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Author Topic:   Should players be allowed to build cities on Mountain hexes?            Current Date/Time: May 05, 2000 09:45:52
Alexander's Horse
Emperor
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May 99
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Christ, 50 posts and nobody has come to my aid - you guys would kill Kenny (you bastards)

Firstly, Myrlyn, put up or shut up. I'll bet half of the 50,000 plus mountain SETTLEMENTS are in China or South Asia. 50,000 is but a village in China - do your own research on that!

Wes, don't follow the herd


Khanman, thank you you touched on one of my core arguments, namely, the cities in civ represent mega cities. They are VAST. For example, you couldn't fit more than one or two cities in an area the size of France. They really represent whole regions rather than cities, narrowly defined. And yet we have people mentioning Machu Pichu!!! A fort/citadel built on a mountain spur!!! I've seen photos of it, have you?

Well, what do you say to that!

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myrlyn
ACS Civ2 DB Helper
glasford,il usa
Jan 2000
posted March 13, 2000 08:06   Click Here to See the Profile for myrlynClick Here to Email myrlyn Send a Message to UIN: 62056754
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Ok Alexander I'll shut up as soon as you do some research . These settlements are actully spread all over the world. You can find at least one on every continent.

You can insult Americans and me all you want.
It doesnt change the facts.

I remember another infamous person with the initials AH. He also whined and threw tantrums when he didnt get his way.

I am shutting up now. I know when im dealing
with a unbalanced personality. Bye........


Heil Horsie!!!!!!!!

tobyr
Warlord
Princeton, NJ USA
Oct 1999
posted March 13, 2000 10:43   Click Here to See the Profile for tobyrClick Here to Email tobyr
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AHorse,
Jerusalem and Meggiddo (the site of the Armaggedon battle) are built on mountains, and I suspect they are not that unusual in ancient times.

Jerusalem's defense consisted of a wall around the city on three sides, enclosing the built-up high ground parts of the city, and enclosing the most important water source, which was on relatively low ground.

People surely did not live in the mountain's valley, because the simple sewer system consisted of letting refuse run down, on open conduits, into the valley.

- toby

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Emperor10
Chieftain

Jul 1999
posted March 13, 2000 13:58   Click Here to See the Profile for Emperor10Click Here to Email Emperor10
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It appears that after Horse's exile from the CTP forum, he has launched a major invasion of our territory reminds me of the Huns heading west towards the Romans after being unceremoniously walled out by the chinese. As for mountain cities, the evidence is so overwhelming as to thier existence, I won't even dignify the whining with an answer.
granite00
Settler
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Mar 2000
posted March 13, 2000 16:03   Click Here to See the Profile for granite00 
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Although I absolutely agree with all those against AH, isn't it about time to kill this thread?
Field Marshal Klesh
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quote:

Originally posted by War4ever on 03-09-2000 04:07 PM
Although mountains are almost impossible to siege early in the game...... a nuke will work just fine. Mountains are just a part of the game go around if you dont' want to war

Believe me....he knows what he's talking about....Damn Quinsay...

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Alexander's Horse
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posted March 13, 2000 18:29   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Huh? I put arguments and noone addresses them? Must be right then

Myrlyn, play the man and not the ball. Does a settlement of 50,000 constitute a major city today? Gee, let's see, I think not. I'll bet Tokyo isn't in your list

Tobyr, Jerusalem is built on terrain which in civ would be no more than a hill. Megiddo was a fortress. As I said, I have no problem with building forts on mountains. Perfectly acceptable.

Emporer 10, but look what the huns did to the Romans

granite00, don't you like debate? This has generated more heat than a lot of threads for a loooong time

Klesh, I feel for you man

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Empress
Prince
I agree with werefox
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Cities built at 5,000 ft above sea level (or about one mile) Thus it is possible in the real world. However, regardless, there are many aspects of civ that are not even close to the real world... In fact, I think there is a even a thread about it

Mexico city -14 million (it is in a swamp.. that is one mile above sea level)
Medellin Columbia- 2 million
Bandung, Indonesia- 2 million
Kabul, Afghanistan (10,000 ft)- 1.5 million
Kunming, China- 1.5 million

Here are five examples the world over who are not towns. Need any more?

WhiteKnight
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Feb 2000
posted March 13, 2000 19:43   Click Here to See the Profile for WhiteKnightClick Here to Email WhiteKnight Send a Message to UIN: 1058431
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Yeah, there are alot of cities in the mountains today. Not as many as there used to be, but still a bunch.

I think its ok to build on mountains. I mean in ancient times that was one of their major defenses. Not so much in modern times, but its already been pointed out that by that stage of the game we have more powerful weapons to make up for it.

War4ever
Settler

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posted March 13, 2000 20:22   Click Here to See the Profile for War4everClick Here to Email War4ever
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actually one of my favorite strats in a x2 production game is to build a city on gold early in the game especially if i find a nomad the trade boost is huge and noone..... and i mean noone is kicking me off that gold pile not before modern warfare anyways

Besides building on it prevents others from building on my gold and thus stealing the resources from out under me..... a mysterious ferret comes to mind although it was a silk and not gold he built on

Glohithia
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Folsom(Nice Prison)CA PST
Apr 99
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Seems to me there is another type of terrain you shouldnt be able to build cities on. Thats an ocean square.

HEY!!! Wait a second...that is not allowed by virtue of the games programming. Yet the game will let you build a city on a mountain square. Hmmm......

Alexander's Horse
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posted March 14, 2000 06:23   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Empress, none of the 5 cities you mention are built ON a mountain.

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KhanMan
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posted March 14, 2000 13:27   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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AH-You say that this debate has generated more discussion than any thread in a long time...but you forgot about your own "Satanic Messages in Civ2" thread. That was just as lame (since you were trying to convince the entire civ2 community of something that is BS), and just as long.

As for cities built on a mountain, what about Quito, Ecuador? Or the entire series of Third Mesa Pueblos...ever tried to scale a sheer cliff-face? Those people do it daily.

You still haven't published your requirements for "city" and "mountain". Until you do, you will continue to look like an idiot for all this whiying.

-KhanMan

finbar
King
Sydney, Australia
Jul 1999
posted March 14, 2000 18:07   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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Horse, the length of your tongue and the depth of your cheek should be deemed Wonders of the World in themselves.

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Paul Hanson
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Aug 1999
posted March 14, 2000 18:22   Click Here to See the Profile for Paul HansonClick Here to Email Paul Hanson
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Sheesh, this topic`s still going? I`ll try and settle this once and for all.

1.Cities are built on mountains.

2.Even if they weren`t, it can be done on Civ2.

3.Civ2 isn`t real.

4.Shut up, AH.

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Homer Simpson
Choppa
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Alexander's Horse
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posted March 14, 2000 20:08   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Khanman, I NEVER said there were Satanic messages in Civ II. I ASKED if people would play if there were. To my amusement and that of others, many people replied to that thread. We had fun - a term you should acquaint yourself with before its too late.

Also, I think you'll find I have defined city and mountain in this thread. Don't avoid the issue. And again all you can come up with are piss poor examples to support your flimsy arguments. "Third Mesa Pueblo" if you please!!! Gee Khanman, that's clinched it!!

Finbar, you think so?

Paul, you sound more like Pauline Hanson everday. "Shut up" is not an argument.

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[This message has been edited by Alexander's Horse (edited March 14, 2000).]

Captain Nemo
Prince
Red Front
b.02-15-99
posted March 14, 2000 21:57   Click Here to See the Profile for Captain NemoClick Here to Email Captain NemoVisit Captain Nemo's Homepage!
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I am surprised that no-one mentioned the two most obvious cities, real large cities built ON mountains:
Quito and LaPaz... Both over a million people and both well up above 9000 Ft in the Andes, built on mountain sides and passes not in valleys and not on a plateau. It's not "convenient" and it's not a great place for a city, but it can be done as it can in Civ2...

Typically Civ2 mountain cities won't grow very large due to lack of food on half or more of the city squares (If you play on a realistic map, mountains are in large chains so at least one side of the city will produce no food). That's the same price a real city would pay for gaining that defensive advantage. Typically a mountain city in Civ II rarely grown to more than size 6 or 7 whereas a "Megacity" grows to size 20-30.

KhanMan
Prince
Santa Fe, New Mexico, USA
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posted March 15, 2000 01:50   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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AH-Let me spell it out simply: give me the exact minimum elevation for a hill to qualify as a mountain, and the exact size in population for a settlement to qualify as a city, and we WILL find a Real World City that fits.

If you look at your past threads, that's the one thing you haven't defined. Give me the numbers, and we settle this once and for all.

-KhanMan

Alexander's Horse
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posted March 15, 2000 07:35   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Khanman, how long is a piece of string?

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My Wife Hates CIV
Emperor

b.02-15-99
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As long as we're talking about mountains. I love it when someone builds next to a mountain!

Oh, and nukes... probably easier to have SDI before nukes anyway.

KhanMan
Prince
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posted March 18, 2000 22:10   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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LOL!

That's what spies are for...planting nuclear devices in all their SDI-Defense cities...

AH-My string is longer than your string!
:P

That said, you're still avoiding the questions: Tell us exactly how large (population) and how high (elevation) a city needs to be to satisfy YOUR definitions.

-KhanMan
"Sic semper pax mundis"

Field Marshal Klesh
Prince
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Jan 2000
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I hope I don't get too much flak for this, but AH sorta has a bit of a point. A BIT. See, debating the Civ vs. Reality won't work. If it did, we'd have tanks the size of giant cities (they take up the same amount of space on the screen). So debating whether there are cities on mountains in real life isn't worth it. I try to play Civ within the reality that the game supplies. An advancing army should build a fort on a mountain, because they plan to advance. Why would an army on the war-path bother to build nice houses, a granary, harbor, etc just to shelter their troops? Answer: they wouldn't. They'd quick hook up a fort/fortress and abandon it when they advance. It just makes practical sense in Civ to build a city, because it can be done within the turn. If you are into "priming" a settler, you could build the fort in the same ammount of time.

I agree with all the examples given here. I don't want to answer everybody's pick of best mountain city. I just see an army on the move using a fort rather than a city. But hey, if it works...do it. I got smoked by War4ever cause he used a mountain city to stop my advances. I give him props, he did it before I got a chance to!
[This message has been edited by Field Marshal Klesh (edited March 19, 2000).]

Alexander's Horse
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posted March 19, 2000 03:03   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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You won't get any flak from this quarter.

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KhanMan
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posted March 19, 2000 21:22   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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Klesh-First off, I agree with you totally that civ2 has its own internal logic. That said, whether or not there are mountain cities is kind of moot...

However, although I grant that an invading army won't build a city-that they'd rather build a fort-there are many cases of natives building cities in high places, so as to watch over and even rule large surrounding areas.

A perfect example of this are castle-cities: the army might set up the castle, but, as the English were careful to do in the conquest of Wales, it's equally important to set up a symbiotic city, so you convert the populous to the defense of your castle. Also, you gain a population of people to support your castle's defense. Shoemakers, blacksmiths, stone masons, all of these are necessary if you want a long term hold on a piece of land.

So, yes, an invading army might not set up cities. An army intent on permanent occupation would.

Alexander's Horse
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posted March 19, 2000 22:52   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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quote:

Originally posted by KhanMan on 03-19-2000 09:22 PM


A perfect example of this are castle-cities: the army might set up the castle, but, as the English were careful to do in the conquest of Wales, it's equally important to set up a symbiotic city, so you convert the populous to the defense of your castle. Also, you gain a population of people to support your castle's defense. Shoemakers, blacksmiths, stone masons, all of these are necessary if you want a long term hold on a piece of land.


THAT'S A FORT YOU MORON!!!!!


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KhanMan
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posted March 20, 2000 02:57   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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AH-Klesh said that an invading army wouldn't take the time to build granaries, marketplaces, and other niceties of cities.

I was merely pointing out that, when armies planned to stay permanently (such as the case I mentioned) they do, if fact, end up building an infostructure to support themselves.

I don't want to get into another "what is a city/piece of string" argument with you.

-KhanMan the paranoid expansionist

Alexander's Horse
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posted March 20, 2000 07:08   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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quote:

Originally posted by KhanMan on 03-20-2000 02:57 AM

I was merely pointing out that, when armies planned to stay permanently (such as the case I mentioned) they do, if fact, end up building an infostructure to support themselves.


Yes Khanman, IT'S CALLED A FORT.

You wanna dig an even bigger hole for yourself? Here, have a shovel


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mindseye
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Apr 99
posted March 20, 2000 10:58   Click Here to See the Profile for mindseyeClick Here to Email mindseye
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I don't understand the requirement that the high altitude settlement must be a major city. When a settler founds a size one "city", I hardly think it represents a sprawling megalopolis!

Besides, as has been noted earlier, a mountain square in Civ2 doesn't represent 100% moutain peaks - it's a mountainous area which includes peaks. With this in mind, Kabul, Mexico City, Machu Pichu and others noted earlier fit the description perfectly.

This case is closed!

KhanMan
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posted March 20, 2000 16:20   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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AH-Okay, so you're telling me that the cities of London, Paris, Rome, Istanbul, New York, Hong Kong, etc...all are, to use your word, "forts"?

They all started out the fashion I set out, yet how can you call such big cities "forts"?

-KhanMan the mountain-lovin' civer

Bird
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posted March 21, 2000 16:56   Click Here to See the Profile for BirdClick Here to Email Bird Send a Message to UIN: 42336430
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Now I get it, this thread is misnamed. It should really be "Why Not Barracks, Temples, Granaries, etc., in Forts?"

Personally, I'd name my first one after the fort in F-Troop, if I could remember the name of it.

finbar
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posted March 21, 2000 19:16   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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Fort Courage. Hey, that inspires me to name my tribe leader Wilton Parmenter!

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Bird
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posted March 21, 2000 20:13   Click Here to See the Profile for BirdClick Here to Email Bird Send a Message to UIN: 42336430
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Hehehe. I've already got a whole theme for my next MP game.
Alexander's Horse
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posted March 22, 2000 17:33   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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If we're taking this regional view, mountains could actually be a disadvantage for defenders, especially if the surrounding mountains are occupied by the enemy So why should you get a defence bonus for them?

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Sten Sture
King
San Fran-CISCO
Mar 99
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I think Bird-people can live on mountains and not be hungry all of the time.
finbar
King
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Jul 1999
posted March 22, 2000 17:53   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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I'm already working on my Dobbs, Agarn and O'Rorke units. Programmed always to be looking in the wrong direction, and the Sioux will be renamed the Hekawi, and the civ will be called O'Rorke Enterprises ... and the possibilities are endless.

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finbar
Mono Rules!
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Alexander's Horse
Emperor
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May 99
posted March 22, 2000 19:08   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Fin, do you think you could work Hogan's Heroe's and Gilligan's island into it too?


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[This message has been edited by Alexander's Horse (edited March 22, 2000).]

The Mad Monk
Prince
Albert, in a can!
Mar 2000
posted March 22, 2000 21:50   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk
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quote:

If we're taking this regional view, mountains could actually be a disadvantage for defenders, especially if the
surrounding mountains are occupied by the enemy So why should you get a defence bonus for them?

Tell that to the Swiss...

KhanMan
Prince
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posted March 23, 2000 03:39   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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LOL!

This is the ultimate justice in a Horsey thread: they always ended up dead or hijacked!

Gilligan's Island, eh? I was thinking something more like "Return to the Blue Lagoon: The Wonder Years".

It would be a mod-pack built around two horny european teenagers, growing up on a deserted island...

*wink, wink*

-KhanMan the paranoid expansionist

Alexander's Horse
Emperor
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posted March 23, 2000 06:13   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Nah Khanboy, I'm just lettin ya twist in the wind for a while

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finbar
King
Sydney, Australia
Jul 1999
posted March 23, 2000 06:37   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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Mmm. Let's see. The tribe's called the Minnows. Now, the Skipper's too fat and stupid to be the Leader, so therefore he will be the Leader. Gilligan? A Warrior. Always the first killed. MaryAnn? Sweet. She can be the lady in the logo during the game's start up. Ginger? Brainless, she can be a Barb Leader. The Professor? Tedious waste of space, he can be a catapault. Thurston Howell III? Another tedious waste of space, he can be strapped to the catapault. Mrs Thurston Howell III? I'd tie her behind the first horseman built.

Who else? Ah, the inspirational Wrong Way (I've forgotten his surname), played by Hans Conreid, who kept crashlanding on the island. Only he would be allowed to survive till 1 AD.

Hogan's Heroes? I wouldn't waste an off-topic post on it.

Alexander's Horse
Emperor
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posted March 23, 2000 06:42   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Eh? Hogan's heroes was the stuff of legend, especially after everyone found out how Bob Crane died

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finbar
King
Sydney, Australia
Jul 1999
posted March 23, 2000 07:33   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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Mmm. Bob's death was the only laugh I got out of anything associated with the show.

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finbar
Mono Rules!
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[This message has been edited by finbar (edited March 23, 2000).]

Alexander's Horse
Emperor
of speeding horse float streaming shit and piss.
May 99
posted March 23, 2000 19:00   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Yes but knowledge of the curse of Hogan's Heroes makes watching the show perverse and macabre.

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KhanMan
Prince
Santa Fe, New Mexico, USA
b.02-15-99
posted March 23, 2000 23:29   Click Here to See the Profile for KhanManClick Here to Email KhanManVisit KhanMan's Homepage! Send a Message to UIN: 67129783
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AH-You think Hogan's Heros is perverse? I know someone in Germany who loves it, so I guess I agree with ya there!

:P

"Ora et pax"
-KhanMan the paranoid expansionist

finbar
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Jul 1999
posted March 23, 2000 23:45   Click Here to See the Profile for finbarClick Here to Email finbar Send a Message to UIN: 33984591
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Hogan's Heroes' only curse (still is and) was that it (still isn't and) wasn't ever in the slightest bit amusing. It didn't even have the courage to be in really bad taste. In fact, that's its major crime - it trod accidentally into the area of bad taste.

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finbar
Mono Rules!
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Alexander's Horse
Emperor
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May 99
posted March 24, 2000 00:11   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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Change the subject! Change the subject!

[This message has been edited by Alexander's Horse (edited March 24, 2000).]
Scouse Gits
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Liverpool, United Kingdom
Nov 1999
posted March 24, 2000 06:28   Click Here to See the Profile for Scouse Gits 
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Isn't it time this moved to OT??

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"CARTAGO DELENDA EST" - Cato the Censor

Alexander's Horse
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posted March 24, 2000 08:49   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's HorseVisit Alexander's Horse's Homepage! Send a Message to UIN: 60999310
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NO, my next post will be on topic, replying to Monk

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Andz83
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Cottbus, Brandenburg, Germany
Mar 2000
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I think is discussion is useless; no side, neither AH nor all the others can claim the ultimate victory in this thread or will ever be able to. In fact, there are cities in the world which are built on mountains, hills and/or something else, some people have posted a fwe examples, so i don't wnat to count any others). Surely, many of them started their existence as being forts. But building cities on a mountains square in civ2 has definitely such an irrealistic effect, that AH is right to ask the question: "Should players be allowed...?", because it's really a different thing whether they constructed cities on a mountain long time ago or whether you do it in civ2 (because of the defense advantage). But the historical background should not be a base for playing a game like civ2.
In my opinion, if every participant of a CIV2-MGE-Game is content with an interne rule, that city-construction on mountains is not allowed, than there would be no problem.

And I for myself really think, that players should not be allowed to get such an advantage. So I can only support AH's thinking

Ming
ACS CivII & Off-Topic Forum Moderator
Mingapulco (CST)
b.02-15-99
posted March 24, 2000 12:28   Click Here to See the Profile for MingClick Here to Email Ming
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First, the option is available to ALL players in an MP game, so there is no advantage or disadvantge.

Second, the game allows you to do it. Now, some would argue that the game lets you do a lot that is considered cheating, but I still have seen no evidence here that it should be considered cheating. You get defensive advantages for building on rivers, in forests, on hills... what's the difference.
It seems like it has only become an issue because somebody tried to an attack a city, and lost

And again, I don't even want to hear the "realism" line. Whether there are real cities built on mountains in real life doesn't really matter. There are tons of things that aren't realistic in civ. How about the unlimited movement on railroads... now that's realistic. I haven't heard people say that using railroads is cheating or shouldn't be allowed.

So next time you run across a city in a mountain...
Bribe it.
Nuke it.
Attack with better units.
Or go around it if you can.

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