bertje121 Settler Netherlands Jan 2001
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posted May 07, 2001 14:11
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I know this has been discussed before. But I think this could be pretty cool. Like in the real world, events can make a big difference. Like today, the pope visits Syria, this improves relationships both between countries and religions. Disasters too could be cool. What do you think? |
Ralf Prince Sweden Mar 2000
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posted May 07, 2001 14:38
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quote:
 Originally posted by bertje121 on 05-07-2001 02:11 PM I know this has been discussed before. But I think this could be pretty cool. Like in the real world, events can make a big difference. Like today, the pope visits Syria, this improves relationships both between countries and religions.
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Well, in the real world, its definitly not a "random" decision if the Pope visits Syria or not. Contrarily; Its all planned, there all political pros/cons are carefully weighted, before such decision is put into practice. The problem with executing random "political events" every now and then in Civ-3, is that these random acts are ripped out from any meaningful context - and therefore they feel rather pointless. Scripted events in handcrafted scenarios on the other hand is a different story. Then the scenario-builder makes sure that the event really feels appropriate and meaningful. Besides; if that random act is negative for the HP, hes just likely to execute the pathetic reload-saved-game routine, anyway. quote:
 Disasters too could be cool. What do you think?
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Disasters are great - but NOT random ones. Instead disasters should appear regularly UNTIL you have fullfilled a certain requirement. For example; building a granary in order to prevent reoccuring famine in that particular city. This was infact implemented in Civ-1 - but trashed in Civ-2. I really hope the idea reappears in Civ-3. Check out this thread, by the way: Catastrophes preventable by improvements
[This message has been edited by Ralf (edited May 07, 2001).] |
vgriph Warlord Norrköping, Sweden Apr 2001
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posted May 07, 2001 15:52
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quote:
 Originally posted by Ralf on 05-07-2001 02:38 PM Besides; if that random act is negative for the HP, hes just likely to execute the pathetic reload-saved-game routine, anyway. 
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Not if all Random events are randomized at the same time as the map is generated. This would at least be good to the huts.If there are random events it shall be able to deactivate them in game-setup. |