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Topic: Only 7 civilizations per game |  |
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Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 08:05
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I think they have dropped the polygon graphics system from SMAC. Look at the screenshots. I don't care if they drop even all animation - I always turn those things off anyway. I just want them to increase the civilization limit. |
our_man Chieftain Ireland Oct 2000
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posted April 28, 2001 08:07
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This is extremely disappointing news about the Civ Limit not being increased. Personally I would be willing to sacrifice some of the new, more exotic options in favour for just a few more Civs to play against. Hopefully Firaxis are taking note of what's being said here, and haven't done anything permanent about the Civ Limit yet. |
cpoulos King NY NY USA Jan 2001
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posted April 28, 2001 08:35
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If the release is this year as planned, then the number won't be changed, no matter how much we complain about it. We can only hope that the advance information is incorrect, but I think it is correct, unfortunatly. From a programming standpoint, using a tried and true engine (the SMAC one) solves a lot of problems, and saves both money and R&D time. Expanding such an engine has to measured against cost effectiveness of designing a whole new engine that changes design parameters. I think that the chances are small that they took the hard way, no matter how much we all wanted this change. I also think that if it's 7, it will be hard coded to the CD, so forget about changing that. This is not about a lack of tech, it's about cutting cost in R&D.  ------------------ All knowledge begins with the phrase: I don't know. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 08:49
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Cpoulos, I really hope you are wrong, but unfortunately it is very probable that you are correct and we will be stuck with 7 civilizations in Civ 3.  |
The Kaiser Chieftain Stoke-on-Trent, England Dec 1999
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posted April 28, 2001 09:07
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I know this is little comfort to those wanting more than 7 Civs in the game (including myself), but reading the magazine it appears that the Barbarians will behave much more like a Civ in their own right, rather than as in previous games. This includes establishing their own cities in the unexplored regions of the map, which spawn out barbarians to attack you. When a barbarian city is destroyed, another one will appear in some other unexplored region. This requires you to continually push them back into the wilderness (ala North American Indians).So from a certain point of view we do have 1 extra Civ, even though its not quite a proper one.
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ChrisShaffer Warlord Chicago, IL, USA Aug 1999
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posted April 28, 2001 09:17
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quote:
 actually, you want ONE civ to have fun: the player's! if the resources or the map is to small for more civs, then some of them will be conquered sooner or later! it so simple(and fun).....
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I, for one, want at least 7 civs to have fun -- because I want to play games where the other 6 civs are human controlled, eh? |
The diplomat Prince muncie,IN USA Sep 1999
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posted April 28, 2001 10:06
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quote:
 Originally posted by me_irate on 04-27-2001 10:48 PM The main reason i want more civs is this, in a regular game 100 turns in and you have 5 civs. When i play ctp2 with 14 civs, 100 turns in i have 8 civs. While more have died, you are still ahead and have more civs. The only prob with ctp2 it takes to long, so by mid game comp turns took a couple minutes. Just depends on ones patience, at least id like the option for more civs.
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It appears that the desire for more civs is partly based on this assumption that since a few civs will be conquered pretty early, we need more starting civs to balance this out. Perhaps, this assumption is false. Looking at the new resource model that will put an emphasis on trade and the culture model that will make pacifying conquered cities harder, it seems to me that Firaxis is aiming for all 7 civs to be as strong and active and long-lived as possible. If so, doesn't this change our debate? Do we need more civs if all 7 civs are going to be much stronger and active than before. What if all 7 civs will typically last through much of the game and be very active? ------------------ No permanent enemies, no permanent friends. |
Henrik King of the Angaracks Dec 2000
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posted April 28, 2001 10:09
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quote:
 Originally posted by The diplomat on 04-28-2001 10:06 AM What if all 7 civs will typically last through much of the game and be very active?
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Actually while it is good the more active they are, it wont remove the limitations for scenario creators  |
BeBro Prince Germany Mar 2000
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posted April 28, 2001 10:09
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I´ve just seen that in the SLeague, I can only agree with all posts that say 7 civs are not enough!!! Fireaxis has said the scenario making options are fine in Civ3. But good scenarios require often more civs, so please, Fireaxis, GIVE us more of them! |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 28, 2001 10:15
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quote:
 Originally posted by Roman on 04-28-2001 07:36 AM Mark, how about a new poll about this issue?
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like this one #> Number of Civs in a game? --------------------------- More than 32 385 / 43% Up to 32 237 / 26% Up to 16 184 / 20% 8 is enough... 70 / 7% No opinion 12 / 1% ---------------------------
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DarthVeda Emperor Flatulence 2001: Join the movement! b.02-15-99
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posted April 28, 2001 11:20
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God, what a bunch of whiney babies--who seem to think programming is a democracy.Frankly I don't care if there are 7 civs or 4,000,000. I got along just fine with 7 in Civ, Civ2, and Call to Power 2 (even though it had the capacity for more). The argument that fewer civs hinder mod development is bunk. There are at least 500 scenarios for Civ2. I have made at least 8 secnarios and each one had 7-8 civs (barbarians included obviously). You guys are acting like Firaxis just took a pee in your corn flakes. So what if there are 7 civs? Are you trying to tell me you won't buy Civ3? Bully! Sure, there are times when I'd like to have 9 or so, but is it a major roadblock to scenario development? Hell no. I'd rather Firaxis concentrate on more important issues like Graphics importation, Events, and other modification abilities in the game to make it as easily modifiable as Civ2. Having no macro language and difficultly importing new units is a MUCH MORE important road block to scenario development than not having fourty billion civs. Do you have any idea what kind of system you need to run a game with 20 civ AI? That's going to seriously hinder your audience and serious mod developers know/should know better than to eliminate their audience. Then we start to talk about the Unit Limit. There is going to be one--that's how programming works--whether it is hard coded or simply a stack overflow or another kind of system limiter. What it is--do we know yet? I do not. The more civs you have, the more units that have to be on the map. And unless you like max unit errors, you're going to want fewer civs. You honestly have to ask yourself though, and let's take the prolific ww2 scenario as an example, if the Serbians are actually important to put in so that your scenario has 27 civilizations? I think not. Most scenarios can easily slip away with 7 civs, and possibly less. Hell, you could get away with two or three in a worst case scenario. It's all about your own end of the design process. Are you so absolutely miserable at design that you can't work within restrictions? Or do you plan things out ahead of time to work within the constraints you are given? However, while a seven civ limit is just fine, it would be nice to have the ability to change it to something higher. But is it the end of the world as you portray it? NO |
Rasputin King Brisbane, Australia May 99
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posted April 28, 2001 11:56
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This once again shows the lack of Multiplayer input into Civ 3 and means there is less and less chance of me buying it...I can see a lot of reason for keeping the AI controlled civs to a mximum to allow a stronger AI. But what about MP when htere may be no AI's or jsut a few... Why not in MP allow more civs to allow more humans to play, of course this may make an already slow game slower, but me thinks it would open up a few interesting battles... |
El Hogfather Prince m_carreras@hotmail.com Buenos Aires Oct 2000
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posted April 28, 2001 12:12
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NO!Let's boycott Civ 3 unless this is changed! |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 13:37
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quote:

Number of Civs in a game? --------------------------- More than 32 - 385 / 43% Up to 32 - 237 / 26% Up to 16 - 184 / 20% 8 is enough... - 70 / 7% No opinion - 12 / 1% ---------------------------
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Thanks for bringing this up MarkG. This poll clearly shows that the vast bulk of Civ fans want more than 7 civilizations per game. |
Stefu Emperor Schemperor b.02-15-99
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posted April 28, 2001 14:15
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Glancing upon poll, it would indeed seem that majority of civers want more than seven. Heck, even the option "keep it at eight" only got seven percent. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 14:21
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quote:
 Originally posted by Stefu on 04-28-2001 02:15 PM Glancing upon poll, it would indeed seem that majority of civers want more than seven. Heck, even the option "keep it at eight" only got seven percent.
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There is in fact further evidence for people wanting more than 7 civilizations per game. For example, almost everyone plays Civ 2 with all seven civilizations rather than using the options of having fewer civs in a game. This strongly suggests that people are comfortable with and in fact want more civilizations in each game they play. |
Ralf Prince Sweden Mar 2000
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posted April 28, 2001 14:34
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quote:
 Originally posted by Roman on 04-28-2001 01:37 PM This poll clearly shows that the vast bulk of Civ fans want more than 7 civilizations per game.
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That particular poll is only meaningful if each voter fully understands the AI/gameplay consequences of each alternative. And they dont. ------------ Edited: At least those who limit themselves to max 16 simultaneously playing civs at least took gameplay complications and hardware limitations into account then they did that choice. They perhaps didnt understood the programming/AI/hardware side with above 7-8 civs in a random-map turnbased strategy-game like Civ-3 - but, hell: thats no crime. ------------- Those however, who voted for 32, or even more (64, even "hundreds"). Frankly, I just cannot take those 26+43 = 69% seriously at all. It is just to much "off the roof" to even comment. Also; why not read (and respond to) Darthvedas post? Pretty solid arguments if you ask me. About scenario-designing: Dan Mahaga specifically asked us all what was important to add then creating/playing scenarios. Check out this link Civ3 editing tools: what do *you* want to see. Not much talk about the drop-dead importance of 32+ AI-civs in that thread. ------------ edited: quote:
 For example, almost everyone plays Civ 2 with all seven civilizations rather than using the options of having fewer civs in a game.
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Well, I usually played Civ-2 with only 3-5 AI-civs depending on the mapsize. Sorry Roman, I couldnt resist that. It is the truth - honest!
[This message has been edited by Ralf (edited April 29, 2001).] |
MagyarCrusader Warlord (insert generic witty response here) Aug 1999
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posted April 28, 2001 14:54
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quote:
 Originally posted by BeBro on 04-28-2001 10:09 AM I´ve just seen that in the SLeague, I can only agree with all posts that say 7 civs are not enough!!! Fireaxis has said the scenario making options are fine in Civ3. But good scenarios require often more civs, so please, Fireaxis, GIVE us more of them!
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I completly agree. ------------------ "The Rumanians are really the most reliable people in the world when it comes to depending upon their breaking any promises they make." - General Harry Hill Bandholtz, US Army, 22 NOV 1919. General Bandholtz was the one who saved the Crown Jewels from the Rumanians. His statue sits in front of the American Embassy in Budapest. Truth |
jadlakha Chieftain
Apr 2001
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posted April 28, 2001 15:00
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HERE IS WHAT I GOTS TO SAY, Just let the gosh dog players choose how many AI's they want. Allow them to choose from 2-(at least)15 other ai's or even 32. If the player has a slow computer or experiences alot of slow down make sure to note in the game that they should play with less AI's for better performance. |
Ceci n'est pas Snapcase Chieftain
Apr 2001
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posted April 28, 2001 15:00
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MC: Azért nem muszály annyira utálni a Románokat. Bisztos van valahot eggy vagy kettô Román aki egeszen rendes... (Például ebbe a forumba is van eggy, Victor Gallis.) |
Kautilya King St Louis, MO Feb 2000
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posted April 28, 2001 15:17
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Personally it doesn't make much of a difference to me. Seven is enough to provide an interesting game. Perhaps it might make a difference in scenarios but as Darth Veda said there are tons of scenarios which have managed to work within those constraints. In any event I am much more interested in the main game than scenarios. I think that things like the quality of the AI are much more important for a good gaming experience than the no. of civs. That's what we should be shouting for. Not that Firaxis listens to us anyway. [This message has been edited by Kautilya (edited April 28, 2001).]
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Zylka Prince Directly above the centre of the Earth May 2000
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posted April 28, 2001 15:38
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There are usually enough problems with disconnects on a five player game, but the odd seven player goes flawlessly. Seven is ok, but can't you guys just round it up to an even ten? We'd at least like the option for diplo massives... give us something new for mp. |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 28, 2001 15:46
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Oh my, only seven civs for single player games as well?! Aside from lackluster AI difficulty, this is one of the biggest problems there is in civ2! ALLOW AN EVEN TEN CIVS AT A TIME, PLEASE!!! It's not that radical a change from seven, but would still be a huge improvement. Even eight would be an improvement, just make it a LITTLE bigger, please  |
cyborgasm Settler
Apr 2001
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posted April 28, 2001 16:25
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I too am upset at the number of civ's. Although I've read the arguments about the exponentially higher amount of processing power it takes for each additional AI controlled civ, why would they take away from the number of civs that you can choose from? And despite those arguments about the limit of in-game civs, I have great trouble believing that the limits cannot be stretched just a little bit farther on a computer today from the limits established for computers several years ago. I propose we all write letters to askthecivteam@firaxis.com I also think we should run another poll to see what peoples' current opinions on the civ limit are. |
The diplomat Prince muncie,IN USA Sep 1999
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posted April 28, 2001 16:34
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I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge. I think the asumption is false because I suspect that Firaxis is really focusing on making the AI super tough. I think that Firaxis has decided to keep the no. of civs at 7 because they will focus on gameplay, on the AI and the unique civs. They want to give us a great experience where each civ has unique character and style and where ALL civs present a super challenge to the player. It boils down to quality vs quantity. You are asking for quantity. Firaxis is focusing on quality. There will "only" be 7 civs but each one will be great! Personally, I prefer quality over quantity. ------------------ No permanent enemies, no permanent friends. |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 28, 2001 17:25
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quote:
 Originally posted by The diplomat on 04-28-2001 04:34 PM I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge.
 | dont know about the others, but i dont want more civs for that. as i said, the issue for me is the improvement in the realism and the atmosphere and the complexity of the game. nothing to do with difficulty... quote:
 They want to give us a great experience where each civ has unique character and style and where ALL civs present a super challenge to the player.
 | dont know... we saw this in smac and while the feeling of the unique civs with their ideologies was great, i ended up playing with the morgan 90% of the time... quote:
 It boils down to quality vs quantity. You are asking for quantity.
 | actually, i'm asking for quality as well  |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted April 28, 2001 17:41
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The people who are arguing that seven civs is enough are making "straw man" arguments. First, there is the argument that a huge number of civs like 32, or even more, would slow down the game. Whereas other people are generally arguing that something like 10 or 12 civs would be a good compromise amount, so people are arguing about different things. You can't say anything over 7 isn't necessary cos 32 is too much, it doesn't follow!Another argument made by Darth is isn't it more important to have something like a better AI or an events language? This is silly, cos there's no good reason why you can't have a great AI, an event language, AND more than 7 civs. I hope Firaxis takes its time to make a great game, rather than cut corners and rush something out for the holiday season. Then there is the argument that Firaxis, in their genius, actually want a max of 7, for really excellent gameplay - quality over quantity. Highly dubious. I compare the situation to how computers have some limitations in them still, based on the limits of DOS back in the early 1980s. For instance, having file names be no longer than 8 characters long, which can still be a problem today. In the same way, this 7 limit is no doubt because earlier games (esp. SMAC) had that limit, and so we're inheriting limitations based on the state of computing power from years back. There's no genius in that, just inertia. My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy. I hope someone from Firaxis could elaborate on those, and/or otherwise mollify concerns about this 7 civ problem. Its the worst problem of what sounds like an otherwise great game.
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Ralf Prince Sweden Mar 2000
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posted April 28, 2001 17:46
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quote:
 Originally posted by The diplomat on 04-28-2001 04:34 PM It boils down to quality vs quantity. You are asking for quantity. Firaxis is focusing on quality. There will "only" be 7 civs but each one will be great!
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Above pretty much sums it up. If I thought that each AI-civ would be just as lame as they where in Civ-2 & SMAC (mainly in overal strategical & logistical areas) I also would complain loudly. I want a significant AI-improvement above SMAC, God dammit! It just that its so totally misguided to think that shreding the available computing-time into smaller slices, and also by that creating even more opportunities for AI-civs to fight amongst each other, is going to be the heureka-solution for a stronger challenge/ better game. Have you guys ever heard about "divide and rule"? It was what the british did in colonial India, and it is what the clever civ-veteran will do with too many mediocre sitting duck AI-civs in the game. Also, may I remind you that many employers of Firaxis is visting this forum on a regular basis. They know pretty well that most civers want more then just 7 civs in the game. Why would they go against the majority, if they didnt have pretty good and substantial reasons to do that? |
Wittlich Prince Fayetteville, NC, USA Dec 2000
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posted April 28, 2001 18:02
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quote:
 Originally posted by Harlan on 04-28-2001 05:41 PM My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy. I hope someone from Firaxis could elaborate on those, and/or otherwise mollify concerns about this 7 civ problem. Its the worst problem of what sounds like an otherwise great game.
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Touche' Harlan! My thoughts EXACTLY. Before everyone gets "wrapped around the axle" concerning the 7 (major) civs in play, we FIRST need to find out the "inside poop" concerning the mysterious MINOR civs which will be in play. Here's just to few questions concerning the minor civs off the top of my head: 1. How many will there be? 2. What is the minimum number of minor civs which can be in play? 3. What's the maximum number of minor civs which can be in play? 4. Can we choose the minor civs? 5. What are the limitations of the Minor civs over the Major civs? The answers to these questions (and others like them) can shed A LOT of light on the "limiting factors" of having the maximum of 7 major civs in a game. 
[This message has been edited by Wittlich (edited April 28, 2001).] |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 28, 2001 18:05
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quote:
 Originally posted by Ralf on 04-28-2001 05:46 PM It just that its so totally misguided to think that shreding the available computing-time into smaller slices, and also by that creating even more opportunities for AI-civs to fight amongst each other, is going to be the heureka-solution for a stronger challenge/ better game.
 | read my post above. noone talks about a stronger challenge due to the biger number of civs quote:
 Also, may I remind you that many employers of Firaxis is visting this forum on a regular basis. They know pretty well that most civers want more then just 7 civs in the game. Why would they go against the majority, if they didnt have pretty good and substantial reasons to do that?
 | i'd like to hear them  i heard the reasons back in 1999 from activisioners who explained why the wouldnt have more than 8 civs officially and left it in a text file in a year from now, 3 years later, when civ3 will be released, i'll have a computer running at least 3 times faster.... |
Wittlich Prince Fayetteville, NC, USA Dec 2000
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posted April 28, 2001 18:27
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Your not alone one this one Mark!  |
El hidalgo Settler
b.02-15-99
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posted April 28, 2001 18:52
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Count me as extremely, extremely disappointed about only having 7 civs to play at once, and only 16 overall. I want the Turks, the Mali, the Arabs, the Inca and Aztec and Maya, as well as all the others, except maybe the Sioux. The fact is 7 is too few, certainly for the large maps (my favorite kind). Does this imply anything about the map size limits, by the way, that maybe they too will be limited to the size they were in Civ2? Anyway, the minor civs and barbarians is a nice consolation prize, but they're only that: a consolation prize. But I am hopeful that will compensate. (Please, Firaxis make the limit 16 computer/human players!)Something else that would help: the ability to pick any seven civs to play against out of all the 16. It always bugged me that I couldn't play, for example, the Germans and the French at the same time without having to change rules.txt. Yes, a better AI would help, too, since it sucks to be limited to 7 civs only to have most of them wiped out because they're so stupid, so it's just me against the Mongols or the Russians. I hope for the best and no matter what I will still buy the game, though maybe I shouldn't say that in case Firaxis is reading.... ;-) |
Wittlich Prince Fayetteville, NC, USA Dec 2000
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posted April 28, 2001 19:02
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quote:
 Originally posted by El hidalgo on 04-28-2001 06:52 PM I hope for the best and no matter what I will still buy the game, though maybe I shouldn't say that in case Firaxis is reading.... ;-)
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El hidalgo, I think it is safe to say that everyone here in Apolyton WILL buy CIV3 when it's eventually released - no matter what the limitations the game may have. After all, we all (to some extent or another) live, breathe and think this stuff!  Do I need a civ "fix" or what?! 
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Kautilya King St Louis, MO Feb 2000
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posted April 28, 2001 19:30
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"Another argument made by Darth is isn't it more important to have something like a better AI or an events language? This is silly, cos there's no good reason why you can't have a great AI, an event language, AND more than 7 civs."In a perfect world maybe. But in reality Firaxis has limited resources and can't do everything. Given a choice between Firaxis working to make a better AI and adding more civs I know which I would prefer. "They know pretty well that most civers want more then just 7 civs in the game." Well if by that you mean that most civers consider more than 7 civs a high priority , I think that would be debatable. I don't think the polls on this site or this thread mean much since only those who feel passsionately about the issue bother to respond. Civ3 will almost certainly be a big-selling game with hundreds of thousands of people buying and playing it. I somehow doubt that Apolytoners are a representative sample of this larger audience. [This message has been edited by Kautilya (edited April 28, 2001).] |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 28, 2001 19:48
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quote:
 Originally posted by The diplomat on 04-28-2001 04:34 PM I think a lot of you are making the false assumption that it will be easy to beat the AI, so you want more civs to make the game more of a challenge.
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In itself a false assumption. I regard quality and quantity seperately, and am not asking for extra civs to increase difficulty. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 19:49
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Harlan, aren't you the proffesional scenario designer Activision hired to make scenarios for Ctp2? Thank you for your support - if Firaxis should listen to any members of the scenario community it should be people like you.  |
Roman Prince Bratislava, Slovakia Sep 2000
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posted April 28, 2001 19:54
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BTW - People who are pinning their hopes on minor civilizations to rectify this limit will most likely be very disapointed. By now many details of the game have emerged, there have been several previews and the Firaxis website has a wealth of information about Civ 3 and other than the barbarian cities there is no sign of minor civilizations, which would be a major change to the game and hence would almost certainly have been already mentioned. The only way to squeeze out more civs out of the system would therefore be if they allow the limit to be modifyable in the text-file. |
Ilkuul Warlord of Thame (UK) Mar 2000
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posted April 28, 2001 20:02
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quote:
 Harlan: My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy.
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I made a very similar comment earlier in this thread; and I'd like to underline Wittlich's point that we really need to know more on this vital issue. To his list of 5 questions for Firaxis, I'd like to add another: 6. Will it be possible for a city/cities that revolt to become a minor civ? To me this is of crucial importance, because it would add great depth and interest to the game if your own empire can fall into civil war, with a whole section of it breaking away to become a separate minor civ. It would add realism to any attempt by conquered cities to rejoin their original civ, as in the short term they could become a minor civ, with diplomatic negotiations in both directions, and possibly end up as independent from either of the two major civs. This, IMHO, would go a long way towards mitigating the 7-major-civ limitation. |
Zylka Prince Directly above the centre of the Earth May 2000
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posted April 28, 2001 20:08
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Excellent point Ilkull. Perhaps that might be worked in to the new culture aspect they are inroducing, regions of constant revolt and asymmetrical culture to the whole tending to break away easier. |
Wittlich Prince Fayetteville, NC, USA Dec 2000
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posted April 28, 2001 20:08
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Yes Roman, even though I hope it will be otherwise, I have to agree with you. Yes, in the corner of my mind I continue to hope for some earth-shattering break-though concerning the Minor Civs. But I have to accept that what you say is most likely true - the "Minor Civs" will most likely play a very "minor" roll in CIV3 - given the fact that we have heard basically NOTHING concerning the minor civs except that they (the minor civs) will be included in the game...The only thought that keeps my hope alive is that Firaxis is being very secretive concerning the "major" roll that the minor civs will play in the game (trade secret and all).Without hope, what else is there? |