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  I can't believe civ-specific units are in!?!? (Page 1)

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Topic:   I can't believe civ-specific units are in!?!? Format for Better Printing
Gammaray fan
Chieftain

Apr 2001
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After all the discussion on threads about civ-specific units revealed that most civers didn't want civ-specific units, I can't believe Firaxis still decided to go with them! Have civers changed their minds since the last thread on this topic, or do Firaxis believe they are on to a winner that will convert even the most diehard opposition!?!
cyclotron7
Warlord
The Golden State
Jan 2001
posted April 28, 2001 23:07   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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NOOO! Civ specific units, I say now and forever, will be the downfall of this game if implemented! We have talked and talked about how bad an idea is this, but why are they not listening? Are they really going to do this, Fan? Who said they are? Are you sure? I certainly hope not...

------------------
- Cyclotron7, "that supplementary resource fanatic"

paiktis22
Prince
Athens Greece
Oct 2000
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Please now. I was enjoying a beautiful ice cream and I see this about unique units and it ruined my taste.

Are we 110% sure there will be unique units?


Firaxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).

No unique units uber alles.
Don't ruin it now.


SK138
Settler
Indiana, PA, USA
Dec 2000
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I think the civ-specific units would be cool if it is balenced out well, it will make it have a AOE II feel to it as long as it is balenced well.
cyclotron7
Warlord
The Golden State
Jan 2001
posted April 28, 2001 23:23   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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Yeah, right. If I wanted AOE II I would buy it. Why would I ever want the same "feel" of a game in a completely different game? Civ-specific bonuses are tried and false, from what I hear of SMAC. More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!

------------------
- Cyclotron7, "that supplementary resource fanatic"

Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted April 29, 2001 00:54   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
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quote:

Originally posted by paiktis22 on 04-28-2001 11:17 PM

Firaxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).


If playing the Germans makes them happy, then does it really matter?

I do understand what everyone's saying tho. Maybe civ-specific units could be an OPTION.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison
[This message has been edited by Sabre2th (edited April 29, 2001).]

paiktis22
Prince
Athens Greece
Oct 2000
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As I said I have nothing against playing the Germans (tanks) or Americans (planes).

But not because Firaxis screwd up

Chronus
Warlord

Aug 2000
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You must be joking.

Firaxis, please make these units optional. I think they would be fun in scenarios, but I don't want them in the main game.

Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted April 29, 2001 01:05   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
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quote:

Originally posted by paiktis22 on 04-29-2001 01:02 AM
As I said I have nothing against playing the Germans (tanks) or Americans (planes).

But not because Firaxis screwd up

Fine, then.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison

paiktis22
Prince
Athens Greece
Oct 2000
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quote:

Originally posted by Sabre2th on 04-29-2001 01:05 AM
We don't know a millionth of one percent about anything."
-Thomas A. Edison

All I know is that I don't know anything.

Plato

Nemo
Warlord

Apr 99
posted April 29, 2001 01:33   Click Here to See the Profile for Nemo   send a private message to Nemo
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"...whereas I am aware that I know nothing"
is Socrates, not Plato.
Plato quoted Socrates during Socrates' defense/trial
paiktis22
Prince
Athens Greece
Oct 2000
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quote:

Originally posted by Nemo on 04-29-2001 01:33 AM
"...whereas I am aware that I know nothing"
is Socrates, not Plato.
Plato quoted Socrates during Socrates' defense/trial

You little smart ass , you should know that Socrates did not existed but was a fictional character for Plato's philosophical theories


Edit: «We do not need unique units»

Paiktis22, 2001.

[This message has been edited by paiktis22 (edited April 29, 2001).]

Kaak
King
Lost
May 99
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Gawd this is retarded. Might as well not let certain civs research certain things. Like the mongols are ever going to get planes. This is HORRIBLE. I can't believe the people at firaxis had so much to work with and ****eD it up so bad =( This was a bad decission. Does it matter that it isn't what anyone wants? nope. will they change it? nope. i was so excited about this game for so long, and now i won't even buy it...
yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted April 29, 2001 06:57   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.

All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff.

paiktis22
Prince
Athens Greece
Oct 2000
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quote:

Originally posted by yin26 on 04-29-2001 06:57 AM
You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere

I hope you will become the subject of the tyranny of the majority yin26

But is it confirmed that there will be unique civs? Anyone knows for sure?

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 29, 2001 07:20   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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quote:

Originally posted by cyclotron7 on 04-28-2001 11:23 PM
More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!


This also occured to me...

Roman
Prince
Bratislava, Slovakia
Sep 2000
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quote:

Originally posted by paiktis22 on 04-29-2001 07:04 AM
But is it confirmed that there will be unique civs? Anyone knows for sure?


No, it isn't confirmed, yet. There will definitely be different graphics for units of different civs, but whether the units will actually have different stats is as yet unknown.

Cyberbugs
Settler
Sweden
Mar 2001
posted April 29, 2001 07:35   Click Here to See the Profile for Cyberbugs   send a private message to Cyberbugs
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I think the idea with civ-specific units is ok.
I just wish they will make them very balanced, so people won't play with just a couple of civs.

One important thing though: having civ-specific units in the main game HAS to be an option that you can either ENABLE or DISABLE.

Ralf
Prince
Sweden
Mar 2000
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quote:

Originally posted by yin26 on 04-29-2001 06:57 AM
Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.

All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff.

Well, Yin26 - I was one of those who voted against "civ-specific advantages" (by the way; only "units" - not SMAC-style civ-specific pros/cons in general?), and im still not that keen about it. However, there ARE more important issues at hand, and I guess this feature can be swallowed, particulary since....

- There are 16 unique civs to choose from the very start, comparing with only 7 default factions in SMAC. More added in upcoming scenario-packs.

- Besides a recommended default set of opponents for each civ, Im sure we also have the option to pick-and-choose which ones we want to include/exclude as opponents (not possible in SMAC).

- Just as in AOK; theres probably an "No unique Civs" checkbox option available in some multi-optional in-game preference-menus in Civ-3.

The latter would be crucially important because it gives me the opportunity to nullify this feature, or perhaps check it out, with a click of a checkbox option.

[This message has been edited by Ralf (edited April 29, 2001).]

SK138
Settler
Indiana, PA, USA
Dec 2000
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I like the idea of Civ specific units as long as they are balenced because it gives units to a civ that no one else really had, like a British Longbowman or the German Tank, or the American F15. As long as it is balenced it should work out good. I do agree that it should be an option whether to have it or not, besides, if you don't like them, it shouldn't be too hard to edit the game to take them out.
Zylka
Prince
Directly above the centre of the Earth
May 2000
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Notice how the only people who want something as RETARDED as civ specific advantages are Settlers or Chieftans?

This is seriously the single stupidest thing firaxis could do for the game, although the "great leader" bullsh*t comes close. Isn't the whole idea of civilization to make your own history, not have it dependant on pre-sets and luck? I don't want some starcraft style retard fest, let's please have equality of opportunity in this game.

A very disgruntled Zylka

Zylka
Prince
Directly above the centre of the Earth
May 2000
posted April 29, 2001 10:19   Click Here to See the Profile for Zylka   send a private message to Zylka
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Everyone should take 30 seconds to e-mail them and at least ask for a "no unique civs" checkbox

askthecivteam@firaxis.com

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
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Dude, I've been around here for ages...don't remember you helping to make the List, either version.
Jon Miller
Prince

May 99
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I am against unique Civs too. I don't play on earth, I don't play in time periods where any of the civ exist and I don't play with certain civs. I consider them just random civilizations. When I played SMAC I always played random. I want the feel of a unique world, instead of a preset one.

Jon Miller

Lan_Rover
Chieftain
Edmonton , Alberta,Canada mountain standard time.
Jan 2000
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I do not reply to forums often- being reserved and all that . But fireaxis seems to be creating a game that I simply will not buy. I do not want civ specific units and will not buy the game if it uses this idea.
The diplomat
Prince
muncie,IN USA
Sep 1999
posted April 29, 2001 13:27   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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I fully support civ unique units 100%. GO FIRAXIS!

Can't you people see that unique civs if balanced will make the game better because the civs will have REAL personality and style. The game will have character.

Why do you folks stubornly keep asking for dumb, bland civs?
[This message has been edited by The diplomat (edited April 29, 2001).]

ASHBERY76
Settler
ENGLAND
Jan 2001
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What we English get a longbowman what a crap unit.
jordanz19
Settler
Campbell River, BC, Canada
Nov 2000
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You guys want every civ to be the same? Is that how it is in reality? I'm all for civ-specific unit/abilities. Most of you say you want it to be historical, but you want every civ the same.

Plus many of you want a higher difficulty level. Well wouldn't it be hard to pick a civ that is at a dissadvantage, and try and win with them? Its like playing a football game, and you pick the bears.

Unique civs will add a whole new dimension to the civ franchise. It won't be like SMAC. Along with all the other improvements, I can't wait!

SilverDragon
Prince
SilverDragon141@aol.com
Apr 2000
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It would be OK if the civ's units LOOKED different, (Vikings have longboat, Souix have canoe, etc.) as long as they all had the same stats.
Insigna
Settler

Apr 2001
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I'm shure Firaxis will have an option to take it unique civs off. Unique civs will be fun to try out sometimes, but still isnt the point of civ to take a people and chouse there destany. It just goes agenst what this game is saposed to be all about, you should decide what your civ is good at and what units they like to build.

Still I think it wouldn't harm anyone as an option, it would probably be fun and would be great for senarios.

Yog-Sothoth
Warlord
Trondheim, Norway
Sep 2000
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I don't like it. I think It would be best if Firaxis let it be up to each player to develop their civ on equal terms with the rest, instead of making artificial differencies that might push us toward certain strategies/tactics.

Sirotnikov
King
Israel
Feb 2000
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Mailed to askthecivteam@firaxis.com


Hi!

For the years i've played civilization and civilization 2,
and persisted on playing it, I always knew that my victory
is actually mine. I earned it. I knew that my civilization
was as unique and specific as I made it be with techs, wonders,
governments and policies. We already have so much to create
out own civ.

Having unique civs, which have unique units, bonuses etc, is
wrong. You should not have it as this only downgrades your game.
The game is good because it is accurate and yet very costumizable.

It is very popular now in the strategy genere to create unique units.
Guess why? Because other games don't have the needed depth
or possibility to make factions truely special and make each player
relate to his faction. So standart factions are generated, fitted for
certain styles of play and used over and over by the same hundreds
of zealot like bored players after which the game is forgotton.

This is not the case with civ. This should not be the case with civ2.
Firaxis, frankly, could you possibly compare the success of Civ 2
to Alpha Centaury? I think not. And I tihnk you know why. Because
civ 2 is it, for every player out there. And every player knows he should
work hard and have his victory in many different ways over many different
timespans. In Alpha Centaury, the game is it only for 7 zealoted player
types. All the non-fanatic ones have let go.

I can't say what I know now about Civ 3 satisfies the very high
expectations I had. But I know I trust you to make the best game you can.
Having unique, premolded factions is a step back for civ which will
make the true civers step away and leave.

So who do you choose? A horde of silly gameplayers which will buy your
game, play it for a month and then dump it, or a horde of core civers
who understand you and your games, and are willing to give everything
for it?

The choise is yours! Every one of the Firaxians incharged of Civ 3!
Does unique civs make the game _true_ civ? Think aobut it, and then
make a real difference.

Mister Pleasant
Chieftain
New Orleans
Jan 2001
posted April 29, 2001 15:34   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
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Here's how to handle the matter. If Firaxis does not put an option in the menu to disable, go to rules.txt (or the equivalent) and disable every civ specific unit. And before anyone starts yelling the famous Jello Biarfa refrain of "Give me convenience or give me death!", let me point out that activision expected customers to rewrite the entire AI. So unless Firaxis buries the rules.txt stuff in the code (and if you thought the modders were mad already at the 7 civ limit . . .), this is not a game breaking issue. Of course that's assuming unique units don't work. I'll see if they do before I disable.

California uber alles!

Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
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That sure convinced me.

------------------
Its okay to smile; you're in America now

joseph1944
Warlord
Napa, Ca. USA
Jul 2000
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I like it. The more units the better I like it. Just wait and see before condemning the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.

------------------

[This message has been edited by joseph1944 (edited April 29, 2001).]

Sirotnikov
King
Israel
Feb 2000
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quote:

Originally posted by joseph1944 on 04-29-2001 03:48 PM
I like it. The more units the better I like it. Just wait and see before condening the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.



Well this doesn't matter.

The Apolyton vote said most were for the option ONLY IF IT CAN BE DISABLED.
Otherwise, most apolytoners that voted disliked the specific civs idea.

Zylka
Prince
Directly above the centre of the Earth
May 2000
posted April 29, 2001 16:20   Click Here to See the Profile for Zylka   send a private message to Zylka
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~
[This message has been edited by Zylka (edited April 29, 2001).]
Zylka
Prince
Directly above the centre of the Earth
May 2000
posted April 29, 2001 16:27   Click Here to See the Profile for Zylka   send a private message to Zylka
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Dude, I just had a tubular idea you might think is totally awesome! Wouldn't it be gnarly if every civ could choose a wonder before the game started as well?! Hey maybe we're on to something wicked here, like, we could, like also choose what civ has exclusive rights to certain city improvements as well! Bring on civ3!


[This message has been edited by Zylka (edited April 29, 2001).]

David Murray
Warlord

Dec 2000
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Wouldn't this detract from the concept of creating your own cultural identity, as the Civ's cultures are pretty much predetermined for you by the available special units you can create?

I still think Civ3 will be the best ever.

Ilkuul
Warlord
of Thame (UK)
Mar 2000
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I generally agree with the idea of different units for different civs, if they EITHER do not have different stats (as several people have already suggested); OR, it's a feature that can be disabled in a startup menu.

However, how would it be if every civ had a special unit (with special stats) for each era - Ancient, Renaissance, Industrial and Modern? I know this is not what Jeff Briggs said in the PC Gameplay review, but Firaxis might consider it to balance the game better. Be hard to think up a special modern unit for the Zulus, tho', ditto an ancient one for the Americans! Ancient/Modern specials would to some extent have to be distributed randomly... Just a thought, trying to be optimistic!

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