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Topic: Unit support |  |
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Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 11, 2001 00:10
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People may have already discussed this and I'm sorry if I'm repeating an old question, but how will units be supported in civ3? Will they use the civ2 city system or nationally supported units (ctp1/2)? i would appreciate some opinions about this. [This message has been edited by Sabre2th (edited February 11, 2001).] |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 11, 2001 00:13
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Personally, I liked the ctp1/2 system. it made unit support simpler and helped minimize micromanagement. |
Henrik Prince of the Angaracks Dec 2000
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posted February 11, 2001 13:36
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Support for units should be in gold! Or it should atleast be changeble to gold for scenario creators. |
MrFun Prince United States, Iowa Nov 2000
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posted February 11, 2001 14:02
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Looking back after having Call to Power, I thought it was ridiculous how it took longer in the number of turns to produce each successive unit in Civilization II.Activision did a great job in making military costs a nation-wide responsibility - not for each individual city. |
Chaos Warrior Prince United States, Iowa Nov 2000
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posted February 12, 2001 17:26
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yeah, I also like the unit support system from CtP... the game itself is pretty ****e, but the decentralized unit support was quite OK |
Roman Prince Bratislava, Slovakia Sep 2000
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posted February 12, 2001 18:59
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Nationwide support system is desirable to say the least. |
Youngsun Prince Darwin,NT,Australia Jan 2000
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posted February 14, 2001 00:48
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I reckon that should be determined based on what type of government you got. Centralised authority(ie.Soviet Union)with notion of consciption for national service should manage mil units at empire level while loose confederation of city states(ie.Ancient Greece) or feudal(ie.Western Europe at Dark age)societies have city/region based army. |
civbuilder Settler Manchester, England, Great Britain Sep 2000
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posted February 14, 2001 16:12
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Thats a good idea, an alturnative aproach once suggested by someone was that the units support themselves off of the square they are on, the ideal being that this would make it more difficult to pass a large army through a large desert because these squares provide few nutrients. Perhaps a combinition of all the different methods would be useful giving a very versitle game. |
airdrik Warlord Boise, ID, USA Oct 2000
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posted February 14, 2001 17:28
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I agree that units should be nationally supported because that would be more realistic (otherwise why would we have a department of defence?). Though they could also make it so that you can create 'militia' units which are the same as regular units, only supported by the city they were created in, and if moved from that city cause unhappiness. My opinion: General national support ala ctp +'militia' units ala civ w/unhappiness restriction. |
Fiera King From Hispania (like Maximus) Mar 2000
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posted February 14, 2001 19:30
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quote:
 Originally posted by Henrik on 02-11-2001 01:36 PM Support for units should be in gold! Or it should atleast be changeble to gold for scenario creators.
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Ditto!!! Military support costs money! Since, hopefully, there will be different production items (wood, iron, etc) and not just shields, it would be pretty weird and overcomplicated otherwise. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted February 17, 2001 08:44
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I am not sure about the support in gold idea, but the support should definitelly be nationwide. |
Henrik Prince of the Angaracks Dec 2000
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posted February 17, 2001 09:05
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As I said, if gold isnt standard support it should atleast be something that a scenario designer would be able to change into gold. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted February 17, 2001 09:46
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Well that's a possibility. |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 17, 2001 12:28
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Everyone seems to agree so far. Maybe someone from the civ3 team could give us some info....... |
Chuckles Prince Burnaby, BC, Canada b.02-15-99
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posted February 17, 2001 18:03
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I say keep it nation wide like CTP. Way better. Civilisation dependant is an interesting idea but it would have to fit in well with everything else. |
Trachmir Chieftain Miami, Fl USA Dec 2000
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posted February 18, 2001 04:42
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I deffinately want nationwide support... but I would like to set a city to contribute a smaller/greater portion, that way I can choose to have my new tiny cities not suffer any loss in production... but my main industrial cities make up that loss. |
wittlich Warlord Fayetteville, NC, USA Dec 2000
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posted February 18, 2001 15:20
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I have to agree with Trachmir on this one 
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Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 18, 2001 20:39
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Good idea, Trachmir. I hope someone at Firaxis is looking through these forums.------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
Kevin Ar18 Settler
Oct 1999
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posted February 18, 2001 20:43
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I dont't know how CTP did unit management, but I like the idea of nationwide support where resources from all cities are pooled into one large collection for units. However, individual cities should still build the units. Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities. |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 18, 2001 20:52
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quote:
 I dont't know how CTP did unit management, but I like the idea of nationwide support where resources from all cities are pooled into one large collection for units. However, individual cities should still build the units.
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Individual cities still built the units, but production was taken from a pool for unit support. More powerful and advanced units took more support than simple units. quote:
 Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities.
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I like this idea. I don't think anybody's thought of this yet. I think we need some more opinions....... ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 19, 2001 13:00
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*BUMP*Just trying to keep this near the top. I feel this an important issue. ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
Kevin Ar18 Settler
Oct 1999
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posted February 19, 2001 22:19
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quote:
 Individual cities still built the units, but production was taken from a pool for unit support. More powerful and advanced units took more support than simple units.
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Let me clarify what I had in mind. I do not think production for units should be taken from an national pool. Instead, the cities production level determines how fast that city can make units. Then, after the unit is made, support for the unit would go the pool for the entire nation (or individual cities) depending on government. I think this way is more realistic and more reasonable. And maybe that's what you had in mind too, but I thought I'd clarify what I meant nonetheless. quote:
 Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities
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Also my suggetion about unit support according to government was based on a post by Youngsun. I think doing this would add a nice touch to the affects different governments already have on the game. [This message has been edited by Kevin Ar18 (edited February 19, 2001).] |
Henrik Prince of the Angaracks Dec 2000
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posted February 20, 2001 02:16
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I want support to be in gold |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted February 20, 2001 03:15
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Guys, You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though. Gary
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Henrik Prince of the Angaracks Dec 2000
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posted February 20, 2001 03:47
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Thats why unit support should be in gold! During the 17th centuries all nations was up to thier ears in debts, they couldn't pay thier armies, and it would cost them even more to disband them (in reallity it was more costly to disband an army than to keep it, this made wars incredibly expensive afffairs, the most important reason to why the thirty years war (1618-1648) lasted so long was that peace would make every participating nation bankrupt, since they would have to disband thier armies, since during peace they would just cost money and ruin the land). |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 20, 2001 11:55
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quote:
 Originally posted by GaryGuanine on 02-20-2001 03:15 AM Guys, You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though. Gary
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Very true, but we have to keep in mind that this is a game. Not everything can be perfectly accurate. Some things have to be kept simple. ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted February 20, 2001 11:57
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Kevin -- We're both talking about the same thing. I guess great minds think alike.  ------------------ "We don't know a millionth of one percent about anything." -Thomas A. Edison |
Kevin Ar18 Settler
Oct 1999
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posted February 20, 2001 13:05
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How did CTP do distributed unit support?was it based on gold? If it was based on shields, how did the support get distrubeted evenly among cities? Can someone explain the system. |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted February 20, 2001 22:12
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I understand things have to be kept simple, but what's so hard with city based support? It's not that hard, really. I mean, what do you want, checkers?Gary
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korn469 GGS Co - Designer the construct of slavery Apr 99
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posted February 21, 2001 03:17
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i think that we should have both cities and the nation support unitsevery unit should have a home base that supports it in shields and each military unit should take one gold from the national treasury every turn in upkeep...but if can't afford to pay your troops they riot and revolt, but don't disband...but when you do disband a military unit it should cost you two gold as a discharge fee...if you couldn't afford this then you couldn't disband your unit korn469 |
Henrik Prince of the Angaracks Dec 2000
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posted February 21, 2001 04:34
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That is an exelent idea! That is the best way if implementing this I have seen untill now!  The amount of gold should be customizable by a scenario esinger though. This will make for a much more realistic millitary system of civ, when a unit "revolts" it should automatically pillage all improvements in the surounding squares(being forced to loot and plunder the land). [This message has been edited by Henrik (edited February 21, 2001).] |
Lord Spam Settler
Jan 2001
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posted February 21, 2001 18:08
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I agree with the poster (Gary) who gave the example of military dependant primarily on city-states versus the nation until later on in history. Nation-wide support could very well be an advance, or a nation-wide improvement once you've discovered 'constitutional monarchy' or 'democracy'.Completely abandoning the Civ approach to military support will represent a major gameplay shift. I mean, changing the rules will affect: 1) Individual city design (manufacturing/trade center, food, etc.) Some cities were shield producers because they could make units quickly and support them well: Athens was for culture, Sparta was for war. 2) Fighting wars over large areas: supporting and building units in cities you've taken from the enemy far from your empire would be easier. Since there would be no penalty from pumping out units from you're newly conquered city under nation-wide unit support, wouldn't this change warfare in Civ altogether, and would the result be better? 3) Larger empires would be easier to maintain earlier in the game, which isn't what people wanted, I thought. Now I thought that it was silly when you're supposedly in the modern age and still had to fight wars like you're nation was just city states. So I agree that nation-wide unit support should be an upgrade or tech. This tech would be one of the key technologies to get, like gunpowder, invention or industrialization, so an empire with nation-wide unit support would be better prepared for war than one still stuck in ancient ways. [This message has been edited by Lord Spam (edited February 21, 2001).] |
cyclotron7 Warlord California Jan 2001
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posted February 21, 2001 18:18
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Or, support could depend on governments... A Monarchy would have individual cities support units with shields, but a Democracy would pay lots of Gold, and a Communist government would pay with shields on a nation-wide basis.The way I see it, this is good because it improves both the Government system and the support system. ------------------ "Any shred of compassion left in me was snuffed out forever when they cast me into the flames..." - Marsil, called the Pretender |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted February 21, 2001 20:14
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cyclotron, I like the idea of support changing as a function of government, maybe also/or as a function of time. I would just reverse your two suggestions: Monarchy pays gold, and democracy/republic pays city support. This is just because democracy/republics predominantly are decentralized forms of government throughout most of history. Gary
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Biddles Prince Melbourne, Victoria, Australia Mar 99
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posted February 22, 2001 07:48
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Unit support needs to include gold somewhere in the process. korn469's idea sounds pretty good. The reason why units should have gold support is so that a cold war situation can be simulated (well we'd be a step closer). The cold war ended up being who had the cash to build the bigger gun. That's why the soviet union lost out. That's why we need gold in there somewhere. Maybe take it a step further and include gold in the production costs as well......
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Henrik Prince of the Angaracks Dec 2000
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posted February 22, 2001 15:24
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Upkeep and disbanding costs gold and so does upgrading (it should be possible whitout leos, but cost money) if you can't support a unit then it will revolt and destroy improvements. That way the cold war can be simulated (as well as most historical conflicts) [This message has been edited by Henrik (edited February 22, 2001).] |
cyclotron7 Warlord California Jan 2001
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posted February 22, 2001 21:15
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Okay, Gov't support revised:Despotism: Units supported nationally with both shields AND gold. Autocratic Governments like these were more centralized around a single ruler, hence the national cost. The shields are for maintainance, and the money is to pay the troops do they simply won't leave your oppresive regime. On the other hand, maybe gold should be not much, and the troops stay in line simply out of fear of your great person... Monarchy: Units supported by city with gold. The Feudalistic system of the time put more authority and responsibility on feudal lords, or vassals. Typically, military during this time were hired mercenaries (i.e. knights, samurai) who provided their own supplies but needed monetary compensation. Republic: Units supported by city with shields. Republics stress the autonomy of the city-state. Military service is usually required in event of a war, so although monetary compensation is not needed soldiers still must be supported with food and supplies from the government. Communism: Units supported nationally with shields. Communist governments are strongly centralized, and military service is often compulsory so only weapons and supplies are needed. Fundamentalism: Units supported nationally with a minimum of shields. Fundamentalist governments revolve around a central church or authority, hence the nationalization. The zealots that compose their armies, however, fight for your countries' sake and need no direct monetary compensation and little government support. Democracy: Units supported nationally with gold AND shields. Funny how this is like despotism, huh? A democracy like the US and most modern European nations has a centralized military, which it needs both to pay and to support with supplies. Given the freedom in a democracy, many will not part with it readily to fight with little compensation. Other goverments (CTP comes to mind, theocracy, fascism, and other "future" governments) can fit this model too. ------------------ "Any shred of compassion left in me was snuffed out forever when they cast me into the flames..." - Marsil, called the Pretender |
joseph1944 Chieftain Napa, Ca. USA Jul 2000
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posted February 22, 2001 22:28
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This is for everyone who has asked how are units payed for in CTP 2. I had a problem with receiving the message "to many units" early in Nov. 2000 and posted a question on the forum and was answer by someone from Activision. The answer is PRODUCTION. Activision did not say how many production points per units. Also I found out the type of Gov. has a small part in the numbers of units. I was receiving the message "to many units" under Dem. I switch to Corp. Rep. and the message stopped (same number of units).------------------
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Henrik Prince of the Angaracks Dec 2000
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posted February 23, 2001 04:16
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cyclotron7 has a good idea there, but disband should cost too, and more than the support is costing. And I still like the idea of units revolting destroying improvemnts if they don't get payed, that is a lot more realistic than it sounds, not for a democracy maybe but for a monarchy. Armies during the 17th century was often forced to live on looting since they hardly ever got payed, this is why if a nation had and army they wanted to have it in someone else's territory, or disband it, they couldn't disband it so they had to move it into someone elses territory declaring war. This system made it more costly whit peace (if you had an army) than to be at war (atleast in a short sighted analasys). THis is why wars lasted so long (the thirty years war is a very good example.). |
Straybow King formerly known as don Don b.02-15-99
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posted February 23, 2001 15:20
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Mercenaries had to be paid cash, whereas national units were often paid in scrip. Abandoning mercs in the field made it difficult to find mercs later when needed, so "disbanding" mercs usually meant transporting them back home. Disbanding a national unit meant transporting them back home. The cost and inconvenience of shipping men around was a major factor in the "leave them in the field" attitude. Gold is the only way to represent this. |