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Topic:   Trade dominance ? let civ iii be a civ game. Format for Better Printing
supremus
Chieftain

Feb 2000
posted March 22, 2001 13:40   Click Here to See the Profile for supremus   send a private message to supremus
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I don't understand all this fussiness with Trade. Trade is important but Civilization Games were ,and still are, very historical accurated games. And in the humankind history war was, by far, much more decisive than trade especially in ancient and midle times. What was the importance of trade in the Middle Age ? Guys are trying to develop a very good new game in two threads related to this issue and I have a name suggestion to it: TRADE DOMINANCE. So go ahead with this new game and let us in peace with Civ III.
cyclotron7
Warlord
The Golden State
Jan 2001
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Although trade did actually play a part in the ancient and middle ages, I agree that some are over-emphasizing trade. This is NOT a trade based game, and things like war and diplomacy should not revolve around it in Civ3. Too much realism and trade-dependence will ruin this game!

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Any shred of compassion left in me was snuffed out forever when they cast me into the flames...

wittlich
Warlord
The Golden State
Jan 2001
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I too concur with both of your points ....is the game going to be called Civilization III or World Trade I?
joseph1944
Warlord
Napa, Ca. USA
Jul 2000
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I also concur with both statements.

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colossus
Warlord
Hong Kong
Nov 1999
posted March 23, 2001 00:24   Click Here to See the Profile for colossus   send a private message to colossus
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Rejoice to all civers rather than traders!

We have to confess that civ games are already unrealistically biased towards trade advantages. Basically all strategies evolve around trade and caravans, which should not be the case in real life. If trade is handled differently in civ3, it should be less important rather than more important.

Imran Siddiqui
Deity
ACS 'April Fools' Oscar Winner
b.02-15-99
posted March 23, 2001 01:19   Click Here to See the Profile for Imran SiddiquiClick Here to Email Imran Siddiqui  send a private message to Imran SiddiquiSend a Message to UIN: 15858938 Visit Imran Siddiqui's Homepage!
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I disagree very much. Trade SHOULD be emphasized. Why? Because trade is utterly horrible in Civ2, SMAC, CtP, etc. Trade is and has been extremely important. From the 1500s on it has competed with war for what is most important for countries (trade was how to get the most money). Civ is and should not be a war game. If you want historical accuracy (Civ games being historically accurate, what a laugher) play Europa Universalis. There you'll see how utterly ridiculous Civ2's war engine is and how important trade was.
raingoon
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Aug 1999
posted March 23, 2001 03:28   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Trade is too important to dismiss out of hand, it certainly was hugely dominant throughout the history of world civilization and deserves to be central to the focus of Civ 3. And war alone was never the decisive factor in building a civilization, rather it was the attendant increase in resources (or decrease), which anyway had more to do with trade than war. In any case we DO know that the trade element has already been nailed down, as has the combat model, and both sound equally healthy. So I'm not sure what all this fuss-about-the-fuss is about.
airdrik
Prince
Boise, ID, USA
Oct 2000
posted March 23, 2001 12:17   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Maybe they should start a poll on this: How important is trade in civ? 1:Civ revolves around trade ... 5: Trade like previous civ games is ok. 6: No trade in Civ 3
Zealot
Settler
Lisboa, Portugal
Jun 2000
posted March 23, 2001 13:22   Click Here to See the Profile for Zealot   send a private message to Zealot
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It's hard to believe that something like this is being discussed on Apolyton...
Of course trade is important! Every empire needs resources, but raw materials isn't equal to money! I believe that Civ III will improve a way to victory by an economic way. And trade is fundamental...

And conquering all is soooo boring!

supremus
Chieftain

Feb 2000
posted March 23, 2001 13:22   Click Here to See the Profile for supremus   send a private message to supremus
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quote:

Originally posted by Imran Siddiqui on 03-23-2001 01:19 AM
I disagree very much. Trade SHOULD be emphasized. Why? Because trade is utterly horrible in Civ2, SMAC, CtP, etc. Trade is and has been extremely important. From the 1500s on it has competed with war for what is most important for countries (trade was how to get the most money). Civ is and should not be a war game.

Imram,
Well, I posted in the two other threads about Trade issue and I said exactly that: Trade started to be important only from the XI century and it became very important from the 1500s on. So we agree over this point. When you say it STARTED to compete with war from that moment on, you recognize it was less important then war in Midle Age and ancient times, and we agree again. I added that Trade only became the most important factor in XX and XXI centuries. If Civ III can be implemented in this way and with this historical coerence, I think it will be greate. But that's not what we see in the two threads dedicated to this issue. They want Trade as the dominant element of the game from the beguine, and, of course, i it is a very big mistake.

Henrik
Prince
of the Angaracks
Dec 2000
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The first war over trade priviligies (rather than land, which used to be what war was about) was in the mid-17th century (between England and Netherlands) from that point and on Trade became more and more the one factor that was fought over, this only changed during the mid-late-19th century and on when nationalism played its roll too.
jglidewell
Chieftain
manassas va usa
Feb 2001
posted March 23, 2001 13:29   Click Here to See the Profile for jglidewell   send a private message to jglidewell
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Who was it and and what time did someone says along the lines
'An army marches on its stomach'??

A spartan universe. i wonder what Aristotle would think about that?

nuff said

raingoon
Prince
Los Angeles
Aug 1999
posted March 23, 2001 13:36   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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I disagree totally. Trade should be available in full force from the beginning of the game on. This thread is more of a mistake than early trade would be, and triggering it at some point into the game according to some rough historical timeline would be the biggest mistake of all. That would make Civ 3 essentially a gigantic scenario. Instead, trade should be -- and will be -- a component part of the engine that you can emphasize or de-emphasize to your heart's content. And during the early centuries you mention, religion was a greater factor in the west than trade or war. As a footnote to the discussion, that ought to be available as a component part of the game engine as well.
supremus
Chieftain

Feb 2000
posted March 23, 2001 14:02   Click Here to See the Profile for supremus   send a private message to supremus
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quote:

Originally posted by raingoon on 03-23-2001 01:36 PM
And during the early centuries you mention, religion was a greater factor in the west than trade or war. As a footnote to the discussion, that ought to be available as a component part of the game engine as well.

Raingoon,
Of course, religion had its hole but that's not the point. the discussion is: Should trade be the dominant factor from the beguine or not ? In according to the two threads about this issue they say yes it should, and I say not it shoundn't. What do you say ?
Only to note: World is what it is now thanks to WWI and WWII not thanks to trade. Only when destruction power surpassed the human understanding (Nuclear Power) war became to low its influence. And that was the very moment when trade and dimplomacy took the dominance in the international affairs. Instead of hot and real war, commercial war. But it was only from the last 50 years wich means only one second in the humankind history.

HsFB
Prince
Phobos, Martian System
Jan 2000
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IMHO, trade is there to make being a warmonger and being a pacifist balance.
cyclotron7
Warlord
The Golden State
Jan 2001
posted March 23, 2001 15:35   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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Nobody here is talking about eliminating trade, we are just saying that Civ3 should not be a trade dominated game. Of course trade is important, but it should not be the be-all and end-all as some are proposing. Rather, trade should be just one facet of the game that provides another means to get to your ultimate goal, whether that is AC colonization or world domination.

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Any shred of compassion left in me was snuffed out forever when they cast me into the flames...

raingoon
Prince
Los Angeles
Aug 1999
posted March 23, 2001 17:10   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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quote:

Raingoon,
...the discussion is: Should trade be the dominant factor from the beguine or not ? In according to the two threads about this issue they say yes it should, and I say not it shoundn't. What do you say ?

I'm confused, what do you mean what do I say? I said:

quote:

Trade should be available in full force from the beginning of the game on...

That means I say that trade should be available in full force from the beginning of the game on. Obviously it should potentially be the dominant factor, depending on how you use it. To that end, the others are right to suggest very intricate trade models. And by the same token, war should also be potentially dominant, and you might suggest intricate war models. Others certainly have. But I disagree with your argument that trade should be reigned in at the design stage. I disagree with the title of this thread -- Civ 3 is a trade game AND a war game. And this is a non-issue.

Why? We already know that the machinery of war is clearly available from the first turns in Civ 3. So, if you favor a war game, you should be very happy. On the other hand, this thread wants to say that the ability to build your nation through trade should be curtailed, or at the very least should not be emphasized. I totally disagree. And arguing about when trade was or was not influencial in world history is irrelevant. Who cares? If you want to force me into using trade or not at a certain point in the game, make a scenario mod. But don't argue against a game design that gives me more options simply because you think it would deviate from history. Deviating from history is part of the fun of Civ 3.

Civ is obviously a trade/war/exploration & diplomacy game. I am for more options in all those categories, while I am against arguing for less in any, which is what this thread does. I've reviewed the other threads this thread seems to refer to and I have to agree that arguing for more trade options is not detrimental to the fun of the game or the players ability to make war. There are some seriously flawed assumptions going around this topic that are interesting to discuss, nevertheless.

The most flawed assumption is the assumption that "restriction" means less options. In what I've seen suggested, for every restriction caused by some of these trade models there is in fact a gain. For instance, if a trade model made it harder for you to conduct war -- let's say it reduced your "tactical possibilities" by making some units unavailable to you. It may also makes your challenge more interesting and forces you to become creative with the units that are available to you. And if a hypothetical trade model increased the element of chance by randomly seeding the map with resources necessary to make war, it would also increase your motivation to go to war in order to compensate for drawing a weak hand. Does anybody seriously want to remove the element of chance from a game? Particularly this game, where the stakes are so clear? "Free form" is not a good thing in a civ game. If one thinks it is, one is not considering all the implications of "free form." Restrictions are far more liberating -- see the design and aesthetics of almost, well, anything...


[This message has been edited by raingoon (edited March 23, 2001).]

airdrik
Prince
Boise, ID, USA
Oct 2000
posted March 23, 2001 17:20   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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May I restate what I said before: perhaps we could have a poll about, on a scale of 1 to 10, how important do you think trade is?
raingoon
Prince
Los Angeles
Aug 1999
posted March 23, 2001 17:34   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Actually, having said all I know on this subject, may I restate my own original post -- we should question what all our fuss is about. I think it's pretty clear Firaxis has already nailed this down...
Vitmore The Great
Chieftain
Ontario, Canada
Jul 2000
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Let us all just agree that Master of Orion II had the best model for trade, as well as diplomacy and espionage! That game was almost perfect. If Civ III added some of the MOO2 innovations to the Civ ones, Civ III would truly be the definitive TBS game ever made.

Just my opinion.


Vitmore

------------------
"We should not go out and conquer the people, but give them no other choice in their minds but to be conquered." - Me

cyclotron7
Warlord
The Golden State
Jan 2001
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Raingoon:

For one thing, I don't like how you use "this thread" to refer to certain poster's opinions. I, for one, agree with you that trade should be available from the beginning. The fact that certain people in this thread believe one thing is not a basis to condemn the entire thread, and thereby the people posting in it regardless of their individual opinions.

quote:

The most flawed assumption is the assumption that "restriction" means less options. In what I've seen suggested, for every restriction caused by some of these trade models there is in fact a gain. For instance, if a trade model made it harder for you to conduct war -- let's say it reduced your "tactical possibilities" by making some units unavailable to you. It may also makes your challenge more interesting and forces you to become creative with the units that are available to you.

Would you say that having only ten units restricts tactical possibilities? Probably not. How about 9? 8? How about one? Your thesis here is flawed. How far do I reduce it to get maximum "challenge?" Perhaps if I had only one unit, the "challenge" would be even greater? It very well might be, but at this point you have taken away the strategic diversity of the game and it is not fun anymore. I don't understand how reducing the amount of units could in any way ENHANCE strategic possibilities. This seems like the ultimate contradiction. If all pieces in chess were bishops, would that make chess more interesting? Would it make you "creative" with bishops? No, because a unit has no strategic depth within itself, a legion can only be that. Add a phalanx, an archer, a catapult... and you increase strategic depth. Take them away because of mandatory resources, and you decrease strategic depth. It's as simple as that: more options are better, with war and trade.

Furthermore, it is hypocritical of you to say that we are wrong to argue against "trade options," when your mandatory resource system decreases unit and military options. We are all for options in trade... a mandatory resource system, by it's very nature, restricts trade options my making trade enforced and telling us what we absolutely NEED to trade.

quote:

"Free form" is not a good thing in a civ game. If one thinks it is, one is not considering all the implications of "free form." Restrictions are far more liberating -- see the design and aesthetics of almost, well, anything...

Restrictions are liberating? I think this is all wrong. I want to play a civ game where I have choices and my empire is in my hands. I would like to hear from you exactly how, in any way, more restrictions in Civilization3 would "liberate" us Civ players and give us more choice and control.

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TheSocialist
Settler
USA
Mar 2001
posted March 23, 2001 18:57   Click Here to See the Profile for TheSocialist   send a private message to TheSocialist
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In response to all the discussion about the historical importance of trade, trade has been extremely important to mankind kind since language was developed. The ability to exchange one good for another needed one is necessary. And what about civilizations like the Phonecians, who prospered completely on trade? Trade should be at least on par with war, if not greater.
Youngsun
Prince
Darwin,NT,Australia
Jan 2000
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Raingoon
quote:

Obviously it should potentially be the dominant factor, depending on how you use it. To that end, the others are right to suggest very intricate trade models. And by the same token, war should also be potentially dominant, and you might suggest intricate war models. Others certainly have. But I disagree with your argument that trade should be reigned in at the design stage. I disagree with the title of this thread -- Civ 3 is a trade game AND a war game. And this is a non-issue.

Raingoon fully understands it! Amen! God bless Raingoon!

quote:

Civ is obviously a trade/war/exploration & diplomacy game. I am for more options in all those categories, while I am against arguing for less in any, which is what this thread does.

The greatest interpretation of all, which deserves to be carved into a stone obelisk to inform any future generation who might read it.

quote:

The most flawed assumption is the assumption that "restriction" means less options. In what I've seen suggested, for every restriction caused by some of these trade models there is in fact a gain. For instance, if a trade model made it harder for you to conduct war -- let's say it reduced your "tactical possibilities" by making some units unavailable to you. It may also makes your challenge more interesting and forces you to become creative with the units that are available to you. And if a hypothetical trade model increased the element of chance by randomly seeding the map with resources necessary to make war, it would also increase your motivation to go to war in order to compensate for drawing a weak hand. Does anybody seriously want to remove the element of chance from a game? Particularly this game, where the stakes are so clear? "Free form" is not a good thing in a civ game. If one thinks it is, one is not considering all the implications of "free form." Restrictions are far more liberating -- see the design and aesthetics of almost, well, anything...

We need another obelisk for this, too!

TheSocialist

quote:

Trade should be at least on par with war, if not greater.

That's what I'm saying, mate.
Fiera
Prince
From Hispania (like Maximus)
Mar 2000
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quote:

Originally posted by Henrik on 03-23-2001 01:26 PM
The first war over trade priviligies (rather than land, which used to be what war was about) was in the mid-17th century (between England and Netherlands)

Sorry, Henrik, but the Phocean Greeks and the Carthaginians fought just for trade privileges in the Western Mediterranean in the Batlle of Alalia (535 BC).

Check out my Tartessos trade in the Spanish Civ2 Site Forum.

But I believe you can find more examples happening before the waryou mentioned. How about Venice and Genoa wars in the 14th Century?

GaryGuanine
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Los Angeles, CA
Feb 2001
posted March 23, 2001 23:47   Click Here to See the Profile for GaryGuanine   send a private message to GaryGuanine
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I think what people are arguing against in "this thread" is that they don't want trade to be the only thing the game is about. As you lead your people through history, it should not all be about trade and money. I'm all for increasing the role of trade in Civ3 over what it was in Civ2. It's just that when you put in a mandatory resource model, as people here have suggested, the game is then centered on trade. There should be an option for a civlization to be the Phoecan Greeks and the Carthaginians, and try to get great trading empires; but there also should remain the option to NOT be the Phoecan Greeks and Carthaginians, and try to win another way. With the mandatory resource system, you have to trade a lot just to compete with any civ. As cyclotron often says, making choices is a very important part of the game. I would like the choice to not trade, if I don't want to.

Gary

Youngsun
Prince
Darwin,NT,Australia
Jan 2000
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Gary

I said this in the trade thread too but I repeat.

People do have a choice but the consequences of economic isolation should be harsh enough to deter people not to engage in trade. Slow growth, halted industry in even worse case and weaker military all sounds reasonable to me and you and I know this penalty is so harsh thus almost forcing us to engage in active trade and diplomacy.

Strategic resource, in the model, comes only later stages of the game so the penalties will be harsher during later stages of the game whereas during early stages of the game the penalties aren't so harsh or even laughable.

I explained this so many times and some of people still don't understand the true nature of the resource model which is very flexible throughout all eras.(the consequences begin as laughable but become harsher as time gose by-lacking wood during ancient era differs from lacking oil during modern era)
[This message has been edited by Youngsun (edited March 24, 2001).]

GaryGuanine
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Feb 2001
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But Youngsun,

Should the consequences for not trading be that great? I just don't know. What I think might be happening here is that we overlook the difference between international trade and domestic trade. Domestic trade accounts for a lot. I bet an argument could be made that domestic trade was the dominant economic force for a great deal of history. I wouldn't feel prepared to make such an argument (hell of a dissertation, though), but I just have a feeling that no one could make the opposite.

Gary

raingoon
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Los Angeles
Aug 1999
posted March 24, 2001 01:52   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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What's wrong with my referring to "this thread" collectively? I said:
quote:

On the other hand, this thread wants to say that the ability to build your nation through trade should be curtailed, or at the very least should not be emphasized.
If you have a problem with that, I refer you to the title of the thread. No need to start throwing around "quote" signs anyone, contrary to this thread, Civ 3 and trade are not exclusive. I stand by what I said.

Cyclotron. I brought up the paradox that restriction is liberating. And you pointed out that if it were so, a chess game of all bishops ought to be even more interesting than regular chess. But why did you stop there? Why not accuse me of suggesting that a game with NO pieces whatsoever would be the most "liberating" of all? I guess it would -- it would certainly liberate you from having to play chess! Honestly, what's with the sophistry? Do you think that's what I really meant? Perhaps you didn't know what I meant. Fair enough.

I guess I need to say for the record that I wasn't actually suggesting Civ be restricted to the point that it becomes unplayable. I was just loosely implying that restrictions are liberating inasmuch as restrictions make the choices more interesting and enhance the fun. And I believe the trade complexities stated on the other two threads are quite plausible, and their attendant restrictions sound like fun. While on the other hand, some of your statements there call for keeping out the element of chance and decry complexity as "tedious." Seems to me the other side is talking about playing chess, while you're suggesting chess is more fun if you play it like checkers.

That's not exactly the kind of restriction I had in mind, but I'll agree to disagree.

Youngsun
Prince
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Jan 2000
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quote:

Should the consequences for not trading be that great?

I said only after industrial age. Are you saying even during modern times the consequences of economic isolation should not be so harsh?
Henrik
Prince
of the Angaracks
Dec 2000
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quote:

Originally posted by Fiera on 03-23-2001 10:51 PM
Sorry, Henrik, but the Phocean Greeks and the Carthaginians fought just for trade privileges in the Western Mediterranean in the Batlle of Alalia (535 BC).

Check out my Tartessos trade in the Spanish Civ2 Site Forum.

But I believe you can find more examples happening before the waryou mentioned. How about Venice and Genoa wars in the 14th Century?

I forgot , well that was what I was trying to say: there was trade long before the times they talked about, I didn't do to well in expressing myself though and I picked a bad example, things doesn't allways come out the way you thought them up I guess

GaryGuanine
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Feb 2001
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Youngsun,

From what I've managed to divine from your previous posts about your mandatory resource system, not trading in ancient times would have the penalty of not being able to make anything requiring iron (if one were not blessed with iron deposits near one's starting location). I find this a significant disadvantage.

I agree that after industrialization, trade should become more important. I just believe that giving more benefits to those who do trade is a better system than penalizing those who don't. I've always stood by the idea that making money more useful would make trade more appealing. That guy named "The Diplomat" suggested that once, and I think that's the best idea I've heard.

Gary

Zanzin
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Mar 2001
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So, basically, everybody has some very divided opinions on how trade should be implemented...cool down people!!

In my opinion, and I think this is the fairest idea that caters for all party's, trade should be equally important as war, diplomacy and the other 'core' areas that make up the game. To focus on one in particular would detract from the others.

It takes an equal weighting on each core area to achieve the "civilization" experience...others, as others have said, I think we'd end up with a World Trade, or World War game as opposed to a "civ" game

Stuff2
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Sep 1999
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Actually, both sides are wrong. It's not about trade and it's not about war. It's about resources. Politics, trade, and war are all three ways to: 1. get resources
2. distribute resources
3. defend resources
During ancient history egypt was a puppetstate to several different empires and they paid tribute to their 'masters' in food. This food supported the population in several different capital cities (not at the same time). It's not hard to imagine what happened in Rome when egypt no longer sent food (beacouse they where invaded by some other people, i don't remember which).
During whole history it all comes down to resources. Getting them, distribute them and defend them from other tribes/nations/races/social classes.
TheSocialist
Settler
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Mar 2001
posted March 24, 2001 11:38   Click Here to See the Profile for TheSocialist   send a private message to TheSocialist
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Resources need to be implemented. And the consequences for not trading should be harsh after all, look what happened to China. They isolated themselves from the rest of the world in the 15th century and when the world woke the up what was once the most advanced nation in the world was considered backwards.
GaryGuanine
Chieftain
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Feb 2001
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Stuff2,

I seem to remember the fall of the Roman Empire being attributed to slightly more complex factors than "Egypt stopped sending food." Breaking everything down into resources is an awfully simplistic way of looking at history. The dominant western enterprise of the 13th and 14th centuries, the Crusades, were fought over land that had no real resources at all. Lots of wars were fought because "The other guys are not us", rather than "They have stuff we want."

The Socialist,

Look what happened to China. They seem to be doing well now, aren't they? They were isolationist, then they had a Communist revolution (effectively isolating them from the most economically powerful force in the world, the free West), and they are one of the fastest growing economies in the world now. They played the game of Civ3 choosing not to trade, and they've done well. I want that option when I play.

Gary

raingoon
Prince
Los Angeles
Aug 1999
posted March 24, 2001 15:58   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Gary

Wouldn't Japan be a better example for your non-trade scenario? Japan through the -- what, the 15th through 18th centuries? I don't think China closed off its trade in the 20th century. I think they got with the program on the double-quick, expanded exponentially through trade with the Free West and have become a world power in the process, holding a "most favored" status with the US for decades. Can anyone name a super power today that does not and never did trade? Seems to me that policy would be less penalized in ancient epochs.

Stuff2

has said it perfectly when he says there are only resources, and trade & war should be just two equal ways to get them. Does that mean war is tied to a resource model? Well, yeah. Does anyone really think it shouldn't be? After all, it ever was thus. Even in the Crusades. If the Vatican hadn't been able to award and sway power the way it did, and thus land and resources, there would never have been six Crusades over hundreds of years. Wars are never fought just because people are different, although propagandists have been very successful at times in convincing people they were.

If you want to make the most advanced kind of war, you should need certain kinds of resources to do it. On the opposite end of the spectrum (i.e., the beginning of the game) the simplest kind of military units would only require resources that are plentiful to everybody early on. Then, one might choose to avoid trade at all times and still fail to get their hands on certain resources through normal expansion and war making. But after playing that way for two millenia of game time, if you don't have the luck of geography on your side, you're going to have some problems, no doubt about it. I don't think the game should reward you for playing that way for that long, I don't think that's how the world works on any level, and I don't think Civ would be Civ 3 if you could simply ignore the basic physics of war. And yes, trade dominance is a fundamental part of that equation.
[This message has been edited by raingoon (edited March 24, 2001).]

TheSocialist
Settler
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Mar 2001
posted March 24, 2001 16:04   Click Here to See the Profile for TheSocialist   send a private message to TheSocialist
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After the revolution they were isolated from the West, however, they still had close ties with the Soviet Union, which was resource rich in Eastern Europe, and China itself was resource rich. China after the revolution was also not completely isolated from the West, merchants from neutral countries traded between both Communist and capitalist countries. When the Chinese Empire isolated itself, it was complete self-imposed isolation. Few, if any traders got in. And if you think that China is succesful, you're deluding yourself. China only began to become successful after the US opened diplomacy with them. Their military is larger than the American one but the American military is so far ahead technologically that a single US regiment could defeat a division of China's finest.
TheSocialist
Settler
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Mar 2001
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One more thing. The only reason that China has a fast growing economy is because they began trading with the West in the 1970's that's why they have a good economy.
TheSocialist
Settler
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Mar 2001
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One more thing. The only reason that China has a fast growing economy is because they began trading with the West in the 1970's that's why they have a good economy.
wittlich
Settler
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Mar 2001
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quote:

Originally posted by Zanzin on 03-24-2001 07:07 AM
So, basically, everybody has some very divided opinions on how trade should be implemented...cool down people!!

In my opinion, and I think this is the fairest idea that caters for all party's, trade should be equally important as war, diplomacy and the other 'core' areas that make up the game. To focus on one in particular would detract from the others.

It takes an equal weighting on each core area to achieve the "civilization" experience...others, as others have said, I think we'd end up with a World Trade, or World War game as opposed to a "civ" game

Well put Zanzin!

That is exactly what my thinking on the matter is about

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