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Topic: Should players be allowed to build cities on Mountain hexes? Current Date/Time:
May 05, 2000 09:45:52
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Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 13, 2000 06:04
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Christ, 50 posts and nobody has come to my aid - you guys would kill Kenny (you bastards)  Firstly, Myrlyn, put up or shut up. I'll bet half of the 50,000 plus mountain SETTLEMENTS are in China or South Asia. 50,000 is but a village in China - do your own research on that! Wes, don't follow the herd  Khanman, thank you you touched on one of my core arguments, namely, the cities in civ represent mega cities. They are VAST. For example, you couldn't fit more than one or two cities in an area the size of France. They really represent whole regions rather than cities, narrowly defined. And yet we have people mentioning Machu Pichu!!! A fort/citadel built on a mountain spur!!! I've seen photos of it, have you?
Well, what do you say to that! ------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
myrlyn ACS Civ2 DB Helper glasford,il usa Jan 2000
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posted March 13, 2000 08:06
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Ok Alexander I'll shut up as soon as you do some research . These settlements are actully spread all over the world. You can find at least one on every continent. You can insult Americans and me all you want. It doesnt change the facts. I remember another infamous person with the initials AH. He also whined and threw tantrums when he didnt get his way. I am shutting up now. I know when im dealing with a unbalanced personality. Bye........ Heil Horsie!!!!!!!!
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tobyr Warlord Princeton, NJ USA Oct 1999
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posted March 13, 2000 10:43
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AHorse, Jerusalem and Meggiddo (the site of the Armaggedon battle) are built on mountains, and I suspect they are not that unusual in ancient times.Jerusalem's defense consisted of a wall around the city on three sides, enclosing the built-up high ground parts of the city, and enclosing the most important water source, which was on relatively low ground. People surely did not live in the mountain's valley, because the simple sewer system consisted of letting refuse run down, on open conduits, into the valley. - toby
------------------ toby robison criticalpaths@mindspring.com
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Emperor10 Chieftain
Jul 1999
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posted March 13, 2000 13:58
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It appears that after Horse's exile from the CTP forum, he has launched a major invasion of our territory reminds me of the Huns heading west towards the Romans after being unceremoniously walled out by the chinese. As for mountain cities, the evidence is so overwhelming as to thier existence, I won't even dignify the whining with an answer. |
granite00 Settler Arlington, VA Mar 2000
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posted March 13, 2000 16:03
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Although I absolutely agree with all those against AH, isn't it about time to kill this thread? |
Field Marshal Klesh Prince of the Massachusetts Bay Colony Jan 2000
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posted March 13, 2000 16:19
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quote:
 Originally posted by War4ever on 03-09-2000 04:07 PM Although mountains are almost impossible to siege early in the game...... a nuke will work just fine. Mountains are just a part of the game go around if you dont' want to war
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Believe me....he knows what he's talking about....Damn Quinsay... ------------------ "We stand to stride the world like a Colosus noble leader" -Military Advisor |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 13, 2000 18:29
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Huh? I put arguments and noone addresses them? Must be right then  Myrlyn, play the man and not the ball. Does a settlement of 50,000 constitute a major city today? Gee, let's see, I think not. I'll bet Tokyo isn't in your list  Tobyr, Jerusalem is built on terrain which in civ would be no more than a hill. Megiddo was a fortress. As I said, I have no problem with building forts on mountains. Perfectly acceptable. Emporer 10, but look what the huns did to the Romans  granite00, don't you like debate? This has generated more heat than a lot of threads for a loooong time  Klesh, I feel for you man 
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
Empress Prince I agree with werefox Apr 2000
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posted March 13, 2000 18:51
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Cities built at 5,000 ft above sea level (or about one mile) Thus it is possible in the real world. However, regardless, there are many aspects of civ that are not even close to the real world... In fact, I think there is a even a thread about it Mexico city -14 million (it is in a swamp.. that is one mile above sea level) Medellin Columbia- 2 million Bandung, Indonesia- 2 million Kabul, Afghanistan (10,000 ft)- 1.5 million Kunming, China- 1.5 millionHere are five examples the world over who are not towns. Need any more? |
WhiteKnight Warlord of SETI@home Feb 2000
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posted March 13, 2000 19:43
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Yeah, there are alot of cities in the mountains today. Not as many as there used to be, but still a bunch.I think its ok to build on mountains. I mean in ancient times that was one of their major defenses. Not so much in modern times, but its already been pointed out that by that stage of the game we have more powerful weapons to make up for it. |
War4ever Settler
b.02-15-99
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posted March 13, 2000 20:22
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actually one of my favorite strats in a x2 production game is to build a city on gold early in the game especially if i find a nomad the trade boost is huge and noone..... and i mean noone is kicking me off that gold pile not before modern warfare anyways  Besides building on it prevents others from building on my gold and thus stealing the resources from out under me..... a mysterious ferret comes to mind although it was a silk and not gold he built on  |
Glohithia Chieftain Folsom(Nice Prison)CA PST Apr 99
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posted March 13, 2000 22:07
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Seems to me there is another type of terrain you shouldnt be able to build cities on. Thats an ocean square.HEY!!! Wait a second...that is not allowed by virtue of the games programming. Yet the game will let you build a city on a mountain square. Hmmm......  |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 14, 2000 06:23
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Empress, none of the 5 cities you mention are built ON a mountain.
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 14, 2000 13:27
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AH-You say that this debate has generated more discussion than any thread in a long time...but you forgot about your own "Satanic Messages in Civ2" thread. That was just as lame (since you were trying to convince the entire civ2 community of something that is BS), and just as long.As for cities built on a mountain, what about Quito, Ecuador? Or the entire series of Third Mesa Pueblos...ever tried to scale a sheer cliff-face? Those people do it daily. You still haven't published your requirements for "city" and "mountain". Until you do, you will continue to look like an idiot for all this whiying. -KhanMan |
finbar King Sydney, Australia Jul 1999
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posted March 14, 2000 18:07
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Horse, the length of your tongue and the depth of your cheek should be deemed Wonders of the World in themselves.  ------------------ finbar Mono Rules! #33984591 |
Paul Hanson Prince of the Immense Fortress of Solitude (Scawby) Aug 1999
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posted March 14, 2000 18:22
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Sheesh, this topic`s still going? I`ll try and settle this once and for all.1.Cities are built on mountains. 2.Even if they weren`t, it can be done on Civ2. 3.Civ2 isn`t real. 4.Shut up, AH. ------------------ D`oh! Homer Simpson Choppa Briton Villager, AOE II |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 14, 2000 20:08
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Khanman, I NEVER said there were Satanic messages in Civ II. I ASKED if people would play if there were. To my amusement and that of others, many people replied to that thread. We had fun - a term you should acquaint yourself with before its too late.Also, I think you'll find I have defined city and mountain in this thread. Don't avoid the issue. And again all you can come up with are piss poor examples to support your flimsy arguments. "Third Mesa Pueblo" if you please!!! Gee Khanman, that's clinched it!! Finbar, you think so? Paul, you sound more like Pauline Hanson everday. "Shut up" is not an argument. ------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) [This message has been edited by Alexander's Horse (edited March 14, 2000).] |
Captain Nemo Prince Red Front b.02-15-99
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posted March 14, 2000 21:57
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I am surprised that no-one mentioned the two most obvious cities, real large cities built ON mountains: Quito and LaPaz... Both over a million people and both well up above 9000 Ft in the Andes, built on mountain sides and passes not in valleys and not on a plateau. It's not "convenient" and it's not a great place for a city, but it can be done as it can in Civ2... Typically Civ2 mountain cities won't grow very large due to lack of food on half or more of the city squares (If you play on a realistic map, mountains are in large chains so at least one side of the city will produce no food). That's the same price a real city would pay for gaining that defensive advantage. Typically a mountain city in Civ II rarely grown to more than size 6 or 7 whereas a "Megacity" grows to size 20-30. |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 15, 2000 01:50
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AH-Let me spell it out simply: give me the exact minimum elevation for a hill to qualify as a mountain, and the exact size in population for a settlement to qualify as a city, and we WILL find a Real World City that fits.If you look at your past threads, that's the one thing you haven't defined. Give me the numbers, and we settle this once and for all. -KhanMan |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 15, 2000 07:35
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Khanman, how long is a piece of string?
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
My Wife Hates CIV Emperor b.02-15-99
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posted March 18, 2000 01:18
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As long as we're talking about mountains. I love it when someone builds next to a mountain!  Oh, and nukes... probably easier to have SDI before nukes anyway. |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 18, 2000 22:10
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LOL!That's what spies are for...planting nuclear devices in all their SDI-Defense cities...  AH-My string is longer than your string! :P That said, you're still avoiding the questions: Tell us exactly how large (population) and how high (elevation) a city needs to be to satisfy YOUR definitions. -KhanMan "Sic semper pax mundis" |
Field Marshal Klesh Prince of the Massachusetts Bay Colony Jan 2000
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posted March 18, 2000 22:42
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I hope I don't get too much flak for this, but AH sorta has a bit of a point. A BIT. See, debating the Civ vs. Reality won't work. If it did, we'd have tanks the size of giant cities (they take up the same amount of space on the screen). So debating whether there are cities on mountains in real life isn't worth it. I try to play Civ within the reality that the game supplies. An advancing army should build a fort on a mountain, because they plan to advance. Why would an army on the war-path bother to build nice houses, a granary, harbor, etc just to shelter their troops? Answer: they wouldn't. They'd quick hook up a fort/fortress and abandon it when they advance. It just makes practical sense in Civ to build a city, because it can be done within the turn. If you are into "priming" a settler, you could build the fort in the same ammount of time. I agree with all the examples given here. I don't want to answer everybody's pick of best mountain city. I just see an army on the move using a fort rather than a city. But hey, if it works...do it. I got smoked by War4ever cause he used a mountain city to stop my advances. I give him props, he did it before I got a chance to! [This message has been edited by Field Marshal Klesh (edited March 19, 2000).] |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 19, 2000 03:03
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You won't get any flak from this quarter.
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 19, 2000 21:22
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Klesh-First off, I agree with you totally that civ2 has its own internal logic. That said, whether or not there are mountain cities is kind of moot...However, although I grant that an invading army won't build a city-that they'd rather build a fort-there are many cases of natives building cities in high places, so as to watch over and even rule large surrounding areas. A perfect example of this are castle-cities: the army might set up the castle, but, as the English were careful to do in the conquest of Wales, it's equally important to set up a symbiotic city, so you convert the populous to the defense of your castle. Also, you gain a population of people to support your castle's defense. Shoemakers, blacksmiths, stone masons, all of these are necessary if you want a long term hold on a piece of land. So, yes, an invading army might not set up cities. An army intent on permanent occupation would. |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 19, 2000 22:52
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quote:
 Originally posted by KhanMan on 03-19-2000 09:22 PM A perfect example of this are castle-cities: the army might set up the castle, but, as the English were careful to do in the conquest of Wales, it's equally important to set up a symbiotic city, so you convert the populous to the defense of your castle. Also, you gain a population of people to support your castle's defense. Shoemakers, blacksmiths, stone masons, all of these are necessary if you want a long term hold on a piece of land.

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THAT'S A FORT YOU MORON!!!!!
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 20, 2000 02:57
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AH-Klesh said that an invading army wouldn't take the time to build granaries, marketplaces, and other niceties of cities.I was merely pointing out that, when armies planned to stay permanently (such as the case I mentioned) they do, if fact, end up building an infostructure to support themselves. I don't want to get into another "what is a city/piece of string" argument with you. -KhanMan the paranoid expansionist |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 20, 2000 07:08
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quote:
 Originally posted by KhanMan on 03-20-2000 02:57 AMI was merely pointing out that, when armies planned to stay permanently (such as the case I mentioned) they do, if fact, end up building an infostructure to support themselves.

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Yes Khanman, IT'S CALLED A FORT. You wanna dig an even bigger hole for yourself? Here, have a shovel 
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
mindseye Warlord San Francisco, CA, USA Apr 99
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posted March 20, 2000 10:58
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I don't understand the requirement that the high altitude settlement must be a major city. When a settler founds a size one "city", I hardly think it represents a sprawling megalopolis!Besides, as has been noted earlier, a mountain square in Civ2 doesn't represent 100% moutain peaks - it's a mountainous area which includes peaks. With this in mind, Kabul, Mexico City, Machu Pichu and others noted earlier fit the description perfectly. This case is closed! |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 20, 2000 16:20
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AH-Okay, so you're telling me that the cities of London, Paris, Rome, Istanbul, New York, Hong Kong, etc...all are, to use your word, "forts"?They all started out the fashion I set out, yet how can you call such big cities "forts"? -KhanMan the mountain-lovin' civer |
Bird Prince South Orange, New Jersey b.02-15-99
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posted March 21, 2000 16:56
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Now I get it, this thread is misnamed. It should really be "Why Not Barracks, Temples, Granaries, etc., in Forts?"  Personally, I'd name my first one after the fort in F-Troop, if I could remember the name of it.  |
finbar King Sydney, Australia Jul 1999
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posted March 21, 2000 19:16
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Fort Courage. Hey, that inspires me to name my tribe leader Wilton Parmenter!  ------------------ finbar Mono Rules! #33984591 |
Bird Prince South Orange, New Jersey b.02-15-99
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posted March 21, 2000 20:13
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Hehehe. I've already got a whole theme for my next MP game.  |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 22, 2000 17:33
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If we're taking this regional view, mountains could actually be a disadvantage for defenders, especially if the surrounding mountains are occupied by the enemy So why should you get a defence bonus for them?
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
Sten Sture King San Fran-CISCO Mar 99
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posted March 22, 2000 17:52
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I think Bird-people can live on mountains and not be hungry all of the time. |
finbar King Sydney, Australia Jul 1999
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posted March 22, 2000 17:53
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I'm already working on my Dobbs, Agarn and O'Rorke units. Programmed always to be looking in the wrong direction, and the Sioux will be renamed the Hekawi, and the civ will be called O'Rorke Enterprises ... and the possibilities are endless.  ------------------ finbar Mono Rules! #33984591 |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 22, 2000 19:08
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Fin, do you think you could work Hogan's Heroe's and Gilligan's island into it too? ------------------ Founder of the People's Republic of Topics (PROT)
Convenor of the Threadjacking Appreciation Society (new members welcome) [This message has been edited by Alexander's Horse (edited March 22, 2000).] |
The Mad Monk Prince Albert, in a can! Mar 2000
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posted March 22, 2000 21:50
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quote:
 If we're taking this regional view, mountains could actually be a disadvantage for defenders, especially if the surrounding mountains are occupied by the enemy So why should you get a defence bonus for them?
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Tell that to the Swiss...  |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 23, 2000 03:39
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LOL!This is the ultimate justice in a Horsey thread: they always ended up dead or hijacked!  Gilligan's Island, eh? I was thinking something more like "Return to the Blue Lagoon: The Wonder Years". It would be a mod-pack built around two horny european teenagers, growing up on a deserted island... *wink, wink* -KhanMan the paranoid expansionist |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 23, 2000 06:13
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Nah Khanboy, I'm just lettin ya twist in the wind for a while 
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
finbar King Sydney, Australia Jul 1999
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posted March 23, 2000 06:37
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Mmm. Let's see. The tribe's called the Minnows. Now, the Skipper's too fat and stupid to be the Leader, so therefore he will be the Leader. Gilligan? A Warrior. Always the first killed. MaryAnn? Sweet. She can be the lady in the logo during the game's start up. Ginger? Brainless, she can be a Barb Leader. The Professor? Tedious waste of space, he can be a catapault. Thurston Howell III? Another tedious waste of space, he can be strapped to the catapault. Mrs Thurston Howell III? I'd tie her behind the first horseman built.Who else? Ah, the inspirational Wrong Way (I've forgotten his surname), played by Hans Conreid, who kept crashlanding on the island. Only he would be allowed to survive till 1 AD. Hogan's Heroes? I wouldn't waste an off-topic post on it. |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 23, 2000 06:42
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Eh? Hogan's heroes was the stuff of legend, especially after everyone found out how Bob Crane died 
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
finbar King Sydney, Australia Jul 1999
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posted March 23, 2000 07:33
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Mmm. Bob's death was the only laugh I got out of anything associated with the show.------------------ finbar Mono Rules! #33984591 [This message has been edited by finbar (edited March 23, 2000).] |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 23, 2000 19:00
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Yes but knowledge of the curse of Hogan's Heroes makes watching the show perverse and macabre.
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
KhanMan Prince Santa Fe, New Mexico, USA b.02-15-99
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posted March 23, 2000 23:29
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AH-You think Hogan's Heros is perverse? I know someone in Germany who loves it, so I guess I agree with ya there!:P "Ora et pax" -KhanMan the paranoid expansionist |
finbar King Sydney, Australia Jul 1999
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posted March 23, 2000 23:45
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Hogan's Heroes' only curse (still is and) was that it (still isn't and) wasn't ever in the slightest bit amusing. It didn't even have the courage to be in really bad taste. In fact, that's its major crime - it trod accidentally into the area of bad taste. ------------------ finbar Mono Rules! #33984591 |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 24, 2000 00:11
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Change the subject! Change the subject!
[This message has been edited by Alexander's Horse (edited March 24, 2000).] |
Scouse Gits Prince Liverpool, United Kingdom Nov 1999
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posted March 24, 2000 06:28
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Isn't it time this moved to OT??  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor |
Alexander's Horse Emperor of speeding horse float streaming shit and piss. May 99
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posted March 24, 2000 08:49
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NO, my next post will be on topic, replying to Monk 
------------------ Founder of the People's Republic of Topics (PROT) Convenor of the Threadjacking Appreciation Society (new members welcome) |
Andz83 Warlord Cottbus, Brandenburg, Germany Mar 2000
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posted March 24, 2000 09:45
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I think is discussion is useless; no side, neither AH nor all the others can claim the ultimate victory in this thread or will ever be able to. In fact, there are cities in the world which are built on mountains, hills and/or something else, some people have posted a fwe examples, so i don't wnat to count any others). Surely, many of them started their existence as being forts. But building cities on a mountains square in civ2 has definitely such an irrealistic effect, that AH is right to ask the question: "Should players be allowed...?", because it's really a different thing whether they constructed cities on a mountain long time ago or whether you do it in civ2 (because of the defense advantage). But the historical background should not be a base for playing a game like civ2. In my opinion, if every participant of a CIV2-MGE-Game is content with an interne rule, that city-construction on mountains is not allowed, than there would be no problem. And I for myself really think, that players should not be allowed to get such an advantage. So I can only support AH's thinking |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted March 24, 2000 12:28
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First, the option is available to ALL players in an MP game, so there is no advantage or disadvantge.Second, the game allows you to do it. Now, some would argue that the game lets you do a lot that is considered cheating, but I still have seen no evidence here that it should be considered cheating. You get defensive advantages for building on rivers, in forests, on hills... what's the difference. It seems like it has only become an issue because somebody tried to an attack a city, and lost  And again, I don't even want to hear the "realism" line. Whether there are real cities built on mountains in real life doesn't really matter. There are tons of things that aren't realistic in civ. How about the unlimited movement on railroads... now that's realistic. I haven't heard people say that using railroads is cheating or shouldn't be allowed. So next time you run across a city in a mountain... Bribe it. Nuke it. Attack with better units. Or go around it if you can.  |