|
Author
|
|
Topic: Civ Specific Units |  |
|
Theben Emperor BK Heaven b.02-15-99
|
 |
posted May 14, 2001 03:06
 |
 |
 |  |
I've tried shut-the-hell-up and it leaves a bad taste in my mouth.While I prefer the "experience of the civ makes the bonus" approach, I'll settle for Harlan's idea, which IMO would work quite well and not require too much redigning on Firaxis' part. Another voice for 3rd option. |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 14, 2001 06:31
  |
 |
 |  |
Well done Jeffrey Morris and Firaxis! You have chosen the best of both worlds.Could you possibly give us an "example civ" to see what kind of bonuses the civs will have other than units? Is it like in SMAC (eg. +1 to growth, or +1 to research, etc.)? Thank You for Your time.  |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 14, 2001 06:35
  |
 |
 |  |
People who like and people who dislike unique civs should now both be placated, so why in the world do they keep on complaining?  There is no way the "third option" is going to be implemented. That would require massive redesign of the game. Just be happy that you can turn off unique civs. As far as I am concerned this issue has been completely resolved (to my satisfaction [I was undecided on the matter]).  |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 14, 2001 06:52
|
 |
 |  |
Sorry Roman but I will have to agree to disagree with you. I believe there is a fundamental difference between a choice to make at the start of the game and choices to be made within the game. You obviously don't agree, and that is your right. This is a point that was raised by several of us well before the FIRAXIS implementation was announced. It is not a case of asking for one thing then not being satisfied when we get it. I'm not going to change my mind and become a convert to this "Age of Empires" approach now when there are better alternatives. Hopefully extensive playtesting will show up its limitations and make them reconsider. |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 14, 2001 06:59
  |
 |
 |  |
Sure, Grumbold, but what I am saying is that you will also have the option of turning the pre determined bonuses off - so that only your in game choices will shape your civilization. What more is neccessary? |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 14, 2001 07:22
|
 |
 |  |
That means you have no unique or custom at start abilities and no chance to get unique or custom abilities throughout the game. Entirely different to earning a custom ability of some kind by developing your civilisation along a certain path to get it. Instead of being told "pick from the following at 4000BC: Roman Legionary, German Panzer, American F-15" I want to be able to say "It is 800 BC, the persions are kicking my arse, I NEED Legions or Cataphracts to turn the tide, how can I get them?" and preferably without killing any chance of earning a different feature 2,000 years later. Any nation that has a long history like England/Britain has had at least one identifiably unique feature in every period of history. Whichever one they choose to represent their uniqueness for the game, it is going to leave the nation featureless and bland throughout the rest of history.Incidentally, since we are now down to a small number of real civs I want to revive the suggestion for identifying their units with real historical flags not silly touches of their "player colour" (Blech) on their units. |
Roman Prince Bratislava, Slovakia Sep 2000
|
 |
posted May 14, 2001 07:45
  |
 |
 |  |
I see what you mean, Grumbold, but I doubt it will be implemented.Anyway, I am more than satisfied with the announcement.  |
Erka Settler Sweden Apr 2001
|
 |
posted May 14, 2001 08:26
|
 |
 |  |
I'm also perfectly happy with this solution. I never really doubted they would make civ-specifics optional, though...I'm also quite sure they will include good editing capabilities, where it will be possible to implement your ideas (at least for multiplayer games, where AI is not a factor )
|
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
|
 |
posted May 14, 2001 09:11
|
 |
 |  |
quote:
 Originally posted by Grumbold on 05-14-2001 07:22 AM Incidentally, since we are now down to a small number of real civs I want to revive the suggestion for identifying their units with real historical flags not silly touches of their "player colour" (Blech) on their units.
 |
Damn Skippy !! There's an option that with about 6 months remining in Civ3 development can still be changed in the final build. It would also be a nice touch to making Civ a more refined game. Colors just say placeholder art. |
Adm.Naismith Prince Milano - Italy Oct 1999
|
 |
posted May 14, 2001 09:23
|
 |
 |  |
quote:
 Originally posted by Grumbold on 05-14-2001 07:22 AM That means you have no unique or custom at start abilities and no chance to get unique or custom abilities throughout the game. Entirely different to earning a custom ability of some kind by developing your civilisation along a certain path to get it. Instead of being told "pick from the following at 4000BC: Roman Legionary, German Panzer, American F-15" I want to be able to say "It is 800 BC, the persions are kicking my arse, I NEED Legions or Cataphracts to turn the tide, how can I get them?" and preferably without killing any chance of earning a different feature 2,000 years later. Any nation that has a long history like England/Britain has had at least one identifiably unique feature in every period of history. Whichever one they choose to represent their uniqueness for the game, it is going to leave the nation featureless and bland throughout the rest of history.
 |
Yes, the third choice add more deep than on/off switch. I'm afraid I renounced every hope Firaxis will put this thir choice at work: the needed tweak to tech tree, game rules and AI would probably be the stone too much who break the back of designers and developers.  quote:

Incidentally, since we are now down to a small number of real civs I want to revive the suggestion for identifying their units with real historical flags not silly touches of their "player colour" (Blech) on their units.
 |
Errh, that's a bit more difficult to me: what flag would you assign to Americans? Modern "50 stars" one? (sorry to all USA citizen, I don't know any proper name of your current flag), or early "independence day"? What about English colours? And Chinese? I understand Firaxis already chosed Mao as leader, hence you must chose related flags, but did Americans at the time of Lincoln president have the modern flag? (and can Americans players live without it? ). ------------------ Admiral Naismith AKA mcostant [This message has been edited by Adm.Naismith (edited May 14, 2001).] |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
|
 |
posted May 14, 2001 10:06
|
 |
 |  |
When you have a flag consisting of only 50 pixels, it doesn't really matter how many stars there are, its a blur to begin with. The difficulty lies in finding flags for nations such as the Aztecs, Mongols, or Ancient Greeks. I think the Romans could have the old Centurian Eagle Standard (the one the Nazis copied) But if flags are instituted such an option should have a toggle for waving or not waving (the units are animated, why not the flags?), so that a Roman standard would just be.Such a feature would be a very nice deal if the pics were left as small gif or bmp files, because other flags could easily be imported and add a nice and easy touch to player scenarios or multiplayer maps. |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 14, 2001 10:44
|
 |
 |  |
Take a look at the EU website (www.europa-universalis.com) to see just how good these flags can look even with only a few pixels. Right, I promise to try not to mention that game again but it is worth a look just for the unit art  |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
|
 |
posted May 14, 2001 11:12
|
 |
 |  |
I haven't played EU, but the unit flags look great. Thats exactly what I'd like, though I think the flags should be lower on the unit because the map grid is much smaller in Civ and high flags could cover up terrain/other units |
lord of the mark Warlord USA Dec 2000
|
 |
posted May 14, 2001 12:12
|
 |
 |  |
They are giving us a choice. Good. They recognize the balance issue, and claim the game will be balanced both ways. Good, I'll trust em for now. My remaining concern - will the UU's be so central to gameplay that disabling them leaves a hollow game? For example will iron still matter if i have UU's disabled? Will this be a Civ3 game that one can play equally well with or without UU's and participate in strategy discussions (like playing with different barb options in Civ2) Or will it be a game largely about UU's(like AOE), with an option thrown in to satisfy us anti-UU freaks? My impression is that the former will be the case, but we cant be sure until the game is released (or public beta ) LOTM |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 14, 2001 12:21
|
 |
 |  |
I'm not sure but oil is such a key resource that I personally would not allow any modern motorised, sea or air units without it until nuclear powered sea vessels become possible. In its day iron was probably equally important before deep mining techniques basically gave it to everybody. Incidentally, I assume Civ won't even attempt to distinguish between surface, midlevel and deep/undersea mining lodes that become available as tech improves? |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
|
 |
posted May 14, 2001 12:55
|
 |
 |  |
quote:
 Originally posted by Grumbold on 05-14-2001 12:21 PM Incidentally, I assume Civ won't even attempt to distinguish between surface, midlevel and deep/undersea mining lodes that become available as tech improves?
 |
I'd say thats a safe assumption, creating actual distinctions would be more realistic but way too much of a pain with micromanagement. However having new resources occasionally appear (triggered by technology say) as happened in SMAC when new resources were "discovered" would be reasonable, but such resources should be treated identically to past discovered resources |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 14, 2001 12:59
|
 |
 |  |
Having new resources appear as tech is gained would be fine. I wouldn't expect them to be treated any differently unless they already have ocean oil rigs factored in as different from oil exploitation on land. |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
|
 |
posted May 14, 2001 13:16
|
 |
 |  |
I'd rather not see sea improvements like SMAC, too future tech-like. The only such improvement I could see possible would be an off-shore drilling, but how many of those can you actually build and be useful? I'd rather it remain simple and kept as a city improvements. Although maybe a fishing trawler unit off-shore fishing far from the coast, as thats been done for a few centuries now. It's an idea, but not a vital one, Civ would be just as good without it |
JMarks Chieftain Sioux Falls, SD, United States Mar 2000
|
 |
posted May 14, 2001 15:31
 |
 |
 |  |
Well, this debate seems quite interesting, so let me put in my two red cents. I agree that unique units should not be forordained. Should wonders be forordained? Also, who says that one civ couldn't have more than one or two UUs? It is possible to gather more than your share of wonders, so why not UUs? The implimentation of this of course would be interesting to solve. Possibly be the first to research two certain techs? For Legions Iron Working and Army Reform? The first to build a 'unique units allowing building/unique unit wonder? For Legions Marius' Reforms?All this aside, I have faith that no matter how they decide to do this, Sid will make a great game. Plus there is the option. Of course if everythings gone sour, I can always complain...  |
SoulAssassin Chieftain Naperville, IL, USA Mar 2001
|
 |
posted May 14, 2001 16:09
 |
 |
 |  |
I bet Firaxis has been done with the game and they're just sitting in their offices playing it 24/7, laughing at all of us...Grumbold, have you been eating a lot of your country's beef? |
polymths Chieftain Phoenix, AZ, USA b.02-15-99
|
 |
posted May 14, 2001 21:01
 |
 |
 |  |
Well I don't know that I won't play with pre-destined Civ specific units but I doubt it. Thank goodness I can turn it OFF!I mean, to know that you are playing against the German AI and to know that it is pre-destined to have this knowledge of Panzer tanks from 4000 BC FOR ME detracts from gameplay. But it is important to realize that the vast majority of Civ buyers won't be that nitpicky about this or won't give a damn about the philosophical problem with pre-destined units and might enjoy this uniqueness. Anyway, a good compromise for all involved. (I know that know that a better solution would have been to have special units be available in the matter of wonder building so it is still available but simply not pre-destined but this is NOT GOING TO HAPPEN AT THIS LATE STAGE!)
|
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
|
 |
posted May 14, 2001 23:48
 |
 |
 |  |
As mentioned elsewhere, one can make a good comparison between special units and wonders. Imagine if wonders were in the game, but only predetermined civs could have them, for instance when the Egyptians get Stone Building, suddenly they are given the Pyramids. Then, since a lot of people don't like this, the company includes an option to turn off wonders altogether.What a shame that would be, because the company went through all the trouble of coming up with these wonders, doing all the art, playbalancing them, and then with the stupid decision of having the wonders be predetermined, ruin it. Having wonders turned off isn't a great idea, either. This is EXACTLY what Firaxis is doing with special units. If this happened with wonders, would you say you're "more than satisfied" or "perfectly happy" with that?!? I think not! Some people are saying well, that may be true, but there's no way Firaxis is going to change things now. Think again. If Civ3 is gonna be released in early 2002, which it probably will be, they have the better part of the year to finish the game. Last we heard, they are only 50% done, and in some reviews they've publically stated how they are still tweaking with how some major features will work (leaders or culture, for instance). They have done most of the work already in getting the graphics and playbalancing of special units working. To include an option that allows them to not be predetermined is very small potatoes in comparison. Whether they do so or not I think will largely depend on how well their predetermined idea goes down. Already one game reviewer has snickered at it in an article. Firaxis folks read that, and also read these forums. If people here say, oh well, "I guess pretermined special units is as good as we can hope for, story over," the story will be over. If people here keep on Firaxis' case on this, I believe they'll respond to constructive criticism and make a relatively easy change to the game, a third option with special units. |
Lawrence of Arabia Warlord San Francisco, CA, USA Apr 2001
|
 |
posted May 15, 2001 00:08
 |
 |
 |  |
MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHS MINORTECHSTHis idea is the only way to placate both camps while still keeping unique units in. ------------------ One death is a tragedy; One million is a statistic |
Theben Emperor BK Heaven b.02-15-99
|
 |
posted May 15, 2001 02:16
 |
 |
 |  |
LoA, do I have to tell you how annoying your last post was? quote:
 As mentioned elsewhere, one can make a good comparison between special units and wonders. Imagine if wonders were in the game, but only predetermined civs could have them, for instance when the Egyptians get Stone Building, suddenly they are given the Pyramids. Then, since a lot of people don't like this, the company includes an option to turn off wonders altogether. What a shame that would be, because the company went through all the trouble of coming up with these wonders, doing all the art, playbalancing them, and then with the stupid decision of having the wonders be predetermined, ruin it. Having wonders turned off isn't a great idea, either. This is EXACTLY what Firaxis is doing with special units. If this happened with wonders, would you say you're "more than satisfied" or "perfectly happy" with that?!? I think not!
 |
My sentiments exactly. It would be greatly irritating to have such an idea in game that I must accept as is or turn it off. What happened to "customization"? quote:
 Some people are saying well, that may be true, but there's no way Firaxis is going to change things now. Think again. If Civ3 is gonna be released in early 2002, which it probably will be, they have the better part of the year to finish the game. Last we heard, they are only 50% done, and in some reviews they've publically stated how they are still tweaking with how some major features will work (leaders or culture, for instance).
 |
Indeed, the last review (apparently 2 weeks ago) stated that they were still toying with the idea of whether or not to include a "corporate win". Now to me a completely new and different endgame option sounds like a LOT of codework, to either put it in or (less so) remove it. To tweak the game to allow variation of unique units shouldn't be nearly as much work! Vote for 3rd option! |
Grumbold Prince London, UK Mar 2000
|
 |
posted May 15, 2001 09:54
|
 |
 |  |
Hurrah. It looks like believers in the third way are massing. My castle is amply stocked for a long seige, you are all welcome to join me on the ramparts. I promise all the beef has been carefully inspected, although my stocks consist mainly of grain and poultry thanks to the recent government led barbecue parties around the country.Minor techs are one possible choice. Minor wonders are another. Having each one only available to the first player to pick it or free for all to choose from is yet another choice. The status quo is not! Death or victory! Froth, rant, quotes from ancient battlefields etc ....  ------------------ Searching for unique Civilisation growth not predetermined racial templates |
lord of the mark Warlord USA Dec 2000
|
 |
posted May 15, 2001 11:44
|
 |
 |  |
quote:
 Originally posted by Harlan on 05-14-2001 11:48 PM As mentioned elsewhere, one can make a good comparison between special units and wonders. Imagine if wonders were in the game, but only predetermined civs could have them, for instance when the Egyptians get Stone Building, suddenly they are given the Pyramids. Then, since a lot of people don't like this, the company includes an option to turn off wonders altogether.What a shame that would be, because the company went through all the trouble of coming up with these wonders, doing all the art, playbalancing them, and then with the stupid decision of having the wonders be predetermined, ruin it. Having wonders turned off isn't a great idea, either. This is EXACTLY what Firaxis is doing with special units. If this happened with wonders, would you say you're "more than satisfied" or "perfectly happy" with that?!? I think not!

|
share your concern, but i doubt from what ive seen that UU's will be as key to gameplay as wonders. Of course this depends on how play styles evolve. they say the zulu impi will be a spearman (warrior?) but with 2 movement. Doesnt sound like much, but im sure some of the hard core players here will be discovering new strategies based on such a unit. LOTM |
polymths Chieftain Phoenix, AZ, USA b.02-15-99
|
 |
posted May 15, 2001 15:47
 |
 |
 |  |
To me, simply different names and graphics would be a sufficienly distinguishing touch. Having actually different units might simply seriously unbalance the game.If the "Panzer tank" has greater MPs or more FP or HPs or whatever than the standard "tank", that difference can really be quite unbalancing! Therefore even if minor techs or some other way was found such that unique units were not pre-destined, it would still be an issue from that regard that only one Civ can get it. As an extreme example, the most powerful unit is the "howitzer" in Civ2. Imagine that only one Civ could get it (via pre-destination, minor tech, minor wonder, whatever) and how that would seriously unbalance the game! So philosophically I have two qualms: 1. Pre-destination (Why are units "pre-destined" when wonders are not?) 2. Balance (If only one Civ can get it, does it provide an overwhelming advantage to that Civ?) |
paiktis22 Prince Athens Greece Oct 2000
|
 |
posted May 15, 2001 17:31
|
 |
 |  |
First let me say that I am vehemently opposed to unique units no matter the option.Now. I was thinking that they must have tried to balance the civs with weak - pre-paleolithic unique units with other bonuses. Do you rememeber that Jeff from Firaxis said that there will be an option to turn off uniques AND other civ differences? So if you play Romans or Greeks and are stuck with a legion or (maybe) a phalanx then maybe Romans and Greeks would get HIGHER (say) culture bonuses that would make the citizens happier. In contrast the Germans that have the Panzer might get a penalty in the number of happy people by making say democracy more unstable in the Germans? Maybe this bonuses - penalties only last for the duration of the unique units of each civ? What do you think?
|
Grumbold Prince London, UK Mar 2000
|
 |
posted May 15, 2001 18:07
|
 |
 |  |
quote:
 Originally posted by polymths on 05-15-2001 03:47 PM So philosophically I have two qualms: 1. Pre-destination (Why are units "pre-destined" when wonders are not?) 2. Balance (If only one Civ can get it, does it provide an overwhelming advantage to that Civ?)
 |
That is why my preferred option is for minor techs or mini wonders that are not predetermined or exclusive. Each nation with the appropriate advances could build or research one of -for example- three different units. So iron working allows you to go on and choose a 2-3-1 legion, a 3-2-1 berserker or a 2-2-2 cataphract unit. Whichever one you choose, it does not affect any other nations ability to build any of them, just your ability to build the other two. In the event playtesting fails and one choice proves to be too powerful, patches/mods can either tone down the unit or switch all the Ai's to favour its use. Hopefully different situations will see you needing those different units. A WW II choice could be a better plane, tank or ship. If you are an island nation the ship chould be the best choice but that won't limit your opponents into only being able to pick the tank or plane.
| |