|
Author
|
|
Topic: The Big,Big,Big List of Wonders |  |
|
MrFun Prince United States, Iowa Nov 2000
|
 |
posted February 06, 2001 15:53
|
 |
 |  |
No it's not - that is what you call a typing error - I meant to say "what about Native American or SE Asian tribes . . .?" |
Ribannah Princess Castle Gobs, Enroth Aug 2000
|
 |
posted February 06, 2001 20:26
 |
 |
 |  |
quote:
 Originally posted by MrFun on 02-06-2001 09:49 AM Ok, I might have missed them in t he previous lists, but I have a question - where are wonders for African civilizations south of the Sahara, for Arabians, for Turks, and for Chinese other than the one or two listed for Chinese? And what about Native American tribes besides Cambodia or the Aztec? (yes, someone did mention the Snake Mounds of the Mississippi River valley)
 |
These I have suggested before: African: Kruger National Park (instead of Yellowstone) Chinese: Grand Canal (partly) Arab: the OPEC Here are some new suggestions: Turkish: Topkapi Palace Native American: Terraces at Bacavi (Hopi)
------------------ If you have no feet, don't walk on fire |
MrFun Prince United States, Iowa Nov 2000
|
 |
posted February 07, 2001 09:33
|
 |
 |  |
ok, cool  |
Trachmir Settler Miami, Fl USA Dec 2000
|
 |
posted February 07, 2001 18:32
|
 |
 |  |
although I hate to add something that appeared in CTP... The Human Genome Project should be a wonder. It could work like the Manhatten Project, preventing use of special improvements/units/wonders related to genetics (i.e., cloning/cure for cancer/"homo-superior" Infantry) until it was built.As for mini-wonders, that is a good idea if they are tempoary like the "feats of wonders" in CTP2. I also think that the effects of wonders in general should be reduced, especially if there are to be more of them in the game... additionaly I really dislike wonders that "count as a [city improvement] in all cities". Each wonder should have a unique (but small) advantage... and your citizens should celebrate on the turn it's completed. |
vanishpoint Settler Pittsburgh, PA, USA May 2000
|
 |
posted February 16, 2001 14:35
 |
 |
 |  |
Been awhile since I've been here, but have an idea that, while not a genuine wonder, has done more for modern society than many of the other suggestions in here. And that would be... THE STANDARDIZATION MOVEMENT. While you don't build daylight savings time or time zones, regions and nations did make a conscious decision to stop marching to the beat of a different drummer (there were 70 American time zones in 1860) and set their clocks with the neighbors 20 miles down the road. And by doing so, they paved the way for industrial stength and all the goodies that came with it. Standardized time brought with it timeclocks in factories, punctual meetings and the saying "time is money." In the U.S., the standardization movement essentially began in Pittsburgh, when an astronomer (Sam Langley who went on to fame with the Smithsonian) with Allegheny Observatory convinced Western Union to link the observatory with Pittsburgh so he could wire time (that's it -- just the time) to Pennsylvania Railroad for $1,000 a year (this was in the 1870s, I believe). The railroads were responsible for the standardization movement and in the game railroads would be required for a society to pursue standardization. Once it's achieved, production across the land would increase greatly. I'm not sure if this should be a wonder or merely a consequence of a fully established railroad system. If only a byproduct of rail, the game should be designed so that production in a nation is increased when, say, 80 percent (of course this number is negotiable) of the cities are linked via rail. If not a wonder but a consequence, this benefit would be avaiable to any nation that reaches the standardized-time threshhold of railroad developmment. | |