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Topic: Dear god, the auto workers are coming! |  |
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Imran Siddiqui Deity ACS 'April Fools' Oscar Winner b.02-15-99
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posted April 08, 2001 03:56
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Why? Did you like SMAC? That didn't have PW.I'd rather not have PW, and with this new update, my interest has gone up (I didn't think it could either ). |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted April 08, 2001 09:03
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But the micromangament!!! Think of the micromanagement!!!!! |
connorkimbro Emperor DLIFLC - Presidio of Monterey, CA b.02-15-99
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posted April 08, 2001 15:37
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I hope my comments about queueing orders to the worker units didn't go unnoticed. That was a good idea. . . |
ChrisShaffer Warlord Chicago, IL, USA Aug 1999
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posted April 08, 2001 17:38
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quote:
 But the micromangament!!! Think of the micromanagement!!!!!
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Yup. Thinking of it. Looking forward to it. Drooling over it. Bring it on. You can keep your CTP public works. I'm perfectly happy to build my empire with my own workers. |
Trachmir Chieftain Miami, Fl USA Dec 2000
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posted April 08, 2001 18:29
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Yeah, but terraformers didn't cost one population!Besides, SMAC was about taming (or being tamed) by an alien planet... terraformers fit, but why must we have an actual unit to represent workers! The thought of moving dozens upon dozens of workers every turn does NOT make me happy. |
Lancer Emperor Oregon Coast Apr 99
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posted April 08, 2001 19:05
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conner, that was such a good idea that I incorporated it into my own post, sorry, failed to give credit where it is due. Will do so now.  |
Par4 King I will strike down upon thee with great venegence May 2000
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posted April 08, 2001 19:20
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Pardon muwah, but I suggested queues before connor did, give credit where credit is due pulllleezzz |
Chronus Warlord
Aug 2000
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posted April 08, 2001 19:29
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CHRISSHAFFER QUOTE: "I'm perfectly happy to build my empire with my own workers."Me too (I presume you mean your own units). Units give that "attention to logistics and planning" feel that PW didn't have. I don't care for the "roads falling out of the sky" syndrome either. |
connorkimbro Emperor DLIFLC - Presidio of Monterey, CA b.02-15-99
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posted April 08, 2001 19:35
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quote:
 Pardon muwah, but I suggested queues before connor did, give credit where credit is due pulllleezzz
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Sorry then Par4, i hadn't ever seen that suggestion before. If that idea is put into the game, you can have the credit  |
Father Beast Prince American Fork, UT USA Feb 2000
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posted April 08, 2001 21:44
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Civnet had a feature where you could command a settler to connect 2 cities with a highway, but it didn't work. If it was there back then, I don't see why it couldn't be made to work now.When I first started playing AC (I refuse to call it smac), I felt like sending a thank you note to Firaxis on the spot when I saw the city build queue. (if there's one AC feature that HAS to make it...) I would also love there to be a settler, xcuse me, a worker improvement queue. I almost always know what I want my engineers to be doing next, and next, and next. I'm not worried about the worker hordes. I LOVE worker hordes. I wonder if I can get them to build a great inland waterway like the one to Tol Honeth, or the St Lawrence seaway. |
Father Beast Prince American Fork, UT USA Feb 2000
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posted April 08, 2001 21:45
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Oh, and MarkG, it looks like you have a topic for your next poll.  |
Lancer Emperor Oregon Coast Apr 99
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posted April 08, 2001 21:53
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Well, here's an idea nobody will like. How about both workers and PW? A worker represents the labor and PW represents the materials, you guessed it, resources.  Basicly, when you instruct a worker to build a mine, road, or railroad, PW's are expended. [This message has been edited by Lancer (edited April 09, 2001).] |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted April 09, 2001 07:05
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I don't get it. Firaxis announce no public works, worker unit system instead, and everybody rejoices like it's the greatest idea under the sun!! After CTP, I thought there was a general agreement that Public Works were the to go to implement that part of the game!! Obviously not. Either that, or everyone is just kissing Firaxis' butt!Good idea for the next poll Father. Should be an interesting result! |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 09, 2001 07:13
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we already had a pw poll in the past...CTP's Public Works, good? Yes 171 / 35% Yes, but could be better 140 / 28% No 92 / 18% For certain tasks... 67 / 13% No opinion 16 / 3% |
Chronus Warlord
Aug 2000
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posted April 09, 2001 12:03
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Hi MarkG,I find that poll rather skewed. First, I presume it was conducted in the CTP/CTP2 forums (but please forgive me if I'm wrong). CTP lovers, in my opinion, have a different mindframe than CIV players. I should know because I'm both of them ... which, I suppose, makes me confused ;-) Anyway, one of the big factors why most CTP players gravitate to CTP is because of the PW, among other things. So, of course they are going to vote for PW. Secondly, out of the five options listed, two are votes for PW, one is against, a third is no opinion, and the remaining one is ambiguous: "For certain tasks ..." can be read as both for or against PW. Consequently, you have only one sure-fire vote option against PW. May I suggest a poll conducted in this forum with only two options: Settler Units vs. Public Works? I don't know how much work it is to set up these polls but I would find the results rather interesting. And my apologies if this has already been done and I somehow missed it. |
jglidewell Chieftain manassas va usa Feb 2001
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posted April 09, 2001 12:04
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I third the nomination. This is one smart engeneer. Comes with all the options of 1. Build road to X,X. 2. Irrigate x,x and y,y 3. this baby is going to have to have a work queue, I got too much work for him
[This message has been edited by jglidewell (edited April 09, 2001).] |
Pingu: Settler Reading, England Jan 2001
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posted April 09, 2001 12:33
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Here's my opinion, for what it's worth...I certainly won't let the AI go terraforming for me. In Civ 2 and SMAC, I tend to spend ages destroying all those stupid railroads and magtubes that go nowhere. Roads should give a trade bonus, how else is farmer giles going to get to the market. Railroads should give production for mines too... Roads go everywhere! railroads connect important sites, but no more... I really like the public works idea, although it should only work on city radius scale... however.... A builder unit (and later a combat Engineers Corps.) is essential too. Building forts and bridges (especially if there's a distinction between small rivers and BIG rivers that are uncrossable, that's a cool idea). Perhaps some normal military units (infantry types) should get to have SOME builder functions, the Roman Legions built the roads themselves, and were as much an army of crafsmen as good soldiers.... Pingu:
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markusf King
Oct 1999
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posted April 09, 2001 12:51
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I can beat 6 human players at once, and i regularly build 7 wonders on diety 1x 1x before 300 bc.. Public works would have been a disastor. You could build a whole road system around your empire in 1 turn with no risk what so ever to any of your units. THe only complaint i have is that this will not kill iCS. From what i have heard so far, i would build a worker, irrigate 3 squares around my cap, buy a granary and start cranking out settlars. (say hello to ics) If it was PW, it would even be worse, i would build 2 farms, and build roads to city sites and just rush out settlars from my big city sites... Now if civ3 is going to make it hard to build cities, its going to be extremely unbalanced if your allowed to get tribes from huts.. In some games i have gotten up to 9 tribes in a row.... This should be fixed. |
shuttleswo Settler
Mar 2001
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posted April 09, 2001 13:08
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Personally I feel that the reason that PW can be superior is because it is much simpler to write an effective AI for distributing PW than it is to write one that directs units to do tile improvements. I see this as an issue that is important whether the player wants to micro-manage his tile improvements with settlers or not, since in either case the strength and effectiveness of your AI opponents is partially dependant on THEM having the ability to effectively build tile improvements. My bottom line is if the former/worker units in CIV3 are going to be only a small step up from the AI that ran them in SMAC it means inferior opponents and a less satisfying game. (I hate playing a game against civs that are no challenge, this isn't sim city afterall) and if you think this isn't the case, how often in SMAC or even civ2 did you have to move in a herd of settlers/formers to clean up the tile improvements around a recently conquered civ just to get the cities up to their full potential?
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SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 09, 2001 14:03
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Isn't the debate over public works been put to rest yet by the announced Firaxis decisions? Any reworking of the terrain upgrade system from settler/workers to public works would require a total reworking of code by firaxis as it would have to be a very early decision in forming the AI and playbalancing. Such a reworking would take months, pushing CivIII back till at least Christmas 2002 at the earliest, not 2001 (if we're lucky). I'd rather have a new Civ game with the tried and true mechanics of worker units (its what SMAC had without the worker pop cost) that might not be the most efficient, but at least it'll get me a Civ game before I have to file another tax return. |
shuttleswo Settler
Mar 2001
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posted April 09, 2001 14:45
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sorry, repost.
[This message has been edited by shuttleswo (edited April 09, 2001).]
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 09, 2001 17:13
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quote:
 Originally posted by Chronus on 04-09-2001 12:03 PM Hi MarkG,I find that poll rather skewed. First, I presume it was conducted in the CTP/CTP2 forums (but please forgive me if I'm wrong)
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#> i forgive you  quote:
 Consequently, you have only one sure-fire vote option against PW.
 | what does this have to do with the results? if the people voting in the poll were anti-pw they would vote for "no"in the very end, when a 35% clearly says "yes", is that because it was fooled by the poll options?????? |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 09, 2001 17:18
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quote:
 Originally posted by SerapisIV on 04-09-2001 02:03 PM Isn't the debate over public works been put to rest yet by the announced Firaxis decisions
 | the fact that a decision has been made and announced doesnt mean that we cant discuss about it  consider such a discussion to be in the "general" part of the forum and not on the "suggestions" one  |
ChrisShaffer Warlord Chicago, IL, USA Aug 1999
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posted April 09, 2001 17:40
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35% "yes" isn't exactly a stunning majority.Also, a vote for "CtP Public Works are good" doesn't equal a vote for "SMAC Terraformers are bad." And, finally, Firaxis is developing the game (fortunately). Popularity contests don't determine everything. If they did, Civ3 would be one big warmongers fest with very little to appeal to those of us that are builders. |
Chronus Warlord
Aug 2000
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posted April 09, 2001 22:50
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MARKG QUOTE: "# i forgive you "DOH! I obviously missed it. In that case, "I despise myself and repent in dust and ashes." (Job 42:6) Still, I think Chris has a point. The poll asks if PW is good. It doesn't mention anything about how it compares to settler units. I SUPPOSE the insinuation is there ... but I still find it a bit too ambiguous. Or, perhaps I just don't like the results ;-) Anyway, I'm off to my corner to pout, murmering "I'm still voting for settler units" in the process. |
supremus Chieftain
Feb 2000
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posted April 10, 2001 10:14
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PW is good ! It's not understandeable Firaxis refuse to copy this good innovation CTP came up. Micromanagement to improve land production isn't a problem at the beguine of the game, it is even fun. But it becomes veeeeery booooooring in the later phases. |
SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 10, 2001 16:31
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quote:
 Originally posted by ChrisShaffer on 04-09-2001 05:40 PM 35% "yes" isn't exactly a stunning majority.
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Supremus, PW wasn't included because the majority of people didn't want it, a vocal minority doesn't make everyone agree |
EnochF Prince Seattle, WA b.02-15-99
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posted April 10, 2001 16:42
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Enjoy only Dr. Bronner's Public Works to clean Body-Mind-Soul-Spirit instantly uniting One! All-One! Absolute management is Godliness! Teach the Public Works ABC that unites all mankind free! For Farms-Mines-Roads & soothing nets, add dash on ground in ocean of salt water! KEEP OUT OF EYE! DO NOT DRINK! DILUTE! DILUTE! OK! Divert full production to Truth-Faith-Works, gather Build-Points from Mason Rabbi Hillel! Spend for Food-Trade-Production-Culture, which are All-One, for one God's Spaceship with Bomb and Gun! LISTEN CHILDREN ETERNAL FATHER ETERNAL ONE! ENGINEERS ETERNALLY? NONE!! ABSOLUTELY NONE! What happen? Take off every Worker for great justice! All-One-God-Faith Public Works Lightning-Like Strong for Mineral-Salt Calcium-Malt Corn-Sesame-Bread Lecithin-Cereal Health-Meal-Tape Catspaw-Sandals Stainless-Safety-Mills Soap-Towels & Dr. Bronner's Public Works! Apply to clean Ant-Mosquito-Tick-Fly! Keep safe for Dispensers-Uniform-Baby-Beach-Bath! Apply dry for Athlete's Foot! Make your time! Workers build Farms? Impossible below pH3! 
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J.DeMobray Prince Seattle, WA, USA May 99
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posted April 10, 2001 17:19
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Why do I suddenly want some mail order soap? |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 10, 2001 17:58
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quote:
 Originally posted by SerapisIV on 04-10-2001 04:31 PM Supremus, PW wasn't included because the majority of people didn't want it, a vocal minority doesn't make everyone agree
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quote:
 Yes 171 / 35% Yes, but could be better 140 / 28%
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hmm, i wonder what 35+28 makes us....  |
SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 10, 2001 18:15
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Hold on there, I personally like the idea in principal of PW, but I don't want to give up my combat engineers. I also don't see a way to resolve the ability of a unit engineer for outside my cities and PW. If it means more micromanagement, but I decide where I can build things, instead of my borders deciding, then so be it. I'll take the current worker system. I don't like the idea of redundancy of PW and workers though. So, I'll take the current system with all its faults (and strengths). And more importantly, this way maybe CivIII can be released before 2002. [This message has been edited by SerapisIV (edited April 10, 2001).] |
raingoon Prince Los Angeles Aug 1999
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posted April 10, 2001 18:20
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Enoch that's too funny. Mark G, quote:
 when a 35% clearly says "yes", is that because it was fooled by the poll options??????
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Yep, that would be affirmative. They were in fact fooled by the poll options. Not to mention the poll question: quote:
 CTP's Public Works, good? Yes 171 / 35% Yes, but could be better 140 / 28% No 92 / 18% For certain tasks... 67 / 13% No opinion 16 / 3%
 | This poll is MOST DEFINITELY skewed toward gathering a sample response in favor of Public Works. First, the question: "CTP's Public Works, good?" Skewed. In polling responses, people tend to agree rather than disagree, thereby avoiding psychological conflict. Call it the "yeah, sure, why not?" reflex. This poll should be scrapped for this alone. You would have been better off if you had simply said CTP's Public Works...? and then let each response finish the statement, a la the Minnesota Multiphasic Personality test. Put it another way, would the poll have been different if instead you had asked CTP's Public Works, bad? We'll never know. But let's just say your position on PW was hinted at in the way you phrased the question. Secondly, this poll only offers us a choice between PW and the total absence of PW. IOW, it offers a void, a "no," as the alternative to PW. And if by the response No the poll means to imply that settlers are an alternative (which I don't have any reason to think it does) than the poll is even more skewed. Why? Uh, because polls that are not skewed do not offer two affirmative "Yes" choices for X while giving you exactly half as many choices in support of not-X by voting yes with an affirmative "No."(???) I mean, it's sorta funny but this poll should not be taken as reliable information. Bottom line is Chronus said he thought this poll was skewed and he was absolutely right. Fortunately Firaxis obviously doesn't follow polls. |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 10, 2001 18:21
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quote:
 Originally posted by SerapisIV on 04-10-2001 06:15 PM but I decide where I can build things, not my borders, then so be it.
 | the issue on whether you can build outside your borders is unrelated with whether you use a pw or settler system. it's a matter of game rule that can exist in both systems quote:
 And more importantly, this way maybe CivIII can be in my hands before 2002.
 | i dont think anyone said to change the decision to go with settlers now.... |
SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 10, 2001 18:32
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Hey MarkG, put this debate to rest, start a new poll, options being:__PW __Workers __A mix |
SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 10, 2001 18:40
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Nice MarkG, thanks |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted April 10, 2001 18:46
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quote:
 Originally posted by raingoon on 04-10-2001 06:20 PM First, the question: "CTP's Public Works, good?" Skewed. In polling responses, people tend to agree rather than disagree, thereby avoiding psychological conflict.
 | psychological conflict when voting in a poll on an internet site from the privacy of your computer?? come on.... quote:
 Secondly, this poll only offers us a choice between PW and the total absence of PW.
 | and what would be a second "no" option? bottom line: i dont try to have an equal number of positive and negative options to vote for. i try to put all the popular opinions on the subject. it is then up to the people to vote whatever they wish [This message has been edited by MarkG (edited April 10, 2001).]
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raingoon Prince Los Angeles Aug 1999
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posted April 10, 2001 19:16
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quote:
 psychological conflict when voting in a poll on an internet site from the privace of their computer?? come on....
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I think it is clear I'm talking about uncounscious impulses. The "conflict" I'm talking about a voter experieincing is obviously not more than would be appropriate for the context you describe, yet no less than is required to skew your result. Which is what happened. quote:
 and what would be a second "no" option?
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Settlers. [This message has been edited by raingoon (edited April 10, 2001).]
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raingoon Prince Los Angeles Aug 1999
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posted April 10, 2001 21:33
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Marg G, now the NEW PW vs. Settle poll is PERFECT! |
raingoon Prince Los Angeles Aug 1999
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posted April 10, 2001 21:38
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Uh, sorry. I mean Mark.  |
the craftmason Settler
Apr 2001
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posted April 10, 2001 22:12
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(Im Italian so, please, forgive my poor english...) Hi everyone!  Ah, you must be joking...You really have so many time to waste for micromanage an EMPIRE?! Well, i havent. Scientific research, diplomatic accords, military manouvers, politic reforms, trace trade routes, converting peoples to my religion (CTP2)... and you else want to allocate and employ every single citizien of all your cities? Uhm, im a Leader: someone else (mayors) think that for me I have other problems to resolve! If i really want to waste my time with capillar city micromanagement, i play with Sim City 3000...Pw is the better choice, Why? Because is realistic! Every cities has a pubblic fund for manage the pubblic works. "Ordinary" people can make the work...one settler, in one turn (ex. 50 years) can cultivate only one square (ehm). With PW, and fund for finance the works, i can cultivate even 3-4 squares...now, in the real life, how many km. of terrain i should can work in 50y? If i want to build a single trait of road (destroyed by a barbaric horde), i really have to take a unit of citiziens, wait tot. turn for the making of the unit, and finally pay tot. of shields? FOR A PIECE OF ROAD?? NO WAY! Why? Because isn't realistic! Ciao!  |