Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Civ 1 Features I would like to see in Civ 3 (Page 1)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 2 pages long:   1  2  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Civ 1 Features I would like to see in Civ 3 Format for Better Printing
CornMaster
Prince
Ft. Pierce, Flordia, USA
May 2000
posted May 24, 2000 14:34   Click Here to See the Profile for CornMasterClick Here to Email CornMaster  send a private message to CornMasterSend a Message to UIN: 20706862 Visit CornMaster's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I remember back in the day when I played Civ 1. Nothing thrilled me more than winning a game and watching the Civilization replay. The first time I played Civ 2 and won I was extremely disappointed not to see the replay. For those who don't know what the replay is it is the history of the game that you just finished. It shows a map of the world and each civilization on it. It shows how they progressed and developed over the years. A line at the top of the screen would tell what happened each year of the game (major events like gov't changes, civilization defeats, units and tech discovered, etc.) I've always wondered what the other civilizations were doing while I was growing.
Another thing I would like to see in Civ 3 would be a better map generator. I like playing games on maps with lots of islands, and the generator usually give maps with huge continents or almost islands but with one small block of land joining them. I would like to see a generator with more options that would allow the map to be better shaped how the player want's it without have to make the map themself.
Thank You

Visit my Civ 2 website at http://www.geocities.com/thecornmaster

tniem
Prince
Grand Rapids
Apr 2000
posted May 24, 2000 20:39   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
There have been a couple of threads dealing with replays and how to reward the victor after the game. Take a look, they might be burried a distance, if you have anything to add to them, reply and the thread will be resurrected. One of the better ideas that I saw in those posts was a history book that detailed your major events and battles, but I would only be paraphrasing, so take a look.
MidKnight Lament
King
Melbourne, Australia
May 99
posted May 24, 2000 23:49   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Here 'tis: History Book as an ending of the game

btw, I agree. The replay in Civ I was cool.

- MKL

STING
Chieftain
The Netherlands
Mar 99
posted May 25, 2000 05:02   Click Here to See the Profile for STINGClick Here to Email STING  send a private message to STINGSend a Message to UIN: 7986123 Visit STING's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
the replay kicked ass.... even from Civ1 for Windows it was removed.. the bastards ;-p
Chris Pine FIRAXIS
Firaxis
Hunt Valley, MD
Apr 99
posted May 26, 2000 11:54   Click Here to See the Profile for Chris Pine FIRAXISClick Here to Email Chris Pine FIRAXIS  send a private message to Chris Pine FIRAXIS Visit Chris Pine FIRAXIS's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Par4
King
I will strike down upon thee with great venegence
May 2000
posted May 26, 2000 19:02   Click Here to See the Profile for Par4Click Here to Email Par4  send a private message to Par4Send a Message to UIN: 73426191
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
OMG a wink what could it mean, is Firaxis acknowledging a replay is going to be in Civ3 or are they just trying to confuse us , either way they read they still read the forums

------------------
I use this email
(stupid cant use hotmail)
gamma_par4@hotmail.com
Don't ask for golf tips
Your game will get worse
[This message has been edited by Par4 (edited May 26, 2000).]

Father Beast
Prince
American Fork, UT USA
Feb 2000
posted May 27, 2000 05:29   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to Father Beast
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I was fond of the city view. It came on every time you built an improvement, and you would watch the building appear on the view. In civ 2, I looked at it a few times, but quit since it was hard to tell which improvements were which, and even the wonders from the improvements.
tniem
Prince
Grand Rapids
Apr 2000
posted May 27, 2000 12:44   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Father Beast I agree. Only problem with the City Views were that in a city of a million it looked like there were no more than a thousand people living in your city. There needs to be some backdrop to make it look larger. But I think in Civ III that I hope to see wonders and larger city improvements on the actual map in kind of aoe fashion.
Chris Pine FIRAXIS
Firaxis
Hunt Valley, MD
Apr 99
posted May 27, 2000 17:40   Click Here to See the Profile for Chris Pine FIRAXISClick Here to Email Chris Pine FIRAXIS  send a private message to Chris Pine FIRAXIS Visit Chris Pine FIRAXIS's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
OrangeSfwr
Firaxis
Hunt Valley, MD
Apr 99
posted May 27, 2000 19:35   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwr  send a private message to Chris Pine FIRAXIS Visit OrangeSfwr's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
hey Chris - Could you visit some other threads on this forum and wink at some other things too!

------------------
~~~I am who I am, who I am - but who am I?~~~

tniem
Prince
Grand Rapids
Apr 2000
posted May 27, 2000 22:33   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A double wink. Is that like a double negative? Or does it mean that is definitly going to be in the game? I'm not even sure what he is winking at any more!

MidKnight Lament
King
Melbourne, Australia
May 99
posted May 28, 2000 20:09   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Maybe he's got some dust in his eye.

- MKL

Hasdrubal
Warlord
Carthage
May 2000
posted May 28, 2000 21:20   Click Here to See the Profile for HasdrubalClick Here to Email Hasdrubal  send a private message to Hasdrubal Visit Hasdrubal's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What I should like to see return in Civ III is gameplay that is lightyears ahead of all competition!!
Chris + the developers at Firaxis, take your time, make a game that will kick some ass and show the world just which team is on top!

------------------
Ceterum censeo Romanem esse delendam.

Theben
Emperor
"Life is a swirling cesspool of despair."
b.02-15-99
posted May 28, 2000 21:48   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to Theben
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Does this mean they're sticking with the "you build it once it's done" approach? I was kinda hoping for a more Birth of Federation style of infrastructure development.

I agree, the replay was great. But it could use improvement. FE, the civ1 version never showed color changes when the empires split. It also tended to have little bits of color of former owners left in place when another civ conquered or destroyed the original city. And SMAC doesn't show any historical timeline at the top like the 1st did.
The city view is okay, I just wish it was placed further from the 'exit city' button...I can't tell you how many times I clicked it by mistake and had to wait for the city screen to load to exit.

STING
Chieftain
The Netherlands
Mar 99
posted May 29, 2000 05:28   Click Here to See the Profile for STINGClick Here to Email STING  send a private message to STINGSend a Message to UIN: 7986123 Visit STING's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The cause of the CivI-addiction was the simplicity of the game, you could easily manage your empire.

Civ: CTP maybe has alot of more features, but without a userfriendly/easy interface, they are quite useless and don't generate the same addiction as Civ1 did.

Civ2 was (still is) a highly addictive game, its less simplistic but still posesses an easy-to-use interface.. well maybe this is just me I don't know

So i really hope Civ3 will bring us an easy interface They just have to find the right balance between versatility and usability

My two cents.


STING
---------
BorgIRC.net http://www.borgirc.net
webmaster@borgirc.net

OrangeSfwr
Chieftain
The Netherlands
Mar 99
posted May 29, 2000 10:45   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwr  send a private message to STING Visit OrangeSfwr's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I completely agree. The first time I played Civ 1 was on vacation a few years ago and man I played that thing the entire 2 weeks we were down there. And when I got home, I bought it for my own PC. It's definitely a classic. When Civ 2 came out, i had to have it as well and it was just as addicting.

So Firaxis...KISS (Keep it simple stupid)

------------------
~~~I am who I am, who I am - but who am I?~~~

MidKnight Lament
King
Melbourne, Australia
May 99
posted May 29, 2000 21:11   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I can't help but find this amusing. We on the forums often come up with complicated systems for every aspect of the game, generally making them more and more complicated as we get excited about our ideas. And yet, the results of Civ so far have always used relatively simple concepts. So it's a little funny to read us imploring them to keep it simple when that's what they've done along, despite our often complex ideas.

No offense intended, but it gave me a laugh.

OrangeSfwr
King
Melbourne, Australia
May 99
posted May 29, 2000 21:52   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwr  send a private message to MidKnight Lament Visit OrangeSfwr's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Haha, yah I thought that too. We've come up with everything from a 10 point UN to an entire religion/economic/political system to a system of making more units. Yet we all seem to want a simple game. I don't propose
we stop, b/c I know I've enjoyed the ride.

Loyal Apolytoners! - keep the great ideas coming!!

------------------
~~~I am who I am, who I am - but who am I?~~~

Hasdrubal
Warlord
Carthage
May 2000
posted May 29, 2000 21:57   Click Here to See the Profile for HasdrubalClick Here to Email Hasdrubal  send a private message to Hasdrubal Visit Hasdrubal's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In my opinion, what makes the gameplay in Civ so addictive, is that every aspect of the game is simple and crystal clear. In Civ, you know exactly what a library does, unlike a library in SimCity. The same is true for it's economic, diplomatic, war, etc. models. Yet, all these easy to grasp models interfere in a wonderfully balanced, intertwining way. It plays a new, fresh and unpredictable game every time, with the player being fully aware of just what's going on. There is absolutely no offense in establishing this, it is a compliment!
IMHO, no matter how interesting all the proposed additions on these forums are, they should stick with the simple concept and just expand upon it. Make the model work even more better, in new intricate ways, expanded upon a bit more without losing sight of just what exactly it is that makes this game work!

------------------
Ceterum censeo Romanem esse delendam.

MidKnight Lament
King
Melbourne, Australia
May 99
posted May 30, 2000 01:20   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight Lament  send a private message to MidKnight LamentSend a Message to UIN: 16823806 Visit MidKnight Lament's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
OrangeSfwr - I'm glad you understood what I was getting at. I was worried I was going to come off sounding like a prick.

- MKL

UltraSonix
King
Melbourne, Australia
May 2000
posted May 30, 2000 02:09   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Oh, anything for a clean interface!
I was just thinking that the game's interface should be fully customisable, eg on/off world map, on/off unit stats. But I'm sure Firaxis would have already thought of that...


Just testing: .

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...

EnochF
Prince
Seattle, WA
b.02-15-99
posted January 10, 2001 13:35   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
nudge nudge, say no more...
Yog-Sothoth
Warlord
Trondheim, Norway
Sep 2000
posted January 10, 2001 14:12   Click Here to See the Profile for Yog-SothothClick Here to Email Yog-Sothoth  send a private message to Yog-SothothSend a Message to UIN: 83769383
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes, give us back the replay. It was a great feature.

Lets all have a "We love the replay day"

bagdar
Warlord
Turkey
Jan 2001
posted January 10, 2001 17:23   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'd like the diplomacy screen to look like what it was on Civ I. The Mimics on the faces of the leaders were increadibly fun, and it felt like talking face to face with Hammurabi or Shaka. I think that Civ II's 3D heralds are no match for the enjoyment Civ I's diplomacy screen offered.
[This message has been edited by bagdar (edited January 10, 2001).]
airdrik
Prince
Boise, ID, USA
Oct 2000
posted January 11, 2001 16:56   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I just got finished with a game of civ 1 myself and one of the things I just got a kick out of was the cheezy grin the diplomats/advisors give you when you do something they like. Not that a mismatching cheezy grin should be included in civ 3, but if durring diplomacy you do something they like then they smile, or if you do something they don't like they get a frown on their faces.

Also, gotta love the replay. I had fun watching as my clan (the Zulu) enveloped, first africa, then the world.

Ralf
Prince
Sweden
Mar 2000
posted January 11, 2001 17:08   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by bagdar on 01-10-2001 05:23 PM
The Mimics on the faces of the leaders were increadibly fun, and it felt like talking face to face with Hammurabi or Shaka. I think that Civ II's 3D heralds are no match for the enjoyment Civ I's diplomacy screen offered.

I certainly agree with you

I remember Napoleons facial expressions then he was about to be wiped out, with only one pathetic city left. I played the game on an Amiga-600, with 7.14Mhz 68000-processor. Between 5-7 minutes it took to generate those world-maps. The latter, i can do without.

Speaking of Civ-1, by the way. Both Civ-1 and Civ-1 for Windows can be downloaded for free. Check out: http://www.bhlegend.com/php/show.php3?list=strategy

Just DONT download several files at the same time. You get temporarily banned. One of the best/biggest abandonware websites is http://www.theunderdogs.org/

Also, the REPLAY-feature in Civ-1 was of course great.
Finally; Catastrophes preventable by improvements was a feature that was "streamlined away" in Civ-2. I want it back in Civ-3.

paiktis22
Prince
Athens Greece
Oct 2000
posted January 11, 2001 18:14   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22 Visit paiktis22's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I got lost. I don't know where to place my suggestions so I'll do it here. (phew, talking about a HUGE site...!) I'll stick to the thread's topic.

I'd like to see in CIV III:

1. The replay (I think we have established that


2. The disasters. I miss them. Impredictability is great. At least give us a choice and more score if we chose to have them.

3. The faces of the leaders in CIV I were better, funnier and more useful (easier to interpet) that the dancing of the emmisaries in CIV II.

Everytime I remember the Mongol leader (Ghekis Han -mispelled?) and his constantly pissed -off expression I laugh!
Plus I think that having an historic figure like Alexander the Great (even a caricature) staring you full in the face certaintly adds more depth than an emmisary who keeps wearing a tunic in 2020.

4. I never understood those winding roads in the middle of the cities in civ II. I'd like to have back the «clarity» of city view that existed in CIV I.

P.S. CIV and CIV II are the BEST GAMES EVER. Take your time on #3
[This message has been edited by paiktis22 (edited January 11, 2001).]
[This message has been edited by paiktis22 (edited January 11, 2001).]
[This message has been edited by paiktis22 (edited January 11, 2001).]

bagdar
Warlord
Turkey
Jan 2001
posted January 12, 2001 04:43   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I believe it's probably too late for us to pose these wishes, since firaxis says they do have a playable version already... but anyway, maybe they already did something about these and they can wink at us.

So by now, I have these:
1-the replay
2-the diplomacy screen
3-disasters
4-Newspaper reports
5-a city view that didn't look like a horizontal ant farm, or the model of a public park. The settlers actually moving onto the site and making those little huts or tents.

Some other things that I like especially about Civ I:
the animation sequence in the beginning, the "The wise men of .... discovered the secret of ...." screen , [it's all about the graphic and humor atmosphere of civ I that I couldn't find in civ II] and lots of memories attached to that game. In fact, still today, some weather conditions remind me of Civ I. What an intoxication!

-By the way, yes, civ I and II are the best games ever. I can't imagine how civ III will be if they keep their promise of surpassing the classics! (given that the game works on my computer of course...)
[This message has been edited by bagdar (edited January 12, 2001).]

bagdar
Warlord
Turkey
Jan 2001
posted January 12, 2001 06:20   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Remember these, that came with the newspaper reports, on top of the title?

*Lions Defeat Gladiators 7-0!
*Mayor fiddles as city burns!
*Earth is round Columbus claims!
*Latest Olympic Games results!
*Attila sorry for misunderstanding.
*Cleopatra's beauty secrets! Section B.
*Iliad tops bestseller list, see BOOKS.
*Crusade ends in disaster, Press blamed.
*Renaissance imminent, scholars claim.
*We Love King? Latest poll results.
*Rain, Rain, more Rain! Noah predicts.
*Great Wall damaged, Vandals suspected.
*Nostradamus fortells future: Trouble ahead!
*Marie Antionette's diet secret: Cake!

Ralf
Prince
Sweden
Mar 2000
posted January 12, 2001 10:57   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree with everything, Bagdar, except this:

quote:

Originally posted by bagdar on 01-12-2001 04:43 AM
5-a city view that didn't look like a horizontal ant farm, or the model of a public park.

What is the alternative? Square buttons, like in Civ-1? If its possible to do something better of it, then sure - im all for it.

quote:

The settlers actually moving onto the site and making those little huts or tents.

No, no, no This means built-in AI pathfinding problems, leading to very inefficient AI city-placements and expand-strategies. AI-settlers shoudnt found cities at all. Check out this threadh for an alternative, much more effective solution. Read my last post for a short summarization. Never mind the misleading title - this threadh quickly turns to something else, further down.


One thing i really DID enjoy in the AMIGA-version of Civ-1, was the intro-tune that was played during the looong map-generating waiting time. The MS-DOS version of that tune was much more lame.

Grumbold
Warlord
London, UK
Mar 2000
posted January 12, 2001 11:22   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have to confess to being a fan of the historical replay, the leader pictures and even the DIY palace It was far more fun than populating the same throne room with the same objects every time. Assuming the art staff have some time to spare when the AI is being tested to destruction, all of these could make a welcome comeback.
Grumbold
Warlord
London, UK
Mar 2000
posted January 12, 2001 11:29   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have to confess to being a fan of the historical replay, the leader pictures and even the DIY palace It was far more fun than populating the same throne room with the same objects every time. Assuming the art staff have some time to spare when the AI is being tested to destruction, all of these could make a welcome comeback.
bagdar
Warlord
Turkey
Jan 2001
posted January 12, 2001 13:15   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

I agree with everything, Bagdar, except this:
No, no, no This means built-in AI pathfinding problems, leading to very inefficient AI city-placements and expand-strategies.

well, I meant only the animation in Civ I, you know, the one when you first found a city... Not the settler unit, but the guys in the anim. sequence, moving onto the site where your future city will grow. (Of course I would hate to see the computer decide where my cities are!) It was only the animation in Civ I, nothing else... And also, what I meant by city view was the picture of the city you get in civI and II... you know, with the pictures of the advances etc.
[This message has been edited by bagdar (edited January 12, 2001).]
[This message has been edited by bagdar (edited January 12, 2001).]

Ralf
Prince
Sweden
Mar 2000
posted January 12, 2001 14:11   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by bagdar on 01-12-2001 01:15 PM
well, I meant only the animation in Civ I....
I meant by city view was the picture of the city you get in civI and II

OK, then im all for it, as long the animation is an on/off option.

As for the settlers:
I think i got it mixed up with the way the AI should handle the city-placements for the AI-civs. Sorry, mistake on my part. I wasnt thinking clear.

[This message has been edited by Ralf (edited January 12, 2001).]

James Fox
Settler

Jan 2001
posted January 12, 2001 15:36   Click Here to See the Profile for James FoxClick Here to Email James Fox  send a private message to James Fox
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
How about a 'go to' command that actually lets you go to a location other than a city square? They had that in Civ I, if I recall correctly, and it's really annoying that it's not in test of time.
bagdar
Warlord
Turkey
Jan 2001
posted January 12, 2001 16:33   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I too hope that the artists have thought about keeping the graphic ideas that we liked so much in Civ I. That's possible only if they still have time enough time to work on the graphics of course. Civ II was as great as Civ I, and I think we listed all the things about Civ I that we missed in Civ II. Maybe they were omitted because civ II was a windows game, and some of the stuff wouldn't look nice inside windows. Also, 3d graphics weren't that abused at the time and the 3d emissaries were a nice idea. Now, we can have the Civ I diplomacy screen with advanced 3d graphics, and we don't have to think about "windows" -literally, that is. We already have been wink-ed about the replay. That's all I have to say.

I don't know how Sid will expand the game concept, but Civ II was a more versatile, customizable, slightly developed Civ I and that's what made it great. Civ III will be successful because its ancestor is Civ I. [ctp failed because....well, anyway]

Christmann
Chieftain
Denmark
Jan 2000
posted January 12, 2001 17:25   Click Here to See the Profile for Christmann   send a private message to Christmann
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Are you all forgetting about when you would capture a city in Civ, and your soldiers would march through town? (Well, actually just in front of it. But that could be improved in Civ3). In the beginning it was a spear equipped phalanx and by the end they were marine-types. It kicked ass watching your soldiers like that!
DrFell
Warlord
England
Sep 2000
posted January 12, 2001 23:16   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
BRING BACK THE REPLAY!!!
bagdar
Warlord
Turkey
Jan 2001
posted January 13, 2001 04:28   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Christmann on 01-12-2001 05:25 PM
Are you all forgetting about when you would capture a city in Civ, and your soldiers would march through town?

yes, I forgot about the marching soldiers. Civ II inherited only their sound. You're right. We want that also!

Chronus
Warlord

Aug 2000
posted January 13, 2001 09:54   Click Here to See the Profile for Chronus   send a private message to Chronus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
-Definately the replay.

-The "build your own palace" was fun. Especially when mixing different sections and coming up with some hideous monstrosity!

-I don't follow James Fox's "goto" complaint. You can go to any tile square you want by pointing and SHIFT-clicking.

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site