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  Great Idea for us scenario builders! (Page 2)

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Topic:   Great Idea for us scenario builders! Format for Better Printing
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted January 24, 2001 11:02   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Iago,
quote:


It's too short. There's little scope for scientific advancement. Wonders would make no historical sense in this scenario. Most of the action would be tactical military manuveuring, the sort of thing that Civ doesn't model particularly well. Settlement of new cities was not a factor, etc, etc.

Exactly! This is also my point about lot of scenarios I've found about Civ 2 too!

The problem is not (only) if the scenario is about a relevant historical event: the hard point is if Civ III engine and its set of rules can let it fit nicely and in interesting, playable, funny way.

Lots of player enjoy (simulated) wars, and they try to have as many battles they can fit in a scenario, so cutting the most part of Civ III possibility

This is not a RTS, think different!

------------------
Admiral Naismith AKA mcostant

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