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Topic: Civ3 site is here!!!!!!!!!! |  |
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The diplomat Warlord muncie,IN USA Sep 1999
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posted January 08, 2001 13:12
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www.firaxis.com/civ3 Yupppiiiiieeee!!!!  |
Patriqvium Prince Zen! Dec 1999
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posted January 08, 2001 13:35
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-insert the sound of a falling chair here- ! |
Fiera Prince From Hispania (like Maximus) Mar 2000
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posted January 08, 2001 13:39
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Yes, it's true! Viva Firaxis!  I'm checking it right now... ------------------ Rather be first in a village than second at Rome |
The diplomat Warlord muncie,IN USA Sep 1999
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posted January 08, 2001 13:49
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Now that I have caught my breath. THANK YOU FIRAXIS! The site is great. The units look absolutely SUPERB!! The graphics will be amazing in civ3 if these units animations are any indication. The site has a few tidbits on combat. It looks extremelly promising. I can't wait to find out about the rest of the game. It also looks like civ3 will have much more diversity in units. There are a panzer tank and a abram tank, also a F-15 and a MIG unit. This is excellent! Also, in the community section, you can ask questions about the game. Now I am going back to the site. see ya later... ------------------ No permanent enemies, no permanent friends. |
Frugal_Gourmet Chieftain Dallas, TX, USA b.02-15-99
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posted January 08, 2001 13:59
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(Pure conjecture)I think it would overcomplicate the game and be very un-Sid Meier-like to have multiple versions of the same basic unit (i.e. F-15's/Mig's, Panzers/Abrahms). Thus, I propose one of three things is going to occur. 1) They're going to ultimately use only one of these graphics for a final version (most likely). 2) The units stats will remain the same statistically (jet fighter/tank), but a different graphic may be used as the civilization becomes more advanced. 3) The unit stats will remain the same statistically, but a different graphic may be used depending on the civilization (tileset) utilizied (i.e. different civs already have different looking cities). Once again, pure conjecture.
[This message has been edited by Frugal_Gourmet (edited January 08, 2001).] |
Builder King of Israel Jul 2000
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posted January 08, 2001 14:18
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oops...it showed an error when I tried to enter in the first couple times so I sent 3 letteres to the webmaster and then pressed the refresh button and it worked...  |
Stefu Emperor Schemperor b.02-15-99
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posted January 08, 2001 14:21
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Drooldrooldrooldrooldrool...BTW, what the hell does that ace-swinging guy have between his legs? |
Dan Magaha FIRAXIS Firaxis Web Wizard The Metropolis known as Hunt Valley Mar 2000
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posted January 08, 2001 14:33
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Sorry about the errors, hopefully that's been ironed out now.Dan Firaxis Games, Inc. |
kcbob King Kansas City, MO USA Dec 1999
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posted January 08, 2001 14:45
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I have the same problem Stefu has. There's a big puddle of drool at my feet now!!!  ------------------ Frodo lives! |
Stefu Emperor Schemperor b.02-15-99
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posted January 08, 2001 14:51
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Anyway, Dan, now that you are here, are there religions in Civ3? Cause if there aren't, my work and all work done by contributors to Religion list thread is going to be wasted...  |
hHydro Chieftain Vancouver, Canada, Nov 2000
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posted January 08, 2001 14:51
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quote:
 Originally posted by Frugal_Gourmet on 01-08-2001 01:59 PM (Pure conjecture)I think it would overcomplicate the game and be very un-Sid Meier-like to have multiple versions of the same basic unit (i.e. F-15's/Mig's, Panzers/Abrahms). Thus, I propose one of three things is going to occur. 3) The unit stats will remain the same statistically, but a different graphic may be used depending on the civilization (tileset) utilizied (i.e. different civs already have different looking cities).
[This message has been edited by Frugal_Gourmet (edited January 08, 2001).]
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I was thinking the same thing - Assuming that they're not recreating the unit workshop from SMAC, then the idea of having different looks for a given unit based on the civ that built it is sensible. Did anybody else also catch the part in the FAQ where they say "In Civilization III you'll find ... unique benefits depending on the Civilization you choose ..." Excellent! The one thing in SMAC I liked even better than the unit workshop was the 'Social Engineering' table, and the different benifits that each faction had. Including this type of feature will no doubt make the Civ's more fun to choose. Excellent. Now if only there were some way to expect this game some time in 2001. Ah well.. quality takes time. |
Frugal_Gourmet Chieftain Dallas, TX, USA b.02-15-99
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posted January 08, 2001 14:56
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Right on, buddy.Knights in a Western European Civ would be Samurai in an Asian Civ would be something equivalent in a native American Civ, etc.... Just give a little flavor to different civilizations. Or, they could give each Civ a unique unit/tech. a la Ages of Empires (i.e. Janissaries, Tarkans, Mangudai, Huskarls, Cataphracts, etc.)
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Dan Magaha FIRAXIS Firaxis Web Wizard The Metropolis known as Hunt Valley Mar 2000
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posted January 08, 2001 14:57
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quote:
 Originally posted by Stefu on 01-08-2001 02:51 PM Anyway, Dan, now that you are here, are there religions in Civ3? Cause if there aren't, my work and all work done by contributors to Religion list thread is going to be wasted... 
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I'm not really sure if there are or not. Of course, even if I *did* know, I probably couldn't comment on that right now =) I'll see what I can find out. Dan Firaxis Games, Inc.
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The Kaiser Chieftain Stoke-on-Trent, England Dec 1999
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posted January 08, 2001 15:08
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I don't think they're different versions of the same unit. The F-15 is a Fighter/Bomber aircraft, but the Mig 29 is just a fighter. The Abram's is a advanced form of tank, one of these could take on 10 PanzerIII's and still win!.These are seperate units, with very different capabilities. To suggest each Civ has it's own version of a unit doesn't make sense. Where's the Zulu equivalent of a Stealth Bomber? Also, such a game model would require a massive amount of artwork! |
Frugal_Gourmet Chieftain Dallas, TX, USA b.02-15-99
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posted January 08, 2001 15:15
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Obviously these things only need to be added when units parallel one another historically. For flavor, surely. And both the Mig and the F-15 are capable strike fighters which -- in a game like Civ -- would perform virtually the same role and appeared at the same time in history. The Panzer/Abrams update makes me think #2 -- that the graphic may evolve as technology evolves. Otherwise, it would be horrendously beareaucratic and boring to develop a whole new slew of tanks 10 turns after your first collection was built. Like I said, it would be very un-Sid-like to bog down the game with too many units. Either there will be a way of upgrading/updating units, units will have parallel graphics, or only one of these graphics will be chosen in the final cut.
[This message has been edited by Frugal_Gourmet (edited January 08, 2001).] |
hHydro Chieftain Vancouver, Canada, Nov 2000
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posted January 08, 2001 15:33
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Yeah.. I obviously wouldn't suggest that there's a different design for each civ. Just as there were several architecture types in Civ2, such as oriental, greek, and european, there would only need to be several flavors as each unit. Otherwise (as someone else wrote - I forget who) you end up with an unlikely situation like in CTP2 where you are fighting battles in Europe with armies comprised of Confederate Cavalry, Oriental Samurai, and European Musketeers. In later ages though, as the distances between civilizations become smaller, the differences between units need not be so great, (or need not exist at all). ie: In 18th/19thc, maybe there are different city types and different 'versions' of riflemen for European and American Civs, however by the modern age, the buildings can all look similiar, and the 'fighter plane' units might also be the same. After all.. Nowadays, armies look pretty similar the world around. Not ENTIRELY, but enough for game terms. |
lord of the mark Chieftain USA Dec 2000
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posted January 08, 2001 16:37
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Looks good to me.They seem to be aiming to do the right thing - keep the best of civ1/2 gameplay, selectively add features, especially using SMAC as source, but going at least a bit beyond, and improving graphics (and presumably AI) Not a Simnation, but not Civ2.5 either. Oh, and an emphasis on customisability. I will say nothing about the graphics, in keeping with my earlier promise. All I WILL say is that it is a wise marketing move to shoot for excellent graphics - this is a mass market game, with appeal to the owners of the 4 million copies of civ out there, as well as other who have never played civ. Excellent grpahics will help set it apart from all other TBS games, and hopefully draw people to the genre.
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eNo Settler Canada Dec 2000
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posted January 08, 2001 16:54
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The unit animations look good. And it's about the right size for the map too. There's another point for the argument that the shots released earlier were in game graphics. I hope I'll be able to turn off the animations though. I don't want to sit through all the animations of every battle during 3 hour game sessions. |
lord of the mark Chieftain USA Dec 2000
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posted January 08, 2001 17:05
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quote:
 Originally posted by eNo on 01-08-2001 04:54 PM The unit animations look good. And it's about the right size for the map too. There's another point for the argument that the shots released earlier were in game graphics. I hope I'll be able to turn off the animations though. I don't want to sit through all the animations of every battle during 3 hour game sessions.
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Civ:TOT allows you to turn off animations, which really helps on a slower system - otherwise things start to really creep in late game (on a Pentium II!) I assume it will still be possible to turn off animations on Civ3. BTW, Civ:TOT also had animated terrain (spouting whales and such like). I wonder if Civ3 will have that? |
tniem Warlord Grand Rapids Apr 2000
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posted January 08, 2001 17:05
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Thank you Firaxis!Now lets hope for update more periodically then the ones that Dinos got  The animation looks nice, a lot like a RTS game. Which means Firaxis is doing the right thing. They realize they must have the graphics to compete with the popular RTS. It looks like this early art will compete. Keep up the good work! |
Steve Clark Prince Colorado Springs, CO Oct 1999
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posted January 08, 2001 17:48
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Yeah, can you imagine having a force of 16 Phalanxes and 12 catapults, all animating its way to Rome...let's see...that 28 * 250KB = 7MB just for 28 units!!! I can see the minimum requirements now... Pentium V with 1.2GB RAM and a GeForce 8.  |
fluxcapacitor Settler Orange CA USA Sep 2000
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posted January 08, 2001 18:19
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Wow, someone up in this thread said sumpthin' like, "If only there was some way to expect it in 2001..." Do you guys really think that it might slip [if it's not already planned for next year] to next year? If so, That SUCKS!! I love the Civ series as much as anyone as will wait if that's what they do, but **** that's gonna blow if it doesn't make this year!!! |
heardie GGS Co-Webmaster
Aug 1999
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posted January 08, 2001 18:27
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Compare the rendered images too the wire-frame. The rendered don't have the blue marks on them, while the wireframe do. May I suggest individual markings for each faction(wwhich it also appears there will be)PS: What's the bet those guys are 3dMax users? I'd recognise some of those textures anywhere  |
Grrr Chieftain New Zealand Dec 2000
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posted January 08, 2001 18:52
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FINALLY!!!The Civ III website is Great, the new units are even better, and I like the way there are choices of several tanks. Goodbye, I going back. PS does anyone know how many units are to be included in Civ III |
ContradictioN Prince chch, New Zealand Nov 1999
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posted January 08, 2001 18:59
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Wrong. These animated units are equivilant of Age of Empires (the first one), which can easily run on 100mhz and 16RAM (I've done it).Great site, great artwork, I woohoo'd when I heard it was up :] |
Leonidas Warlord Canada May 2000
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posted January 08, 2001 19:00
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Beautiful - just beautiful....Can't wait to see more of this game. This is THE strategy game of the year. ------------------ Go tell the Spartans, passerby: That here, obedient to their laws, we lie. |
ContradictioN Prince chch, New Zealand Nov 1999
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posted January 08, 2001 19:06
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btw I love the warrior animation, lol |
eNo Settler Canada Dec 2000
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posted January 08, 2001 19:14
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Actually I think they look a little better than the AoE1. It could have something to do with my at 1280*1024 screen resolution though, making all the details look finer. |
joseph1944 Chieftain Napa, Ca. USA Jul 2000
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posted January 08, 2001 20:51
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Fantastic. The site looks great. I love the animation. one comment, the neck under the turret of the panzer is a little too tall. On the panzer III there was a very short neck (I'm looking at a picture of it in the book Military Hardware of WW II, and it look like about 4 to 5 inches tall). On the panzer IV there was none. I also build model for a hobby and I have build several German tanks in 1/35 scale. The Abrams M1A1 comes with a 120 mm smooth bore and the Panzer III Ausf F came with a 37 mm, Ausf J with a 50 mm, and the Ausf N with a 75 mm. I thing it would take more than 10 to hurt a Abrams.------------------
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Seeker King Canada(UWO) b.02-15-99
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posted January 08, 2001 20:58
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Yaaay!I just hope they haven't gotten too carried away with the graphics and forgotten the important things... |
Chronus Chieftain
Aug 2000
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posted January 08, 2001 21:00
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Wow! The site looks pretty good.Hey folks, I understand we want this game NOW but, PLEASE, let Firaxis take their time on this to create a good, QUALITY game. If you want to know the meaning of "disappointed", just visit the Call To Power II forums and read all the angry responses there. |
Dom Pedro II Prince Ridgefield Park, NJ, USA Nov 1999
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posted January 08, 2001 21:16
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Personally, I'm not pleased with what I see... I see a lot of fluff, and very little evidence of real improvements. This smells of a second Civ: CtP disaster...  |
The diplomat Warlord muncie,IN USA Sep 1999
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posted January 08, 2001 21:34
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Dom Pedro II: how can you say that? the site has just been put up. Wait till firaxis tells us more about the game before judging it. After all, the game is not even released yet and you are already slamming it?! Personally, I expect civ3 to be fantastic! ------------------ No permanent enemies, no permanent friends. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted January 08, 2001 21:38
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WOOHOO! WOOHOO! SIMPLY AMAZING! |
phoenixcager King Singapore Sep 2000
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posted January 08, 2001 21:46
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You did a great job on the website, Dan! It definitely would make anyone want to see more of the game.I was a bit lukewarm about the whole civ3 idea, but the website keeps the dream alive, and makes me sit in anticipation of a game that will be even greater than civ2 was.  ------------------ phoenixcager ------------------ of the the Civilization Gaming Network. Visit the CGN Forums |
tniem Warlord Grand Rapids Apr 2000
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posted January 08, 2001 23:13
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The site looks great. Looking forward to more.Question stemming from the FAQ: quote:
 The publisher, Hasbro Interactive, makes decisions regarding ports to other platforms. Since this is a major release, you'll most likely see ports to other platforms, but there are no commitments yet. We'll keep you posted.
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quote:
 Who's publishing the game? Hasbro Interactive will publish the game.
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I thought Hasbro was no longer the publisher. Am I wrong or did Dan in all his haste make a mistake? 
[This message has been edited by tniem (edited January 08, 2001).] |
Anunikoba Warlord Michigan,USA Sep 1999
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posted January 08, 2001 23:31
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I can't wait... I'm sick of Activision's crap. Sid, rescue us! |
jordanz19 Settler Campbell River, BC, Canada Nov 2000
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posted January 08, 2001 23:50
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I think that is the old FAQ that was there since early last year, I don't think its been changed |
Frankcub Chieftain Newark, DE Apr 99
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posted January 09, 2001 01:17
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Nice to see!! I've been playing CivII non-stop again, just as if I were playing it for the first time. It's 1:00am and I have to be at work in five hours!! I guess I'll need to take a week off when CivIII arrives. The website has caused more "sick days" I fear!! |
ContradictioN Prince chch, New Zealand Nov 1999
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posted January 09, 2001 01:28
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On the Legacy page, with the screens of the first Civ, you can see the Aztecs land, I just wanted to say...I REMEMBER THAT MAP!! aww memories :*)Infact, I think that land was a good one, because you could get your cities up to very powerful positions, anyone who got that land was sure to become a powerhouse! |