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Topic: I can't believe civ-specific units are in!?!? |  |
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Gammaray fan Chieftain
Apr 2001
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posted April 28, 2001 23:02
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After all the discussion on threads about civ-specific units revealed that most civers didn't want civ-specific units, I can't believe Firaxis still decided to go with them! Have civers changed their minds since the last thread on this topic, or do Firaxis believe they are on to a winner that will convert even the most diehard opposition!?! |
cyclotron7 Warlord The Golden State Jan 2001
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posted April 28, 2001 23:07
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NOOO! Civ specific units, I say now and forever, will be the downfall of this game if implemented! We have talked and talked about how bad an idea is this, but why are they not listening? Are they really going to do this, Fan? Who said they are? Are you sure? I certainly hope not...------------------ - Cyclotron7, "that supplementary resource fanatic" |
paiktis22 Prince Athens Greece Oct 2000
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posted April 28, 2001 23:17
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Please now. I was enjoying a beautiful ice cream and I see this about unique units and it ruined my taste. Are we 110% sure there will be unique units? Firaxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).
No unique units uber alles. Don't ruin it now.
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SK138 Settler Indiana, PA, USA Dec 2000
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posted April 28, 2001 23:19
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I think the civ-specific units would be cool if it is balenced out well, it will make it have a AOE II feel to it as long as it is balenced well. |
cyclotron7 Warlord The Golden State Jan 2001
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posted April 28, 2001 23:23
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Yeah, right. If I wanted AOE II I would buy it. Why would I ever want the same "feel" of a game in a completely different game? Civ-specific bonuses are tried and false, from what I hear of SMAC. More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!------------------ - Cyclotron7, "that supplementary resource fanatic" |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted April 29, 2001 00:54
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quote:
 Originally posted by paiktis22 on 04-28-2001 11:17 PMFiraxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).

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If playing the Germans makes them happy, then does it really matter?  I do understand what everyone's saying tho. Maybe civ-specific units could be an OPTION. ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison [This message has been edited by Sabre2th (edited April 29, 2001).] |
paiktis22 Prince Athens Greece Oct 2000
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posted April 29, 2001 01:02
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As I said I have nothing against playing the Germans (tanks) or Americans (planes).But not because Firaxis screwd up  |
Chronus Warlord
Aug 2000
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posted April 29, 2001 01:04
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You must be joking.Firaxis, please make these units optional. I think they would be fun in scenarios, but I don't want them in the main game. |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted April 29, 2001 01:05
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Fine, then.  ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
paiktis22 Prince Athens Greece Oct 2000
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posted April 29, 2001 01:10
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quote:
 Originally posted by Sabre2th on 04-29-2001 01:05 AM We don't know a millionth of one percent about anything." -Thomas A. Edison
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All I know is that I don't know anything. Plato  |
Nemo Warlord
Apr 99
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posted April 29, 2001 01:33
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"...whereas I am aware that I know nothing" is Socrates, not Plato. Plato quoted Socrates during Socrates' defense/trial |
paiktis22 Prince Athens Greece Oct 2000
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posted April 29, 2001 01:39
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quote:
 Originally posted by Nemo on 04-29-2001 01:33 AM "...whereas I am aware that I know nothing" is Socrates, not Plato. Plato quoted Socrates during Socrates' defense/trial
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You little smart ass , you should know that Socrates did not existed but was a fictional character for Plato's philosophical theories Edit: «We do not need unique units»
Paiktis22, 2001.
[This message has been edited by paiktis22 (edited April 29, 2001).] |
Kaak King Lost May 99
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posted April 29, 2001 05:32
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Gawd this is retarded. Might as well not let certain civs research certain things. Like the mongols are ever going to get planes. This is HORRIBLE. I can't believe the people at firaxis had so much to work with and ****eD it up so bad =( This was a bad decission. Does it matter that it isn't what anyone wants? nope. will they change it? nope. i was so excited about this game for so long, and now i won't even buy it... |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted April 29, 2001 06:57
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Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff. |
paiktis22 Prince Athens Greece Oct 2000
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posted April 29, 2001 07:04
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quote:
 Originally posted by yin26 on 04-29-2001 06:57 AM You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere
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I hope you will become the subject of the tyranny of the majority yin26  But is it confirmed that there will be unique civs? Anyone knows for sure? |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 29, 2001 07:20
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quote:
 Originally posted by cyclotron7 on 04-28-2001 11:23 PM More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!

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This also occured to me...  |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 29, 2001 07:24
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quote:
 Originally posted by paiktis22 on 04-29-2001 07:04 AM But is it confirmed that there will be unique civs? Anyone knows for sure?

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No, it isn't confirmed, yet. There will definitely be different graphics for units of different civs, but whether the units will actually have different stats is as yet unknown. |
Cyberbugs Settler Sweden Mar 2001
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posted April 29, 2001 07:35
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I think the idea with civ-specific units is ok. I just wish they will make them very balanced, so people won't play with just a couple of civs.One important thing though: having civ-specific units in the main game HAS to be an option that you can either ENABLE or DISABLE. |
Ralf Prince Sweden Mar 2000
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posted April 29, 2001 08:24
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Well, Yin26 - I was one of those who voted against "civ-specific advantages" (by the way; only "units" - not SMAC-style civ-specific pros/cons in general?), and im still not that keen about it. However, there ARE more important issues at hand, and I guess this feature can be swallowed, particulary since.... - There are 16 unique civs to choose from the very start, comparing with only 7 default factions in SMAC. More added in upcoming scenario-packs. - Besides a recommended default set of opponents for each civ, Im sure we also have the option to pick-and-choose which ones we want to include/exclude as opponents (not possible in SMAC). - Just as in AOK; theres probably an "No unique Civs" checkbox option available in some multi-optional in-game preference-menus in Civ-3. The latter would be crucially important because it gives me the opportunity to nullify this feature, or perhaps check it out, with a click of a checkbox option. 
[This message has been edited by Ralf (edited April 29, 2001).] |
SK138 Settler Indiana, PA, USA Dec 2000
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posted April 29, 2001 08:33
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I like the idea of Civ specific units as long as they are balenced because it gives units to a civ that no one else really had, like a British Longbowman or the German Tank, or the American F15. As long as it is balenced it should work out good. I do agree that it should be an option whether to have it or not, besides, if you don't like them, it shouldn't be too hard to edit the game to take them out. |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 29, 2001 10:15
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Notice how the only people who want something as RETARDED as civ specific advantages are Settlers or Chieftans?This is seriously the single stupidest thing firaxis could do for the game, although the "great leader" bullsh*t comes close. Isn't the whole idea of civilization to make your own history, not have it dependant on pre-sets and luck? I don't want some starcraft style retard fest, let's please have equality of opportunity in this game. A very disgruntled Zylka  |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 29, 2001 10:19
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Everyone should take 30 seconds to e-mail them and at least ask for a "no unique civs" checkbox askthecivteam@firaxis.com |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted April 29, 2001 10:51
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Dude, I've been around here for ages...don't remember you helping to make the List, either version. |
Jon Miller Prince
May 99
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posted April 29, 2001 11:41
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I am against unique Civs too. I don't play on earth, I don't play in time periods where any of the civ exist and I don't play with certain civs. I consider them just random civilizations. When I played SMAC I always played random. I want the feel of a unique world, instead of a preset one.Jon Miller |
Lan_Rover Chieftain Edmonton , Alberta,Canada mountain standard time. Jan 2000
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posted April 29, 2001 12:52
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I do not reply to forums often- being reserved and all that . But fireaxis seems to be creating a game that I simply will not buy. I do not want civ specific units and will not buy the game if it uses this idea. |
The diplomat Prince muncie,IN USA Sep 1999
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posted April 29, 2001 13:27
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I fully support civ unique units 100%. GO FIRAXIS!Can't you people see that unique civs if balanced will make the game better because the civs will have REAL personality and style. The game will have character. Why do you folks stubornly keep asking for dumb, bland civs? [This message has been edited by The diplomat (edited April 29, 2001).] |
ASHBERY76 Settler ENGLAND Jan 2001
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posted April 29, 2001 13:40
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What we English get a longbowman what a crap unit. |
jordanz19 Settler Campbell River, BC, Canada Nov 2000
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posted April 29, 2001 13:58
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You guys want every civ to be the same? Is that how it is in reality? I'm all for civ-specific unit/abilities. Most of you say you want it to be historical, but you want every civ the same. Plus many of you want a higher difficulty level. Well wouldn't it be hard to pick a civ that is at a dissadvantage, and try and win with them? Its like playing a football game, and you pick the bears. Unique civs will add a whole new dimension to the civ franchise. It won't be like SMAC. Along with all the other improvements, I can't wait! |
SilverDragon Prince SilverDragon141@aol.com Apr 2000
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posted April 29, 2001 14:15
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It would be OK if the civ's units LOOKED different, (Vikings have longboat, Souix have canoe, etc.) as long as they all had the same stats. |
Insigna Settler
Apr 2001
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posted April 29, 2001 14:30
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I'm shure Firaxis will have an option to take it unique civs off. Unique civs will be fun to try out sometimes, but still isnt the point of civ to take a people and chouse there destany. It just goes agenst what this game is saposed to be all about, you should decide what your civ is good at and what units they like to build. Still I think it wouldn't harm anyone as an option, it would probably be fun and would be great for senarios. |
Yog-Sothoth Warlord Trondheim, Norway Sep 2000
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posted April 29, 2001 14:32
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I don't like it. I think It would be best if Firaxis let it be up to each player to develop their civ on equal terms with the rest, instead of making artificial differencies that might push us toward certain strategies/tactics. |
Sirotnikov King Israel Feb 2000
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posted April 29, 2001 14:47
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Mailed to askthecivteam@firaxis.com Hi!
For the years i've played civilization and civilization 2, and persisted on playing it, I always knew that my victory is actually mine. I earned it. I knew that my civilization was as unique and specific as I made it be with techs, wonders, governments and policies. We already have so much to create out own civ. Having unique civs, which have unique units, bonuses etc, is wrong. You should not have it as this only downgrades your game. The game is good because it is accurate and yet very costumizable. It is very popular now in the strategy genere to create unique units. Guess why? Because other games don't have the needed depth or possibility to make factions truely special and make each player relate to his faction. So standart factions are generated, fitted for certain styles of play and used over and over by the same hundreds of zealot like bored players after which the game is forgotton. This is not the case with civ. This should not be the case with civ2. Firaxis, frankly, could you possibly compare the success of Civ 2 to Alpha Centaury? I think not. And I tihnk you know why. Because civ 2 is it, for every player out there. And every player knows he should work hard and have his victory in many different ways over many different timespans. In Alpha Centaury, the game is it only for 7 zealoted player types. All the non-fanatic ones have let go. I can't say what I know now about Civ 3 satisfies the very high expectations I had. But I know I trust you to make the best game you can. Having unique, premolded factions is a step back for civ which will make the true civers step away and leave. So who do you choose? A horde of silly gameplayers which will buy your game, play it for a month and then dump it, or a horde of core civers who understand you and your games, and are willing to give everything for it? The choise is yours! Every one of the Firaxians incharged of Civ 3! Does unique civs make the game _true_ civ? Think aobut it, and then make a real difference.
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Mister Pleasant Chieftain New Orleans Jan 2001
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posted April 29, 2001 15:34
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Here's how to handle the matter. If Firaxis does not put an option in the menu to disable, go to rules.txt (or the equivalent) and disable every civ specific unit. And before anyone starts yelling the famous Jello Biarfa refrain of "Give me convenience or give me death!", let me point out that activision expected customers to rewrite the entire AI. So unless Firaxis buries the rules.txt stuff in the code (and if you thought the modders were mad already at the 7 civ limit . . .), this is not a game breaking issue. Of course that's assuming unique units don't work. I'll see if they do before I disable.California uber alles! |
Lawrence of Arabia Chieftain San Francisco, CA, USA Apr 2001
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posted April 29, 2001 15:36
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That sure convinced me.------------------ Its okay to smile; you're in America now |
joseph1944 Warlord Napa, Ca. USA Jul 2000
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posted April 29, 2001 15:48
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I like it. The more units the better I like it. Just wait and see before condemning the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.------------------
[This message has been edited by joseph1944 (edited April 29, 2001).] |
Sirotnikov King Israel Feb 2000
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posted April 29, 2001 16:03
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quote:
 Originally posted by joseph1944 on 04-29-2001 03:48 PM I like it. The more units the better I like it. Just wait and see before condening the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.

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Well this doesn't matter.The Apolyton vote said most were for the option ONLY IF IT CAN BE DISABLED. Otherwise, most apolytoners that voted disliked the specific civs idea. |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 29, 2001 16:20
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~ [This message has been edited by Zylka (edited April 29, 2001).] |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 29, 2001 16:27
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Dude, I just had a tubular idea you might think is totally awesome! Wouldn't it be gnarly if every civ could choose a wonder before the game started as well?! Hey maybe we're on to something wicked here, like, we could, like also choose what civ has exclusive rights to certain city improvements as well! Bring on civ3!  [This message has been edited by Zylka (edited April 29, 2001).]
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David Murray Warlord
Dec 2000
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posted April 29, 2001 17:55
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Wouldn't this detract from the concept of creating your own cultural identity, as the Civ's cultures are pretty much predetermined for you by the available special units you can create?I still think Civ3 will be the best ever.  |
Ilkuul Warlord of Thame (UK) Mar 2000
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posted April 29, 2001 18:03
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I generally agree with the idea of different units for different civs, if they EITHER do not have different stats (as several people have already suggested); OR, it's a feature that can be disabled in a startup menu.However, how would it be if every civ had a special unit (with special stats) for each era - Ancient, Renaissance, Industrial and Modern? I know this is not what Jeff Briggs said in the PC Gameplay review, but Firaxis might consider it to balance the game better. Be hard to think up a special modern unit for the Zulus, tho', ditto an ancient one for the Americans! Ancient/Modern specials would to some extent have to be distributed randomly... Just a thought, trying to be optimistic!  |