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Topic: How about a Journal? |  |
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Sirotnikov Warlord Israel Feb 2000
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posted August 19, 2000 16:57
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AS a leader with a lot of things on your mind, a usefull feature would be a journal. It would automatically fill out events that happen to your civ and to others, so you will be able to remember after 100 turns of gameplay which @$#%$#% civ attacked you when you had a size 2 city !Also, you need a place for sticky notes. For instance, I put my luxuries to 70% inorder to allow a growth boom (we love the king) and sometimes I forget about it only to discover after twenty turns that I haven't earned a thing and lost a lot of money. So how about it? If you like it, please post the idea to the IDEAS FOR FIRAXIS forum since I will be away from the internet for two weeks or so. As I have been for the last two already. Peace (hehehehe... sure ) |
DarkCloud Prince of Posts Jul 2000
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posted August 19, 2000 18:20
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"A history of Civ" is what you mean, no, well in all cases I agree with you this would be interesting and good for the game. |
UltraSonix Prince Melbourne, Australia May 2000
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posted August 23, 2000 05:38
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Hasn't this been mentioned somewhere before? I think the people agreeded that there must be a history of the civ journal (why are all civ-ers so ego-centric?) and that it must be quite smart and say thing like:1789 - The Americans begin landing troops near the English city of London. 1791 - The English captial of London has been betrayed and is taken by the Americans with little loss of life. ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted August 23, 2000 09:59
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Yes, it has been mentioned as Movies replay thread, and better more (more details) as Hystory book thread .I think it will be a pity if CIV III will miss a proper History of Civ. It will be a lack of "sweep of time" feeling.  ------------------ Admiral Naismith AKA mcostant |
Sirotnikov Warlord Israel Feb 2000
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posted August 24, 2000 12:33
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The thread is talking aobut a history book that you can watch once you finish the game.I add two things: 1. You can watch it any time during the game. 2. You can add your own remarks and set "yellow notes" or alerts to reimnd you of things. Alot of times I planned to change some people into specialists in a few turns and I forgot. Or the classic: "I can't believe I forgot the luxuries at 70% for 20 turns again!" But if it was sugested already well... good then.
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Adm.Naismith Prince Milano - Italy Oct 1999
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posted August 25, 2000 06:11
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Sorry Sirotnikov, I disagree:I at least suggested that same two point, and MidKnight Lament supported the idea to look at the same concept of adding player notes to the "replay" or "journal" feature. You can see where we saw this under development at the site of Stars! Supernova genesis game. They promise: quote:

Chronicle Tell your story. Automatically chronicle selected events, and add your personal comments. Save this chronicle as an HTML record of your game to share on your favorite Stars! Supernova Genesis Web site, or just savor it yourself.
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Take a look at this Screenshot of Chronicle! But I'm NOT telling we are first or better than you , I simply suggest to share the same ground, just in hope we can develop the best "replay"... just to see no one at Firaxis will care less of it, but that's life  ------------------ Admiral Naismith AKA mcostant |
MidKnight Lament Prince Melbourne, Australia May 99
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posted August 26, 2000 08:27
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I understand that you're talking about a totally different thing here. I don't see why a "post-it note"-style function couldn't be implemented. How hard would it be, really? You could choose how many turns in the future you want the reminder to pop-up and when the turns have elapsed a message could appear at the start of your turn. Not hard to program. If you wanted to go further, you could have them appearing after certain events that you could choose from, but even if that doesn't make it in, something is better than nothing. I don't see any detriment to the game by including it. The replay at the end of the game is a different topic all together. - MKL |
DarkCloud Prince of Posts Jul 2000
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posted August 26, 2000 14:33
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Well the coding would probably work like thisYEARx$: CIVNAME1$ GAINS/LOSES$ a city to the blasphemous CIVNAMEx$ YEARx$: CIV1CITYNAMEx$ celebrates "We Love the GOVT$ Day" Year: The Year Civ Name 1: Your civ Gains: This determines the tone of the announcement Civnamex: The enemy Civ civ1CityName: A random city in your empire. Govt: determined by whatever govt. you have, Democracy, Monarchy, etc. |
DarkCloud Prince of Posts Jul 2000
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posted September 03, 2000 19:20
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*BUMP?Any comments on this? ------------------------------ Quote Lines: ------------------------------ --So you want to be a hero... --Something wicked this way comes... --Farenheit 451... Whew that's hot! --Settler- From NONE, Chieftan- of Peril, Warlord- of the Ring, Prince- of Persia, Emperor- of Evil, Deity- of too much time on ones hands.
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Adm.Naismith Prince Milano - Italy Oct 1999
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posted September 04, 2000 10:21
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MidKnight, I probably wrote a meaningless post (my bad english is always at work ).I meant that Sirotnikov suggestion that "history" proposal was only intended for end of game was wrong, because some people (me too) already suggested to use it as a diary to remember the game after loading a (may be old) save. Use of "sticky notes" as player added notes is already mentioned in "Stars! Genesis" example, while I agree no one has added before the concept of "alarms". Actually we have some general warning rules, likes: "pop-up when city revolt" "pop-up when -we love the king" "pop-up when finish production" We could add the ability to set some local warning alert: 1) setting S.E. choices, we should set also an alert to "pop-up" with a note after xx turns 2) ditto when setting research/tax/luxury (to help mine and Sirotnikov memory ) Also: 3) on unit on exploring duty we can set a higher level of warning (e.g alert when find a special resource tile) 4) on unit on patrol bordering we can set to alert only if meeting NOT friendly/neutral units (low false alarm), while inside borders we can be less tolerant Of course we must consider if micromanaging this level of unit alerts will be less laborius than looking map carefully  ------------------ Admiral Naismith AKA mcostant |
Shadowstrike Prince Mississauga, Ontario, Canada Jul 2000
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posted September 04, 2000 15:11
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Maybe we could have a simple "send a note to yourself in the future" type thing, where you type in a message which pops up in a predetermined amount of time. |
MidKnight Lament Prince Melbourne, Australia May 99
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posted September 04, 2000 22:38
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Understood, Admiral.  - MKL |
UltraSonix Prince Melbourne, Australia May 2000
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posted September 08, 2000 23:27
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I've got a minor idea, so I didn't want to post a new thread - but how about the journal/history system would make use of landmarks (you know, the SMAC thing where you could give names to places). This would allow the journal to say:"2000 September - The Aussie navy crushes US navy in the Battle of Sydney Harbour" ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Dalgetti Warlord Haifa , Israel Apr 2000
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posted September 14, 2000 15:30
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quote:
 Originally posted by UltraSonix on 09-08-2000 11:27 PM"2000 September - The Aussie navy crushes US navy in the Battle of Sydney Harbour"

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that was a cutie . Sirotnikov : [russian] ti ne mojesh zasunut' vse yaitsa v odnu korzinu ! [/russian] The idea of a journal is OK , but Sticky Notes ? i dunno.
------------------ We don't prohibit smoking . We discourage inhaling . |