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Topic:   Rivers, navigation & ZOC? Format for Better Printing
Tabun
Settler
Norfolk, VA, USA
Oct 2000
posted May 18, 2001 14:07   Click Here to See the Profile for Tabun   send a private message to TabunSend a Message to UIN: 6080605
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All,

OK, pardon me if I'm uninformed. But since Mr. Briggs has mentioned the new ZOC rules for Coastal Fortresses here, I've been looking for some more input.
It's occurred to me that I haven't seen the question of river tiles being navigable to ship/boat units addressed. I assume that ground units will still receive some sort of modifier when they're on a river tile, ala Civ2. But will any sea unit be able to penetrate a landmass by traveling up a river?
Now, if this has been addressed, and some/all sea units will be able to travel up some/all river tiles in Civ3, my next question applies:
River travel, of course, opens up a whole new can of worms for ZOC rules. But one specific rule I am curious about is the influence exerted by an enemy city's Coastal Fortress, while a unit is traveling up an adjacent river. I know what effects are planned for ocean-going units, but a river is a MAJOR naval choke-point and I'd like to hear everyone's' thoughts on this situation and whether any of this has been given consideration by Firaxis.

Thanks,

Tabun

SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted May 18, 2001 14:26   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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quote:

Originally posted by Tabun on 05-18-2001 02:07 PM
But will any sea unit be able to penetrate a landmass by traveling up a river?

I'm not so sure this will be possible, only because screenshots show rivers as being between tiles in Civ3, not running through them as all previous Civ-style games have had. If this is true, I don't think the engine could handle units existing between tiles.

meriadoc
Chieftain

Dec 1999
posted May 18, 2001 15:16   Click Here to See the Profile for meriadocClick Here to Email meriadoc  send a private message to meriadoc
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Too bad because having the rivers on the individual tiles would be nice. They did make nice movement modifiers in the previous Civ games, and I confess that I would like to see ships, at least the smaller ones (somehow I don't see a Nimitz-class supercarrier going up a river), be able to navigate up the rivers. On the other hand, if the rivers are in between the tiles, they do make nice natural borders. I wonder what Firaxis has planned for them.

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The Electronic Hobbit

Tabun
Settler
Norfolk, VA, USA
Oct 2000
posted May 18, 2001 18:44   Click Here to See the Profile for Tabun   send a private message to TabunSend a Message to UIN: 6080605
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Uh, SerapisIV...

Are you sure the rivers travel only on the borders of the tiles? This screenshot shows pretty well where the borders of the tiles are, and the river in that shot is most definitely NOT on the border!

Doesn't matter too much, but I think Firaxis will be displaying rivers much the same way they have been since Civ2. Regardless, it doesn't look like they'll be allowing any size water unit on rivers. Well doh.

I'm, over it.


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Tabun
"All the seeming of a demon that is dreaming" --E.A. Poe
[This message has been edited by Tabun (edited May 18, 2001).]

SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted May 18, 2001 23:26   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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quote:

Originally posted by Tabun on 05-18-2001 06:44 PM
Uh, SerapisIV...

Are you sure the rivers travel only on the borders of the tiles? This screenshot shows pretty well where the borders of the tiles are, and the river in that shot is most definitely NOT on the border!

The Baltimore screenshot is the oldest game screen we have. The most recent shots, particularly Firaxis' own, show rivers in between tiles, not through

examples:
Gamespy
Firaxis 1
Firaxis 2


[This message has been edited by SerapisIV (edited May 18, 2001).]

Tabun
Settler
Norfolk, VA, USA
Oct 2000
posted May 20, 2001 11:43   Click Here to See the Profile for Tabun   send a private message to TabunSend a Message to UIN: 6080605
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OK, cool

I'd not studied those shots. My bad.

Quartz Dragon
Settler
Norfolk, NE U.S.A.
May 2000
posted May 20, 2001 15:42   Click Here to See the Profile for Quartz DragonClick Here to Email Quartz Dragon  send a private message to Quartz Dragon
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quote:

Originally posted by meriadoc on 05-18-2001 03:16 PM
(somehow I don't see a Nimitz-class supercarrier going up a river)

Depends on the river, the Nimitz could easily move part way up the Amazon.

quote:

Originally posted by SerapisIV on 05-18-2001 14:26PM

screenshots show rivers as being between tiles in Civ3, not running through them as all previous Civ-style games have had.

Actually this would make it easier to implement by simply adding new tiles (say a shallow water or major river tile). Bridge construction would be more difacult over such tiles (posibly requiring modern construction tecniques).

ancient
Warlord
Rochester, N.Y. (worst place in the world)
May 2001
posted May 20, 2001 21:12   Click Here to See the Profile for ancientClick Here to Email ancient  send a private message to ancient
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wouldnt you think naval units could go down some rives and not others? it seems obvious to me that they have different sized rivers planned..
El hidalgo
Settler

b.02-15-99
posted May 20, 2001 21:55   Click Here to See the Profile for El hidalgoClick Here to Email El hidalgo  send a private message to El hidalgo
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It might be a case of seeing what I want to, but does it appear to anyone else that in the screen shots there are areas of river which appear deeper/shallower than other areas of river? Might certain parts of the rivers shown be navigable and other parts not? Or do you think it's something else? I really hope that rivers don't act like roads -- I always thought that was stupid. If anything units should move slower through rivers and have defense bonuses reduced for certain units, unless they're on a boat. Hard to swing a sword or shoot a gun while treading water in the Mississippi.

By the way, it is possible for ocean going ships to go up some rivers. Manaus is a deep-water port 900 miles from the ocean: http://www.uoregon.edu/~sergiok/brasil/manaus.html

My Wife Hates CIV
Emperor

b.02-15-99
posted May 20, 2001 22:31   Click Here to See the Profile for My Wife Hates CIVClick Here to Email My Wife Hates CIV  send a private message to My Wife Hates CIV Visit My Wife Hates CIV's Homepage!
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The carrier I was on went up the mississippi river.
Tabun
Settler
Norfolk, VA, USA
Oct 2000
posted May 21, 2001 09:35   Click Here to See the Profile for Tabun   send a private message to TabunSend a Message to UIN: 6080605
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There's no doubt that IF Firaxis announced that all rivers were navigable by all maritime units, that we'd complain immediately. Not because we'd get to use this really cool new tactical concept, but because it would be a superficial-level addition. Ships come in different sizes, and--I think it's fair to say we're all leading up to the same thing--rivers come in different sizes!

Regardless, I copy/pasted the entry I used above to start this thread to an email to the Firaxis Civ3 team. I don't have high hopes that they'll address it on their "Ask the Civ Team" page, but, anything's possible!

------------------
Tabun
"All the seeming of a demon that is dreaming" --E.A. Poe

Quartz Dragon
Settler
Norfolk, NE U.S.A.
May 2000
posted May 21, 2001 13:45   Click Here to See the Profile for Quartz DragonClick Here to Email Quartz Dragon  send a private message to Quartz Dragon
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I hope you mentioned this thread
Marquis de Sodaq
Warlord
Land o' Lakes
Jul 2000
posted May 21, 2001 14:23   Click Here to See the Profile for Marquis de Sodaq   send a private message to Marquis de Sodaq
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Traffic along rivers was until the modern era faster than on land, thus the move bonus in civ2, El Hidalgo. Your legion wasn't swimming along, it was on boats, of course. With years per move, they had plenty of opportunity to disembark and attack someone.

Yes, the idea of a navigable river as a terrain type (a second type of water, basically) would be grand. Bridges could actually be an object that would have to be built, and could be destroyed, as well. I have no idea how they would program it to allow any nation's units to go under, tho...

Regarding the screenshots: Whatever that forest special is, it looks like a pile of old tires! Unless rubber is what's intended, what is it?

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