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Topic: I can't believe civ-specific units are in!?!? |  |
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Jon Miller Prince
May 99
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posted April 30, 2001 22:20
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I agree iwth CyclotronJon Miller |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 30, 2001 23:06
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Fine Yin. Have fun according your life on what "Gamespot" tells you, and keep looking up to your hero Sid. No need to arrive at your own opinions. After all Sid will make sure everything is allright, he's Sid. Know something? I know what Sid is doing here and I DON'T like it, my oppinion is not going to change because "he knows what he's doing"...yet I agree Sid knows a liiiitle bit more than me about making games (refer to previous sentence). He also knows a little bit more about making money these days. Ask someone what "selling out" or re-introducing an old product with unfitting bells and whistles means. I'm glad you were the first to dismiss with the "I'm not even going to waste time on your ignorance anymore" method. Very original, you sure showed me Have fun with Alpha Centari 2! [This message has been edited by Zylka (edited April 30, 2001).]
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cyclotron7 Warlord The Golden State Jan 2001
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posted April 30, 2001 23:07
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quote:
 Originally posted by yin26 on 04-30-2001 09:54 PM And maybe the majority will play the game and say: "You know what, I'm awfully glad Sid was willing to take some risks and follow what I realize now were awfully damn good ideas."
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This certainly is a possibility, Yin. But I consider it equally likely that you guys will play the game and say, "boy, Firaxis didn't do a very good job with that. Why ever did I want these silly unique units?" Both scenarios are entirely plausible, but you can't blame a guy for speaking on what he knows. My experience is that this is a bad thing, and yours may be that it is a good thing. That's fine. Yin, promise me you'll stick around long enough for me to buy this game and play it a bit... so at that time we can actually analyze this issue. In the mean time, all we can do is spout our opinions, so spout I shall!  ------------------ - Cyclotron7, "that supplementary resource fanatic" |
Lawrence of Arabia Chieftain San Francisco, CA, USA Apr 2001
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posted April 30, 2001 23:36
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The essence of Civ is to recreate history. To do this, you start with a generic civilization which you can modele to your style. It can be different each time you play because each time you can change styles. This is counter to AoK where when your the Brits, your forced to build Longbowmen to match up against the Teutonic Knights or whatever other UU. I just don't see how giving the Germans pazers at the beginning of the game will let you play that civ to your own style. It puts you down a certain path, just like AoK. UU are good, but not the way we think FIRAXIS has implemented it.In the List i think that this was inclueded by Im not sure. After the discovery of Armored Warefare, you have the option to research the tech called 'Panzer tanks'. If you want this UU, then you can research it.If you don't, then you don't have to. Each game, when you get to this point, you have the option to take it, or leave it. If you take it, its gives you an edge in armoured warfare, but you may fall behind in other aspects. Do you want to fight a war now and use this new tech, or wait for more advanced units? This choice in itself is more of an option than if you have panzers at the beginning. You will still have to look out to see which UU the other civs are using against you, but you still have the choice. Historically, the Babylonians were killed off a long time ago. In civ2, they can survive into the 21th century. This may seem wacky, but its alternate history. If they can survive that long, why not also let them research Panzer tanks? Why limit the Panzers to a single civ? This is my primary objection to UU assigned to certain civs. At the dawn of civilization, anything is possible. Did the German civilization know in 4000 BC that they were going to develop Panzers 6000 years later? No! Why give UU to civs, why put each civ down a certain path, when unpredictability is what civ is all about. i fear that veteran players of civ3 will learn how the AI uses panzers, and then the novelty has worn off because they know how to conteract. But if a whole different civ develops Panzers, you might know how to react to them. ------------------ Its okay to smile; you're in America now |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted May 01, 2001 00:41
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cyclotron7: I was here when the forum started, and I'll be here a long time after Civ3 is released. I think you are absolutely right: I may well totally dislike the way things turn out. As you rightly mention, we must both play the game now to see...  |
Chronus Warlord
Aug 2000
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posted May 01, 2001 00:51
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Okay, I'm not exactly sure what all this hub bub is about. Is this an argument over Unique vs. Generic civs, or is it REALLY an argument about whether unique civs can be turned on or off with a "switch".I think most of us "generic civ" folks would have no problem with unique civs as long as it is optional. Everybody is yaking as if it's going to be one way or the other (and, yes, I understand that SMAC can leave us with this impression). So then, can we all agree that making unique civs as an option is a good thing? And since there doesn't seem to be any official announcement, can we all wait and see if Sid (the master programmer, etc., etc.) will make it an option just as it is in AOK? Voice our opinions? Yes. But it's a bit too early for all this whining and crying (not to mention silly). |
cyclotron7 Warlord The Golden State Jan 2001
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posted May 01, 2001 01:06
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Well Yin, I will buy it no matter how it turns out... First of all, I really want to see the final product... and second of all, Lancer's IHN declared me the second-best Civ3 player ever, and I can't pass that opportunity up!------------------ - Cyclotron7, "that supplementary resource fanatic" |
Imran Siddiqui ACS News Editor ACS 'April Fools' Oscar Winner b.02-15-99
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posted May 01, 2001 04:00
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First off, we know ABSOLUTELY NOTHING about how this will be implimented. The Civ3 forums seem to be suffering from people who jump too soon to conclusions. I suggest a wait and see attitude.Secondly: quote:
 Civ is all about strategy. What kind of fool would choose a civ that puts him/her in a strategic disadvantage? I expect the AI (or MP) to challenge me.
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*cough*SMAC*cough* Also, addendum to second point: For those that think this is SMAC2 or Sid 'selling out', you really don't get it, do you? Compare Civ1 to Civ2. I think all the new information we've recieved about Civ3 (which is still only 50% complete) shows that Civ3 from Civ2 (or SMAC) is a MUCH BIGGER jump than Civ2 from Civ1. Where were you saying Civ2 was a sell out? And if this is SMAC2 (different starting point, btw... you might have missed that), then so be it. I loved SMAC... Thirdly: Sid is the best game designer on the planet. If anyone can make anything work it is him. If it turns out to suck, Sid is 'man enough' to take it out of the game. It's SID we are talking about!!! While I do not like the idea of unique units, I'll see what Sid comes up with. I know I'll buy it, since Sid has never disappointed me. And, Fourthy: Zylka, do you know how annoying you are? Did you just come from Red Alert time? Yin, while I don't agree with him on everything, is a well respected poster who led the bug search in SMAC and led 'The List' project. You are nothing compared to him. While I do not agree with him here, I respect his view and see where he is coming from, and I don't have to call him names or question his intelligence. And, yeah, I'm a Deity.. though I don't see why Chieftans and Settlers can't join the debate. |
Ralf Prince Sweden Mar 2000
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posted May 01, 2001 04:41
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quote:
 Originally posted by Chronus on 05-01-2001 12:51 AM Okay, I'm not exactly sure what all this hub bub is about. Is this an argument over Unique vs. Generic civs, or is it REALLY an argument about whether unique civs can be turned on or off with a "switch".
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I agree! A while ago I understood better all the grunts against the original larger issue of SMAC-faction style benefits/trade-offs, although that also, an most certainly will be 100% optional ala AOK, IF its implemented that is. I however havent heard any final confirmations on this bigger version yet. Besides: if its optional; well, that means exactly what its says: OPTIONAL - a completely free choice. Dont like it? Dont choose it. But the comparibly minor issue of civ-specific units? Hell, thats even easier for Firaxis to make that optional. Remember the huge selection of game-preference checkbox options in SMAC? Its likely that Civ-3 is going to have a similar broad range of checkbox options in Civ-3. And the text tweak-files are also likely to be even more advanced, extensive and accessible then the Civ-2/SMAC counterparts. So what the heck is all this fuss about?
[This message has been edited by Ralf (edited May 01, 2001).] |
Il principe Settler
Apr 2001
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posted May 01, 2001 05:44
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I agree with the last post of Lawrence of Arabia |
yin26 King Work in Seoul, Korea. From Los Angeles. Apr 99
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posted May 01, 2001 06:26
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quote:
 Sid is the best game designer on the planet. If anyone can make anything work it is him. If it turns out to suck, Sid is 'man enough' to take it out of the game. It's SID we are talking about!!! While I do not like the idea of unique units, I'll see what Sid comes up with. I know I'll buy it, since Sid has never disappointed me.
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PRECISELY! And I don't think Imran is some brainless fool following a Cult of Sid. There is a track record here of AMAZING often ground-breaking games to Sid's name for goodness sake. If anybody deserves the wait and see attitude, it's absolutely Sid. |
Fierz Settler Winterthur, Zurich, Switzerland Dec 2000
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posted May 01, 2001 14:33
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I don't see the problem with civ-specific units. It brings a bit more colour in to the game: you can or you have to play with every civ a bit different. In CIV 2 it didn't matter which civ you played. You could play thr French like the German or the Zulu,... in the same way. Now I hope and think this would be different. |
Sirotnikov King Israel Feb 2000
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posted May 01, 2001 15:03
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quote:
 Originally posted by Fierz on 05-01-2001 02:33 PM I don't see the problem with civ-specific units. It brings a bit more colour in to the game: you can or you have to play with every civ a bit different. In CIV 2 it didn't matter which civ you played. You could play thr French like the German or the Zulu,... in the same way. Now I hope and think this would be different.
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Sure, you could play the french just like the germans. But you could also play the french in a zillion different ways. If civ specific traits are introduced, when I choose french, I bind myself to a narrow strategy. |
Imran Siddiqui ACS News Editor ACS 'April Fools' Oscar Winner b.02-15-99
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posted May 01, 2001 15:16
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Who says? So the French have a different looking soldier than the Germans. Will that change the game too much? Graphics of units? After all, Firaxis didn't say they are totally unique in stats. |
Sirotnikov King Israel Feb 2000
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posted May 01, 2001 15:18
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quote:
 Originally posted by yin26 on 04-30-2001 10:13 PM I understand your point. But how often does the COMP play a different strategy? For the most part, those 64 civs are played by the COMP exactly the same way most every game.
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Firstly, it's not completely correct as different civ had different agendas (militaristic, expansionist, rational etc). Secondly, look at my suggestion below. quote:
 Sure, if we all played against each other, I'd be on your side. But I want computer opponents with different tactics AND different units (to a reasonable degree) to keep ME working to watch them closely and adjust my tactics accordingly.
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Sure, but then, if there are hard coded civ specific traits it'll be boring, as you will always know that if the germans are playing, they will ahve a panzer unit, and the americans will have a F16 and the russians will have a big tedy bear which chokes you to death  This will always repeat itself. My suggestion: What I have been suggesting is that we have a big pool of historical leaders, say 5 for each civ, which will be randomly chosen for each AI civ, and will lead the civ according to thier characteristic. To prevent further boredom, every once in a while, a leader is overthrown and another leader comes instead with different tactics and agendas. It will often happen unannounced. This will create the big / small civs gameplay, as civs will rise and fall according to their leader's strategy, which will change a couple of times through out a single game. This is what will make the game interesting, non repetitive, a challenge etc. If each leader will bring specific units... i'll cope. But to have the germans ALWAYS stick to the same strategy is extremely boring. And look at your own style of gameplay. Suppose you're going for total conquest. And around 1000 AD ou notice you're not large enough (of course it's the game's fault as you were on a far away island and your special unit is panzer tanks ) and quote:
 Now, if you never want YOUR civ (or COMP civs) to have any unique bonuses or units, I am more than sure Firaxis will give you the option to turn it off. If they don't that would be a mistake considering the majority opinion.
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I agree. Mainly I think, that if they implement leaders, or civ-spefcific traits / strats, they should only affect AI. The thing I hate most is when I'm told what to do and I am being limited. That's why SMAC didn't servive the demo and later warez version and was quickly deleted. quote:

I still venture to say, though, you might darn well enjoy the way Sid pulls this off. Only time will tell...
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Bah... I won't buy anything as silly as out-of-the box civ-specific traits. I'll probably download it illegaly, prove to myself it sucks, and delete it.Forever will i mourn for Civ 3.
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Sirotnikov King Israel Feb 2000
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posted May 01, 2001 15:19
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Imran, you really think anyone would make such a fuss over civ specific graphics ?  |
Imran Siddiqui ACS News Editor ACS 'April Fools' Oscar Winner b.02-15-99
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posted May 01, 2001 16:38
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No, so I wonder why you people are.How much info do we have as of yet? | |