems like an intriguing concept to me. To pull it off you really need good AI so that you can trust your orders to be executed well. We're working very hard to get AI that is much better than the industry standard.

Sorry for the infomercial... we now return you to your regularly scheduled flame-o-rama

* To avoid confusion, Clash is being designed Primarily as a TBS game, but with short timed turns it could approximate an RTS game.

------------------
Mark Everson
Project lead for The Clash of Civilizations ( clash.apolyton.net )
(That means I do the things nobody else wants to do ;-) )
This Radically different civ game needs your suggestions and/or criticism of our design.
Check our our Web Site & Forum right here at Apolyton...
[This message has been edited by Mark_Everson (edited August 02, 2000).]

My Wife Hates CIV
Emperor
Juaa nt vyrr!!
b.02-15-99
posted August 03, 2000 12:49   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree that real time helps the AI. We all can thrash the CIV AI having forever to think about our next move.

Now dont get me wrong. For single play i guess i'd rather have tbs (IMHO it's 50/50), rts is just as good. but, for mp give me rts... i just dont have the time for tbs over modems.

Seeker
King
Canada(UWO)
b.02-15-99
posted August 03, 2000 12:59   Click Here to See the Profile for SeekerClick Here to Email Seeker  send a private message to SeekerSend a Message to UIN: 31178799 Visit Seeker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have a friend with a big home LAN so lag is not an issue for me, I only play there.


Civ 3 RTS..?

NO.

Theben
Emperor
Indianapolis, #1 in Syph cases!
b.02-15-99
posted August 03, 2000 20:06   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to Theben
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
RTS:

1) Benefits the player who is best at clickfest;

2) Requires the game to be simple, not complex.

Civ3 should be complex. Therefore RTS will not work, if applied to the whole game as other standard RTS games are.

It might work under 2 conditions:

1) RTS was actually timed TBS turns (as Mark E said);

2) It was limited to tactical battles in a sub-game battle map.

BTW I like the suggestion for simultaneous turns.

DarkCloud
King
of Clouds
Jul 2000
posted August 10, 2000 10:55   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well this topic has taken on a life of its own but let me clarify something first.

I am NOT saying that Civ 3 should be RTS, I am saying that they should release two games Civ 3 and Civilization Real Time Strategy.

This double release would make the Civilization Genre richer.

Also I like Turn-Base just as much as Real-Time.
My favorite games of all time are
-Rollercoaster Tycoon (Real-Time)
-Civilization II (Turn Base)
-Age of Empires (Real-Time)
-Alpha Centauri (Turn Base)

Also, listen to this.
CORNMASTER-

To cut down on the rushes imagine, a system like Age of empires, the units take time to build/recruit and based on the size of your city they will take either shorter or longer.
Cities grow the same way as before with agricultural supplies.

Your units would be produced and moved on the grid. Yes the screen would be a grid, I have considered other options and they would not work with cities and agriculture.

Diplomacy would stop the game and you would enter in to talks (A la Diplomacy) with 1-7 of the others and make worldwide decisions (A la Alpha Centauri) between yourselves.

TIBERIUS-

Of course you would be able to pause the game. Also the governors would be advanced AI, such as the type planned for Reach for the Stars, I believe, you could set them much like Alpha Centauri. With Grow, Build, Conquer, Explore, Espionage buttons.

Say for example Neighbor A declares war on you, you would send your units towards his borders (A la Alpha Centauri) where they might encounter his troops. The unit fighting would be much the same as Civ II's with the status bar and the units moving like Alpha Centauri's over hills etc, with three frames of animation. (Not too much) the units would not have time to retreat and recuperate if another enemy unit attacked. P.S. the AI would NOT move lighting quick, you see the AI could be controlled by a speed button 1-10 with 1 being slow and 10 being fast with 5 being normal human speed.

The major problem with RTS games is fighting one front while being attacked from behind. Allowing the game to have 'former' units which can build walls and battlements (A la Age of Empires) would decrease this problem also an alert would sound and a corner of the screen would blink red if you are attacked in another area (A la Age of Empires)

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted August 10, 2000 16:35   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm not too sure about RollerCoaster Tycoon as a strategy game. Sure, its fun (one of my favourites) but using it as a basis for making a real time Civ would produce a lackluster game. The real-time Civ idea is a good way for Firaxis to compete with the others in that field (AoE, Seven Kingdoms, etc.) but would have to par down detail, making it less Civ-like.

[This message has been edited by Shadowstrike (edited August 10, 2000).]
LightEning
King
I will update my occupation, someday...
Oct 1999
posted August 10, 2000 17:33   Click Here to See the Profile for LightEningClick Here to Email LightEning  send a private message to LightEningSend a Message to UIN: 72512646 Visit LightEning's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree DarkCloud. I'd say that Civ is holy. Do not make it RTSS. (Last S for shit). Though RTS is not always RTSS. Make other games that are RTS. And of course, the only thing that matters is to make Civ3 the magic game.
[This message has been edited by LightEning (edited August 10, 2000).]
Urban Ranger
Emperor
The City State of Noosphere
May 99
posted August 11, 2000 01:08   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger  send a private message to Urban Ranger
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have an idea: SimCiv


A real time game where all you get to do is to make the top level decisions. If you want an explorer to explore, you don't get to direct the unit's every move. All you can do is either:



  • point out a direction; or

  • select a destination

Cities grow by a set of rules and things just sort of happen.


That could be fun
[This message has been edited by Urban Ranger (edited August 11, 2000).]

DarkCloud
King
of Clouds
Jul 2000
posted August 11, 2000 14:03   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Pretty good idea Urban Ranger.

Sim Civ or Civilization Manager or whatever it would be called could also be run in the way Shogun: Total War is to prevent tank rushes and such.



Check out the article in Computer Games Magazine's September issue (118) or on www.cdmag.com


Sorry for the ad but I would rather not type out their article, copyright laws and all.
DarkCloud
King
of Clouds
Jul 2000
posted August 11, 2000 15:04   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Urban Ranger-

So what about 'majesty' It could have been done better, look at Seven Kingdoms 2 or Shogun: Total War. Civ RTS would be better than all of those if we submit ideas instead of criticisms.
Who's with me?

UltraSonix
King
Melbourne, Australia
May 2000
posted August 12, 2000 01:29   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My first trip here in yonks, and what do I see? Can it be? RTS civ3?!

Frankly, my opinion is simple.

*RTS games are good, almost as good TBS.
*But it would be impossible to adapt civ3 into an RTS without having to change EVERYTHING.
*Then it wouldn't be Civ3 anymore. So you might as well be playing just another RTS game.

Good to be back, but unfortunately I won't be able to post as frequently as I used to

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...

SWPIGWANG The Second
Chieftain

Aug 2000
posted August 13, 2000 08:29   Click Here to See the Profile for SWPIGWANG The SecondClick Here to Email SWPIGWANG The Second  send a private message to SWPIGWANG The SecondSend a Message to UIN: 21768910
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Timed Turns.

Case Closed.

why?...having 100days passing though my fingers per secound is even more stupid the the Turn based emulation of time. Besides, it would become unplayable as you expand (either not enough time for late game micro or long and boring early game waiting for that settler to be build....)

The old TBS system is HELL for mutiplayer. Timed turns in MP and customlized automation should solve most of the problem and all is happy.

Gord McLeod
Chieftain
Georgetown, Ontario, Canada
Mar 2000
posted August 13, 2000 13:15   Click Here to See the Profile for Gord McLeodClick Here to Email Gord McLeod  send a private message to Gord McLeodSend a Message to UIN: 3824471 Visit Gord McLeod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
RTS Civ3? No, I think not.
RTS elements in Civ3? I'm more open to this. I could see the following being fun, even in multiplayer:

1) Extend the length of turns. You could define a turn as a given length of game-time in years. Each player plays until that number of years is up, then the 'turn' is over.

2) Include detailed time controls. My big issue with RTS Civ3 is the lack of micromanagement that would be possible; you'd be too rushed to properly manage the details of your empire. This would be greatly alleviated if you could speed up, slow down and completely pause time at will. This might also make it necessary to include a time limit on how long you can spend in real time for a given turn, in multiplayer games.

Using an idea like this, you'd end up with something of a hybrid; you'd have the turns, you'd have the pace, you'd have the management of a TBS game, with the flowing of action and events that RTS brings to the table as well.

DarkCloud
King
of Clouds
Jul 2000
posted August 13, 2000 13:59   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey GORD!

That is precisely what I was talking about in my earlier posts, you could adjust the time of your turns say from 1(slow)-5(humantime)-10(fast)

This would allow for an Age of Empires like system with elements of Seven Kingdoms, Shogun and Majesty thrown in.

Say your building governor or yourself tells your city to build a settler, the settler is built, you send him out to found a city. He encounters an enemy who wants to talk. Flash to diplo screen. You reason out a peace treaty and afterwards found that city.

Meanwhile your first city is building phalanxes in the build que you created or one that the governor created for you. Say the screen looks like this
Build Que
---------
1. Phalanx
2. Phalanx
3. Temple
4. City Walls
5. Settler
6. Chariot

meanwhile you can use a warrior which you built earlier to explore, you create a route by clicking on destanation points and 'viola!' the warrior explores.

Any Questions? Comments? Ideas (This would be best. All I get are comments, ideas would help more.)

Thank You.

UltraSonix
King
Melbourne, Australia
May 2000
posted August 14, 2000 01:38   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:


The old TBS system is HELL for mutiplayer. Timed turns in MP and customlized automation should solve most of the problem and all is happy.


So how about totally TBS for normal single-player Civ3. But in multiplay, have elements (see other people's posts for ideas) of RTS?

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...

DarkCloud
King
of Clouds
Jul 2000
posted August 14, 2000 11:31   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well that's a good idea Ultra, however what I propose is two completely different games.

What you propose would make the developement for Civ III longer than normal and would raise prices.

So I would rather have two different games.

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War