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Topic:   The Big,Big,Big List of Wonders Format for Better Printing
Lonestar
Chieftain
of the Tejanos
Aug 2000
posted September 27, 2000 23:14   Click Here to See the Profile for Lonestar   send a private message to Lonestar
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Capitalist, you evil capitalist oppressor....

Y'all Really think Sun Tzu's War Acadamy is better than West Point? (or VMI, Annapolis)

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Evil Capitalist
King
The man with the Golden Gnu.
Jul 2000
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I don't think Sun Tzu should be in either. Nor Clauscwitz's on war. Nor West Pnt, Sandhurst, or any other unique training wonder.
Comrade Dan
King
Unofficial ACS Spammer, 2000.
Nov 1999
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Damn! Leonardo's Workshop is the only wonder I buld in Civ! (unless everyone else is far behind, then I also build Manhatten) And I don't really wanna continously build units when my city defenders get out of date!

Seriously consider the ramifications for some players when you scrap Leonardo's Workshop!

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
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Don't worry Dan, that idea is too good to scrap. It will come back, probably under a different name though.

How about some modern ideas, i.e. The Empire State Building (it was a breakthrough in skyscraper construction) and that tall freestanding Inuit stone statue of a man, whatever it was called.

wernazuma
Settler

b.02-15-99
posted September 29, 2000 12:27   Click Here to See the Profile for wernazumaClick Here to Email wernazuma  send a private message to
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Lonestar: You're really to fixed to US. West Point, Chaco-Canyon, Morill Act, VMI(?).

1.)West Point: A friendly reminder to US-guys, your Marines get beaten every year at the worldchampionship for special forces by Chinese and Austrian and several other nations. US have supreme warfare-technology but the training is nothing better than anywhere else, so: NO West Point (I'm sure the Chinese have something like West Point too, we only don't know its name)

2.)Chaco Canyon: I'm sure the Anasazi were good at irrigation but so where many other peoples (Egyptians?!?). And of course Chaco is a settlement again and I repeat: NO settlements as wonders

3.)Morill Act: Never heard about that one. I could say "The Gloeckl Reforms" probably the austrian correspondent to the Morill Act. You can imagine your imaginative parlament setting up the Morill Act (and I imagine the Gloeckl-reforms)when you decide to build more Universities in your cities but it's definitely no wonder.

The US have enough real wonders (SoL, HD, maybe Mt.Rushmore, WTC and others), we shouldn't overamericanize the game

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Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
posted September 29, 2000 12:30   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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Hello Dark Cloud hear my plea for the VOC-wonder.
The remark Evil Capitalist made about it was rather poor. That's about the same as saying all the antique Greek wonders or achievements are of no significance because later on they were overpowered by the Romans.
Maybe his aversion against "India-company"wonders comes from playing CTP. CTP has the East India Company wonder which has the effect of 5 gold for each foreign trade route crossing water and increased boat movement. The effect of the VOC could be likewise, minus the movement effect.
Though I like the effect of it, I kind of dislike it because of this.
The E.I.C. was organized (with all its own adjustments and modification) after the example of the VOC, as were the Hudson Bay Company and other early colonial enterprises in other countries (f.i. France, Denmark). CTP just ignores the fact that the Dutch were the first ones to organize a trading-company in such a way and very succesful. It is also unique because it actually was the first corporation in history. The Italians developed banking, the Dutch the corporation. In the 17th century, the Dutch century as I may say so, you could trade your VOC-shares everywhere. The VOC is the most significant example of the renewed trade and colonial development of that time.
Microprose has made a more multi-cultural mix of wonders in CIV-II than in CIV-I. Why not put in a dutch one, and the VOC really is of major historical significance!!. If Firaxis does so, they will show to have a better sense and understanding of historical development than Activision does. I hope they won't be likewise anglo-american or anglo-british focused.


[This message has been edited by Vrank Prins (edited September 29, 2000).]
[This message has been edited by Vrank Prins (edited September 29, 2000).]

DarkCloud
King
of Clouds
Jul 2000
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Interesting history about the VOC, however there is a reason why I do not believe the East India Company or the VOC is suitable for Civ III.

And that is they are tangible and are companies. However they rely more on other nations than their own for their significance.

Perhaps the VOC can be an option of the UN to allow free trade and such. Whoever has the most caravans would get a movement bonus through enemy territory or something.

-Chaco Canyon, West Point, and the Other One. Thank's for you ideas but I do not believe these should be in Civ III as being either too narrow or too insignificant in the grand scheme of things.

The ages idea is a good one.

Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
posted September 30, 2000 04:46   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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quote:

Originally posted by DarkCloud on 09-29-2000 10:38 PM
Interesting history about the VOC, however there is a reason why I do not believe the East India Company or the VOC is suitable for Civ III.

And that is they are tangible and are companies. However they rely more on other nations than their own for their significance.

I don't see why this would be an argument against the VOC. Many Civ 2 wonders rely on other nations, often more so than the VOC: the Great Library, the Great Wall, Marco Polo's Embassy, Darwin's Voyage, Magellan's Expedition, etc. After all, no civilization in our history was ever alone in the world. (Btw, there could never have been a Hoover Dam without building on Dutch knowledge, and the same will hold for a Cure for Cancer.)

The VOC is a product of the Dutch civilization from an age when the Dutch were leading the world and since the Dutch thrived (and still thrive) on trade, most appropriate to be chosen as a wonder - even though there are different options, for example Rembrandt's "Nachtwacht" and - a little later - the "Kinderdijk" mills. The VOC is also a landmark in human history as a whole.

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DarkCloud
King
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Jul 2000
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Plausible argument Ribannah...

The VOC is in.

OrangeSfwr
King
of Clouds
Jul 2000
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Interesting...but my views have not changed since entering ACS nearly a year ago...

There are enough wonders as is!!!

I do apologize for not having enough time to read everyone's posts. But I will state my general and humble opinion about wonders...

Please, PLEASE think about giving these "wonders" as rewards for being the first to discover a tech!!! It really does make a lot of sense to me.

You're the first to discover flight. You and everyone you have contact with get a message about the historic first flight of the Wright Brothers. Your civ now recieves 1+ movement with all air units. Does not expire.

You're the first to discover oh I don't know...navigation. You get - Magellan's Expedition! Everyone you know recieves a message about Magellan's voyage around the world. Your ships recieve a +2 bonus.

lets go with something non unit related...

You're the first to discover...Theology. You recieve - you guessed it...J.S. Bach's Cathedral. And then everone you know yak yak yak. Your cities recieve +1 happiness.

It's so simple!! You can apply that to a WHOLE BUNCH OF WONDERS!!!

Certain wonders however have to stick as something you build.

Examples include the Pyramids, Lighthouse, Great Wall, United Nations, Women's Sufferage (if that even sticks, i never liked it), Great Library...etc.

Please someone post about this...say you love it, say you hate it! I don't care, just reply. Thanks!

(I've been debating this for 6 months now, no one ever seems to respond to it. If everyone hates it, that's fine. But at least I'll know )

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Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
posted October 03, 2000 08:59   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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quote:

Originally posted by OrangeSfwr on 10-02-2000 09:36 PM
Please, PLEASE think about giving these "wonders" as rewards for being the first to discover a tech!!! It really does make a lot of sense to me.

You're the first to discover flight. You and everyone you have contact with get a message about the historic first flight of the Wright Brothers. Your civ now recieves 1+ movement with all air units. Does not expire.

You're the first to discover oh I don't know...navigation. You get - Magellan's Expedition! Everyone you know recieves a message about Magellan's voyage around the world. Your ships recieve a +2 bonus
....

Certain wonders however have to stick as something you build ....

I don't think this is wise. Civ2 is all about finding the right mix between research, income, growth and production - gaining too much from one of those (research) by itself would unbalance the game. It is also unrealistic. Magellan's Expedition, for instance, was an enormous undertaking, so production costs are quite to the point.

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DarkCloud
King
of Clouds
Jul 2000
posted November 13, 2000 20:55   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Due to all the wonderous discussions, I declare that this thread must be
B*U*M*P*E*D
airdrik
Warlord
Boise, ID, USA
Oct 2000
posted November 14, 2000 11:19   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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I have one thing I'd like to say (for now, anyway), The Great Wall's effects are unrealistic. What it would be is an actual real wall that stretches across your civ through which no units can pass (even your units) except at any cities that it intersects (you choose where to put it up to a certain distance). It also boosts the defence of those cities by 100%
DarkCloud
King
of Clouds
Jul 2000
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Added new ideas-

Easter Island
Colosseum

--Comments welcome

wernazuma
Settler

b.02-15-99
posted December 16, 2000 16:18   Click Here to See the Profile for wernazumaClick Here to Email wernazuma  send a private message to
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i've already said that somewhere before: don't make locations wonders. change "easter island" to "moai", that's how the natives called the stone monuments.
red_jon
Prince
of Eastbourne. (UK)
Oct 2000
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The Magna Carter signing: Increases trade output of city (due to greater freedom).

A monarchy-specific wonder, perhaps?

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Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
posted December 17, 2000 10:50   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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quote:

Originally posted by red_jon on 12-17-2000 10:29 AM
The Magna Carter signing: Increases trade output of city (due to greater freedom).

A monarchy-specific wonder, perhaps?

I'd have the Magna Carta come with Feudalism. How about: each new city starts with a free Pikemen unit?

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orange
King
Moderator at the Civilization Gaming Network
Feb 2000
posted December 17, 2000 11:45   Click Here to See the Profile for orangeClick Here to Email orange  send a private message to orangeSend a Message to UIN: 91875872 Visit orange's Homepage!
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I'm personally against a huge amount of wonders in the game. What we have in Civ 2 is on the borderline of too many wonders. Wonders take away to much from the game, especially things like Adam Smith, Leonardo's Workshop, Darwin, etc. which give too much benefit to the owner for a relatively weak wonder in real life.

I know no one ever comments on this idea, but I'll state it again...

PLEASE COMMENT!

If you give "mini-wonders" to civs who first discover techs (e.g. first to discover flight gets +2 movement with all air units, first to discover conscription recieves +50% defense with all riflemen, etc.) then you can give rewards without taking production and time away from the game. There should be certain "major wonders" such as the Great Wall and Apollo...but IMO these should be limited to 3-4 per era...or a total of 12-16 "major-wonders".

It is so much simpler to give rewards for the first to discover a tech than to waste 20 turns building something.

Also - Major wonders should have separate means of production.

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Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
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quote:

Originally posted by orange on 12-17-2000 11:45 AM
I know no one ever comments on this idea, but I'll state it again... PLEASE COMMENT! ...

I did.

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orange
King
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Feb 2000
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To add...

Don't you all think that 60-70 wonders is going to DOMINATE an already wonder dominated game?? I mean think logically...Easter Island Statues??? How can you possibly consider that a relevant wonder, or even something that one should strive to build??

Great wall or Hadrian's Wall...you have to pick one. Why have two essentially identical wonders?

Taj Mahal - how is that a courthouse in every city? How do the two even relate?

Magellan's Workshop - did you mean Voyage?

I don't consider the Gold Rush a wonder. It was a two year event that ended in a mass setlement of california. And it was mostly a bust.

Ford Motor Co.? How is that a wonder? it's a friggin' company!

Two bridges as wonders? I sure hope someone can support me at how this is going to come to weigh down the game.

We need to really think about what a WONDER of the world is A WoW is something so magnificent for it's time that people traveled across oceans and continents just to see it, and/or something that is still regarded today as a defining moment for Civs. Ask the average person what Hadrian's Wall is...most will have no clue. Ask the same person where the great wall is they'll say "China". Or the Great Pyramid. "Egypt". Ask them to explain the Easter Island Statues and they'll say "huh?".

Please, reconsider what you want in this game. Wonders should be limited. The purpose of the game is not to see who can build the most wonders and dominate...it's to rule an empire. Try to keep the focus on this point.

(Sorry to rain on everyone's parade )


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DarkCloud
King
of Clouds
Jul 2000
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Orange, I'd take out Hadrians Wall, but we need another wonder from the Roman Era to replace it to have 6 ages of wonders (7 would be better)

The Taj Mahal is a symbol of justice (even though it was merely built for a man's wife)

Magellan's Voyage- replaced with the Magna Carta (a more substantial wonder)

The Gold Rush in california and the Gold Rush in Alaska were both important and also sparked a Bronze and Silver rush in Nevada, Utah, etc.

Ford- important symbol of American decadance.

Everyone should know about Hadrian's Wall;

p.s. (Most people don't even know what the 7 wonders of the world were!

orange
King
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Feb 2000
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DarkCloud - do you really honestly believe that 6-7 epoch's all containing 7 wonders is really necessary for a game like civ? If you do, I think you have missed the true meaning of the game...or at least a great portion of it.

with that many wonders, it would be impossible to accomplish anything productive besides wonder building. It would dominate the game, mostly because you would need to build wonders to keep up with the AI. The other likely outcome is that most wonders won't even be used.

I fail to see how the gold rush, Ford Motor Co., Golden Gate/Sydney Opera House....even begin to compare with the Great Wall of China, Apollo Program, Great Pyramid, Colossus...

Again, ask yourself what a true wonder of the world is.

Why not give a "Ford Motor Co." mini wonder to the first civ who discovers manufacturing...and it can increases production in the home city? Isn't that so much simpler? No production required, and no wasting time on an insignificant wonder!!

I personally think the Oracle, King Richard's Crusade, Darwin's Voyage, Leo's workshop...were stepping over the line into "non-wonderland"...but the Statue's on Easter Island?!?!?!

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DarkCloud
King
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Jul 2000
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Ah- well I cut out Leo's Workshop, Richard's Crusade, etc. because I thought the same.

The easter Island statues are a wonder because they were built be people with little food and seemingly no provocation to do so.

The Golden Gate was one of the greatest engineering projects of our time

Perhaps the Opera House doesn't belong...

The Colossus wasn't really that grand...

orange
King
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quote:

The Colossus wasn't really that grand...

I beg to differ...

The statue, 120 feet high, took 12 years to build. Nearly equal in height to the Statue of Liberty, yet built more than two thousand years prior. People came from all over the Mediterranian to view it. Stood for the unity of three Aegean islands.

Though it is hard to give attributes to it, it is certainly a wonder. Should decrease corruption and increase trade.

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Ralf
Prince
Sweden
Mar 2000
posted December 17, 2000 17:35   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by orange on 12-17-2000 04:10 PM
Again, ask yourself what a true wonder of the world is.

If a government print to much money, they end up with inflation. I think Firaxis battles the same problem if they add too many wonders, in Civ-3. Its not only that many Wonders in these Wonder-threads are - well, rather "flat" and "ordinary", to be frank.

The fact that they are so MANY, is in itself also a problem. The 28 wonders in Civ-2 was already pretty much. Your suggesting 44 - and if that was not enough, some other guy suggested even more additional "wonders".

What wrong with a "quality before quantity" approach - especially when it comes to WONDERS

Why not use Wonders in Civ-3, in the same way the cook uses salt in his food? He obviously wants some salt added, but then again adding too much destroys the food, doesnt it?

[This message has been edited by Ralf (edited December 17, 2000).]

orange
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If you want to be exclusive about wonders, go by this system...

Pick one from each category per era (if doing 4 eras)
Engineering (pyramids)
Science (great library)
Religious (JS Bach)...[replace with another science during age of englightenment - modern]
Diplomatic (United Nations)
Military (Sun Tzu)
Exploration (Apollo)

I'd hate to see it go above 30 Major wonders...my ideal number would be 16-20...but I understand that most people love to see the major wonders.

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Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
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If the number of tribes is increased, it would make sense if the number of wonders were larger as well. If with 14 tribes there are 42 wonders (7 in each of 6 era's), that's 3 per tribe, while we have 4 per tribe in Civ2.

Further the number of techs will also be increased if there are more tribes, because more techs could be traded. Say there are 126 techs (6x21), then 42 wonders would be 1 in 3 techs as opposed to 1 in 3.25 in Civ2.

So my vote is for 42 wonders in Civ3!
Now we have to decide which ones ....

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DarkCloud
King
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Jul 2000
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Why should the Colossus decrease corruption, the reasons you listed mean nothing about corruption.

I thought civ had 5 ages with 7 wonders each in them, thus 35 wonders!?!?

orange- if you claim you don't like 'concept' wonders then exactly why do you consider "Sun-Tzu's War College" a wonder? It was never built.

Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
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Darkcloud, I have counted the prehistoric age (ie before Writing) as well. This covers Civ2 techs as Mining, Roads, Archery (=Warrior Code), Pottery, Ceremonial Burial, Bronze Working, Irrigation, Masonry and Horseback Riding.

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orange
King
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it was an example of a wonder that fits that description. I personally don't like it.

I still say 42 wonders is too much...in real life they aren't being built at all times. But in the game, there are often at least one built by at least two civ at any given point in the game....sometimes the same wonder

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MikeB52
Settler
Zurich, Switzeland
Dec 2000
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I think that 16-20 wonders are probably enough.
For the "Ancient Age", there would be:

Pyramids = Granary for every City; obsolete by "G.A.O."; + 15% Trade for the city when "Tourism/Hotel Industry" is discovered.

Great Wall = Defensive Bonus vs. Barbarians + 5%Increase to Production/Trade/Science for the entire Civ; Obsolete by "Cannon making"; + 15% Trade for the city when "Tourism/Hotel Industry" is discovered.

Appian Way = Reduces cost of road building by 25%; Obsolete by "Feudalism/Knights".

Great Library = Autom. receive any advance discovered by 2-4 other Civ's, if one has made contact with at least 3-6 other Civ's; Obsolete by "Electricity"; + 15% Trade for the city when "Tourism/Hotel Industry" is discovered.

Chichen Itza = Reduces Crime/Corruption by 30% for the entire Civ., Obsolete by "Navigation";+ 15% Trade for the city when "Tourism/Hotel Industry" is discovered.


As for the rest of the ages, I'm a bit short on real wonders, so I have some more thinking to do.


Finally, and I do apologize if this has already come up somewhere else, why not have city improvements, which can be built in up to 4 sizes? For example, one could start building a medium size theatre, making 2 unhappy people content, later in the game, the theatre is upgraded to a big/very big one. Or if one started to build a very big science lab, and suddenly has to re-alocate production capacity to defense units, one could temporarily build a small/medium size lab. The idea beeing, that a very big city improvement would have the same effect as a wonder, and of course, it would also have the same price to build it.

As this is my first every post, I hope that nobody is unduly p..ed off.
-------------------------------------------------------
"The same thing we do every night, Pinky, try to take over the world!!!!"


Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
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quote:

Originally posted by orange on 12-17-2000 11:54 AMFord Motor Co.? How is that a wonder? it's a friggin' company!

Ford was the first entrepreneur, factory owner to apply (somewhere in the 1920's) at large scale the idea's of Taylor, a scientist who developed a method for the analysis and synthesis of workprocesses. Ford developed the conveyor belt or assembly line. That's why Ford, and actually before him Taylor are so really very !!!! important. Ford motorcars became, because of these new productionmethods, so cheap that every American could dream/afford to have his/her own car. At the sametime Ford could pay his workers far better wages than any other factory owner could.
It's a major contribution to the American dream.
This is also why In CIV-II the mfg-plant can be build after having discovered the automobile. Though I think in CIV-III it should come with Taylorism, because it were Taylors ideas that had such a profound impact on productionmethods which lead to the material wealth we now know (in the western world).
[This message has been edited by Vrank Prins (edited December 19, 2000).]

Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
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I must say I like the idea of miniwonders.

Here's an idea for one. One, who I know for sure, will be completely and utterly unknown to allmost all non-dutch and most certainly non-europeans.

(with the sound of trumpets blowing) THE WAGENINGEN AGRICULTURAL UNIVERSITY

Wageningen is a small city of about 35.000 inhabitants on the banks of the river Rijn/Rhine about 30 km west of Arnhem (you may remember the battle for "a bridge too far" in 1944, Wageningen was on the edge of the battlefield). It houses since 1876 the "Wageningen Landbouw Hogeschool" (translation see above). The effort being put into research and application of new diary- and marketgardeningproductionmethods has lead to the fact the Netherlands have become and still are(for some fourty years now) the third (or might even be second) exporting country (first comes the USA) of agriculturalproducts*. Quite an achievement for such a small country.

Wageningen, all over the (agricultural) world stands for improved agricultural researchmethods.

In the game it could have the effect of one extra trade (and maybe also one extra sheaf) per farmed !!! square in the city where it's build and its directly adjacent cities.
It should occur somewhere with massproduction.

And it would be lovely to have, after the pyramids an other and a real agricultural wonder.

*being abroad in England, Belgium or Germany I almost every time see crates with vegetables (tomatoes, capsicums, salad etc.) "produce of holland" (just the western part of the NL) standing on the greengrocery sections in supermarkets.

Grumbold
Warlord
London, UK
Mar 2000
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I'm all for having more Wonders, provided the number of turns in the game is expanding in proportion. Having new Wonders being built every few turns will make them pretty unwonderful. I'm also keen that if they are to have a big effect (like +25% production or a free improvement in all cities) it only be for a short period of time. Then they should be relegated to being a fixed tourist (trade arrow) improvement for the city instead. Only two ex-wonders per city would affect trade so there is more incentive to spread them out. Otherwise we get the same old Ubercities every time.

I can't see the Oracle working. The AI reacts to what it sees when it makes its turn. If the Oracle gives warning and you shift your units to defend that border, why would it then attack? :rolleyes

Incidentally, while not Wonders in one sense, having the Natural Wonders optionally appear on the map would be interesting, just for a little added flavour. Things like Everest, Niagra Falls, Giant Sequoia ?sp? and the Grand Canyon should be unterraformable, too, due to public pressure. The ability to name parts of the world (as SMAC did automatically) would be welcome, too.

Pangaea
Settler
Toronto, Ontario, Canada
Dec 2000
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What about a world peace wonder? (only had time to skim through everyone's post, so if someone already said this, sorry, I'll delete it )

Its not a wonder, but if there are no wars for about 5 turns, world peace starts.... and the people in EVERYONE'S civilizations are happier....

although, as most people know, Wars trigger inovation, so maybe a bonus for warring countries in military technological advances (based on #of attacks in ratio to the number of civilians/cities) because if there was no WWII, we probably wouldn't have most types of planes, A-Bombs, or space flight (although jet propulsion was probably on the table before the war)

either way, these arn't really wonders, but have almost the same affect

orange
King
Moderator at the Civilization Gaming Network
Feb 2000
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quote:

Originally posted by Vrank Prins on 12-19-2000 12:15 PM
Ford was the first entrepreneur, factory owner to apply (somewhere in the 1920's) at large scale the idea's of Taylor, a scientist who developed a method for the analysis and synthesis of workprocesses. Ford developed the conveyor belt or assembly line. That's why Ford, and actually before him Taylor are so really very !!!! important. Ford motorcars became, because of these new productionmethods, so cheap that every American could dream/afford to have his/her own car. At the sametime Ford could pay his workers far better wages than any other factory owner could.
It's a major contribution to the American dream.
This is also why In CIV-II the mfg-plant can be build after having discovered the automobile. Though I think in CIV-III it should come with Taylorism, because it were Taylors ideas that had such a profound impact on productionmethods which lead to the material wealth we now know (in the western world).
[This message has been edited by Vrank Prins (edited December 19, 2000).]

Yes..but really the ideas of Ford and Taylor yada yada come from the interchangable parts from Whitney, which came from somewhere which came from somewhere etc. etc.

It's like me saying that McDonalds is a wonder of the world because it was the first fast-food restaraunt that allowed the American public to get food cheap and quickly...which is a part of the American Dream.

I just think we should measure things up to the Pyramids, Great Wall, etc. So let me know if you think Ford Motor Co. is equal to Pyramids/Great Wall.

And I agree it is important, so why not give the first civ to discover manufacturing (+auto) a "Ford Motor Co." in their most productive city? This could increase overall happiness in your civ (by a slight amount) and increase production in that city. Something like that. This is what I mean by "mini-wonders". I personally wouldn't want to waste a large WoW on the Ford Motor Co.

EnochF
Prince
Seattle, WA
b.02-15-99
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You people are all nuts.

Ferdi
Chieftain
Namur, Belgium
Oct 1999
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I agree! They see wonders everywhere!!!
MrFun
Prince
United States, Iowa
Nov 2000
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Ok, I might have missed them in the previous lists, but I have a question - where are wonders for African civilizations south of the Sahara, for Arabians, for Turks, and for Chinese other than the one or two listed for Chinese? And what about Native American tribes besides Cambodia or the Aztec? (yes, someone did mention the Snake Mounds of the Mississippi River valley)

Let me know if I overlooked them and that some are already suggested.

cyclotron7
Chieftain
California
Jan 2001
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Cambodia is a native American tribe?!?!
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