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Topic:   Civ3: Your Greatest Fear/Hope Format for Better Printing
yin26
Civ3 Forums Moderator
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted January 10, 2001 07:54   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Greatest Fear:

After being dazzled by the graphics and sounds, I realize my same-old, tired strategies work just as well (or better) as they do in Civ2. Within the week I'm already on auto-pilot, looking for MP games (but can't easily find any)...and nobody seems to be able to modify anything (or even has the interest enough to try).

Greatest Hope:

After being dazzled by the graphics and sounds, I realize my same-old, tired strategies are getting me slaughtered on easy level. Within the week I'm already totally reinventing my approach, excited at the prospects of sneaky, sophisticated MP games (easily found in dozens of always-busy on-line rooms)...and nobdy wants to modify anything (though they eventually do 'cause it's easy to do and 'cause the game has unlocked so many cool possibilities).

The Mad Viking
King
of the Great White North
Feb 2000
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Yeah, that's preetty good.

My greatest hope is a very sophisticated diplomacy system and a fiendishly clever AI, with sophisiticated but easy to use trade models and city/empire management screens.

My greatest fear: none of the above, but rather, a devolution into a flashy military game.

The Mad Viking
King
of the Great White North
Feb 2000
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Yeah, that's preetty good.

My greatest hope is a very sophisticated diplomacy system and a fiendishly clever AI, with sophisiticated but easy to use trade models and city/empire management screens.

My greatest fear: none of the above, but rather, a devolution into a flashy military game.

Aredhran
Prince
Geneva, Switzerland
Apr 99
posted January 10, 2001 10:25   Click Here to See the Profile for AredhranClick Here to Email Aredhran  send a private message to Aredhran
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I'm afraid of finding the same old crappy AI, with nothing but a jazzed up interface.

This is not directly related to the game itself, but I'm afraid of living the SMAC experience all over again when it comes to support from Firaxis, ie. good response and presence on the forums within the first few weeks, then endless waiting and begging to get more patches... and seeing each patch introduce more bugs than it fixes (OK, I'm exagerating a bit here ). We'll be waiting forever for SMAC5 and SMAX3 I suppose...

Like you Yin, I'm hoping for a great game that will surprise and challenge me behind a nice UI. But call me pessimistic, but I don't think that will happen.

Aredhran

Steve Clark
Prince
Colorado Springs, CO
Oct 1999
posted January 10, 2001 10:58   Click Here to See the Profile for Steve Clark   send a private message to Steve Clark
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Hmmm...

Greatest Fear: That there won't be a plethora of custom scenarios and modpacks to keep the game exciting and interesting after the initial buzz wears off.

Greatest Hope: Keeping expectations low.

Yog-Sothoth
Chieftain
Trondheim, Norway
Sep 2000
posted January 10, 2001 10:59   Click Here to See the Profile for Yog-SothothClick Here to Email Yog-Sothoth  send a private message to Yog-SothothSend a Message to UIN: 83769383
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Greatest hope:
An AI that will chrush me utterly , so that I have to sit down and actually think again. No more auto-pilot like yin said.

Good diplomacy

Total Customization

The ease of use and speed that the civ 2 interface has. I like the city view, not clicking through a bunch of tabs to get anywere. A lot of customizable screens where you can f.e. change productions in several cities at once depending on some criteria.

Something totally new, like "the rise and fall of empires" idea.


Greatest fear:

Useless 3d graphics that bogs down the game, that after an initial "wow this looks great", becomes more and more annoying. I don't care about unit animations when it makes moving units a drag.

Poor AI

The only thing that has been enhanched is the combat system, when everything else is what really should be made better.

Stefu
Emperor
Schemperor
b.02-15-99
posted January 10, 2001 11:20   Click Here to See the Profile for StefuClick Here to Email Stefu  send a private message to Stefu Visit Stefu's Homepage!
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My greatest hope: I open the package and it contains Civ3.

My greatest fear: I open the package and it contains Civ2 masqueraded as Civ3.

DaveV
Prince
USA - EDT (GMT-5)
b.02-15-99
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Greatest hope: a game with many equally-appealing paths to victory, and an AI strong enough to keep up with me.

Greatest fear: a completely unbalancing wonder, unit, or feature that forces me down a particular path.

Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
posted January 10, 2001 12:21   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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I’m going to repeat a few things which others before me have said here.
It’ll only make the call louder.


    GREATEST FEAR
  • the game, like being somesort of sci-fi-game, running halfway into the future like in CTP
  • no real challenging AI
  • a UI (a bit like in CTP) that’ll make you do click, click, click, click, click, click, click, before getting anywhere
  • beautiful graphics getting in the way of simple & smooth playability (a bit like in CTP)
  • little customization

    GREATEST HOPES
  • NO SCI-FI NONSENSE LIKE IN CTP (those who want that, buy SMAC or CTP !!!!!)
  • a AI that will turn me into minced meat
  • basically the same clear and convenient UI as in CIV-II improved with new handy features
  • beautiful graphics combined with simple & smooth playability
  • complete customization
  • a complex, with several "intertwining" branches, tech-tree with lots of new units, city-improvements, things adding to the concepts of governments, diplomacy, waging war, etc.
  • structural setbacks
Imran Siddiqui
Emperor
Patron Saint of Apolyton Story Threads
b.02-15-99
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Greatest Hope A totally engrossing game, which keeps me saying "just one more turn", with AI enemies actually seeming like you are playing multiplayer against humans (at least in diplomacy). A emphasis on peaceful solutions.

Greatest Fear CtP.... ugh...

Bell
Warlord
East Corinth, ME, US
May 99
posted January 10, 2001 13:22   Click Here to See the Profile for BellClick Here to Email Bell  send a private message to Bell
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Fear: A slow game. Civ, CivII, and SMAC were just the right speed for me, and although I don't really expect the Firaxis crew to screw it up, games like CTP(II), BOTF, and the plans for MOO3 make me wary about lots of pointless factors slowing down the game. Micromanagement is nice...picomanagement is not.

Hope: That all of those pointless factors will be in the game, but they will feel important, and have an interface that makes handling them simple, quick and easy. Note to Firaxians in the audience: You should avoid the CTPII interface like it had ebola.

airdrik
Warlord
Boise, ID, USA
Oct 2000
posted January 10, 2001 13:46   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Fear: Hmm, I haven't been playing many civ-type games lately so I don't know what exactly what to fear.

I just thought of one: Having more cities is always better, even if you are constantly working on most of your cities. Also, a score which is mostly dependant on the number of happy/content citizens in your empire.

Hope: That I will be able to maintain a military and be able to skirmish with my unruly neighbors WHILE I work down my path to be the costantly most advanced player in the game.

You can beat it with about 5-10 initial cities and any cities that you conquere over the ages, even on the hardest level (though it will be very difficult) and still get an excellent score because you had the best economy/military, were most advanced, etc.

EnochF
Prince
Seattle, WA
b.02-15-99
posted January 10, 2001 14:42   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
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Greatest Fear: Obvious choices for city improvements, wonders, technologies, terrain resources, and units will be ignored because "they were already in Civ II." Instead they're replaced by off-brand stand-ins, as in Call to Power. There will be no Pyramids, no Destroyers, no Temples, no Coliseums, no City Walls, no Statue of Liberty, no Gunpowder, no Masonry, no Navigation, no Great Wall, no Metallurgy, no Cavalry, no Apollo Program, no Literacy, no Howitzers, no Coal, Iron or Gold deposits, no Galleons, no Cruise Missiles, no Corn, Grapes or Whales, etc. Instead, we get stuck technologies like Advanced Tank Design and Log Cabin Making; Wonders like Mohammed's Quill Pen and Napoleon's Horse; city improvements like the Dojo, the High School, and the Body Exchange; resources like Crab, Cactus, Alligator and Henbane; and units like the Samurai, the Fire Ship, the Battle Mech, the Fluyte, and the Cuirassier. Yech.

Second Greatest Fear: Peaceful expansion will be impossible despite an enhanced Diplomacy system. All rival civs are warlike, betray all their treaties, and attack the player even when it's not in their best interest. Designers say this "shows off the improved combat system of the game" and makes warfare "an essential part of the gaming experience." My small numbers of high-tech units are still routinely defeated by phalanxes and pikemen.

Greatest Hope: The game incorporates every good thing about ever Civ game ever made. The replay of history and newspaper reports from Civilization. The playability and excellent menu design of Civ II. The graphics of Call to Power. The diplomacy of Alpha Centauri. It leaves in my favorite stuff, like random goodie huts, and even gives me a kick-ass evolving Throne Room and the High Council to keep me amused while I'm learning the game mechanics. Plus, it's customizable enough for me to casually go in and fix things that I might not like.

Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted January 10, 2001 16:19   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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Greatest fear:

Again, Civ3 offers only 7 civs to play with at a time, plus a demi-civ called the Barbarians. All this seven civ are dumb, and the barbs are the dumbest.

It offers a great scn editor tool as well, but no one is able to consistenly modify the beatiful and animated units, or to create new ones that go together well with the default ones.


Greatest hope:

We will have the ability to play with, say, 16 major civs at a time, plus 16 minor civs, all of them with their own agenda and their own military. The players who still want to play with 8 civs at a time, or even with only 4, are free to do it. Civ3 is highly customizable!

More elaborated diplomatic status.

Clever AI, that know how to raise and use a navy...

------------------
Rather be first in a village than second at Rome

Grrr
Chieftain
New Zealand
Dec 2000
posted January 10, 2001 17:49   Click Here to See the Profile for GrrrClick Here to Email Grrr  send a private message to Grrr
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Greatest Fear

SLOWNESS!!

Crappy AI, ones which build a navy and put them in a 1x1 lake, ones who trespass ever 2 turns (CtP), ones who attack without any defence in their cities.

To few civs / To small map (I want to be able to play against 1000 major civs, and maybe another 9000 minor civs.

Incustomizabity: I don't want to have to abandon my WWII scenario (details on 3rd page of thread 1893) until I know the most complex programing language and must write the game myself.

No bugs!

That it takes several months after the game is realeased to get a copy, as it is SO popular.

Greatest Hope

FAST CLEAR GRAPHICS!!! (No mowing the lawn while the computer computes the next turn (aka CtP).

Abilty to make my desired scenario.

Ability to play 1000 player multiplayer games.

No ICS and BAB!

More winning parameters.

Expansion packs which don't cost twice as much as the game itself.

AI able to win!

Ablity to win without wonders!

Warriors can't kill Stealth bombers!!!!!!

I can get the first copy in New Zealand

Thats about all I can think of for now!
[This message has been edited by Grrr (edited January 10, 2001).]

New Yorker
Settler
New York, New York
Jan 2001
posted January 10, 2001 21:09   Click Here to See the Profile for New Yorker   send a private message to New Yorker
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Greatest Fears:

the AI military tactics being so bad that u find the barbarians more of a danger(like in CTP & even CTP II)

to get anywhere in diplomacy u need to be a oppressive most powerful empire making threats(like in CTP 2)

useless wonders(i am sure all civ games had this problem)

overpowering wonders(i am don't have to tell u)

no mayors

Greatest Hopes:

AI's military tactics can kill u & barbarians r not the only thing that r a danger to u

complex diplomacy that combines the best diplomacy parts of SMAC & CTP 2(like counter-proposals & planetary councils)

balanced wonders

mayors manage better

-------------------------
if at first u don't succeed, skydiving ain't 4 u

Echinda
Settler

Jan 2001
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Greatest Fear:

A peaceful diplomat can't win. (I'm not saying that you should be able to win without ever investing in an army. But you should be able to win without ever having to annihalate an opponent. Too many of my CivII and SMAC games have ended with me rolling over all the other Civs because I got to frustrated with doing it the peaceful way.)

Greatest Hope:

That I find myself, 12 months after release, still thinking the wonder movies are pretty cool (despite having seen them every day for the last 365 days due to my overwhelming addiction to CivIII).

Grrr
Chieftain
New Zealand
Dec 2000
posted January 11, 2001 00:21   Click Here to See the Profile for GrrrClick Here to Email Grrr  send a private message to Grrr
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Hope
Opening the box and finding the best game I have ever played.

Fear
Opening the box and finding an overprised frisbee (like CtP)

Cannes
Chieftain
Copenhagen, Denmark
Jan 2001
posted January 11, 2001 04:12   Click Here to See the Profile for CannesClick Here to Email Cannes  send a private message to Cannes
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Greatest fears :

unbalanced game with poor AI (Have I read this very same thing somewhere previous to this).
No future tech.

Greatest Hopes :

A great multifaceted game, with lots of interesting advances, wonders and improvements. Ages that don't wiz by in a microsecond (Ctp) but rather ages where it is actually possible to build an army of units and move them against the enemy before they are obsolete (Wes' Medieval mod for Ctp).

Jeje2
Warlord
Espoo, Finland
Apr 99
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Greatest Fear:
That my own expectations are over the edge. I mean that I expect so much that it is totally impossible to reach what I demand/expect. (And if nothing happens to me bofore the release, this will be my case... Somebody, please drop my expectations down to reasonable standards soon)

Oh, no refugee unit


Greatest Hope:
That I discover the reason for Civ3 being so good is the "JUST ONE IDEA…" that made it to the game. I want to be able to proudly say that CivIII is the greatest game ever. (Yin26 + many ohers have worked so hard for free ... I want to be able to see that the work was worth it)
[This message has been edited by Jeje2 (edited January 11, 2001).]

Grumbold
Warlord
London, UK
Mar 2000
posted January 11, 2001 07:40   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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Greatest hope: It will feel like I am struggling to steer a nation to greatness through natural disaster, military threats and political opposition.

Greatest fear: That I will be endlessly min/maxing individual cities and telling peaceful opponents to get their frikkin diplomats off key sites in my transport network only to see them come back a couple of turns later. There will be no sense of national identity. Each turn will require a hundred clicks just to ensure that there was nothing of any significance that needed doing.

bagdar
Settler
Turkey
Jan 2001
posted January 11, 2001 13:04   Click Here to See the Profile for bagdar   send a private message to bagdar
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Greatest Fear: System expectations will be so high that it won't work on my computer! [In fact I don't think Sid Meier and his team will produce anything that I'll *really* dislike.]

Greatest Hope: There will be limitless strategies to apply, and countless possibilities to accomplish with your Civilization. Trade, Thought, and maybe even Art (something beyond J.S. Bach's Cathedral and Michaelangelo's Chapel is what I imagine) is intergrated into the game without becoming ridicilous. Each new game -after we've made enough acquintance with Civ3 of course- will be full of completely new excitements, not just an attempt to increase one's civ score. After all, the concept of "CIVILIZATION" is what humans are all about, the possibilities are bound to be endless... The thing is to present them in a game that's fun to play. One more thing: some of the features of the glorious Civ I that were missing in Civ II are back... (not just the replay)

Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted January 11, 2001 14:33   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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Well, my greatest fear is that Civ3 will be a dumb, crappy game that I will have wasted 50 bucks for. And my greatest hope is that I'll love it, and it will keep me dazzled for months.

But of course, that is in way too general terms, so, I'll go deeper:

MY greatest fear is that I'll be stuck with same old stupid AI, diplomacy, and very unrealistic stuff, including: combat, units, nuclear warfare, etc.

And my greatist hope, is that everything will be better: combat, graphics design, units, customizability, AI, and diplomacy.

Sirotnikov
Prince
Israel
Feb 2000
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greatest fear: everything written before + unique smac like civs that intrude and entrap my creativity.

greatest hope:
none of my fears come true and I will love this game!

Jon Miller
Warlord

May 99
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Greatest fear: stupid environment (by environment I mean the feeling I get playing it, Civ1 had it to the max, for Civ2 it was very high, for SMAC (despite the story which I thought was good and put SMAC above most games) this was its greatest weakness and the only reason I like Civ2 better (Civ2 is the best only because its advancements go beyond Civ1's great environment)), for CTP this was very low and oe of the main reasons why it stank): this includes predetermined civs, unreasonable 'hero' characters, stupid units, bad UI, bad feeling to the game I guess, it is hard to explain

Greatest hope: Firaxis will do it one more time (I only own SMAC but would pick up the others if I saw them)

Jon Miller

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
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Greatest fear: Civ3 is RTS!
JosefGiven
Chieftain
Okehampton,Devon,UK
Jan 2001
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Good idea for a posting, straight to the point.

My greatest fear: Civs I and II made me feel as if I were re-writing the history books. A felt I was up there with the great leaders shaping the future of humanity, and callously waging some of it's most bloody wars! SMAC, Test of Time, and Call to Power all just made me feel like I was playing a computer game. Despite the many superb and relevant suggestions made by the members of this site, I think the greatest threat to Civ III is that it simply won't 'feel' like Civ any more.

My greatest hope: Civ I changed the face of computer gaming forever. Civ II was logical progression, more units, better diplomacy, AI, Etc. etc. My greatest hope is that Civ III will follow this trend, improving, reforming, revamping...but still being, the Civ that we know and love.

All this self-indulgent tosh is all very well, but there is a point here - The developers need to summon the original Civ 'spirit' or all is lost.

DrFell
Chieftain
England
Sep 2000
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Greatest fear - when i first play the game i dont recognise it as a civ game...

Greatest hope - unbeatable ai

bagdar
Settler
Turkey
Jan 2001
posted January 13, 2001 04:46   Click Here to See the Profile for bagdar   send a private message to bagdar
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quote:

Originally posted by Jon Miller on 01-12-2001 05:49 PM
by environment I mean the feeling I get playing it, Civ1 had it to the max, for Civ2 it was very high, for SMAC (despite the story which I thought was good and put SMAC above most games) this was its greatest weakness and the only reason I like Civ2 better (Civ2 is the best only because its advancements go beyond Civ1's great environment


I know exactly what you mean... Why don't you visit the "civ I features I'd like to see in Civ III" thread? Civ I's unique atmosphere is peerless, not challanged even by Civ II.

[This message has been edited by bagdar (edited January 13, 2001).]

crazBOBy
Settler
Berlin
Dec 2000
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I agree with all of ye and most with EnochF and JosefGiven !!!

back to the roots with the techtree!
i wanna realize the manhatten project.
and smooth playable MP games with many civs which dont take too much time to solve it!

go SID go, i believe in u
[This message has been edited by crazBOBy (edited January 14, 2001).]

Ralf
Prince
Sweden
Mar 2000
posted January 13, 2001 16:52   Click Here to See the Profile for Ralf   send a private message to Ralf
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MY GREATEST HOPE:

- A "spoonfeed-able" AI, there players can guide AI-civs in overal strategical/logistical areas, through tweak-files.
- That AI city-placements and AI city-area developments is done without moving around stupid AI-settlers.
- Very extensive customization-ability in each area of the game, including Windows interface with skins.
- That the Civ-2/SMAC-style clickable city-area view, is still there. For the love of God, dont get rid of that.
- That game-mechanics is "transparently" designed, so you understand "how's" and "why's" behind the interface.
- That all top-five scenario-tools/suggestions are implemented, including the "pre-designated AI-cities" idea.
- That the game can be customized to match both "micro-manager lovers" AND "micro-manager haters".
- That clever anti-ICS, anti-BAB, Rise-And-Fall and world-conquer uphill-struggle parameters is added to the game.
- New city-screen parameters like health, with related CI:s. Catastrophes preventable by improvements.
- New combat-model what do something about the "Stan/Oliver vs Finlayson fighting syndrome". Not realtime.
- An overal feeling of quality & craftsmanship of both the manual, the game-interface and to the gameplay itself.


MY GREATEST FEAR:

- The anti-pode of my greatest hopes, basically.
- Halfway through the game, my strongest AI-competitor have only half the CI:s/TI:s that i have. AI crap units.
- A "detached feel" as a result of not understanding the principal "how's" and "why's" behind the interface.

[This message has been edited by Ralf (edited January 16, 2001).]

Lonestar
Chieftain
of the Tejanos
Aug 2000
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Greatest Fear: Opening the box and finding a skimpy instruction booklet. ( I had this trouble with CTP and RA2)

Greatest hope, really, really cool scenarios, as I'm too lazy to make them.

------------------
"People should know when they're conquered."

"Would you Quintis? Would I?"

"Soylant Green is people. PPPeeeoooppllleee!"

Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted January 13, 2001 20:29   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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quote:

Originally posted by Ralf on 01-13-2001 04:52 PM
- That the game can be customized to match both "micro-manager lovers" AND "micro-manager haters".

Absolutely agreed. Firaxis would better give us that if they really want to satisfy all their potential customers...

Plus, I still think they should include more than 8 civs... at least they should introduce minor civs...

young newbie forever
Settler
hopatcong,NJ,USA
Dec 2000
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greatist fear: i open the box and find a game so complex and in depth that i cant play it.or openig the the box and finding the handicaped version of civ2 and the game is incredibly non indepth and simple. going to game rooms with 3 people in them chatting about somthing totaly different than civ 3, playing a game that has no exitement in it and (sorry all you peeps that dont like 3D exiting graphics ) pathetic 2d graphics, and this game turns out to be a version of civ2 -fun +retardedness and boring nothingness graphics.

greatest hope: open the box and find the super graphic in depth but simple CIVILIZATION 111 that ive been waiting for!!!!!!!



[This message has been edited by young newbie forever (edited January 14, 2001).]

ajli@home
Chieftain
Los Angeles, California, United States
Aug 2000
posted January 14, 2001 00:05   Click Here to See the Profile for ajli@homeClick Here to Email ajli@home  send a private message to ajli@homeSend a Message to UIN: 47123918
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Greatest Fear: The upkeep for ip games is even slower than smac

Hope:

  • They keep the smac units generator thing.
  • War becomes more tactical rather than using numbers to invade the enemy. (if a good military player plays he can destroy a civ larger than his with good tactics)
  • Ip games have as little upkeep as civ2 mp does.
  • Able to generate scenarios like civ2gold allowed...smac doesn't let you generate your own units which I really wanted too (but with their unit machine thing it would be pretty tough to get that in--so this is kind of a far-fetched hope)
  • Gameplay runs more smoothly than smac (graphics don't slow the game down)
    [This message has been edited by ajli@home (edited January 14, 2001).]
  • colossus
    Chieftain
    Hong Kong
    Nov 1999
    posted January 14, 2001 22:40   Click Here to See the Profile for colossus   send a private message to colossus
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    Greatest fear:
    -Game speed slooowed down by 3d graphics.
    -Stupid units, wonders and city improvements.
    -An obscenely expanded tech tree. It forces you to research a dozen tech before reaching monarchy.
    -Pathetic AI, in diplomacy and military.

    Greatest hope:
    -Improved AI
    -Reducing some level of micromanagement
    -Play time less than 10hr per game.

    Deathwalker
    Warlord
    Great Britain
    Mar 2000
    posted January 15, 2001 03:40   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
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    My greates Fear is, it's just SMAC with earth based graphics.
    My greatest hope is the best game for five years.

    ------------------
    I have walked since the dawn of time and were ever I walk, death is sure to follow

    Lee Johnson
    Chieftain

    Nov 1999
    posted January 15, 2001 14:09   Click Here to See the Profile for Lee Johnson   send a private message to Lee Johnson
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    Quoth grrr:
    quote:

    Greatest Fear

    ...

    No bugs!

    Fear not, Grrr: I'm sure there will be bugs.

    OK, my list:

    Hope: Civ3 will be the greatest game I've ever played.

    Fear: Civ3 will be the greatest game I've ever played. Those of you who have poured your lives into other "gaming black holes" will know what I mean.

    eNo
    Settler
    Canada
    Dec 2000
    posted January 15, 2001 17:16   Click Here to See the Profile for eNo   send a private message to eNo
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    Greatest hope: beautiful, in-depth maps and diplomacy

    Greatest fear: a 4000 year war between nations of nearly independant city-states that civII almost was (there was enough building to keep me happy though)

    The diplomat
    Warlord
    muncie,IN USA
    Sep 1999
    posted January 15, 2001 18:06   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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    Greatest fear: excessive micromanagement

    Greatest hope: the player completely forgets what time it is as they are so caught up with negotiating with foreign civs, putting down rebellions, building great wonders etc...

    ------------------
    No permanent enemies, no permanent friends.
    [This message has been edited by The diplomat (edited January 15, 2001).]

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