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Topic:   Multiplayer Setup Screens Format for Better Printing
Rasputin
King
Brisbane, Australia
May 99
posted April 24, 2001 19:18   Click Here to See the Profile for Rasputin   send a private message to RasputinSend a Message to UIN: 15603591 Visit Rasputin's Homepage!
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AS a MP person I would like to think tha tinstead of just an addon like Civ 2 MP was , that Civ 3 MP is an integral part of the game.
I see once again a number of SP people have posted their ideas for MP and whilst some of these will be wonderful, as Alexender Horse says be mindful that only MP people reaaly know what the problems currently are that need fixing and what works well.
I think one big reason I wouldnt switch from IP games to PBEM game sis lack of Diplomacy. In my opinion that is what makes MP far more fun than playing AI. By all means maintain a good PBEM system I know lots of people tha tuse it, but the IP version is still far and away the most popular as it allows human interaction. I would love to see more diplomacy allowed not less. As a few people here have stated, most of us use ICQ or AIM or both to communicate outsdide of the game, some do this to avoid use of spys in KingChat (not sure if this cheating or not ) provided civ 3 is windowed game we can stil lcontinue to do this.
I dont feel the need for a Lobby or server to connect to. There are enough forum sites such as this one to go find players. Perhaps just a note in manual or helpfiles listing such sites as suitable to find other players. These forums tend to maintain a good listing of players including ICQ numbers. To double up on this information by providing your own sserver would seem ot me to be awaste of good resources that could be better used in making civ 3 MP the best game ever.
So although this thread was started mainly to ask how to do setup I hope that you guys at Firaxis have read the Cheats thread so aptly maintained by Ming and remove all of the "bugs" that allow people to utilise loopholes in MP that probalby werent envisioned in Civ 2 SP.

Thankyou for asking for our input, I look forward to finally seeing Civ 3 on my shop shelves very soon.

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted April 25, 2001 10:25   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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quote:

I think one big reason I wouldnt switch from IP games to PBEM game sis lack of Diplomacy. In my opinion that is what makes MP far more fun than playing AI. I would love to see more diplomacy allowed not less.

Huh? This is wacky-wrong. PBEM games allow more diplomacy than IP games, not less. I've had SMAC PBEM turns where the email and instant messaging and chat room meetings (and even telephone calls) have been fast and furious. IP games have less diplomatic capabilities, not more.

The only problem with PBEM diplomacy in previous Civ and SMAC game systems was poorly designed multiplayer diplomacy tools grafted onto the game engines as afterthoughts. Since Firaxis is designing multiplayer from the start and building a more robust diplomatic system, this won't be an issue in Civ3.

quote:

By all means maintain a good PBEM system I know lots of people tha tuse it, but the IP version is still far and away the most popular as it allows human interaction.

How do you know that IP is more popular than PBEM? I think you're wrong. I see lots more SMAC PBEM games offered on the message boards than IP games. Until someone presents emprical evidence that IP is more popular than PBEM, I'm not buying it. And at any rate, I believe that turn based simultaneous execution games would be even more popular than the current cluncky PBEM systems.

Rasputin
King
Brisbane, Australia
May 99
posted April 26, 2001 05:44   Click Here to See the Profile for Rasputin   send a private message to RasputinSend a Message to UIN: 15603591 Visit Rasputin's Homepage!
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How do you do Diplomacy with another civ in Email games, the AI takes over all contacts while you load as SP virtually in PBEM game. You cant call up another human and do tech trading form alliance or swap citys etc.... This needs to be done live !!!!!


As for your comments re PBEM SMAC being more popular, you will notice I was referring to Civ 2 MP not SMAC, for any one itnerested goto Civ 2 Multipalyer threads to see number of games organissed for IP versus PBEM...

Not all Civ 2 players have migrated to SMAC as it doesnt reaaly interest us. WE are awaiting a Civ 3 not a SMAC 2 !!

For the interests of MP this thread should be moved to Civ2 MP threads as that is where the majority of MP people on APolyton hang out having a good time discussing the games we play.

We MP people havent asked for SP to be altered to suit us and make it better for us to try , so please dont mess with our MP version let us MP people decide what will work better for us.....

drake
King
of the Massholes
Oct 2000
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I just want to say that ip games are the only way I'd ever play. PBEM is way too slow. And diplomacy in PBEM? C'mon now. The whole idea behind PBEM is that its played at peoples leisure. If you're running a continuous loop, talking with everyone while you wait for the game to arrive, you might as well play ip. Besides, getting hundreds of saved games in my email is not my idea of a good time.............

Civ 3 Mp better be good. I'm not buying the game if it's not good.

rah
King
Ferretown CST
b.02-15-99
posted April 26, 2001 08:53   Click Here to See the Profile for rah   send a private message to rah
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"Number of settlers
Number of starting techs
Goody huts/no huts
Min/max distance to other players
Min/max island/continent size
Number of [specials,hills,grass,etc.] in 4-square radius
And more, I'm sure..."

I agree.

Also agree with options for city OR/and Unit bribing.

Good Idea XIN for customizing while waiting for all to join.

PLEASE CONTINUE TO ALLOW PEOPLE TO HOST>

KICK option good, to avoid having to restart game.

I really like all the connection/speed monitor ideas. It's always nice to know if you're having problems, where the likely cause is. Even though some people with consistent lousy connections might find themselves discriminated against by people that aren't patient.

BUT THE BIGGEST THING>>>>>>> MAKE SURE IT IS PLAYTESTED BY REAL PLAYERS>
unlike, CPT2, nough said..

RAH
Sorry, not a lot of new ideas, but I got here late


ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted April 26, 2001 15:43   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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quote:

How do you do Diplomacy with another civ in Email games, the AI takes over all contacts while you load as SP virtually in PBEM game. You cant call up another human and do tech trading form alliance or swap citys etc.... This needs to be done live !!!!!

Did you even read my message? I said that the diplomacy model in the old Civ2 and SMAC multiplayer PBEM systems had very bad tools. There is no way that Firaxis is going to be stupid enough to hand diplomacy over to the AI in PBEM or turn-based simultaneous-execution games.

quote:

As for your comments re PBEM SMAC being more popular, you will notice I was referring to Civ 2 MP not SMAC, for any one itnerested goto Civ 2 Multipalyer threads to see number of games organissed for IP versus PBEM...

We're referring to Civ3. All of its predecessors are applicable examples. In fact, Civ2 basically doesn't support PBEM except in very hacked, cheatable ways. So using the number of Civ2 IP vs. PBEM games as the sole measurement of the popularity of one system over the other is basically unfair. It's about the same as saying "nobody plays Civ1 multiplayer, so multiplayer must not be very popular, so there's no need for multiplayer in Civ3."

quote:

We MP people havent asked for SP to be altered to suit us and make it better for us to try , so please dont mess with our MP version let us MP people decide what will work better for us.....

I'm an MP person, just like you. All the people asking for changes to the MP system want to play MP. Why do you assume we aren't MP people?

quote:

I just want to say that ip games are the only way I'd ever play. PBEM is way too slow.

That's the whole point of turn-based simultaneous-execution, which would solve the problems of slow PBEM games.

quote:

The whole idea behind PBEM is that its played at peoples leisure. If you're running a continuous loop, talking with everyone while you wait for the game to arrive, you might as well play ip.

Did you even read what we wrote? There are serious significant problems with IP play. All players have to be online at the same time. Players must play for hours at a stretch. Taking a break kills the game for the other players. Players are rushed to finish their turns so that other players won't have to wait. Do you really want to play an IP game with someone who wants to spend and hour fine tuning a single turn? Does IP play allow me to stop for 20 minutes because my daughter needs attention right now? I didn't think so. IP isn't for everyone. We're not saying that we want IP eliminated, just that we want other options!

quote:

Besides, getting hundreds of saved games in my email is not my idea of a good time.............

Again, you're using the example of the really sucking implementation of PBEM as the only yardstick to judge PBEM. The whole point of the turn-based simultaneous-execution model is that you don't have to send or receive games by email. In the best of all possible worlds, I'd go to the game webpage, click on the link for the particular game, and Civ3 would fire up and let me take my turn and would automatically upload my orderset when I was done.

Why are you IP players opposed to the idea of Firaxis supporting a different way of playing multiplayer? How will it hurt you for Firaxis to support turn-based simultaneous-execution play?

EdwardTKing
Settler
England
Aug 2000
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A major problem with Civ2 is that it can become very asymmetrical.

One tribe has 4 or 5 cities and 20 units; another has 40 or 50 cities and 200 units. While AIs will play on stoically when their tribe is pathetic; real people cannot be expected to wait 15 minutes for an ICS leader and then play for 30 seconds in a hopeless situation. There is nothing worse than being a host on the defensive and being asked to give me another
10 minutes [so I do not risk hurrying my 50 unit assault on you.]

I would therefore suggest for Civ3 three new multi-player parameters:

(a) maximum number of cities each tribe could build

(b) maximum number of units each tribe could build

(c) maximum number of units each tribe could move each turn.

I believe that this could dramatically improve multi-play quality.


Zylka
Prince
Directly above the centre of the Earth
May 2000
posted April 26, 2001 20:08   Click Here to See the Profile for Zylka   send a private message to Zylka
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Edward, I completely disagree. This game should not hamper with equality of outcome, but rather equality of opportunity. To achieve this end, variables such as huts and starting postions should be made less powerful, or more consistent, or both. I suggest either:

1.)Lessening the disparity these key variables can produce in the game program itself.
2.)Keep it the way it is in civ2, but offer more options on these variables when setting up a multiplayer game. ie.)
-Huts on/off
-Hut consistencies
-Extra settlers on/off
-Extra tech on/off
-Each civ starts with * resources in view (or) Start resources random
-Intelligent default for equal surrounding land on/off

Many would argue that this adds to an already complicated list of game options, so you could group them all off to the side in a "variable options" table that most advanced players would choose to use. Those that enjoy unequal game situations with difference and "character" (including myself on many occasions) can choose not to tweak these variable settings. If the game becomes too asymmetrical from there then too bad, either one player is better than the other, or you should have chosen to equalize the variables.


[This message has been edited by Zylka (edited April 26, 2001).]

OzzyKP
Prince
Washington, DC USA
Oct 1999
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This thread was started a year ago, and left untouched for that long before it was picked up again, and now everyone is arguing in it. I'm doubtful that it really matters any more. I doubt they are still watching this thread, and if they happen to notice it it is probably too late because the ideas they asked for were a year ago and have no doubt already been worked on.

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted April 27, 2001 07:29   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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OzzyKP, if we limited our discussions only to those topics likely to be seen or read by Firaxis, or likely to have an impact on game development, there wouldn't be much of a message board left.

Why are you telling us to stop talking about it? It doesn't hurt anything for us to chatter, eh?

Rasputin
King
Brisbane, Australia
May 99
posted April 27, 2001 09:14   Click Here to See the Profile for Rasputin   send a private message to RasputinSend a Message to UIN: 15603591 Visit Rasputin's Homepage!
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I dont have a problem with PBEM beiung built into the Civ3 engine, but I love the IP game play with online negotiaitons and pressure mounting. So I odnt want them to change that at the expence of building a PBEM system, both would be better , suit you and me then.

If Firaxis are reaaly serious about getting our opinions why wasnt this thread ever posted to Civ 2 MP section. Most MPers dont come over here to check on threads as there has always been an overabundance of SP issues and our MP issues were seemingly lost early on.

I for one wont buy Civ3 if it doesnt have an adequate MP playabilty including IP games. Whilst modern technology may allow so much more to be added to Civ 3 compared to Civ 2 I hope most of the changes are reaaly only the bug fixes we always wanted but never got.. Thats jsut my opinion..

We need some sort of reply from Firaxis to make sure our thoughts hav ebeen taken on boaRD... OR Are they no longer reading this thread as it started so long ago

EvilProphet
King
Brisbane, Australia
May 99
posted April 27, 2001 14:44   Click Here to See the Profile for EvilProphet   send a private message to Rasputin Visit EvilProphet's Homepage!
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Why the hell are the programmers asking for the opinion of players on something as technical as this? I've never heard of something like this on another game. All the while all of you bicker and go over what you feel is the correct way to set all of this up. This is one of the dumbest ideas I have ever seen. From what I've seen of Civ3 so far, I'm not impressed. And I'm especially not impressed with this constant ask the players what they want strategy. It sounds more to me like this game is going to be a "give them what they want so they'll shut up" game.
deity
King
Killcare Heights, NSW, Australia
May 99
posted April 28, 2001 23:35   Click Here to See the Profile for deityClick Here to Email deity  send a private message to deitySend a Message to UIN: 8388924 Visit deity's Homepage!
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quote:

Originally posted by Jeffrey Morris FIRAXIS on 03-21-2000 10:57 AM
Hey folks. I'd be interested in seeing a discussion on multiplayer setup screens. By that I mean the screen that you use to configure, join, and get information on a multiplayer game. This can include in-game lobbies (like with SMAC) or external ones (like IGZ and MPlayer) or anything in-between. Any comments on what you think is necessary or unwanted would be useful. Please cite your examples to specific games if possible, but don't limit your comments to existing systems. Thanks for the help.

jkm
firaxis games

I'd really like a minimum of setup dialog boxes. I hate selecting one option at a time and pressing OK forever when setting up or joing games.
I'd rather have one 'form' where ALL the choices for SP or MP are available as pulldown menus/radio buttons etc.

I like the idea of a server that hosts hundreds of MP games.
It could build up your reliability rating as a player and display it as some have suggested; buld up your game skill profile so you can find players of similar skill levels; links to the ancilliary game setup thread and a separate 'story' thread; your 'character' profiles for different games would be available to choose from in the setup screen; plus all the fine-tunings we like to use like no-city bribe, degrees of simul play etc.

You must NOT display the number of units available to each civ when re-starting a session! It gives away too much in MP

We must however retain the ability to host the games independently and be able to minimise the game to run other programs in the b/g.

Having more than seven civs is a basic expectation IMHO


------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

deity
King
Killcare Heights, NSW, Australia
May 99
posted April 28, 2001 23:40   Click Here to See the Profile for deityClick Here to Email deity  send a private message to deitySend a Message to UIN: 8388924 Visit deity's Homepage!
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quote:

Originally posted by EvilProphet on 04-27-2001 02:44 PM
Why the hell are the programmers asking for the opinion of players on something as technical as this? I've never heard of something like this on another game. All the while all of you bicker and go over what you feel is the correct way to set all of this up. This is one of the dumbest ideas I have ever seen. From what I've seen of Civ3 so far, I'm not impressed. And I'm especially not impressed with this constant ask the players what they want strategy. It sounds more to me like this game is going to be a "give them what they want so they'll shut up" game.

ahhhh, civ3 will do away with successful strategies based on unrealistic 'features'..... the sour grapes are starting already!

I think a new breed of TOP PLAYERS may emerege with civ3 -
Players who rely on real strategies and not bugs in the civ program.

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*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Russian King
Chieftain

Apr 2001
posted April 29, 2001 00:34   Click Here to See the Profile for Russian KingClick Here to Email Russian King  send a private message to Russian KingSend a Message to UIN: 113349665
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quote:

Originally posted by Slingshot on 03-21-2000 05:44 PM
Before the game, I would like to see options that would let a player form "teams." Each member of a team would be in control of their own civ, but the team would be made up of civs that support a union of some sort.

If one member of the team were to drop out, his/her cities could be parceled to the rest of the team members.

NO
NO
NO
NO
NO
That would spoil the game completely! The game is designed to recreate future. It even says on the box that you are not given a predefined future. IE: You let the coarse of the game take you!
Slingshot: no offence but you should play Age of Empires

Alexander's Horse
Emperor
The former OT poster known as horse
b.02-15-99
posted April 29, 2001 02:04   Click Here to See the Profile for Alexander's Horse   send a private message to Alexander's Horse Visit Alexander's Horse's Homepage!
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quote:

Originally posted by deity on 04-28-2001 11:35 PM

I like the idea of a server that hosts hundreds of MP games.


NO NO NO DEITY! We don't like this. Players must be able to host IP games. Think about it - what if the server is down, slow, whatever. How is it going to perform if the server is in the States and we're playing in Australia????? What if Macs can't use it?

I know you just want to show off by building up a player profile but THAT is just a stupid suggestion!

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Founder, Dear Leader and Great Helmsman of PROT -the People's Republic of Topics www.delphi.com/prot1
[This message has been edited by Alexander's Horse (edited April 29, 2001).]

Alexander's Horse
Emperor
The former OT poster known as horse
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quote:

Originally posted by Russian King on 04-29-2001 12:34 AM
NO
NO
NO
NO
NO
That would spoil the game completely! The game is designed to recreate future. It even says on the box that you are not given a predefined future. IE: You let the coarse of the game take you!
Slingshot: no offence but you should play Age of Empires

YOU can get the hell out this thread too Russian King - you obviously don't multiplay

Carry on Slingshot


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Founder, Dear Leader and Great Helmsman of PROT -the People's Republic of Topics www.delphi.com/prot1

Clay Pigeon
Chieftain
MST Canada
Nov 1999
posted April 29, 2001 12:50   Click Here to See the Profile for Clay PigeonClick Here to Email Clay Pigeon  send a private message to Clay PigeonSend a Message to UIN: 98720447
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I agree with RAH, Drake, Rasputin, Zylka and especially AH

I dont want Special servers. We need to keep the ability to host ip and lan games. Special servers leads to lobbies where kids that hav no intention of playing hang out. There they practice hiding behind there anonimitty, with things like filling my screen with the repeat function.

------------------
if i display a lack of skill, please note the enthusiasm

EvilProphet
Chieftain
MST Canada
Nov 1999
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Deity I will forgive your ignorance. I am the best or one of the best at every single game I have ever played. What's sad about all this is that you apolytoners actually think you are good players. You think you are great at building a civ, true perfectionists unmatched. I have news for you, you are nothing. You are still figuring stuff out now that I have known for years. Only one person has shown me something that I did not already know and that was Markusf. 1 player out of the sorry lot of you actually came up with something innovative. I can only laugh as you all try to show off your strategies. Strategies that are flawed in the very fundamentals of the game.

"I think a new breed of TOP PLAYERS may emerege with civ3 -
Players who rely on real strategies and not bugs in the civ program."

Keep hoping and praying deity, but as always I will arise as the greatest player. They can change the game completely and I will still find a way to win. What it really comes down to is that you Apolytoners feel that "micromanaging" and "realistic features" are what civ is all about. What it really comes down to is that you don't fully grasp the concept of this game. You pride yourself as being 1x1x players, "purists" of the game. In reality you know as little about 1x1x as you do about 2x2x. Don't try to tell me I'm wrong because if you did you wouldn't be naming off the differences, you'd be naming off the similarities. There is virtually no difference between the two. It changes the game hardly at all. The real difference is that in 2x2x you must fight from the very outset of the game. Something you "purists" are incapable of doing. So let them change every single feature of civ3, I will still be the best and I always will be the best. I hear their going to make settlers take off 2 population points, you actually think that will slow me down? HA! I've already got several ideas of how to get around that. Face it, I will ALWAYS be the best.

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
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I want server-based games please. That doesn't mean I want special servers that are only located in the US (or whatever). I want to be able to run my own server for me and my friends. I want every Tom, **** , and Harry to be able to run their own servers. Enough of us have stable IP addresses for this to be feasible.
deity
King
Killcare Heights, NSW, Australia
May 99
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quote:

Originally posted by Alexander's Horse on 04-29-2001 02:04 AM
NO NO NO DEITY! We don't like this. Players must be able to host IP games. Think about it - what if the server is down, slow, whatever. How is it going to perform if the server is in the States and we're playing in Australia????? What if Macs can't use it?

I know you just want to show off by building up a player profile but THAT is just a stupid suggestion!


No, no, WE don't want servers, sorry

What I want is everything we got now PLUS the option of servers.
No problems with that?

What doth the Aussie mafia think?

Servers will be more reliable than the current options and less cheat prone too.

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*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Alexander's Horse
Emperor
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quote:

Originally posted by EvilProphet on 04-29-2001 01:17 PM

always I will arise as the greatest player.


Sean, change the record man. We all know a. you cheat and b. you only ever win when you get the game settings you want i.e. refer to a.

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EvilProphet
Emperor
The former OT poster known as horse
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lol Please, Markus is 0-3 with me on 1x1x. The ONLY setting I won't play is Deity, so when you come right down to it it's all you've got. As for the cheating thing, you're still going on about my riot factor? It's been at the normal setting for over half a year now. It's really quite sad that you actually think you would have won if it had been set at normal. How stupid can you be?
markusf
King

Oct 1999
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Servers i think would be pretty useless... ie you can't play with modified rules.txt MDL rules, or curumbers.... And the whole idea of playing with hundreds of civs is just "stupid" i mean the game starts at 4000 bc, i join 5 hours late and i start out with no tech etc? and everyone else attacks me with nukes.

I am worried this game is to geared towards single players, and because playing civ can be turned into a art form i highly doubt that they will catch all the bugs when play testing it for multiplayer. Me eyes and arri are some of those few players that can take this game to the extremes.

eyes = knows all the cheats and loopholes
arri = Can launch a spaceship at 700 ad on diety and grow faast
me = Tremendous growth and power & understanding of trade... Deity i am sure you remember those 7 player games i won

I hope they get some really SKILLED people to play test civ3 otherwise it will be as unbalanced as civ2.


EvilProphet
King

Oct 1999
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uuhhhh...Markus you kind of forgot that I can take war and expansion to the extreme and beyond. But I do know all the loopholes and cheats too.
Damien
Settler
france
Dec 2000
posted May 01, 2001 11:40   Click Here to See the Profile for DamienClick Here to Email Damien  send a private message to DamienSend a Message to UIN: 91535129
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ok for the settings that set the number of settlers the map size etc but plz don't put those that set up the level of goods,land,varied or uniform,continents,humid or dry,cold or hot,as is it in CTP...those sh**s avoid games to begin coz a player wants 5 levels good higher or so.
markusf
King

Oct 1999
posted May 01, 2001 12:31   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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ya you do a early horse rush to get all the huts, free tribes etc. There are just to many loopholes to list them all. The thing about 2x 2x is it makes the game a lot like red alert starcraft etc, Rush ASAP and rush with as many units as u can. I think a good addition to civ would be you can't move a army or unit X amount of squares away from a barracks, or supply depot (built in cities)

The multiplayer game should have as many options as possible, as the better players get the more they will want to customize settings from the default.

deity
King
Killcare Heights, NSW, Australia
May 99
posted May 02, 2001 06:55   Click Here to See the Profile for deityClick Here to Email deity  send a private message to deitySend a Message to UIN: 8388924 Visit deity's Homepage!
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quote:

Originally posted by markusf on 04-30-2001 06:20 PM
edit...

eyes = knows all the cheats and loopholes
arri = Can launch a spaceship at 700 ad on diety and grow faast
me = Tremendous growth and power & understanding of trade... Deity i am sure you remember those 7 player games i won

I hope they get some really SKILLED people to play test civ3 otherwise it will be as unbalanced as civ2.


I haven't a clue what you are referring to?
You and I have yet to complete a game. We have 4 I think that need to be completed - you only significantly lead one of the pg's - the arii/Crusty/finbar game.

OR, are you talking about games you've TOLD me about LOL!

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted May 02, 2001 07:20   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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quote:

Servers i think would be pretty useless... ie you can't play with modified rules.txt MDL rules, or curumbers....

Um, no. Nothing about servers automatically means you can't play with modified configuration files. This is 2001, not 1996. Don't base everything on your experiences with Civ2.

If Firaxis owns and hosts the servers, they could still allow upload of modified rules files. And if they allow anyone who wants to host games, then the possibilities abound. Galaxy is server based but anyone who wants can run a server and make whatever modifications they would like - each game can be different. Civ3 could be the same way....I hope.

markusf
King

Oct 1999
posted May 02, 2001 10:22   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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quote:

Originally posted by deity on 05-02-2001 06:55 AM
I haven't a clue what you are referring to?
You and I have yet to complete a game. We have 4 I think that need to be completed - you only significantly lead one of the pg's - the arii/Crusty/finbar game.

OR, are you talking about games you've TOLD me about LOL!



That 7 player game with your map... ahem 8 wonders at 100 ad 7 players... everyone else has what, 3 wonders combined?

markusf
King

Oct 1999
posted May 02, 2001 10:26   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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quote:

Originally posted by ChrisShaffer on 05-02-2001 07:20 AM

If Firaxis owns and hosts the servers, they could still allow upload of modified rules files. And if they allow anyone who wants to host games, then the possibilities abound.

Well i am a programmer, and trust me this wouldn't be on the list of firixas list of things to do... They would have to maintain the servers, get good bandwidth, manage/build a system to allow you to have your own config files etc. And for what end? So that some remote machine hosts the game instead of yours? What happens if the game crashes? etc etc Nearly ever game that has gone this route has turned into pay/per use

GNGSpam
Warlord
Wiggins, MS, US
Oct 2000
posted May 02, 2001 11:29   Click Here to See the Profile for GNGSpamClick Here to Email GNGSpam  send a private message to GNGSpam
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Maybe you should just not take the game to the extreme.

I will never understand players who insist on manipulating the game so they can claim they are "godly"

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted May 02, 2001 14:51   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
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marcusrf, I'm talking about TBSE here, not simultaneous connected IP games. If the server crashes for a few minutes, no big deal. Continuous connections not required. And, note also that I said "if Firaxis hosts the servers" -- I'd much rather if they allowed us to host servers ourselves.

And anyway, who here wouldn't pay $20 per year or so to Firaxis to have them continually updating/patching the game...I'd be happy to give them money for server access.
[This message has been edited by ChrisShaffer (edited May 02, 2001).]

Ralf
Prince
Sweden
Mar 2000
posted May 02, 2001 15:38   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by EdwardTKing on 04-26-2001 03:56 PM
A major problem with Civ2 is that it can become very asymmetrical.

One tribe has 4 or 5 cities and 20 units; another has 40 or 50 cities and 200 units. While AIs will play on stoically when their tribe is pathetic; real people cannot be expected to wait 15 minutes for an ICS leader and then play for 30 seconds in a hopeless situation. There is nothing worse than being a host on the defensive and being asked to give me another
10 minutes [so I do not risk hurrying my 50 unit assault on you.]

I would therefore suggest for Civ3 three new multi-player parameters:

(a) maximum number of cities each tribe could build

(b) maximum number of units each tribe could build

(c) maximum number of units each tribe could move each turn.

I believe that this could dramatically improve multi-play quality.

Good point! I have never played any Civ MP-game, but what you are describing above is the very reason that I often been so reluctant to even try. I would really hate it if I found out late in the game that I wasted time on playing against ICS-type of players, with tiresome quantity-before-quality approaches.

There really should be SOME means of enforcing optional agreed rules BEFORE the MP-game begins.

EvilProphet
Prince
Sweden
Mar 2000
posted May 02, 2001 23:57   Click Here to See the Profile for EvilProphet   send a private message to Ralf Visit EvilProphet's Homepage!
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Horserushing is just for the BEGINNING of the game. Once the huts are gone there is no need for them except to use as defense. And you seem to always try to brush those 3 1x1x games we had under the carpet. And that third game you can't blame on any sort of luck because there was a point in that game where we both had like 8 cities and the exact same techs. Maybe, just maybe, I'm doing something you don't know? There's alot more to the game than just trade and building up your cities. Anyone can build up their cities and WLTKD, it's why there are so many good 1x1x players and so few good 2x2x players. Trade is a very very small aspect of the game and you can only build up your cities if you survive long enough. It's not my fault you need 4000 years to be able to have any effect (You freely admit to needing time in the beginning to build) so don't try to take it out on people like me who can do everything all at once. It's not my fault you're a slowpoke.

P.S. I don't usually rush. Rushing would be getting out knights by 2800BC or earlier and attacking with like 4 or 5 of them. When I attack I usually have 40 or more and I take you out in 1 turn. Making it so units can only move so far from a barracks or something is unrealistic (Which ironically you Apolytoners always preach about) and is just an attempt to compensate for your weakness. Luckily I doubt Firaxis would do something so insane.

bigfree1
Settler
Acampo
Mar 2001
posted May 03, 2001 03:13   Click Here to See the Profile for bigfree1Click Here to Email bigfree1  send a private message to bigfree1 Visit bigfree1's Homepage!
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quote:

Originally posted by tniem on 04-16-2001 11:50 AM
I find the most frustrating thing about PBEM games is that it takes so long to get going. You move one unit and tell your city to build something and then you have to wait for your opponent to do the same and send it back to you.

I think it would be a great addition if you allowed PBEM games to start as a LAN game, allowing all participants to work the early part of the game for a couple of hours before carrying on to the more strategic part of the game. This first part of the PBEM game would end either by a default time setting or when one person has to leave. From then on, the game becomes a normal PBEM game.


P.S. I also believe that diplomacy must be handled by the player him/herself. Without it all this, let's make diplomacy more important is useless.

I agree with this wholey, maybe even make it so that you can convert to either one at any time so that if all players have some time alloted the game can go from a PBEM to a LAN game for a while, then back to PBEM, when time constraints become a factor.

ADDED NOTE: I didn't know this topic was started over a year ago! I'm sure the interface has been decided upon by now *blush*
[This message has been edited by bigfree1 (edited May 03, 2001).]

deity
King
Killcare Heights, NSW, Australia
May 99
posted May 05, 2001 06:45   Click Here to See the Profile for deityClick Here to Email deity  send a private message to deitySend a Message to UIN: 8388924 Visit deity's Homepage!
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quote:

Originally posted by markusf on 05-02-2001 10:22 AM
That 7 player game with your map... ahem 8 wonders at 100 ad 7 players... everyone else has what, 3 wonders combined?

Ahhh, we are talking about ONE game are we now
The one where you are at the top of the pg with me closely behind...........LOL!

I don't need Wonders! Hardly ever build them. Maybe Leo and Hoover.


------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Deity Dude
Chieftain
Westland, Michigan, USA
Aug 2000
posted May 10, 2001 17:11   Click Here to See the Profile for Deity DudeClick Here to Email Deity Dude  send a private message to Deity Dude
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If there are unique civ attributes or other elements that give certain civs advantages over others there should be a way to turn them off. We spend alot of time restarting games now just because someone gets extra techs. In multiplayer, players want things to be as equal as possible so that outcomes are determined by player ability and not luck.
markusf
King

Oct 1999
posted May 11, 2001 10:06   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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quote:

Originally posted by deity on 05-05-2001 06:45 AM
Ahhh, we are talking about ONE game are we now
The one where you are at the top of the pg with me closely behind...........LOL!

I don't need Wonders! Hardly ever build them. Maybe Leo and Hoover.



Oh come on you think the power graph actually means anything? When someone has 3 times the science rate and 2 times the cities of everyone else they are going to win. If i went into WLTKD for 10 turns and totally dominated the pg, what would that prove? Would mean i couldn't drop my luxeries back down to 10% and i couldn't reasearch anything. PG is the most useless way of telling if someone is winning.

markusf
King

Oct 1999
posted May 11, 2001 10:10   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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quote:

Originally posted by Deity Dude on 05-10-2001 05:11 PM
If there are unique civ attributes or other elements that give certain civs advantages over others there should be a way to turn them off. We spend alot of time restarting games now just because someone gets extra techs. In multiplayer, players want things to be as equal as possible so that outcomes are determined by player ability and not luck.

Oh come on, i play red alert, i play starcraft etc. most games have different factions with unique units. One guy gets a cool tank another guy an airplane and another guy gets a science bonus etc. Those games wouldn't be so successful if it didn't work

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