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Topic:   My complete technology tree Format for Better Printing
Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
posted November 08, 2000 09:45   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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Yin, how to get rid of all those blank lines that precede my HTML table?

Any votes to select my Renaissance wonders? Needs cutting down to 7, I think

Btw there are 140 techs in total in this first version, divided over 7 eras:

- prehistoric (21)
- classical (21)
- dark ages (21)
- renaissance (21)
- industrial (21)
- modern (21)
- future (14)

Edit - December 16, 2000
I added Optics to the tree, which (together with Mechanics) made Physics superfluous. I put Alchemy in the middle of the giant leap from Iron Working to Metallurgy, filling the open slot. The Plough is now a prereq for The Mill.
Invention had to go to give Engineering its proper place (with Leo's as a wonder ), after which Coal Mining wriggled its way in linking Alchemy to Steam Engine.
Finally I put in some additional cross-links for the sake of game balance.

Edit - November 16, 2000
Several corrections made.
Crop Rotation has been removed, which leaves a spot open and The Plough a dead end (-> Mechanics?)
Gunpowder is no longer a prereq for Metallurgy, which allows Cannons to appear before Musketeers.

>>>>>> scroll down, I promise the table is there somehere >>>>>>

You can also found the tree here



























































































































































































































































































































































































































































































































































































































































































































































































































































































































# Advance Prerequisites Leads to Allows
P01ForagingnoneAgriculture, Herbal Loreexploitation of forest and jungle
P02HuntingnoneWeaponry, Storytelling, The Canoe, Map Makingexploitation of grassland, swamp and ocean
P03FirenonePottery, Bronze Workingexploitation of tundra and glacier
P04StonecuttingnoneMining, Masonryexploitation of hills and mountains
P05HerdingnoneAgriculture, Roadsexploitation of plains and desert
P06PaganismnoneCeremonial Burial, The Calendarshaman
P07AgricultureForaging, HerdingIrrigation, PotteryWarehouse, villages
P08MiningStonecuttingBronze Workingmining
P09RoadsHerdingMap Makingroads
P10Herbal LoreForagingWriting, Medicine-
P11WeaponryHuntingArchery, Horseback Ridingwarriors
P12StorytellingHuntingWriting-
P13PotteryFire, AgricultureMathematics, The WheelGranary, Hanging Gardens
P14The CanoeHuntingSeafaringcanoe, fast travel on rivers
P15ArcheryWeaponryFeudalismarchers, Sun Tzu's War Academy
P16Ceremonial BurialPaganismMysticism, MonarchyTemple, Angkor Wat
P17Bronze WorkingFire, MiningIron Working, Currencyphalanx, Colossus
P18IrrigationAgricultureCanal Building, The Calendarirrigation
P19MasonryStonecuttingConstruction, MathematicsCity Walls, Pyramids
P20The CalendarPaganism, IrrigationThe Council, AstronomyStonehenge
P21Horseback RidingWeaponryChivalryhorsemen
C01The CouncilThe CalendarCode of Laws, CurrencyBarracks, Town Hall: villages can grow
C02Map MakingHunting, RoadsSeafaring, Tradeexplorer
C03WritingHerbal Lore, StorytellingLiteracydiplomat, Library, Alphabet
C04The WheelPotteryThe Plough, Engineeringchariot
C05Code of LawsThe CouncilMonarchy, The RepublicCourthouse
C06MathematicsPottery, MasonryAstronomy, Universitycatapult
C07Iron WorkingBronze WorkingAlchemy, Bridge Building, The Ploughlegion
C08MysticismCeremonial BurialPhilosophy, MythologyOracle
C09MonarchyCode of Laws, Ceremonial BurialFeudalism, The GuildPalace, Great Wall, Monarchy
C10SeafaringThe Canoe, Map MakingCanal Building, Navigationtrireme, Harbor, Lighthouse
C11CurrencyBronze Working, The CouncilConstruction, TradeMarketplace
C12MythologyMysticismLiteracy, MonotheismOdyssee
C13PhilosophyMysticismArts, Medicine, Theology, University-
C14Canal BuildingIrrigation, SeafaringSanitationGrand Canal, canals
C15ConstructionCurrency, MasonryBridge Building, Engineering, The Millelephant, Colosseum, Aqueduct, fortress
C16AstronomyThe Calendar, MathematicsNavigation, OpticsCopernicus' Observatory
C17MedicineHerbal Lore, PhilosophyAlchemy, Chemistry, SanitationHospital
C18LiteracyWriting, MythologyArts, Printing, The RepublicGreat Library
C19Bridge BuildingIron Working, ConstructionRailroadallows roads on river squares
C20TradeCurrency, Map MakingBanking, The Guildcaravan, Marco Polo's Embassy
C21The RepublicCode of Laws, LiteracyBankingRepublic
D01FeudalismArchery, MonarchyChivalry, Trias Politicapikemen, Magna Carta
D02The PloughIron Working, The WheelThe Millincreases maximum yield
D03AlchemyIron Working, MedicineCoal Mining, Gunpowder, Metallurgy-
D04ChivalryHorseback Riding, FeudalismMonotheism, Leadershipknights, Camelot
D05NavigationSeafaring, AstronomyAmphibious Warfare, Magnetismcaravel, Magellan's Expedition
D06UniversityMathematics, PhilosophyChemistry, Economics, EngineeringUniversity
D07The MillConstruction, The PloughCoal Mining, Ecology, Mechanics, PrintingMill, Kinderdike Mills, waterworks
D08MonotheismMythology, ChivalryFundamentalism, Theologycrusaders, Cathedral, Michelangelo's Chapel
D09The GuildTrade, MonarchyHumanism, MetallurgySchool
D10EngineeringConstruction, UniversityEmpiricism, Gunpowder, MechanicsLeonardo's Workshop
D11ChemistryMedicine, UniversityExplosives, Atomic Theory-
D12PrintingLiteracy, The MillNationalism, Telecommunicationcampaign
D13BankingTrade, The RepublicColonialism, EconomicsBank
D14TheologyMonotheism, PhilosophyHumanism, Trias PoliticaInquisition
D15GunpowderAlchemy, EngineeringExplosives, Leadershipmusketeers
D16MetallurgyAlchemy, The GuildElectricitycannon, Coastal Fortress
D17MechanicsEngineering, The MillMagnetism, Steam Engine, Theory of Gravity-
D18LeadershipChivalry, GunpowderTactics, Enlightenmentdragoons
D19HumanismTheology, The GuildBiology, Enlightenment, Communism, EmpiricismUtopia
D20MagnetismMechanics, NavigationElectricity, Colonialismgalleon
D21Coal MiningAlchemy, The MillSteam Engine-
R01ArtsLiteracy, PhilosophyBiology, RomanticismShakespeare's Theatre
R02EmpiricismEngineering, HumanismOptics, Steam Engine, Theory of Gravity-
R03ColonialismBanking, MagnetismIndustrialization, Fundamentalismship of the line, frigate, Dutch East Indies Company
R04BiologyHumanism, ArtsEcology, Genetic Engineering, Psychology-
R05Theory of GravityMechanics, EmpiricismFlightballoon, Isaac Newton's College
R06OpticsAstronomy, EmpiricismQuantum Physics, Tactics-
R07EnlightenmentLeadership, HumanismNationalismHermitage
R08Steam EngineCoal Mining, EmpiricismRailroadironclad
R09SanitationMedicine, Canal BuildingRefrigerationSewer System
R10ExplosivesChemistry, GunpowderAutomobile, Logisticsengineers, transform land
R11EconomicsBanking, UniversityThe Corporation, LiberalismStock Exchange
R12TacticsLeadership, OpticsMobile Warfare, Amphibious Warfareriflemen, cavalry
R13NationalismEnlightenment, PrintingDemocracy, Espionage, Romanticismmilitia, Police Station, Red Cross
R14Trias PoliticaFeudalism, TheologyDemocracy-
R15ElectricityMagnetism, MetallurgySteel, Electronics, Radio, Atomic TheoryEiffel Tower
R16DemocracyNationalism, Trias PoliticaHuman RightsStatue of Liberty, Democracy
R17RomanticismArts, NationalismCommunism, LiberalismSydney Opera House
R18RailroadSteam Engine, Bridge BuildingIndustrializationTrans-Siberian Railroad, railroad
R19Human RightsDemocracyLabor Union, PsychologyAbolishment of Slavery
R20EcologyBiology, The MillRecyclingairship, Greenhouse, Yellowstone National Park
R21Atomic TheoryChemistry, ElectricityRefining, Quantum Physics-
I01IndustrializationRailroad, ColonialismThe Corporation, Steel, Communism, Logisticsironclad, Factory
I02LiberalismEconomics, RomanticismSocialismWomen's Suffrage, Free Market Economy
I03SteelElectricity, IndustrializationHydraulicscruiser
I04The CorporationIndustrialization, EconomicsPharmacology, Mass Production, Refining, Electronicsfreight, capitalization
I05PsychologyBiology, Human RightsCybernetics, Pharmacology, Social SecurityFreud's Interpretation of Dreams
I06CommunismIndustrialization, RomanticismSocialismUnited Nations, Communism
I07RefiningAtomic Theory, The CorporationHydraulics, Plastics, Nuclear FissionPower Plant
I08ElectronicsElectricity, The CorporationEspionage, Rocketry, ComputersHydro Plant, Hoover Dam
I09LogisticsIndustrialization, ExplosivesAlgorithms, Radiosappers, transport
I10SocialismCommunism, LiberalismLabor Unionguerillas, Compulsory Education, Planned Economy
I11HydraulicsRefining, SteelAutomobile, Flight, Refrigeration, Cargo Pipelineartillery, submarine, offshore platform
I12RadioElectricity, LogisticsAdvanced Flight, Telecommunicationdestroyer
I13AutomobileExplosives, HydraulicsMass Production, Mobile Warfarebattleship, Superhighways
I14Labor UnionHuman Rights, SocialismRobotics, Social Security, Tourism-
I15FlightHydraulics, Theory of GravityAdvanced Flightfighter
I16RefrigerationSanitation, HydraulicsCeramics, Hydrogen Enginesupermarket, improve farmland
I17Mass ProductionAutomobile, The CorporationGlobal Marketing, The Laser, Plastics, RecyclingMass Transit
I18EspionageElectronics, Nationalism-spy
I19FundamentalismColonialism, Monotheism-fanatics, Fundamentalism
I20AlgorithmsLogisticsComputers, Nuclear FissionTuring Machine
I21Amphibious WarfareNavigation, Tactics-marines, Port Facility
M01TelecommunicationPrinting, RadioAdvanced Flight, Optical FibreTelevision Network
M02Mobile WarfareTactics, AutomobileCombined Armsarmor
M03PharmacologyPsychology, The CorporationSomnologyContraception
M04Social SecurityPsychology, Labor Union-Welfare scheme
M05Quantum PhysicsAtomic Theory, OpticsThe Laser, Unified Field Theory-
M06Advanced FlightFlight, TelecommunicationCombined Arms, Rocketry, Stealth, Tourismbomber, carrier, Airport, airbase
M07Nuclear FissionAlgorithms, RefiningFusion PowerNuclear Plant, Manhattan Project
M08RocketryAdvanced Flight, ElectronicsSpace FlightAEGIS cruiser, cruise missile, nuclear missile, SAM Missile Battery
M09TourismAdvanced Flight, Labor UnionVirtual RealityHoliday Resort, Disneyworld
M10PlasticsMass Production, RefiningStealth, CeramicsSS Structural
M11RecyclingEcology, Mass ProductionEnvironmentalismRecycling Center
M12ComputersAlgorithms, ElectronicsRobotics, Space Flight, Genetic EngineeringResearch Lab, Internet
M13Combined ArmsMobile Warfare, Advanced Flight-helicopter, paratroopers, hovercraft
M14The LaserMass Production, Quantum PhysicsOptical Fibre, Superconductor, NanotechnologyEarly Warning System
M15RoboticsComputers, Labor UnionCybernetics, Cargo Pipelinehowitzer, Manufacturing Plant
M16Space FlightRocketry, ComputersEnvironmentalismOrbital Satellite, Apollo Program
M17StealthPlastics, Advanced Flight-stealth bomber, stealth fighter
M18CeramicsPlastics, RefrigerationSuperconductorSS Component
M19Optical FibreThe Laser, TelecommunicationGlobal NetworkCommunication Network
M20Genetic EngineeringBiology, ComputersRegenerationMap of the Human Gnome
M21CyberneticsPsychology, RoboticsArtificial IntelligenceSS Module, Biosphere 2
F01SuperconductorCeramics, The LaserFusion Power, Nanotechnology-
F02EnvironmentalismRecycling, Space FlightArcologies, Hydrogen EngineSolar Plant, Green Economy
F03Cargo PipelineHydraulics, RoboticsArcologiespipeline
F04Fusion PowerNuclear Fission, Superconductor-Fusion Plant
F05NanotechnologyThe Laser, Superconductor-Replicator
F06Artificial IntelligenceCyberneticsVirtual Reality, Global NetworkWheather Control Satellite
F07RegenerationGenetic Engineering--
F08ArcologiesCargo Pipeline, Environmentalism-Arcology
F09Hydrogen EngineEnvironmentalism, Refrigeration-Gaia Charter
F10Global NetworkOptical Fibre, Artificial IntelligenceGlobal MarketingWorld Government
F11Virtual RealityTourism, Artificial IntelligenceSomnologyHolodeck
F12Unified Field TheoryQuantum Physics-Forcefield
F13Global MarketingGlobal Network, Mass Production-Auction Platform
F14SomnologyPharmacology, Virtual Reality-Otherworld Dawn

------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 16, 2000).]
[This message has been edited by Ribannah (edited December 16, 2000).]

Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted November 08, 2000 11:48   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402 Visit Andz83's Homepage!
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I like the eras, although I would name than different

more like:

Ancient
Classical
Mid-Ages (in general, yes)
Renaissance
Industrial
Modern
Future

But I'm sure you thought about your age names well.

Good work in general! I know I for myself couldn't ever find the time to do stuff like this

chrispie
Settler
Manchester UK
Oct 2000
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GREAT POST!! Love it...

However, and as usual, there is an however

I can't honestly see the need for ancient/prehistoric tech's like fire, man discovered fire a -long- time ago, so I just don't think they fit.

And also, I think ships of the line really need gunpowder or metallurgy as a prestique.

But, otherwise, well done Ribannah.

Paulypav
Chieftain
Rocky Point, NY, USA
Oct 2000
posted November 08, 2000 14:38   Click Here to See the Profile for PaulypavClick Here to Email Paulypav  send a private message to Paulypav
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I personally like the idea of having the prehistoric techs, although I think a number of them should be randomly given to you at the start of your civ. Need some time to look at the rest so I printed it out. Maybe I'll have some better input later.

------------------
"In war, there is no substitute for victory."
- Douglas MacArthur

airdrik
Warlord
Boise, ID, USA
Oct 2000
posted November 08, 2000 18:11   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Cannons need to come before musketeers, somehow since the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propelland, thus inventing true cannons, long before it was ever used in a personal musket.
Zero_Tolerance
Warlord
of Warlords
Oct 2000
posted November 08, 2000 18:19   Click Here to See the Profile for Zero_ToleranceClick Here to Email Zero_Tolerance  send a private message to Zero_Tolerance
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quote:

Originally posted by Andz83 on 11-08-2000 11:48 AM
I like the eras, although I would name than different

more like:

Ancient
Classical
Mid-Ages (in general, yes)
Renaissance
Industrial
Modern
Future

But I'm sure you thought about your age names well.

Good work in general! I know I for myself couldn't ever find the time to do stuff like this

Actually, I would name the different ages like this, with the advances in quotes leading up to them:

Stone Age (None)
Bronze Age (Bronze Working)
Iron Age (Iron Working)
Industrial Age (Railroad)
Atomic Age (Atomic Theory)
Information Age (The Internet)
Nanotech Age (The Transporter)

------------------
Zero

DarkCloud
King
of Clouds
Jul 2000
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Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?

Weaponry isn't needed because since man first killed an animal, he had weapons.

Also, I can't read what each tech gives you; it gets cut off on the side of the screen. I could change screen size, but it takes too long to do!

Some of these ideas are fairly good.

wernazuma
Prince
pataperreando por el mundo
Aug 2000
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quote:

Originally posted by Zero_Tolerance on 11-08-2000 06:19 PM
Actually, I would name the different ages like this, with the advances in quotes leading up to them:

Stone Age (None)
Bronze Age (Bronze Working)
Iron Age (Iron Working)
Industrial Age (Railroad)
Atomic Age (Atomic Theory)
Information Age (The Internet)
Nanotech Age (The Transporter)


I personally prefer the other ages that were proposed because: The "Bronze Age" and "Iron Age" refer to working-materials which were surely useful but civilizations without them could get pretty far (precolumbian civs). And then for you there's a big nothing between the Iron Age and the Industrial Age. So to say your ages in earth history lasted (with beginning in 4000BC:
Stone Age ~2000y.
Bronze A. ~900y.
Iron A. ~2600y.
Ind. Age ~150y.
Atomic A. ~40y.
Information Age ?


------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra

Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
posted November 08, 2000 20:12   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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quote:

Originally posted by DarkCloud on 11-08-2000 07:13 PM
Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?

That's why I named this age "pre-historic"
The idea is that in the beginning you have nomads, who cannot settle but get food/arrows/shields from the spot they are at the beginning of the turn. Depending on the starting location you will have knowledge of, say, two or three of the basic survival techs. After Agriculture
nomads can settle down as size-1 villages (the reverse is not possible). "City Council" is needed to earn the right to be called a civilization (as opposed to barbarians).

quote:

Weaponry isn't needed because since man first killed an animal, he had weapons.

Well, traps, hands (fishing), branches and stones went a long way. Weaponry introduced crafted weapons such as clubs, slings and spears.

quote:

Also, I can't read what each tech gives you; it gets cut off on the side of the screen. I could change screen size, but it takes too long to do!
Some of these ideas are fairly good.

Thanks , maybe you can see better following this link.

------------------
If you have no feet, don't walk on fire

Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
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quote:

Originally posted by chrispie on 11-08-2000 02:20 PM
I think ships of the line really need gunpowder or metallurgy as a prestique.

I have limited the prerequisites to 2 as in Civ2. You will usually have Gunpowder by then, but I think the Indians would have been just as impressed by Ships of the Line with ballistas and catapults .

------------------
If you have no feet, don't walk on fire

Zero_Tolerance
Warlord
of Warlords
Oct 2000
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quote:

Originally posted by wernazuma on 11-08-2000 07:18 PM
I personally prefer the other ages that were proposed because: The "Bronze Age" and "Iron Age" refer to working-materials which were surely useful but civilizations without them could get pretty far (precolumbian civs). And then for you there's a big nothing between the Iron Age and the Industrial Age. So to say your ages in earth history lasted (with beginning in 4000BC:
Stone Age ~2000y.
Bronze A. ~900y.
Iron A. ~2600y.
Ind. Age ~150y.
Atomic A. ~40y.
Information Age ?

Well, let me rethink this... Actually, I should have said that Steel leads to the Industrial Age. See below:

HISTORY OF IRON AND STEEL. The history of iron and steel began at least 6,000 years ago. Early mankind probably first learned to use iron that had fallen to Earth in the form of meteorites. In many meteorites iron is combined with nickel, forming a harder metal. By chipping and hammering this metal, the ancients could make crude tools and weapons. (See also Meteor and Meteorite.)
Because this useful metal came from the heavens, early human beings probably did not associate it with the iron found in the ground. It is probable that metallic iron was found in the ashes of fires that had been built on outcroppings of red iron ore, or iron oxide. The red ore was called paint rock, and fires were built against banks of ore exposed to the prevailing winds. Iron ore is found worldwide on each of the seven continents.

First Smelting and Cementation
Smelting iron from ore probably began in China and India and then spread westward to the area around the Black Sea. Iron was produced about 2500 BC by the Hittites, who lived in the region that is now Turkey and Syria.
About 1400 BC the Chalybes, a subject tribe of the Hittites, invented a cementation process to make iron stronger. The iron was hammered and heated in contact with charcoal. The carbon that was absorbed from the charcoal made the iron hard.
Knowledge of smelting and cementation gradually spread to Syria, Egypt, and Macedonia. With the fall of their empire, the Hittites scattered. They carried the knowledge of ironmaking to other peoples. Widespread use of iron for weapons and tools began about 1000 BC. This was the start of the Iron Age.
The ancient Egyptians learned to increase smelting temperature in the furnace by blowing a stream of air into the fire. They used blowpipes and bellows.
The Greek soldiers of about 500 BC used iron weapons which had been hardened by quenching the hot metal in cold water. Later, the Romans used tempered iron, which was less brittle. Tempering was done by reheating the iron after quenching.
Early literature has many references to iron. The early literature of India contains accounts that the ancient Hindus used iron. Both the Old and New Testaments mention iron. The Roman author Pliny the Elder (AD 23-79) wrote that iron was used to cleave rocks and to fashion weapons for warfare.

Early Methods of Ironmaking
All iron ores contain waste rock from which the iron must be separated. The "furnace" used by the early ironmaker was a shallow pit dug in the ground. Ore was placed in the bottom and a charcoal fire started on top. As the burning progressed, blasts of air were blown through nozzles (called tuyeres) in the sides of the furnace. This was done with bellows made from the skin of goats or other animals. The ironmaker used two bellows, one with each hand, working them alternately. The charcoal reduced the ore by taking out the oxygen, and the forced air made the fire burn hotter. When the waste rock was burned away, a black, soft mass, called sponge iron, remained. The holes in the sponge iron were left after the waste, or slag, melted out.
The iron was then broken into smaller pieces and hammered, or wrought, to beat out the remaining waste. It was then shaped into blooms, or bars. The blooms were later forged into tools and weapons. The ironmaker could also harden the metal by cementation and tempering.
By about 400 BC iron smelting was also known in the Celtic lands, such as Spain, where the Catalan iron furnace was developed. This was a small open hearth of brick or stone, which used two pairs of bellows to fan the fire.
Cast-iron objects, which must be made from molten iron, were produced in China before 200 BC. The furnaces used by early European ironmakers, however, did not produce the heat needed to melt iron for casting. The hotter furnaces were developed later.[/i]

Ironmaking in the Middle Ages
During the Middle Ages, from about AD 500 to 1500, the old methods of smelting and cementation continued. Early blacksmiths made chain mail and weapons for knights. Others made nails and tools. The famous Damascus swords were made in Syria from iron produced in India. Iron plows and horseshoes were used by AD 1000. (See also Blacksmithing.)
The Stuckofen, a furnace basically Roman in origin, was made larger and higher for better air draft. It was the forerunner of the modern blast furnace.
Between AD 1200 and 1350 waterwheels turned by fast-flowing streams came into use for ironmaking. The wheels worked the bellows that forced blasts of air into the furnace. The high temperature that developed melted the iron, which was then formed into pigs of cast iron. These blast furnaces were built larger during AD 1400-1500. Later they reached 30 feet in height and were used continuously for weeks at a time. Waterwheels also worked tilt hammers, used in the forge, and stamping mills, used to crush iron ore.

Coal and Coke Take Over as Fuel
From about AD 1500 ironmakers gave more thought to coal as a fuel to replace charcoal. Increased warfare had created a demand for iron, and wood for charcoal was scarce. Coal, however, always left impurities, such as sulfur and phosphorus, which made iron brittle. Then in 1709 Abraham Darby, of England, first used coke successfully to smelt pig iron. Coke was made by partly burning coal to remove the impurities.
Another improvement came in 1784, when Henry Cort, an English ironmaker, invented the puddling of molten pig iron. Air was stirred into the liquid by a worker who stood near the furnace door. Cort used a reverberatory furnace, in which the coal was separated from the iron so that the iron was not contaminated. After the pig iron had been converted into wrought iron, it was run through a rolling mill. Grooved rollers in this machine pressed out the remaining waste. Cort's rolling mill, which was patented in 1783, could make iron bars about 15 times faster than the old hammer method. Later, wet puddling improved the Cort method. This process produced wrought iron faster by adding iron oxide to the melted iron.
Earlier, about 1740, crucible cast steel was invented by Benjamin Huntsman, of England. A clay crucible, or cup, of iron ore was placed in a furnace. When molten, the metal was cast. It was very pure, since it did not come into contact with the fuel. Crucible steel differed from cemented iron or steel, which always remained solid during the heating. The crucible process is now obsolete.

The Steel Age Begins
From 1850 to 1865 great advances in iron and steel processing took place. The Steel Age began about 1860. Up to this time only two types of iron were made, brittle cast iron and soft wrought iron. Steel, which is both hard and strong, was made in only small quantities and was expensive.

The Bessemer Converter
Working independently, William Kelly, of the United States, and Henry Bessemer, of England, both discovered the same method for converting iron to steel. They learned that a blast of air through molten pig iron burned out most of the impurities. The carbon contained in the molten iron acted as its own fuel.
Kelly built his first converter in 1851. He received an American patent in 1857. The inventor went bankrupt the same year, however, and the method was to become known as the Bessemer process. Bessemer announced his vertical converter in 1856. In 1860 he patented a tilting converter. It could be tilted to receive molten iron from the furnace and again to pour out its load of liquid steel.
The Bessemer process was able to make many tons of steel from iron in a relatively short time, but the metal was still brittle. This was caused by the sulfur and phosphorus impurities that remained and by the oxygen from the air blast. In 1856 Robert F. Mushet, an English metallurgist, discovered that adding spiegeleisen, an iron alloy containing manganese, would remove the oxygen. About 1875 two English chemists, Sidney G. Thomas and Percy Gilchrist, removed the phosphorus and most of the sulfur by adding limestone to the converter.

The Siemens Open-Hearth Furnace
In 1861 a new type of furnace was introduced in England by two brothers, William and Frederick Siemens. It became known as the regenerative open hearth and was based on an invention made in 1856 by Frederick Siemens. The hot outgoing gases were used to preheat incoming air. The Siemens process was improved in 1864 by Pierre Emile Martin, of France. He added scrap steel to the molten iron to speed purification. This was called the Siemens-Martin process.
Hardened alloy steels came into commercial use during this period. In 1868 Mushet made a high carbon steel that gave tools longer life. In France a chromium steel alloy was produced commercially in 1877 and a nickel steel alloy in 1888. In 1882 an Englishman, Sir Robert Hadfield, hardened manganese tool steel by heating it to a high temperature and then quenching it with water.

The Electric Furnace
Electric furnaces were developed about 1879 by William Siemens, though the first electric furnace had been patented in France in 1853. High electrical costs and the poor quality of electrodes, however, resulted in little use prior to 1910. Before 1960 most electric furnaces were small and produced primarily high-cost alloy steels. Since then larger furnaces have led to economical production of carbon steels. The use of 100 percent scrap charging in electric furnaces has cut the dependence on blast furnaces and ores and has resulted in the development of small steel mills, or mini-mills, with wide geographical distribution.

Basic Oxygen Process
The high cost and unavailability of pure oxygen in large quantities made blowing air more economical until the early 1950s. In 1954 the first basic oxygen process facility was put into production in the United States, and the percentage of steel produced by this method has steadily increased as new facilities are constructed and open hearths phased out.

History in America
In 1585 Sir Walter Raleigh found iron ore on an island off what is now North Carolina. In 1622 a furnace was built at Falling Creek in the colony of Virginia. It never produced iron because Indians massacred the settlers and destroyed the furnace. The first successful ironworks in America was built in 1643 on the bank of the Saugus River near Boston. Iron was first cast there about 1644 by Joseph Jenks.
Iron plantations were areas containing iron mines, a furnace, and forests that supplied wood for charcoal fuel. During the American Revolution colonial ironmakers made cannon and other weapons.
American ironmakers made use of earlier inventions and improved them. Joseph Dixon perfected a graphite crucible in 1826-27 for melting crucible steel. Beginning in 1848, he produced high-quality cast steel at his Jersey City, N.J., plant.
In 1889 the United States took the lead in the production of iron and steel. It led until the early 1970s, when the Soviet Union took first place. Japan is just slightly behind the United States.
Until 1909 the United States made most steel in Bessemer converters. After 1909 the open-hearth process was preferred until the 1960s, when the basic oxygen process and electric furnaces rapidly increased. In the early 1980s the basic oxygen process produced about 60 percent of American steel, the electric furnace 30 percent, and the open hearth process 10 percent.

New Developments
New developments involve computer controls that improve economy and quality and lower energy consumption and pollution. Computers can control several rolling mills operating as a continuous unit. As the material passes through the various mills, the decreasing thickness is maintained automatically at the desired value, producing a more uniform final sheet. Heating equipment is computer controlled to lower the energy required.
Continuous casting, an economical and widely used process for removing solid steel from the bottom of a mold as molten steel is poured into the top, gives a high-quality product with a 40 to 50 percent reduction in energy consumption and reduced cost. The process is coupled with immediate rolling without cooling and reheating for further savings. Direct reduction produces steel powders directly from iron ore, bypassing the blast furnace.

[i]This article was reviewed and updated by George S. Baker, Professor and Chairman, Department of Materials, College of Engineering and Applied Science, University of Wisconsin, Milwaukee, assisted by Fred Landis.

FURTHER RESOURCES FOR IRON AND STEEL INDUSTRY
Fitch, J.A. The Steel Workers (Univ. of Pittsburgh Press, 1989).
German Iron and Steel Institute Staff. Iron and Steel Dictionary (French and European, 1986).
Hudson, Ray and Sadler, David. The International Steel Industry (Routledge, 1989).
Ingham, J.N. The Iron Barons (Greenwood, 1978). Lewis, W.D. Iron and Steel in America (Hagley Museum, 1986).
Paskoff, Paul, ed. The Iron and Steel Industry in the Nineteenth Century (Facts on File, 1988).
ZumBrunnen, Craig and Osleeb, Jeffrey. The Soviet Iron and Steel Industry (Rowman, 1986).

---------------------------------------------------------
From Compton's Interactive Encyclopedia Deluxe © 1998 The Learning Company, Inc.

------------------
Zero
[This message has been edited by Zero_Tolerance (edited November 08, 2000).]

yin26
Civ3 Forums Moderator
Work in Seoul, Korea. From Los Angeles.
Apr 99
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Hmmm, not sure about the blanks. I'll try to fix it though. Anyway, good post.

I tried to adjust a few things, but it doesn't seem to make a difference. Perhaps our fearless Markos or Dan might know, but I have a feeling they are busy playing CtP2 right now...
[This message has been edited by yin26 (edited November 08, 2000).]

DarkCloud
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Thank you Ribannah, the link was useful.

Eh, perhaps the 'barbarian' idea is good, but I still maintain my stand about hunting, and foraging because people did this before gathering in groups, it merely worked better when they were in groups as a society.

Fire, I guess would be discovered, as you say, after they settle down into a society (but not a civ.)

Berzerker
King
topeka, kansas,USA
May 99
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Just some thoughts:

Canoes - fast river travel > actually, canoes should triple normal movement and foot/mounted travel along rivers should be normal at best. I never could figure out why walking along a riverbank with a lot of debris, erosion, tributaries, etc would speed travel compared to walking a straight line over grassland.

Some of the Primitive wonders just aren't primitive: Sun Tzu, Angkor Wat, Colossus - these are late classical or even later. I would suggest the Ziggurat for some kind of ancient wonder instead of Angkor...

Primitive ploughs were not iron... Perhaps ploughs should be a benefit of Horseback riding (domestication of horses) and the calendar, which leads me to:

The calendar is far more ancient than you are allowing for. Alexander Marshack has found convincing evidence that calendars were being used 30 to 40 thousand years ago. And the hebrew calendar ostensibly began around 3760 BC... The calendar was not used just by agricultural societies, but by everyone with eyes - especially seafarers and nomadic peoples who
needed to be in certain places at certain times of the year to meet transitory herds/food supplies and avoid seasonal storms. And that leads me to:

Time keeping - this is a must, how the designers of civ left this out is puzzling. Certainly a pre-req for advanced warfare, time keeping allowed for determining longitude (advanced navigation - and this should also be a tech in its own right) and so many other advances.

Weaving/textiles should be a tech - and advanced weaving led to the principle of computers via templates
(devices for archaic automation).

There should be 2 categories of mathematics - the first would be an archaic math for building wonders, structures, etc., with an advanced math for catapults, construction, etc.

There should be a distinction between fishing and deep sea fishing - the latter characterized the maritime archaic cultures of the N Atlantic, the megalith cultures and the Red Paint people NE America. Its one thing to toss a spear in a pond or drop a hook in a stream and another to get in a canoe-like boat capable of actual ocean travel and the whaling it allowed. In fact, when a whale is on the map, players should need
deep sea fishing to take advantage of it. And when iron appears on the map, mining should be necessary, etc.

Herbal lore should be a pre-req for the shaman - drugs were very important to shamanism. And I imagine some of them biblical "prophets" may have been hallucinating when they had some of their visions - talking bushes on fire, etc.

One last thing, disease needs to be in the game somehow. And disease should become even more of a factor upon meeting new peoples. In addition to barbs, disease should be able to wipe out cities/towns in rare cases.

quote:

Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?

Fire was arguably the greatest tech ever invented, it needs to be in there... But like the current game allows for an automatic minimum of 3 techs, maybe fire could be a gimme...

Zero_Tolerance
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quote:

Originally posted by Berzerker on 11-10-2000 10:17 AM
Fire was arguably the greatest tech ever invented, it needs to be in there... But like the current game allows for an automatic minimum of 3 techs, maybe fire could be a gimme...

Actually, fire should should not be included because it was discovered about 50,000 B.C., a far cry from a decent year to begin a game of Civ3 (which I strongly believe should be 8,000 B.C.--the beginning of the New Stone Age and after the last Ice Age).

------------------
Zero


[This message has been edited by Zero_Tolerance (edited November 10, 2000).]

Zero_Tolerance
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quote:

Originally posted by wernazuma on 11-08-2000 07:18 PM
Information Age ?

Yes, the Information Age. That is the Age that our world is currently going through. It began with the discovery of the Internet, the "Information Superhighway," the driving force of the Information Age. As a result, information is the most produced product in today's world. The discovery of the Internet in Civ3 should begin the Information Age.

------------------
Zero

Nikolai
Chieftain
Bergen, Norway, Hordaland
Oct 2000
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Let me see...
The Internet was invented in the US to help the military in 19...63, I think? But the Information age didn't begin before much later......

Well, that's all.

------------------
Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no

Zero_Tolerance
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quote:

Originally posted by Nikolai on 11-10-2000 11:55 AM
Let me see...
The Internet was invented in the US to help the military in 19...63, I think? But the Information age didn't begin before much later......

Well, that's all.

Actually, the origin of the Internet stems from the Military's ARPANET. More information can be found here.

Though, you have brought up an interesting point. Perhaps an ARPANET tech could be a prerequisite for The Internet tech.

------------------
Zero

Ribannah
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Castle Gobs, Enroth
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Way to minor, I fear

Anyway, I'd say that "Information Age" would rather be a fair substitute for "Modern Age". The increase of information streams did not start with the Internet, but with telephone and radio. In addition, I don't expect many new breakthroughs with regard to information in the coming century.

------------------
If you have no feet, don't walk on fire

airdrik
Warlord
Boise, ID, USA
Oct 2000
posted November 10, 2000 12:37   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Actually, if you want to be accurate, there should be no 'Modern age' as the term 'modern' refers to the present. Right now the 'modern' age is the information age.
That also leaves a void in the time frame: What do you call the time period between the industrial age and the information age? and what events seperate this age from the other ages that border it (it and info=internet, it and industrial?)
[This message has been edited by airdrik (edited November 10, 2000).]
Zero_Tolerance
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quote:

Originally posted by airdrik on 11-10-2000 12:37 PM
That also leaves a void in the time frame: What do you call the time period between the industrial age and the information age

Why, the atomic age, of course (with the discovery of Nuclear Fission)!

------------------
Zero

Ribannah
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quote:

Originally posted by Berzerker on 11-10-2000 10:17 AM
Some of the Primitive wonders just aren't primitive: Sun Tzu, Angkor Wat, Colossus - these are late classical or even later. I would suggest the Ziggurat for some kind of ancient wonder instead of Angkor...

Remember that building a wonder takes a lot of time. Also, advances did not come at the same time in every part of the world. The Angkor Wat was built using only very primitive techniques, not even Masonry was applied.

quote:

Primitive ploughs were not iron...

That's true, they started out as a wooden stick. Not really much of an advance at the time. I put it into my tree when it became a new technology, ie when wheels were added. It could as well have been given a new name in the English language.

quote:

The calendar is far more ancient than you are allowing for.

Yes, but with irrigation it gained much importance. Since this cannot well be caught in a technology tree, I compromised. The link from Calendar to The Council is very important: The Council should not come too soon.

quote:

Time keeping - this is a must, how the designers of civ left this out is puzzling. Certainly a pre-req for advanced warfare, ...

Well, Time-keeping is older than Fire. It gained importance ever so slowly over the ages. I've considered to put an advance as "The Clock" into my tree, but where? It got lost in the shuffle, as did other eternal techs like Sports, Advertising and Fashion. I think Time-keeping is too much part of the essence of civilization to be represented by a technological advance.

quote:

Weaving/textiles should be a tech - and advanced weaving led to the principle of computers via templates
.

But weaving itself is very old, so that wouldn't be a good link. So are templates. The combination is simply considered to be included in the line Industrialization -> Logistics -> Algorithms -> Computers.

quote:

Its one thing to toss a spear in a pond or drop a hook in a stream and another to get in a canoe-like boat capable of actual ocean travel and the whaling it allowed. In fact, when a whale is on the map, players should need deep sea fishing to take advantage of it.

In ancient times Whales were exploited by simply watching the beach - occasionally a whale would lose orientation and perish on the shore. But the Whales square in civ also stands for dolphins, walrusses, seals etc., which were hunted.

quote:

Herbal lore should be a pre-req for the shaman - drugs were very important to shamanism.

Good point, I will probably make the adjustment.

quote:

One last thing, disease needs to be in the game somehow. And disease should become even more of a factor upon meeting new peoples. In addition to barbs, disease should be able to wipe out cities/towns in rare cases.

Is this a plea for a disasters option, as in SimCity?

Thanks for your input, Berzerker!

------------------
If you have no feet, don't walk on fire

Stuff2
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Sep 1999
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Hunting and gathering are both 'techs' that even animals use.
The fire has been used bye human species more than half a million years.
airdrik
Warlord
Boise, ID, USA
Oct 2000
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Re: Cannons need to come before musketeers somehow. After all, the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propellant, thus inventing true cannons, long before it was ever used in a personal musket.
Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
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quote:

Originally posted by airdrik on 11-12-2000 12:14 AM
Re: Cannons need to come before musketeers somehow. After all, the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propellant, thus inventing true cannons, long before it was ever used in a personal musket.

In 13th century Arabia and then Europe, too, there were cannons before fire-arms. But, as in China, they were a rarity until metallurgy made them more reliable. The Arabs made the first single-person guns around 1300 (shooting arrows rather than bullets, but still).

"Musketeers" stand for all muzzle-loading fire-arms, not just the musket.

It is always hard to choose what to put first, I prefer mainstream-application as the major criterion in cases like this.


------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 12, 2000).]

airdrik
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What you could do is have cannons come first, but they have a chance of backfireing and destroying the cannon until metalurgy.
Also you could have the first discovery of gunpowder adds 1 bonus to AT and FP of all catapult units in that civ because gunpowder was first used as incindery grenades launched from catapults.

The tech tree would be altered so that the 1st cannon comes w/gunpowder as well as the bonus to the catapult. Then firearms would come with gunpowder and ironworking, and gives the musketeer unit. Metalurgy with the same techs or with firearms and something else and results in the same thing.
[This message has been edited by airdrik (edited November 12, 2000).]

DarkCloud
King
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For cutting Renaissance techs:

Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.

Romanticism- cut; 'The Sydney opera house was built in the 20th century'

Enlightenment- can stay; even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"

Crop Rotation- belongs in the period before Renaissance, I believe.

Trias Politica- Please explain this.

wernazuma
Prince
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Aug 2000
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quote:

Originally posted by DarkCloud on 11-12-2000 01:02 PM
For cutting Renaissance techs:

Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.


If empiricism isn't an advance, what else is?
Philosophy isn't a tech either, it's a way of thinking first developed by the greeks...
Empiricism is so fundamental to all modern sciences we can't just ignore it. what do you mean by "actually it is the same thing as well"?

Colonialism: I agree, not a tech but either a way of thinking.
colonialism shouldn't belong to the tech list however...

quote:


Romanticism- cut; 'The Sydney opera house was built in the 20th century'

huh?

quote:


Enlightenment- can stay;

thank you very much.

quote:


even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"


enlightenment and Leonardo da Vinci?
aren't we mixing humanism/renaissance with the Age of Reason here?

quote:


Crop Rotation- belongs in the period before Renaissance, I believe.

definitely true

quote:


Trias Politica- Please explain this.

Legislative Power, Jurisdictive P., Executive P.

S.Kroeze wrote about Trias Politica and Empiricism here

------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra

KaiserIsak
Settler
Bergen, Norway
Oct 2000
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Its a good tree, but i think u could add alot of techs in each the categories, except for the first one. All the other could need both more techs, wonders and units.
DarkCloud
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quote:

posted November 12, 2000 16:42
quote:

Originally posted by DarkCloud on 11-12-2000 01:02 PM
For cutting Renaissance techs:
Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.

quote:


If empiricism isn't an advance, what else is?
Philosophy isn't a tech either, it's a way of thinking first developed by the greeks...
Empiricism is so fundamental to all modern sciences we can't just ignore it. what do you mean by "actually it is the same thing as well"?



What I meant was (The same reason as above)

---
The reason I said that about Romanticisim is on his webpage he lists Romanticisim as the prequistice to building the Sydney Opera House.
----

quote:


quote:

even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"

quote:


enlightenment and Leonardo da Vinci?
aren't we mixing humanism/renaissance with the Age of Reason here?


Well, there was the Renaissance in the mideval ages and the Age of Reason in the 19th century; perhaps you should just combine them is what I suggest.

----
Thank you for the link.

wernazuma
Prince
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Ok, here another few suggestions to the tech.-tree, but at first I want to add that this isn’t intended to destruct your list. I like it but some things have to be rethought.
Generally I don’t really see the need for some of the early inventions. Civ3 should start with the time of the “Neolithic revolution, i.e. the plant domestication. but anyway, in this post I’m only commenting the techs you offer:

Paganism: paganism is NOT the word for the earliest religions. Paganism is the word for the religion of peasants in early Christian times and was used mostly in combination with superstition. I’d rather suggest Animism, the belief that every being and thing is inhabited by a spirit. that’s the type of religion most “primitive” cultures have. but I raise the question if “animism” hasn’t existed from the dawn of mankind on.
storytelling you can imagine any human society without storytelling? I think ceremonial burial or agriculture are better prereqs. for Writing as first writings were records of items in the warehouses of centralized agricultural societies or to tell stories about the lives of dead leaders in their graves.
The Wheelthe wheel is only really useful with the domestication of animals; therefore I suggest “domestication” as a prereq.
archery why does archery lead to feudalism? archery is simply an advance in weaponry whereas feudalism is a form of social system. i can’t see any connection between the 2 techs.
do you consider alphabet is a wonder? if so, what does it and when does it expire?
The Council; I think some forms of council have always existed as form of tribal government and I don’t see its ties to the calendar.
astronomyI’ve said it somewhere before: copernicus’ observatory should be combined with optics

Trade and Currency: as I and others have stated in the thread “2 things I always wanted to say” it’s the other way around: first trade, then currency; the Aztecs had long range trade routes without using metal-currency. Please read the thread, I’ll bump it up.

until now, I let my post until here; if you think it’s useful tell me and I go on.


PS: I have seen the tech-tree of CtP2 now and have to say: brrrrrrrrr; what do you say to: Theology ->Fascism -> Nationalism
?????????????????


------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra
[This message has been edited by wernazuma (edited November 15, 2000).]

DarkCloud
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Shouldn't Nationalism be before Fascism?
wernazuma
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exactly what i thought...
and: what has theology to do with that?
Ribannah
Warlord
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Aug 2000
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quote:

Originally posted by wernazuma on 11-15-2000 01:41 PM
Ok, here another few suggestions to the tech.-tree, but at first I want to add that this isn’t intended to destruct your list.'

So far your comments on my ideas have always been very constructive

quote:

Paganism: paganism is NOT the word for the earliest religions. Paganism is the word for the religion of peasants in early Christian times and was used mostly in combination with superstition. I’d rather suggest Animism, the belief that every being and thing is inhabited by a spirit. that’s the type of religion most “primitive” cultures have. but I raise the question if “animism” hasn’t existed from the dawn of mankind on.

Animism is a good find . Together with Herding it could lead to Shamanism, and then combine with Ceremonial Burial into (classic) Polytheism.
I'm a bit hesitant to add another religion branch, but I'll think about it. At least it now seems to me that the Shaman is not in the proper place.

The word Paganism dates from early Christianity, but Paganism has existed (independently from Animism) since barbaric times. Paganism is a generalization of Polytheism that allows me to put this branch of religion in its correct place before Ceremonial Burial.
Paganism is an important prereq for The Calendar.

quote:

storytelling you can imagine any human society without storytelling? I think ceremonial burial or agriculture are better prereqs. for Writing as first writings were records of items in the warehouses of centralized agricultural societies or to tell stories about the lives of dead leaders in their graves.

While Writing came at the same time as Agriculture, there is no obvious link until after the two met. Its early roots are not in bookkeeping but in identification, hence Herbal Lore as a prereq.
Ceremonial Burial would not be a good prereq because some societies had Writing without CB. Instead, your argument tells me that Storytelling is the right choice

quote:

The Wheelthe wheel is only really useful with the domestication of animals; therefore I suggest “domestication” as a prereq.[/b]

A link to Herding would be superfluous in my tree since Herding (or Domestication) leads to Agriculture, which leads to Pottery, which leads to The Wheel (the earliest use of wheels in Pottery).

quote:

archery why does archery lead to feudalism?

Archery allows the defence of castles. Cross-links between the several branches of the tree (eg social and military) is essential to game balance.

quote:

Do you consider alphabet is a wonder? if so, what does it and when does it expire?

The Alphabet is a Wonder because it is unique: it was invented only once (and much later than Writing). As we still use it today it won't expire. I'm still thinking about its exact function.

quote:

The CouncilI think some forms of council have always existed as form of tribal government and I don’t see its ties to the calendar.

In the smaller tribal communities, as a rule everybody participated in the decision making. With agriculture, decisions had to be made about planting, harvesting, irrigating etc. The discovery of The Calendar made this possible. At the same time, the larger number of people called for a form of hierarchy.

quote:

astronomyI’ve said it somewhere before: copernicus’ observatory should be combined with optics

That is a feasible idea . Optics would also be a prereq for The Laser, and may spring from the discovery of Glass (2500 BC) and Glassblowing (1 AD). I will consider this.

quote:

Trade and Currency: as I and others have stated in the thread “2 things I always wanted to say” it’s the other way around: first trade, then currency; the Aztecs had long range trade routes without using metal-currency. Please read the thread, I’ll bump it up.

Well, the word trade has narrow and broad meanings. Goods were already traded between primitive tribes.
Trade in Civ, however, is intended to represent trade of goods for money (or valuables, or other neutral stuff). There could be a prereq called Barter as has been suggested, but it wouldn't add anything to the game, nor would it need to be discovered as it has always been there.

quote:

I let my post until here; if you think it’s useful tell me and I go on.

Please go on

quote:

PS: I have seen the tech-tree of CtP2 now and have to say: brrrrrrrrr; what do you say to: Theology ->Fascism -> Nationalism

Fascism is at best a very minor "discovery" in human civilization, but it should follow Nationalism, not lead to it. It is a form of Fundamentalism, which is already in the tree, so there is no need to put Fascism in.

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If you have no feet, don't walk on fire

[This message has been edited by Ribannah (edited November 16, 2000).]

Vrank Prins
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Haarlem, Netherlands
Sep 2000
posted November 17, 2000 12:32   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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quote:

Originally posted by DarkCloud on 11-15-2000 07:19 PM
Shouldn't Nationalism be before Fascism?

Right O !!

I see that in this thread bits and parts of the discussion on advancements in the thread "tech tree 1.0" by Dark Cloud re-occur. This reply has been posted in almost the same form in that thread as a reaction to posts by Wernazuma and and Ribannah.


First a historical explanation, just to put things in perspective .

Romanticism has its roots in mid 18th century France. It’s most important "prophet" was the Genevan writer/pamfletteer Jean Jacques Rousseau (1712-1778), who f.i. wrote "Du contrat social". The one thing romanticism is about, is (personal) self-determination. In literature a new phenomen appeared the novel (french/dutch/german=roman: a novellist=romancier) in which the personal life of citizens was the main subject. A good example of a german "romantic" book is "die Leiden des jungen Werthers", from Goethe first published ± 1790. Romantic idea’s played a very important role in the american and french revolution.

The expression the rights of man comes from the name of a pamflet written by a scottish American Thomas Paine *, in favor of the french revolution. He’s also is the writer of two other pamflets of which the names have stuck in the "westernworld" collective memory, "Common Sense" and "the Age of Reason". "Common sense" was written during the American revolution, "the Age of Reason" after the french revolution. All three pamflets basically are about basing the right of self-determination of a people/nations on reason. (BTW one of the example’s for the american and french republic was the dutch republic (for whom (little known) the suisse republic was an example)) (in the NL there was widespread "patriotic" support for the american and french revolutionary cause).

After the revolt in 1789 in France a "constitutional" republic was founded. The constitution (D=Grundgesetz, NL=grondwet) was to be the foundation of the whole legislative system. This law, a legislative novelty !!, started with a summary of the rights of man. The revolutionary concept of administration and legislation was based on the Trias Politica. In the french revolutionary constitution also was stated that all citizens (mind you, in those days there wasn’t any talk about women(rights/duties)) had the duty to defend their country. This lead to the introduction of Conscription. The large "people’s-armies" lead by (a.o.) Napoleon swept across the european mainland. There’s also the brilliance of Napoleon as a strategist, but in general the opponent states just couldn’t power up against the massive french force. Britain had to heavily use pressgangs to reinforce its army and navy.
After the revolution was corrupted for (also but mainly) napoleonic dynastic reasons, Napoleon propagated the threat of the occupation of the "french fatherland" itself, and used this as a reason to maintain the armies/conscription. You can say Nationalism was born in that moment of time. "Allons enfant the leur patrie . . etc."

The revolution and its ideas about people’s-rights/legislation/administration had been exported all over the continent. In general all over Europe the french occupation at first was welcomed with great enthousiam, f.i. Jews and in the Netherlands also the catholics (a.o. tolerated religions) for the first time were given equal civilian rights. In Germany and Austria it inspired a complete generation with revolutionary/romantic (nationalistic/liberal) ideals**.
After the french were beaten, all over Europe a/the reaction (to the revolution) set in. Large parts of the legislative and administrative system based on the Trias Politica, just without a sigh were adopted by the reactionary, Conservative monarchistic/impirial governments. The reaction first and foremost meant that the revolutionary constitution (with all its people’s-rights !!!!!) was abandoned. But, all over Europe one revolutionary duty remained, . . . . . conscription. The idea must have appealed to the governments (as happened in the NL), it was a cheap way to produce massive armies. Because of the fact that the people were kept from their former (revolutionary) rights, nationalistic propaganda "We must keep France at bay" was heavily used as a way to justify conscription.
Nationalism as an ideological set of ideas about the self-determination of a nation has helped to emancipate smaller nations, like the Belgians, under Dutch rule from 1815 to 1830, the Greeks (Turkish rule up to 1836), the Serbs (Turkish rule up to 1878), the Norwegians (Swedish rule up to 1905, etc.) That’s I think the good side of Nationalism.

During the reaction Liberalism and Socialism as movements emerged.
Liberalism was a movement less radical than the french revolutionary movement but still based on the romantic ideas of self-determination. It was concerned with civilian and administrative renewal, re-installment of the constitution, but only the right to vote for those who were able to pay taxes, which meant no votes for the "mob/proles". Economical it leaned heavily on the ideas of the scottish American Adam Smith !! (1723-1790), who propagated very little state influence on trade and industrial affairs, a strong reaction towards the former british and also (!) french (Colbertism) monarchistic practice.
Socialism was based on the more radical ideas which (a.o.) Rousseau wrote about. The term Socialism also comes from late18th century France. Vote had to be given to every citizen, whether paying taxes or not. Economical it said that governments had a social duty towards their citizens, should protect them from bad working conditions.

Both liberalism and socialism were strongly oppressed by the reactionary governments. In 1830 and in 1848 in dramatic climatological conditions which caused cropfailure (potatoedisease in Ireland), famine and economical depression, this lead to "romantic" revolutions all over Europe (in 1848 in NL we didn’t have a revolution. But the King (Willem II van Oranje-Nassau) was just so scared out of his wits that he literally overnight gave in to the liberals, a new (second !) constitution was instated in 1849.).

1848 also gave birth to an even more radical movement than socialism, Communism a term being invented by Marx and Engels. In "das Kommunistische Manifest" they stated that should the working class survive and prosper, all economical means should be ruled/owned by it.

Early 20th century, right after WW-I, the process of becoming a unity-state in Italy and Germany got so frustrated that politics radicalized. And that’s when Fascism/(c.q.)National-Socialism appeared.

Underneath of all of this lies the social and economical change from the organization of the working and trading class through guilds towards industrialization and free trade.
-------------------------------------------------------

So, here I go.

Romanticism + Trias Politica > Constitution (rights of man)
Romanticism > Nationalism
Romanticism + Economics > Liberalism
Romanticism + Industrialization > Socialism
Romanticism > Conservatism (reaction)
Constitution > Conscription
Socialism > Communism
Liberalism + economics > Free trade
Nationalism + Socialism > Fascism

You can see Romanticism is pivotal in these scheme. Somehow it’s the epitome of 18th century, and the base of all the 19th & 20th century ideological developments.

Rifle men (which in CIV-II come with conscription) were a very important military advancements. It gave the "west" for the first real supreme military power over their colonies !! (muskets were just a bit to slow for that). In my "complete tech-tree" they would come with machine tools

------------------------------------
*Last summer, very surprising to me, I heard a beautiful almost "republican" song about Paine being sung by an enthousiastic audience in a folkclub in Whitby, North-Yorkshire, England. Things like that I didn’t expect to happen in the United Kingdom. That really added to the english experience on my holiday.
**which in the end after some 60 years lead to the re-unification of germany as a unity-state, which scared the hell out of the french, the english and the russians, which lead to an armsrace, which culminated in the first and second world war and last be not least luckily enough in the cold, and not the third world, war.
[This message has been edited by Vrank Prins (edited December 18, 2000).]

Ribannah
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quote:

Originally posted by Vrank Prins on 11-17-2000 12:32 PM
Romanticism + Trias Politica > Constitution (rights of man)
Romanticism > Nationalism
Romanticism + Economics > Liberalism
Romanticism + Industrialization > Socialism
Romanticism > Conservatism (reaction)
Constitution > Conscription
Socialism > Communism
Liberalism + economics > Free trade
Nationalism + Socialism > Fascism

You can see Romanticism is pivotal in these scheme. Somehow it’s the epitome of 18th century, and the base of all the 19th & 20th century ideological developments.

Constitution, Conscription (a dead line anyway) and Facism (ditto) are too minor IMHO; Conservatism is not much of an advance at all.
Nationalism is older than Romanticism and besides, I need the cross-link with Printing.
Instead of Free Trade as an advance I have Free Market as social engineering, upon the discovery of The Corporation. I'm inclined to move that forward to Liberalism.

What I can see is a link from Romanticism to Socialism - but through Communism, thereby replacing the older Humanism as a prereq which I wanted to remove anyway, since Humanism is superfluous here (it's already on the path to Industrialization). Thanks for helping me find a solution here . I'm also thinking about rerouting Human Rights. This produces:

Romanticism + Economics -> Liberalism
Romanticism + Industrialization -> Communism
Liberalism + Communism -> Socialism
Socialism + Human Rights -> Labor Union

which would make Romanticism more pivotal (and of course it still allows the Sydney Opera House to be built ).

quote:

Rival men (which in CIV-II come with conscription) were a very important military
advancements. It gave the "west" for the first real supreme military power over their colonies !! (muskets were just a bit to slow for that). In my "complete tech-tree" they would come with machine tools

That would be way too late. Riflemen are still in my tree, too, but they arrive with Tactics, together with cavalry. I removed both Conscription and Machine Tools to make room for more to-the-point advances such as Nationalism and Hydraulics.

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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 21, 2000).]

Ribannah
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posted December 16, 2000 17:35   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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* B U M P *

Edited the tree (see original post) ...

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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited December 16, 2000).]

wernazuma
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Aug 2000
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ok, like always my own 2 cents on this:

I think industrialization should be more embedded in the economics.
if we look on the capital flows of the early 19th century we can see that most capital went from Europe to Europe and the commerce with colonies made only some 15%.

so I think the reasons for industrialization lay much more in europe and had little to do with colonialism. I’d rather suggest rairoad+economics for in your tree you can industrialize with “banking” as the highest economy advance. IMHO without a stock market, capitalistic production and a bourgeoisie industrialization would have never happened.
a similar thing applies to communism, as for you it has romanticism and industrialization as prereqs. so there could be communism without economics!?
I’d rather say industrialization+enlightenment (no marx without hegel, st.simon et al.)

to make the tree more coherent it could be also: industrialization+liberalism = corporation then. this would give liberalism more importance then. because in your tree capitalization and free market economy are in two different branches what is, err, not understandable for me.

and for women’s suffrage: shouldn’t it be somewhen after democracy and human rights?
there fore I think it should come with labor union, and labor union should have democracy+socialism as prereqs.


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Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra

Ribannah
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quote:

Originally posted by wernazuma on 12-17-2000 09:11 AM
ok, like always my own 2 cents on this:

The pot is growing slowly, but surely

quote:

I think industrialization should be more embedded in the economics. If we look on the capital flows of the early 19th century we can see that most capital went from Europe to Europe and the commerce with colonies made only some 15%.
So I think the reasons for industrialization lay much more in europe and had little to do with colonialism. I’d rather suggest railroad+economics for in your tree you can industrialize with “banking” as the highest economy advance.

This is the same in Civ2 (Railroad + Banking -> Industrialization), and rightly so IMHO. Most countries did industrialize without a Stock Market. Shares were simply traded on a person to person basis.
Colonialism (<-Banking) is a prereq because the richesses taken from the new lands greatly increased both consumer demand and available resources.

quote:

A similar thing applies to communism, as for you it has romanticism and industrialization as prereqs. so there could be communism without economics!?
I’d rather say industrialization+enlightenment (no marx without hegel, st.simon et al.)

Again, just like in Civ2 where age-old Philosophy(!) is a prereq instead of Romanticism. Theories about invisible hands is one thing Communism doesn't need, it uses visible hands!! Note that Enlightenment is on the path to Romanticism (via Nationalism).

quote:

To make the tree more coherent it could be also: industrialization+liberalism = corporation then. This would give liberalism more importance because in your tree capitalization and free market economy are in two different branches what is, err, not understandable for me.

There were plenty of corporations in the Soviet Union (Russia got the Communism tech from France without ever researching Liberalism ), so I think the split is correct.

quote:

For women’s suffrage: shouldn’t it be somewhen after democracy and human rights? Therefore I think it should come with labor union, and labor union should have democracy+socialism as prereqs.

Not Democracy, after all women voting in a Republic was already an issue, but with Human Rights you have a point. There should be an advance Emancipation (<- Industrialization, Human Rights) for this wonder - but I have no room at the moment ! Democracy IS on the path to Labor Union btw (->Human Rights->).

Thanks for your thoughts!

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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited December 17, 2000).]

orange
King
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Feb 2000
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Ribs - that's very impressive. Nice work!

Seems like you've been working for a good long while on that. I definitely like your ideas.

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