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Topic: Civ III Engine Proposal Current Date/Time:
June 09, 2000 00:49:43
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L o k i Warlord New Zealand Nov 1999
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posted May 20, 2000 10:06
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Thanks Yin, you're seeing my veiws.Slax, I disagree with you, simply because Hitler didn't hover thousands of ft above the land looking down from the sky and saying I want that unit there, a city there, etc etc. Again, it's not 'correct'. It's Chess: Civilization. It's not what Civilization should be. Because, as we all know, Civilization, isn't chess. |
L o k i Warlord New Zealand Nov 1999
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posted May 20, 2000 10:10
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Oh, another thing I should mention is that you don't have to be in all places at once or very quickly move everywhere.Your military advisor can help you out there. Maybe, you could have a map inside your castle, or whatever, and it is a map of what your civilization knows, and where all your units, cities, etc all are. And you can say, well I think we should build a city here on the map. And you can go outside and see that starting to happen. It doesn't have to be real-time either, it can be a mix of RTS and TBS. |
Slax Warlord London, Ontario, Canada b.02-15-99
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posted May 20, 2000 13:41
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And when your ruler ends up spending all his time in his castle looking at a map to make his decisions what do you have? - 2D !(perhaps the occasional 3d servant can bring me my tea?)
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Slax Warlord London, Ontario, Canada b.02-15-99
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posted May 20, 2000 14:04
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I'm sorry Loki, you're just so fired up about this!The issue of graphics really comes down to one thing - what kind of CIV gamer is the player? Do they play a fast game with the goal of a quick win, or do they design their own history of the world in which they are immersed. Personally, after one game I don't think I would want to zoom in on anything, but others might. Someday a game like this will be made, but it won't be CIV III. |
Glonk Warlord Ugandan Prince Nov 1999
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posted May 20, 2000 15:50
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Loki: I find it very hard to believe that B&W will run decently on a 200. Sure, it may run @ 5fps in 640x480 in 256 colors with 5 sprits on the screen...but that's not really running the game.Take Quake 3, for example, the box says it can run on a 266. Yes, it can, but its nowhere near playable unless you've got a 350 or higher. And John Carmack has been donig 3D for far longer than most people, especially Peter Moleneaux (sp). You cannot just "design" a program to run smoothly can overcome hardware drawbacks...well, you can...but this involves cutting down graphical quality. How do you know how smooth the engine is when you've never even played it? Are you relying on promises made by the game company? Of course they'll say it'll be very smooth and they designed it to do that. You expect them to say: "No, it'll be extremely choppy because you need a very high system to run it."?  |
MidKnight Lament Prince Melbourne, Australia May 99
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posted May 20, 2000 21:29
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Loki - In the past you've had conflicting ideas to I've had, and I'm perfectly ok with that... but time and again you've also been pretty offensive about getting those ideas across. Visionary you may be (although personally I think you're over-shooting the mark), but you don't do your ideas any credit by attacking people all the time.- MKL |
L o k i Warlord New Zealand Nov 1999
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posted May 21, 2000 02:32
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I'm just sick of getting replies with questions that I have already answered.When I say the game will run smoothly on a P200, without a 3D card, then I mean it! This is not one of your average games, or one of your new-tech games, its even more than that! Stop thinking in what you know already and start thinking differently, cause this is what the game is about! It's power is more than you can beleive! |
Glonk Warlord Ugandan Prince Nov 1999
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posted May 21, 2000 03:29
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There is just no way a game with the kind of graphics I've seen in screenshots can run smoothly on a P200 w/o a 3D card. Half-Life had far worse graphics and is a few years old now, and it didn't even run smoothly with a P200.I believe you have fallen victim to some hype, having never played the game yourself. If the game comes out and it does have amazing graphics displaying 500 sprites on the screen at once with awesome graphics on a P200 w/o a 3D card, then I owe you an apology. But somehow I seriously doubt that happening. If Lionhead Studios does accomplish this, then they should be praised by millions world-wide.  |
L o k i Warlord New Zealand Nov 1999
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posted May 21, 2000 08:49
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They are praised by millions world wide already. It was the game at e3 that stood out the most.*cough* hundreds of people are allowed to go into their studios to beta-test it everyday. You are allowed to watch them make the game, etc. This is not some crap company. |
Glonk Warlord Ugandan Prince Nov 1999
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posted May 21, 2000 15:31
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Who said it was a crap company? I like Lionhead, I'm just saying that pushing that many polygons would take quite a hefty system, not a P200 w/o a 3D card.  And I'm curious...if the game does not require a 3D card, is it all software rendered? No OpenGL, Direct3D, etc? If so, that'd leave out some very nice graphical effects... Not to mention slow the computer to a crawl.  |
L o k i Warlord New Zealand Nov 1999
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posted May 22, 2000 03:58
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It's a scalable engine, so the more power your computer has, the better the game will look.So in 5 years from now, I could have a 3ghz computer and a card that supports a zillion polygons, etc etc. The game will then look 10 times better. It's a game that just gets better the more power it receives, even if the technology hasn't been discovered. Yes, it will slow the computer to a crawl, but the game will still run smoothly. The engines rule is to run at 15fps, So if the frame drops to 14fps, then it will lower the graphics a bit to bring it back to 15. Thats one of the main advantages to this scalable engine. The game is now becoming so popular and important, that they're releasing it for PC, Playstation 2, Dreamcast, XBox, Linux and BeOS. Hey, I'll give you a url to a video of it. http://www.fileplanet.com/index.asp?file=43694&download=1 |
L o k i Warlord New Zealand Nov 1999
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posted May 22, 2000 06:25
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I hope you don't mind me rubbing this in  "The visual is the most important medium to clearly communicate information with minimal chance of misinterpretation. Out of our five senses, we comprehend over 80% of the environment around us through our eyes. Not only does 3D cross over language barriers, but it provides a completely unique experience. Whether it is stunning gameplay or saving time to market, the time for the 3D revolution is upon us." I didn't say it! nvidia did! |
yin26 Civ3 Forums Moderator Work in Seoul, Korea. From Los Angeles. Apr 99
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posted May 22, 2000 09:21
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quote:
 Originally posted by L o k i on 05-22-2000 06:25 AMI didn't say it! nvidia did!
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And nvidia sells what, exactly? 3D CARDS!!! What else did you expect them to say: "Most great games are, at their base, about solid gameplay and the minimum graphics required to ignite the imagination, and this means 2D is here to stay." Don't buy the company line, Loki. If you personally love 3D and can't get enough, great. But many of us here were weaned on outstanding games with meager graphics, and while we would all like a better visual experience, we have learned that most beautiful games pretty much sucked after the first few days of play. P.S. How does a computer slow to a crawl and still run the game smoothly? Slow to a crawl means exactly the opposite. By your definition, the computer never slows. Instead, the graphics get adjusted. |
L o k i Warlord New Zealand Nov 1999
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posted May 22, 2000 10:14
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Well, what I meant was, it will struggle to keep it running smoothly. And a 200 can do it. |
yin26 Civ3 Forums Moderator Work in Seoul, Korea. From Los Angeles. Apr 99
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posted May 22, 2000 12:26
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Ah, that makes sense.  Certainly B&W is bringing something very exciting to gaming...and I certainly share in the anticipation. Perhaps one day we'll look back and pin-point B&W as a watershed moment in 3D programming. But surely you must see that it's too late for Civ3 to use such an idea? |
L o k i Warlord New Zealand Nov 1999
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posted May 22, 2000 15:49
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It is too late for Firaxis if they want to release it next year, but still, who knows what they've been up to.. |
Urban Ranger King The City State of Noosphere May 99
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posted May 22, 2000 23:58
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quote:
 Originally posted by L o k i on 05-22-2000 06:25 AM I hope you don't mind me rubbing this in  "The visual is the most important medium to clearly communicate information with minimal chance of misinterpretation. Out of our five senses, we comprehend over 80% of the environment around us through our eyes. Not only does 3D cross over language barriers, but it provides a completely unique experience. Whether it is stunning gameplay or saving time to market, the time for the 3D revolution is upon us." I didn't say it! nvidia did!
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There is some truth is this, of course. However, 3D is not always applicable to every situation. For example, web browsers definitely don't need to be in 3D. I also don't think 3D is suitable for a grand stretagy game such as Civ. For a game such as Panzer General Assault 3D, sure. The 3D interface runs smoothly for the most part, but even for a handful of units there are problems, particularly with moving and attacking with air units. It also relies a lot on a supplementary 2D information system. By the way, this world is mostly in fractal, not 3D  |
UltraSonix Chieftain Melbourne, Australia May 2000
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posted May 23, 2000 03:25
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One thing I thought that was missing in this thread was that Civ3 was supposed to provide unprecedented opportunity for the end-gamer to mod to their heart's content. I could, and did, change the visuals of Civ2 and SMAC, but so far, I haven't learnt how to use motion capture to design new units (a feature definitely needed for a game like BW). |
DirkZelwis Settler Berlin, Germany, Europa Feb 2000
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posted May 26, 2000 22:28
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Hello! This thread has gone very far into a direction I do not like. So I'll add something. First, please consider some information like "Washington is the capital of the US of A", or "You need gunpowder to build musceteers". How would you do this in 3D? And how many bytes are needed for "Washington is...", and how many for it in 3D? Second, I remember a game on the Commodore64, where I played the WW2 german battleship Bismarck and the cruiser Prinz Eugen against some british battlegroup. On the map, Bismarck was represented by a "B", and Prinz Eugen was represented by an "E". It was fun to play, I enjoyed it, I was delighted! So much for graphics!  Third, I'd like to throw in Tetris. How many people bought Tetris? And how many bought it because of "excellent graphics"? I think Tetris is all the argument you need for good gameplay before good graphics. Bye, Dirk "Dirks and Daggers. Sharp to the point."
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L o k i Warlord New Zealand Nov 1999
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posted May 27, 2000 14:28
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Ah, but I guarentee you, if someone makes Tetris VR, it would be twice as addictive. |
raingoon Prince Los Angeles Aug 1999
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posted May 27, 2000 17:42
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I'd like to jump in here and explain to Loki why he is wrong in suggesting that B&W graphics are needed for Civ 3 in any way.Something that always humbles me when I ponder the great advancements of computer technology and immersive visual interfaces is the following fact. You know what the most sophisticated and imagination-stimulating graphical engine is to date? A pencil. A pencil and a piece of paper, actually. Put this in the hands of a genius like, say, Sid Meier and nothing can touch it for sheer ability to spark the imagination. To stimulate my senses? No. Not that. But give me the right idea on paper and I will be utterly and totally immersed. So will you. Just look how immersive this thread appears to have been so far? Face it, the debate on this thread alone is more immersive than at least three high-end graphical games you've played in the past -- put together. Because what a pencil and paper can do is spark the imagination. The job of a graphics engine like the B&W engine, what Loki wants, is to immerse me in a world that I don't have to imagine. But the secret is -- and you won't hear this from people who sell 3D graphics cards -- it takes imagination to spark imagination. Often we want to license that job out to technological stimulants, usually visual. Sometimes aural. And they stimulate your imagination to a point -- but they do not spark your imagination to create for itself the way a book will, or a basic abstraction -- even the Civ I graphics engine sparked a rational construct to take shape in your imagination that far exceeded the graphics of Civ 2 or any other game. I'll give you this, Loki, the B&W visuals look a lot like what it might look like if I was standing in my Civ. But that's just sensual stimulation. WHat you don't know, but I promise is true, is that after you played your fantasy Civ game a short while, you'd get the same experience we've all had with high-end visual games before. A tiny little voice in the back of your head would begin to say, incredibly: "...Huh -- this is MAYBE as fun as Civ I was, what's going on?" Here's what's going on (or would be going on, as it were). Just like pornography is amazing for ten minutes, so would Civ 3D be amazing for ten minutes. Because it stimulates your senses as nearly as possibly approximating the real thing. After ten minutes, as someone once said, "you'd never want to have sex again." It's the same with computer games. The sensual stimulation of looking at such an amazing visual is NOTHING compared to the stimulation you get from imagining one. Why do you think Civilization was such a success in the first place? The word "immersion" in this context does not mean literally to be immersed in a sensual sense. It means to be immersed in your own imagination. Which, oddly enough, requires the sparking of same, not -- and this is important -- an appreciation for what someone else has imagined. Cool as those B&W shots are, fantastic as that jet flying over your head is, you'll use your mouse to glance up at it on your computer monitor a few times, and after that you'll just wait for the sound to come out of your speakers letting you know it's there. Why? Because you can imagine what it looks like at least as well the game can render it. Are cool graphics bad? No, no, no... They're fine. I'm talking about these so-called "immersive" graphics in the B&W engine. Those are bad for Civ 3 for the reasons I've mentioned, and because there is a point of diminishing returns in terms of drawing me into a computer game, and you're describing a scenario that would be beyond that point. This pseudo VR would be intriguing, to be sure. Even mind-blowingly fun -- for ten minutes. But it's not the real thing I'm after. What I'm after is the real game.
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L o k i Warlord New Zealand Nov 1999
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posted May 27, 2000 19:34
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I totaly agree that reading books is great for the imagination and immersion, but no matter what happens, I am going to lose interest, even in books, I can read a sentence and be interested in it for about 1 minute. And if you can make that sentence REALLY interesting, maybe a lot longer, and it may even get stuck in my head for the rest of my life. But, eventualy everything gets boring and 'known'.The only thing that keeps us bloody humans going is change, and if you're going to make a computer game with change, you need a powerful graphics engine and a powerful AI. I don't know if you have heard of Evolva, but apparently everything changes, morphs into something else randomly, so it's always a different game every time you play. This game needed a 3D engine and a powerful AI. This is what I'm asking for. |
SkeleTony69 Settler Tacoma,WA.,USA Jan 2000
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posted May 28, 2000 06:46
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If Civ 3 is in 3D I won't buy it even if I can afford it. And Loki you couldn't have been more offensive too me in some of your comments if you had called my mother a slut.You sound like my friend frank when we talk about movies.He won't watch any thing that doesn't have explosions and big special effects,whereas I prefer a movie with a good script and acting etc.. I am a 2d graphic artist for shareware rpgs(Tom Proudfoot's "Pirates of the Western Sea" if anyone is curious...www.proudft.com) and I have as much fun playing these types of games as I do Everquest.I am only starting out on the 3D stuff using Bryce 3D but I can tell you that 15 fps is not suitable for any game,most run at 30 to 40fps or faster. The point is that "Civ" games are a different genre than 3D action or rts games and I hope it stays that way.SkeleTony |
raingoon Prince Los Angeles Aug 1999
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posted May 28, 2000 13:22
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"A computer game with change" -- I suppose you mean not like Civ I, since we all know that was the same every time you played it. And Civ 2, which was almost petrified it was so static.Loki, I don't know why you're talking about books -- I don't think you understood my post at all. |
L o k i Warlord New Zealand Nov 1999
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posted May 28, 2000 15:11
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SkeleTony69, I HATE movies, games, etc with no plot and just killing, etc.Just because you make a game 3D doesn't mean you change its freakin GENRE, gods sake! Get a grip, its just giving the game more depth and power, which Civ DESERVES! Civ and Civ2 were replayable, but! that doesn't mean you can't improve on that!! And Books, read between the lines. |
nah Settler Paris May 2000
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posted May 28, 2000 17:47
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You're right Loki I think this 3D problem speed is a false one and not the aim of the game at all. It just can be an detail improuvment. For all : have a look to 3D animations of Call to Power...great for kids!!.. but can't make the game deeper, but perhaps ridiculous! [This message has been edited by nah (edited May 28, 2000).] |
nah Settler Paris May 2000
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posted May 28, 2000 18:10
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In my opignon, what'll make the game slower if you don't improuve your machine will come from the general calculator or engin program : try to count how many parameters have to be calcute when you play with 10 civs with 80 cities each and 300units etc.... For example I had only minors problems of slowness with my 200MMX & 4Mo video in playing the 2D card Operationnal Art of War game with the heavier options. That's not a visual game but not as quik as Civ2 & i'm sure the CivIII will heavier. Improuvment for old PC's will be necessary |
Father Beast Chieftain American Fork, UT USA Feb 2000
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posted May 28, 2000 18:30
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Loki, I have to agree with raingoon on this. Graphics make the game pretty, they don't make it playable. sometimes they don't do a good job on making it pretty. check out TOT, for example. I still play civ 1 from time to time. I keep coming back to civ 2. Why? it's not for the graphics and sounds. these actually put me off when I first tried the game. No, it's the gameplay. the game was vastly improved from civ 1, and I have to get back to the real game. 3D acceleration? come on. next you know, they'll be demanding 3D acceleration for chess. I also have a low end computer, and would like to be able to play it. If it requires high end systems because it has fancy graphics and runs like a pregnant sloth on anything less than a Pentium 3/750, I AM GOING TO BI**H. on the other hand, if it has high requirements because of improved AI, gameplay, and player abilities, I'll beg upgrades of my friends. [This message has been edited by Father Beast (edited May 28, 2000).] |
L o k i Warlord New Zealand Nov 1999
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posted May 28, 2000 20:06
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no no no, you have to manipulate graphics properly in order for graphics to be used to gameplays advantage. It's very hard to do! But that's art for ya! Thats why some artworks are priceless!Half-Life did it quite well, The Longest Journey did it well, Monkey Island 2, Civ2 did it well through the use of the diplomatic screens, wonder movies and also the council. It's actualy very hard to use graphics to a strategy games advantage, but I think Black and White will be the first to accomplish it very well. It's clear to me now, that most of you are basing your thoughts on what has already happened, I'm basing my thoughts on what can happen. [This message has been edited by L o k i (edited May 28, 2000).] |
UltraSonix Chieftain Melbourne, Australia May 2000
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posted May 29, 2000 02:20
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What a vindictive guy!------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
L o k i Warlord New Zealand Nov 1999
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posted May 29, 2000 12:55
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LOL, I had to look that word up Ultra, and yes! I AM! But I can't help it, this is what you get when you mix Dutch blood and Scottish blood! |
jbvg Settler
May 2000
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posted May 31, 2000 13:22
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Sounds Like what you are looking for Loki is Shadowbane - http://www.shadowbane.com |
L o k i Warlord New Zealand Nov 1999
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posted May 31, 2000 16:55
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Looks like a great game! that shadowbane, I remember going to that site months ago! But..It's not a civilization. |
Leonidas Settler Canada May 2000
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posted June 01, 2000 01:51
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I am new here - so please pardon my intrusion on your discussion. I seem to remember a game called Myth , and Myth II, etc - didn't that game supposedly have all the 3D graphics, rotatable camera angles, "immersive" view, etc - well, where is it now? And 4 years from now - who will remember it? Name one game, with all the spiffy "new" and "latest" graphics and technology, that has captured the interest and imagination that Civ II has (a 4 year old game). Age of Empires and Age of Kings are great games (still 2D) but they do not have the in-depth level of play that CivII does. I wish game companies would realize that the latest and greatest in techno-wizardry is NOT where it's at when it comes to certain games. OK in first-person shooters, racing games and sports games, you want great graphics. But on the scale of Civ II or III - and remember the scale here - this graphics intensive environment would change everything we love about Civ II. For example, Battlecry (3D Real-Time world) will be a different game from Warlords IV (2D Turn-based). Or that PG3D (a 3D 1999 game) is different from PG2 (2D 1997 game) (the latter has garnered a far greater following than the former). Gee, I wonder why that is? All Civ III needs is to IMPROVE upon WHAT is already there - some better graphics in cities, military units, etc. Lush terrain (but not too much - let us distinquish what we have on the ground). Great sounds, movie clips, greatly improved AI and diplomacy (via SMAC), a longer technology tree (let it take us longer to move from epoch to epoch), and improve upon the combat (not a "winner takes all" approach). In short - take what makes Civ II great - tweak it, improve it, make it better - but don't change it... And if you read through these forums and hear people talk - that is what Civ II players really are looking for. And if they ruin Civ III? (which I strongly doubt) then we will always have CivII for another 4 or 8 or 15 more years... ------------------ Go tell the Spartans, passerby: That here, obedient to their laws, we lie. |
L o k i Warlord New Zealand Nov 1999
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posted June 01, 2000 02:25
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Maybe the only reason why Civilization was great, is because it's the only game that lets you run a civilization, realisticaly.Also, there aren't any games out there that prove that making Civilization into 3D a bad idea, you'd have to make Civilization into 3D in order to find out! So no one can come to me, and say, its a bad idea. |
UltraSonix Chieftain Melbourne, Australia May 2000
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posted June 03, 2000 02:05
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Sorry for the late reply Loki, it was 'cause of the stupid cable connection here in Melbourne (Anyone reading from Australia - don't get Bigpond Advance).The juicy interview with Sid Meier is in mp3/ra at: http://www.gemonthly.com/features/civ3/index.htm In it he says stuff like how civ3 won't be using cutting edge graphics (quote:"3d extravaganza") so that many people would be able to play. (Also posted in reply to Loki's question in the Buildings thread.) ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Spekter@Home Settler Kelowna, BC, Canada May 2000
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posted June 03, 2000 03:47
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I have to agree with almost everyone else here. A 3D engine as detailed as the BW one is wasted in a game like Civ.I don't understand how being forced to specify where every tank in the entire division is on the field improves the game. I honestly don't want that much detail in a strategy game. Civ (for me ) is about controlling large numbers of units over a large area with a lot of cities and seeing how they react with other civs. This does not require being able to see every millimetre of my world. Talk about micromanagement getting out of hand... My standard map size is 115x105 (SMAC) or 105x95 (Civ 2) because that is the biggest map my computer (P266MMX laptop, 48MB RAM) can handle at a decent speed. If I could play 1150x1050 I would. Can you imagine how long a single turn in 2010 on BW style map would take to play at that size? Loki doesn't seem to want to run his civ, he seems to want to be a tourist in it. That's all good, but that's not Civ. That's life, and I thought that that's what The Sims was about. I'm sorry Loki, but the BW scale just doesn't match the style of game Civ is.
------------------ "We are all greater artists than we realize." -Nietzsche |
amjayee Chieftain Fields of Elysium Oct 1999
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posted June 04, 2000 14:26
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I'd like to bring some technical ideas to the discussion. I hope this will prove it could be entirely possible to make an engine Loki suggests, and that is playable. Then you perhaps could leave poor Loki alone and not tease him anymore.  1. Even if we have a map of whole Earth in the scale used in B&W, it wouldn't be necessary to draw all of it for each frame, hust the protion the player sees. This way, at maximum only half of the globe would be needed to draw. 2. Even if the map has details 10x10 cm's wide, it wouldn't mean trillions of polygons in each frame. By adding some intelligent code, the level of detail would be decreased when the object is farther. 3. The objects that are not in the player's sight would be handled simply with numbers. Also it wouldn't be necessary to know where every one of the billions of your people are and what they are doing. If people in certain area are handled as a population, all we need to know is what portion of them is attending to what profession, and what the every-day routines of each profession are. Then when player is away, the behavior of each group of people, population, is determined with simple statistical maths. When player comes, can be shown people moving about their tasks. Since there are very many people in the civ and the scale is thousands of years, this is quite enough. 4. The player would not need to adjust each tank millimeter by millimeter. Instead, he could order the whole unit move to certain area, and they would handle themselves. Then the player could micromanage the units if he likes... good AI and automation are the key to handle the MM. 5. Since the game lasts for thousands of years, it's not wise to manage your empire day-by-day. That would take a long time. Instead the game speed could be adjusted, like in X-COM: Apocalypse. When something serious happens, the speed would pause or slow down automatically. So, with clever programming and design, it would be entirely possible to make a playable and detailed system. But would it be wise, is entirely different thing. Frankly, in civ game so much detail is not necessarily needed, as so many people have said. But I admit I'd like that kind of game, too. Perhaps it should be an entirely different game. And perhaps in that game the player wouldn't play a 6000 year game, but rather shorter scenarios, and perhaps with a limited playing area, as in Age of Empires. I'm sure in future there might be games like that, but I have to say it would require a massive amount of work and time to make such a game. Meanwhile, Loki and all the others wanting more depth in the game, check out the Openciv3 project. Our website is http://civ3.sourceforge.net. No, we don't yet have plans of making a system suggested by Loki, but in future we are going to make a 3d map, and since it is open source, anything is possible in the future. Until that, we will concentrate making the "basic civ" game system, but with more depth than earlier. It is a good intermediate point on the way to Black & White Civilization. Once again sorry for my ads.  [This message has been edited by amjayee (edited June 04, 2000).] |
meriadoc Settler
Dec 1999
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posted June 05, 2000 00:10
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I've been playing Civ games for years now, ever since the release of Civ1... for DOS. And in all of these years, only two problems have kept coming up. The first is that it sometimes is hard to keep track of everything, but that has been getting better with each version of Civ. The second is the AI - I'm still waiting for a challenging AI.Graphics are great, and more power to them, as long as the game is challenging and fun. Remember, Civ is closer to a board game than it is an action game. The graphics in CTP are the best I've seen in Civ games so far, and they're enough to keep me happy for a long time - just make the gameplay better. What I would truly like to see in CivIII is a game that makes me feel like my opponents are real people. [This message has been edited by meriadoc (edited June 05, 2000).] |
UltraSonix Chieftain Melbourne, Australia May 2000
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posted June 05, 2000 00:48
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I truly and 100% agree.I mean, you should be able to do what the FreeCiv guys want to do --> design 2 different ai scripts that are so powerful that you'll be able to get an absorbing game just by pitting the two script against each other (as in with no humans). Graphics is only a minor component. ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Frugal_Gourmet Chieftain Dallas, TX, USA b.02-15-99
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posted June 06, 2000 11:00
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Ugh...I had the pleasure of watching "beautiful" 3d graphics destroy one of my favorite computer game series of all time (Ultima). If Civ were to go 3D, I would hope they would buck the current trend of getting alot more graphics and a lot less quantity and variety of things to do (once again, Ultima). Personally, I don't really see much of the need for it in Civ. Maybe in the "city view" which allows your city to come to life. But from a purely gameplay standpoint, Civ has also been a game where you get to gaze, top down, over your immense gameplay map. Why I would ever need to rotate, look at things from different angles, or zoom in .. I don't know. Secondarily, 3D graphics does not equate to better graphics by any stretch of the imagination. I still hold to the belief that beautiful hand-drawn by a person graphics beat sterile, rendered 3d graphics any day of the week. I would rather see crisp, beautiful drawings of units, cities, terrain tiles, etc. that can only be looked at from a few perspectives rather than the gross 3D graphics that can be looked at from any angle but still lack creative, artistic beauty. I can't stand how poor 3D graphics have seemed to saturate the computer game world today, and the general belief that every genre of computer game needs to use them to have "good graphics". IMO, shooters and simulators are the only genres which ever need rely exclusively on 3D graphics.
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abuzayd Settler Somerville, Mass. May 2000
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posted June 06, 2000 15:01
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The B&W graphics look awesome, but for my .02, I'd rather see Firaxis put their talent and energy into a better AI, a better map and scenario designer, and a more complex civ model.What about having some kind of "fly-through" for eye candy afficionados? Sorta like "Streets of Simcity" or "Simcoptor" or whatever. Make it simple, not a flight sim or anything, but just a sort of "god cam." It could replace the "city view" and "throne room" features.
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L o k i Warlord New Zealand Nov 1999
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posted June 06, 2000 22:15
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"Why I would ever need to rotate, look at things from different angles, or zoom in .. I don't know."That's right, you don't know. And the more I try to explain it, the more you people drift your minds and thoughts off into the wrong direction. So it's pointless trying to explain anything! I'll say this though, you want more from civ, you want better AI, etc, etc. Well, you have to structure the AI around the interface, so, if you want a better AI, a 3D world can give you that better than a 2D world. (Unless you want an unrealistic game of Civilization). And if you do, then why the hell did Sid Meier name the game Civilization? Why didn't he call it something else. I wish he did, he's just ruined the true meaning of Civiziliation if he does want a realistic game of CIVILIZATION. |
UltraSonix Chieftain Melbourne, Australia May 2000
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posted June 07, 2000 01:19
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Yawn...Loki, you're ranting again... How many time do we have to say it? What you want is to be tourist in your civ, we want mastery over it. To that end, we don't need extremely high-end graphics. Not in Civ3 anyway. I mean, if you enjoy kick-ass graphics so much, just go and play Black and White... ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... |
Urban Ranger King The City State of Noosphere May 99
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posted June 07, 2000 02:45
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Loki,You aren't going to based an AI on an interface, that's just folly. An interface is just a way to let you control the underlying data structures. So I am assuming you are saying that AI should be based on the data structres. Sure, but that's just a given. AI is extremely hard to write. Even in the simpliest cases such as chess and checkers, programs are no match for humans. I know Deep Blue has defeated Kasparov, but it's just an exception that makes the rule. You don't want to make the data structures 3D. That increases the difficulty manifold. Not doubled, not squared. It's a huge leap. Civ is a lot harder than chess or checkers. Other than the basic rules, almost everything else changes every game -- starting locations, terrain, neighbors, the whole works. Remember that our brain is a massively parallel computer, and you should get a picture of how tough it is for a PC to even come close to do what we can do. |
STING Settler The Netherlands Mar 99
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posted June 07, 2000 06:39
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Somebody already said it...The "modern" game tends to focus too much on how much eye candy it can give, while then lacking in the real gameplay. All the 3D-engines Loki is talking about, all very great.. but it's really not something we need in Civ3. What the Civ,Civ2 games made addictive was the clear interface. You could easily do what you wanted to do and FAST. While still having a bit of depth. Why would we give Civ3 a full fledged 3D engine? Advantages: * Eye candy * More realistic Disadvantages: * Less clarity * Can cause confusion among the user * Requires a much more high-end system than a 2d engine (let's face it, the adaptive 3d engine will not be in Civ3). While the CPU/memory could be better used for fast gameplay. Conclusion A turnbased game like Civ3 should have a 2D engine.. only battles could be programmed with a 3D engine. The reason a 2D engine is much more appropiate, is because Civilization is based on a huge map, oh sure we can have a Mini-map like in almost all RTS games.. but with Civ you need a good overview of your Empire and you don't need to see all of your cities in a 3d perspective. Simplicity is power. The key to a perfect Civ game is finding the balance between Simplicity and Realism... a balance CTP lacks... STING ---------------------- BorgIRC.NET http://www.borgirc.net
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STING Settler The Netherlands Mar 99
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posted June 07, 2000 07:26
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Many people have offered suggestions to improve the realism of the Civ series.We all hope much of them will me implemented.. but my personal hope tends to fucos on the fact that they make the enhancements easily accessible. Also, what I liked so much of Civ1,2 is that you could do things very fast. I bought CTP not a long time ago.. and I was already very annoyed that you could not simply hit 'Enter' to end the turn when you did not want to do anything.. So one thing that will really help in creating an easily acceissble GUI is decent keyboard support. All that clicking can be very tiresome and inefficient (example.. ICQ) UI Summary: * Decent keyboard support * 2D-engine (3d-engine for battle view) * 16-bit/32-bit colour support, a nice realistic (and diverse) tileset would be very nice. Realistic animations would also be very nice. The animations in Civ2 are just to cartoonish... * Easily accessible micro-management options.. the city view in Civ1,2 was already very easy to use. But improvements could certainly be made, like building queues,etc. And of course more and improved automation options.. My thoughts :-) ------------------ STING ---------------------- BorgIRC.NET http://www.borgirc.net |
L o k i Warlord New Zealand Nov 1999
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posted June 07, 2000 21:01
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That is stupid, you assume you can't have a good GUI in a 3D world?There has to be a possible way, PM has done it, please open your minds, think of alternatives!! Stop listening to the creators of games, because they DON'T KNOW EVERYTHING, infact, anyone of us, could be the worlds best game creator. Admit it, games brought out today are so CRAP. There just isn't any thought in it. Half-Life, that is one game, that has thought put into it, I can't think of any other game that shows it has a lot of thought put in. It seems most people on this planet just follow what everyone else is doing, well.....I ain't no stinkin follower, I'd rather make some better changes. Something new and different, that is better than anything before it. |
STING Settler The Netherlands Mar 99
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posted June 08, 2000 00:32
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I just don't see the advantages of a 3D gui in Civ. The gameplay wouldn't require such, it could even make the gameplay harder.Civilization 2150.. no way  ------------------ STING ---------------------- BorgIRC.NET http://www.borgirc.net |
MidKnight Lament Prince Melbourne, Australia May 99
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posted June 08, 2000 01:26
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quote:
 Originally posted by STING on 06-07-2000 07:26 AM I bought CTP not a long time ago.. and I was already very annoyed that you could not simply hit 'Enter' to end the turn when you did not want to do anything..
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I know you're probably hinting at much more than this problem, but I'll answer it anyway, just in case you didn't know. The 'end turn' shortcut is 'n'. And if you want it to be Enter, there's a text file you can change. I'll leave Loki to his ranting now. - MKL | |