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Author Topic:   civ3 to include a full set of nationalities            Current Date/Time: April 18, 2000 18:10:29
AustralianJeremy
Prince
From: Melbourne, Victoria, Australia
Registered: Apr 99
posted January 24, 2000 19:17   Click Here to See the Profile for AustralianJeremyClick Here to Email AustralianJeremyVisit AustralianJeremy's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Australia was left out of civ2, and ctp made a hash of it (misspelling leader's names, and making some really odd choices). Be nice to see us in Civ3.

For leaders: it's a tough one, but i guess Gough Whitlam or robert menzies, and ... i'll try to think of who the female one could be. Natasha?

MidKnight Lament
Prince
From: Melbourne, Australia
Registered: May 99
posted January 24, 2000 21:53   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


A female choice for Australia's a pretty tough one to make because we haven't really got any stand outs. Natasha would be good for a laugh because she's a popular lady at the moment, but despite what she may end up doing in the future, I think she'd be a bit of a lesser name beside some that come from other civs.

I'm not saying it couldn't be her, because to be honest I haven't got a better suggestion, and Carmen Lawrence always sounded a bit wrong in CTP. It'd be amusing if Natasha got it, but I could understand some people might not feel the same way

djdhy
Settler
From: s.Korea
Registered: Jan 2000
posted January 25, 2000 07:15   Click Here to See the Profile for djdhyClick Here to Email djdhy Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


To add to that, can you please add korea? We've got 5000 years of history you know. Longer than the japanese and they were included.....(No disrespect to the japanese)
Patriqvium
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posted January 25, 2000 08:51   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Sorry all Australians, but...

I hated CTP for many reasons, and on of them was the dummied-out civilizations. They included "civs" that were "created" in the 18th century, with the cost of the historical ones. For me, a unified (for example) Polynesian civilization would fit much better.

djdhy, you're right about Korea. Hopefully, the Korean civilization will be included.

Pythagoras
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From: Virginia Tech
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posted January 25, 2000 09:33   Click Here to See the Profile for PythagorasClick Here to Email PythagorasVisit Pythagoras's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I hear you Pat. Aztecs are a lot more fun to play than "Mexicans." And if you really start out as a "tribe" then we should see Civs like in Age of Kings. For example Goths, Celts, Scots, Picts, Romans (was there really a Roman tribe?), Chinese, Huns, Slavs, Russians, Aztecs, Mayans, Incas, Sioux, Iroqoius, Anglos, Saxons, Welsh, Vikings, Zulus, Watoozies, Pigmies.. just to name a few.
stodlum
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posted January 25, 2000 14:04   Click Here to See the Profile for stodlumClick Here to Email stodlumVisit stodlum's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree AustraliaJeremy, I loved the way I could play as my own country in CTP. The idea of amalgamating Scotland, Ireland and Wales as the Celts is not historically sound.


Who is to say that if things had been different Canada would be a superpower?

Seeker
King
From: Canada(UWO)
Registered: b.02-15-99
posted January 25, 2000 22:57   Click Here to See the Profile for SeekerClick Here to Email SeekerVisit Seeker's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Yayy!! Someone else wants Polynesians!

Ethiopians are good too. Khmers.

Canada: in 1900, PM Laurier predicted that Canada would have a population of 400 million "if the current immigration rate continues".......

Jimmy Liu
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From: Brisbane Australia
Registered: b.02-15-99
posted January 26, 2000 06:38   Click Here to See the Profile for Jimmy LiuClick Here to Email Jimmy LiuVisit Jimmy Liu's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


What about the Americans? They were in all three games and they've only been around for about 200 years. I don't see what's wrong with including Ausrtalia.
Patriqvium
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posted January 26, 2000 08:11   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


This makes even more people angry, but...

I disliked the including of the Americans in the previous Civs. They were added just because of popularity questions, as many people want to play their "own Civ".

I personally think the Firaxis could make a "name evolution" system- the Teutons "evolve" into Germans, the Anglo-Saxons into the British etc. Some civilizations, like the Chinese, would not evolve at all.

CivAddict #1
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From: Zwolle, Netherlands
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posted January 26, 2000 09:14   Click Here to See the Profile for CivAddict #1Click Here to Email CivAddict #1 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I've seen one of this discussions before and I read a real good solution. The creates could include an option to create your own civilizations. You'll be able to give them a list of 40/50 city names, a tribe color, leader names, tribe name, and maybe the choice of different faces. I believe the last one is possible in multiplayer.
And as for the Australians, I don't think they've got a right to be in the game as long as the Dutch are not in.
The Dutch were the strongest economic power during the 17th century and they exist for a much longer time than the Australians. Wasn't Australia discovered bij Dutchman Abel Tasman.
Even know, despite having only 35000 squared kilometers of land, they are a very strong economic power. I think very underestimated in the rest of the world.
The Dutch were in in CtP, and it was quite realistic. The leaders names were obvious but I must some big cities and had to look op several towns in the atlas to know where to find them.
That's all for now...
Wilhelmus van Nassouwe!!!!!
NoviceCEO
Warlord
From: Criciúma, SC, Brazil
Registered: Oct 1999
posted January 26, 2000 09:29   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Isn't Canada an enconomical superpower?? I think you're forgeting that Canada is one of the top 10 economies (I don't know the exact position) and it has only 30million inhabitants. It (canada´s economy) is about the same time as Brazil's, but Brazil has over 150million inhabitants!

About the thing build your own civ and give city names and stuff, it is perfectly possible doing that in SMAC.

The Joker
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From: Copenhagen, Denmark
Registered: Aug 1999
posted January 26, 2000 09:32   Click Here to See the Profile for The JokerClick Here to Email The Joker Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I like S. Kroeze's idea to include only "original" civs at first. These could be like the Babylonians, the Chinese and the Incas. Then, with the numerous internal conflicts that should be included in Civ3 (check the "Civil wars in Civ3" or my "How to portray the rise and fall of great powers in Civ3" threads for details on how this could be done) breakoffs of the different civs should have realistic names, so if some Teuton cities got independance they could be called the English or the Vikings, an English splitoff could be called the Americans or the Australians, a Viking splitoff could be called the Danes of the Swedish. Numerous of these could be included for each civ, adding a fun element when experiencing these civil wars. I do agree, though, that each civ should be changeable to the player, and it should also be possible to add as many civs as wanted, making it possible to play eccactly the civ you want against exactly the civs you want.
NoviceCEO
Warlord
From: Criciúma, SC, Brazil
Registered: Oct 1999
posted January 26, 2000 09:40   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


btw, the Roman Empire was 'born' when the tribes that lived in Roma conquered the other tribes that inhabitated the place that is now known as Italy. It continued conquering more lands with the important defeat of the people from what's the France now (we call that empire as Gália, in portuguese) and continued aquiring land in Europe. It defeated Carthagia and dominated the commerce in the Mediterran. It also dominated a part of Asia and Africa (dominating the Cleopatras' Egypt), including the former colony that is now know as Istambul. The Roman Empire lasted for many years, but several crisis came to it. In its final period, it lacked of good emperors and it had too little slaves, because it couldn't conquer enough regions in the pace it did before. The Western part of the Roman Empire was invaded by Barbarians and it was created the Eastern Roman Empire, which capitol was Istambul (renamed Constantinopla, as it was known by Byzancium those days). The Eastern Roman Empire (also know as the the Byzantiums) lasted for many years, until it was taken (in 1453 if I'm not wrong) by the Turks.


novice

JamesJKirk
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From: Dixon, CA USA
Registered: b.02-15-99
posted January 26, 2000 12:51   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


So what if the US has only been around for about 2 and a quarter centuries? A unified Germany's only existed since 1871, so why don't you just call them Prussians, and the current incarnation of the English has exist since about the 15th century or so. The UK only has existed since 1707. In fact the idea of a nation-state has only existed for about 350 years, before then, rulers sought to conquer where they could, and the peasants didn't care who ruled them usually. So lay off all this because none of the "orignial" civs in Civ1 or 2 really existed in 4000BC

- Also, if things had been different, maybe you Canucks could've maybe rebelled with us? Crown-hugging Tories!

stodlum
Prince
From: Dublin, Ireland
Registered: Mar 99
posted January 26, 2000 15:02   Click Here to See the Profile for stodlumClick Here to Email stodlumVisit stodlum's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Of course you should have the optiion to make your own civs, but what about leader pics, start positions, and do you really want to have to give the game 40 cities? I don't see the problem with having real nationalities. If you don't like 'em blow 'em up. Or turn them off.

By the way, some of the civs you mentioned never actually existed as civs on there own, in fact there aren't very many examples of a large ethnic group being one civ. There was never a Celtic Empire, nor a Teuton empire. But Indonesia and Scotland have been separate entities, and thus have empire potential
[This message has been edited by stodlum (edited January 26, 2000).]

MidKnight Lament
Prince
From: Melbourne, Australia
Registered: May 99
posted January 26, 2000 17:45   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

Originally posted by Patriqvium on 01-26-2000 08:11 AM
This makes even more people angry, but...

I disliked the including of the Americans in the previous Civs. They were added just because of popularity questions, as many people want to play their "own Civ".


Damn straight. I know that Australia has never been a civ in this sense of the word. Sure, the U.S. is a super-power now, but let's face it... they're in there so people can play as their own civ. I agree whole-heartedly.

Fact is, I'm Australian, and I won't be really fussed if we're not included. But it is funny to see everyone get fired up.
Perhaps a wide range of civs should be included with a check box for a particular game to include only historically accurate civs. And I'm talking about the ancient ones here, not the Americans.

Nothing personal of course

S. Kroeze
Chieftain
From: the Hague, the Netherlands
Registered: Dec 1999
posted January 26, 2000 17:53   Click Here to See the Profile for S. KroezeClick Here to Email S. Kroeze Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The essential point in this eternal discussion is that half of the posters don't seem to understand the difference between a civilization and a nation-state/empire. Is this really so difficult to grasp?!?

Civilizations are NOT IDENTICAL with political structures, nor with one ethnic group, nor with one linguistic family!!
As a rule its religion and cultural identity that ultimately defines a civilization.

The game CivII acknowledges this difference; its makes clear that a Republic should be understood as a federation of city states all belonging to the same culture.
One cause of the existing confusion is that the makers of CivII haven't been consistent (for example including both French and Spanish, both being Roman Catholic and Latin nations), while at the same time totally neglecting the isssue of domestic policies, which in my opinion is a true shame! I hope CivIII will at least correct that.

I want to thank the Joker for his declaration of approval, though its partly his own idea.

Its true that not all "original" civilizations existed in 4000BC, but some of them did: the Sumerian, Egyptian, Indus and Chinese. Then some more creative posters came with the idea of introducing the rise AND fall of civilizations: today the only civilization clearly still there, is the Chinese, which is an achievement in itself. Hurrah for the Chinese!!
And why should all civilizations start at the same date? I think the game could be made much more interesting for the advanced player if he could choose a late-starting civilization. A player could earn points for every year his civilization existed. Nor should military defeat necessarily spell the end of a civilization! Normally a civilization will absorb the conqueror through assimilition.

By the way, the German empire is older than some posters seem to know: in 962AD Otto I the Great founded the Holy Roman Empire Deutscher Nation, which was not a nation based state in the modern sense, but the German element was certainly dominant in it; this first "Reich" lasted until 1806. I would date the birth of the English kingdom at 1066 at least, of the French kingdom at 987 (Hugo Capet), possibly even earlier (Clovis). Someone like Jeanne d'Arc proves that some sense of national identity did exist in the later Middle Ages, in Europe at least.

To those intelligent readers really interested in the concept of a civilization I would like to recommend W.H.McNeill: "The rise of the West(1963)"

If a small nation (14 million inhabitants??)like the Australians would be included, the Indian civilization alone could be divided in about hundred different nations who were politically important during the last 3000 years; Aryans, Dravidians, Magadhans, Guptas, Shakas, Kushanas, Tamils, Chalukyas, Pallavas, Pandyas, Cholas, Rajputs, just to name some. Nice idea!

MidKnight Lament
Prince
From: Melbourne, Australia
Registered: May 99
posted January 27, 2000 00:39   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

Originally posted by S. Kroeze on 01-26-2000 05:53 PM

If a small nation (14 million inhabitants??)like the Australians would be included, the Indian civilization alone...

Well, if we're going to be accurate about everything, I should point out Australia's hit 20 million, but your point's taken.
Although, somewhere we've got to draw the line between historical accuracy and wanting to play your favourite civs. I'm sure Firaxis want to get everything reasonably accurate, but I think there's other things (ie. balanced gameplay, tough AI, implementation of some of these great forum ideas ) that they'll be putting more time into.

Fact is, no matter who they put in and leave out, there's going to be a lot of complaints anyway. They're in a bit of a no win situation here, so I'm not going to be too fussy. But then, I haven't studied much history...

tanis
Chieftain
From: Leuven, Belgium
Registered: Dec 1999
posted January 27, 2000 04:12   Click Here to See the Profile for tanis  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I don't care which civs/nations/whatever Firaxis will include as long as you can easily edit/create your own civ, along with city names etc. I guess there are a lot of civ-ers like me who have no real chance of getting their own favourite civ included (the Flemish in my case), so if they include this option in the game setup, everyone will be happy.

Besides, the idea of only including the so-called 'original civs' would generate a lot(!) of editing. This would be to much of historical accuracy. For the people however who wish such a game, Firaxis could simply include the option to choose your adversaries (like in civ 2).

Patriqvium
Warlord
From: Sitting on a cloud above the northern Atlantic
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posted January 27, 2000 07:59   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Except that the adversary-choosing system of Civ2 was broken because of the flag color system they had invented. Hopefully, stupid errors like this will not be made this time...
Patriqvium
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posted January 27, 2000 07:59   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Except that the adversary-choosing system of Civ2 was broken because of the flag color system they had invented. Hopefully, stupid errors like this will not be made this time...
tanis
Chieftain
From: Leuven, Belgium
Registered: Dec 1999
posted January 27, 2000 10:55   Click Here to See the Profile for tanis  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I understood you the first time, Patriqvium...
Point taken, I forgot about that, it's been a while.
Atahualpa
King
From: Austria, Europe
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posted January 27, 2000 11:22   Click Here to See the Profile for AtahualpaClick Here to Email AtahualpaVisit Atahualpa's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


when Australia will be included, Austria has even more right to be included!

Btw, what do you think of the idea, that every nationality should have a flag. Maybe you could draw your own flag. Instead of the color thing: blue, red, orange, there are flags!

ATa

tanis
Chieftain
From: Leuven, Belgium
Registered: Dec 1999
posted January 27, 2000 13:02   Click Here to See the Profile for tanis  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The idea is nice, but I think it's rather impractical. You'd still need a color for the units on the map, and as a result, there would be nearly no use for the flag...
Thus it would be a lot of trouble with very little to show for it...
...or did you have something else in mind ?
Old Bear
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From: Malad, ID USA
Registered: b.02-15-99
posted January 27, 2000 13:26   Click Here to See the Profile for Old BearClick Here to Email Old Bear Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


S.K has some valid points, historically. The suggestion to allow you to name your own civilization, pick a face, color etc. is valid. Already done in MOO II and Pax Imperialism. Customize your civilization. Be given points, and pick the characteristics off a menu. Skip the entire naming civilizations: by the way, NO "Civilization" existed in 4000 B.C.. Sumer about 3100, MojenDaro about 2500, and Chinese along the Yellow River about 2500. Cities of sorts existend on the Anatolian plain and in the fertile crescent area as early as 7000 b.c., but they were not "Civilizations". Also the point was accurately made that civilizations are not nation or even city state based.

------------------
The secret to life is-
there isn't any.

MidKnight Lament
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From: Melbourne, Australia
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posted January 27, 2000 20:22   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I don't know that anyone was implying there were civs around 4000BC. Remember the old starting sequence for the original Civilization? The idea was that you were building a civ from humble beginnings, not starting off with one already developed.
stodlum
Prince
From: Dublin, Ireland
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posted January 28, 2000 11:22   Click Here to See the Profile for stodlumClick Here to Email stodlumVisit stodlum's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

Originally posted by tanis on 01-27-2000 01:02 PM
There would be nearly no use for the flag...

There would be a use, on occupied cities, in diplomatic antechambers, and in the status bar. I think there woulb be many options for flag rasing. You could have a sequence when a city was taken over.

I agree with the check box idea, MidKnight Lament

Atahualpa
King
From: Austria, Europe
Registered: Mar 99
posted January 28, 2000 11:33   Click Here to See the Profile for AtahualpaClick Here to Email AtahualpaVisit Atahualpa's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


What are US-Americans proud of? - their flag
What are British proud of? - their flag
What is everyone proud of? - their flag

Flags are just about everywhere, they are a sign of unionism, of people that belong to the same group. Giving you a more nationalistic feeling. You are not batteling blue ones, e.g.: you are batteling the union jack. I think that involves you more with the game.
Of course, I know this is not easy to include with the game, but it would be nice.


Or one thing I liked about some Civ2 Scenarios was that you had right the same unit as your opponent, but the look was different. So, that the french musketeers for example had their blue-white-red uniform, while the english had red-blue-black and austrians had green-white. I quite liked that. Because it showed that these units belong to this nation and they were my units and nobody else could recruit them....

Comments?

Ata

NoviceCEO
Warlord
From: Criciúma, SC, Brazil
Registered: Oct 1999
posted January 28, 2000 13:58   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


No matter how big is the Firaxis effort to give some accuracy, in this case, to put in the game a respectable set of nationalities, Firaxis will (for sure) focus sometimes on the commercial aspect. "Why should we include the Pandyas, the Cholas and the Aryans? It might screw the gameplay and we will need lots of time to find historical reference (that are less common in those cases) and to edit civs, but who will buy the game only beause it includes Cholas or who will not buy the game because it doesn't include the Pàndyas???"
S. Kroeze
Chieftain
From: the Hague, the Netherlands
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posted January 28, 2000 15:13   Click Here to See the Profile for S. KroezeClick Here to Email S. Kroeze Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


One of the reasons I didn't buy Call to Power (apart from the fact that it is boring)
is that in the first and only game I played my opponents included Nicaraguans and Jamaicans; it included Phoenicians too which was nice, but the names of the default king or queen sounded very strange.

If commercial reasons are considered they should for sure include the Bahamians, the Bahrainis, the Monacoans, the sultan of Brunei, the Quwaiti's and of course the great civilizations of the New Yorkers, the Californians, the Texans and make the ultimate goal to be transformed into Bill Gates!!

Caesar the Great
King
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posted January 28, 2000 16:14   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think there should be one for indonesia, possibly Colombia, and a few from Africa.

Just to be fair Luxemborg

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Its normal to be weird here and weird to be normal~ Brain

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CtG

NoviceCEO
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From: Criciúma, SC, Brazil
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posted January 28, 2000 18:19   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Are you kidding Caesar? Colombia??
JamesJKirk
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From: Dixon, CA USA
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posted January 28, 2000 22:49   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I understand that the Holy Roman Empire was essentially Germany, and I'll even say that it was, since the nation-state hadn't come into thought or being as of yet. But, to use the old cliche, it wasn't Holy, it wasn't Roman, and it wasn't an Empire. It was a weak confederation that after a while just became a place the Hapsburgs tried to exert more influence over. So that's why I said 1871 as the Germany date.
But, I do totally agree that not all civs should start at the same time. By the time European colonialism had reach these areas, parts of the Americas and the Pacific hadn't reached the minimum technological level that one of our "civs" start off with nearly 6000 years prior. so there definitely should be more of a randomness to that.
Atahualpa
King
From: Austria, Europe
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posted January 29, 2000 05:25   Click Here to See the Profile for AtahualpaClick Here to Email AtahualpaVisit Atahualpa's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


JamesKirk: Then again, you will need a lot more civs!
About Germany: Germany had history before 1871 though. They were united once, I believen Heinrich II or something like that. Fact is, that Germans exist a lot longer than other so-called civs.

Ata

stodlum
Prince
From: Dublin, Ireland
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posted January 29, 2000 08:41   Click Here to See the Profile for stodlumClick Here to Email stodlumVisit stodlum's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


S. Kroeze, what's wrong with playing Nicaraguans and Jamaicans?

There's probably a parallel universe where they rule the world, and this game is all about rewriting history.

JamesJKirk
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From: Dixon, CA USA
Registered: b.02-15-99
posted January 29, 2000 09:50   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Colombia was the country freed from Spanish rule by Simon Bolivar. It included present-day Colombia, Panama, Venezuela and Ecuador. they broke up into their respective countries fairly quickly, except Panama, which didn't become "independent" until the US wanted to build a canal there, and the Colombians wouldn't let them. Anyway, I have the Gran Colombians as a civ in CTP, and I don't mind them being there, if you play on a world map, there needs to be weight away from Europe anyway
Cadorna
Settler
From: Munich, Germany
Registered: Jan 2000
posted January 29, 2000 14:03   Click Here to See the Profile for Cadorna  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


How about a somewhat different aproach: In the beginning each player simply chooses a "race", lets say Asians, Indians, Red Indians, South- Central- North-Europeans, Aborigine, Pygmae (sorry for the spelling), Indios, Africans, Arabians, etc.
Each could have slightly different advantages/disadvantages. For example arabians/africans could be adapted to the desert, pygmae could build irrogations in the jungle, north-europeans could have something similar for tundra... Then the civilization itself would get its own 'face' while playing, for the player makes certain choices... It should also be possible that every player is european, all the others would be minor civs that have been suggested by numerous people elsewhere. The minors, in my example even european minors should still exist, would "provide" cities to conquer, or allies that finally could be "integrated" into the players civ. Thereby the game would be much more interesting, IMHO that is.
NoviceCEO
Warlord
From: Criciúma, SC, Brazil
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posted January 29, 2000 14:39   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


JamesJKirk, I know what you're talking about, believe me, I'm a South American.

But Colombia never reached anything. It was a Spanish colony, that never reached a big status. It had a great leader - Simon Bolivar - which dreamed about a united and free Spanish America, but died without seeing his dream come true. After that, it never reached any status to be acclaimed as a great civ.

By the way, the Colombian era you refer to happened after American Independence and Colombia's history is kinda brief.

If you were talking about Incas, and their home was Perú, if I'm not wrong, then I would totally agree with you. As they were one of the few original inhabitants of the Americas, along with the Aztecs and the Mayas. One last thing about Incas, have you heard of Machu Pichu?

About the topic, I think the game should be a little bit accurate with your opponents, but that doesn't mean your own civ should be accurate. Why not the world's largest 18th century superpower living in the Saara?

S. Kroeze
Chieftain
From: the Hague, the Netherlands
Registered: Dec 1999
posted January 29, 2000 17:25   Click Here to See the Profile for S. KroezeClick Here to Email S. Kroeze Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Dear JamesJKirk,

From 962AD until about 1250 the German Empire was a formidable one, no doubt about it- taking stock of the fact that all power was very limited in those days, absolutely nothing in comparison with the modern nation-state. The emperor was considered the highest authority in western christianity, having great power in Germany, Italy, Burgundy and considerable influence in surrounding countries like France, Bohemia and Poland.
The dynasty of the Ottones saved this part of Europe from the onslaught of the Hungarians. The empire expanded rapidly eastwards during this period, subjecting many Slav people. Temporarily they even controlled the church, selecting the pope and acting in all respects like the equal of that other emperor, ruling the eastern part of the Roman world from Constantinople.

Their very success brought about a reversal, because it created many enemies, who all allied against them: the papacy, the German aristocracy, in Italy the city states. The decline set in with the Investiture Controversy, the central issue being the appointment of bishops. Because the kings/emperors ruled through those bishops, control of the investiture was the very cornerstone of their power. The Papacy, beginning with Gregory VII (the other power claiming universal authority), and empire were at one another's throats for centuries and went down together. The French Capetians were the one who's sitting pretty: in the end the pope ended as their hostage in Avignon.

Because papacy and empire with their universal claims balanced one another, the future belonged in Europe to the national monarchies; an essential point in the development of Western christianity, a "true" civilization, becoming in this way a dominant feature as is aptly proved by this page. Greater personal freedom is an other result of this unresolved battle between church and state.

But until 1250, when Frederick II of Hohenstaufen died the outcome of the battle wasn't clear. For the emperors it was unfortunate that the emergence of the German cities, their natural allies against the aristocracy, was relatively late and less spectacular than in Italy.

A remark about the use of flags. Though the flag of my country is less ugly than most, I cant become wild because of it. And it is very anachonistic! Only with the French revolution and Romanticism became people emotional about flags.
In my country only hooligans and fascists will run after it.

If something like it has to be used I would prefer a coat of arms or a symbol, like the 'fleur de lis' for France, a dragon for China and so on.
And what will happen when a country turns communist? Will they adopt the flag of the former Sowjet Union? What would happen if a nation/civilization, like the Americans or Austrians -it could happen after all in a Civgame- became fascist? Would they unfurl the swastika?

AustralianJeremy
Prince
From: Melbourne, Victoria, Australia
Registered: Apr 99
posted January 30, 2000 07:42   Click Here to See the Profile for AustralianJeremyClick Here to Email AustralianJeremyVisit AustralianJeremy's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think the point about playing as Australia is being able to start on the Australian mainland. At present, in Civ2, I can pick a custom tribe and call them the Australians, but I can't start anywhere near Australia on the world map. (I note the Austrians arguing that if *we're* included, then they should be: well, at least the Germans are a nearby civ: you can just rename them if you really want to). It seems silly that there's such a huge expanse of map (a whole continent) wasted.

If being a stone-age civilization were important (which seems odd since America's included), then how about including the Australian Aborigines instead? They lasted just as long as the Zulus... until European colonization.

It may not be practical to include every historical civilization and every current country recognised in the UN, but at least have a reasonable spread across the globe. For land mass reasons alone I think Australia should be included.

Patriqvium
Warlord
From: Sitting on a cloud above the northern Atlantic
Registered: Dec 1999
posted January 30, 2000 13:49   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


But that was just what we've been demanding. More "ancient" Civs. Thank you for joining our call, A.J.
Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 01, 2000 01:17   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I believe that the game should only include ancient civilisations(or tribes)strictly to begin with. Americans should leave America to the Indian tribes and their civilisations for the beginnig of the game just like Australia is for the Aborigines.

Then, how to satisfy for the mopdern nations players?

Well, How about adding the option to choose which civ you will belong or play when the civ get splited to two or more?

So when we play the British Empire and have overseas colonies like America or Australia, and the colonies want independence due to whatever the reasons, then we can choose which side we are in. Assuming that we chose America to control,not only we lose our control over the Mother country but also have to raise a war against her for independece. After some decisive victory,we might negotiate with our mother country for the recognition as an independent state.
If we chose the mother country to keep playing, our job will be putting down the rebellion.

Atahualpa
King
From: Austria, Europe
Registered: Mar 99
posted February 01, 2000 05:29   Click Here to See the Profile for AtahualpaClick Here to Email AtahualpaVisit Atahualpa's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


YoungSun: You really have to lengthen the game then, cause I dont think 400 or 500 turns will be enough to deal with your opponents and/or rebellions.
But, that should be no problem, I too think the game should be lengthen, 800-1000 turns would be much nicer. Even more, because when they will expand the tech-tree you will need a hell lot more time to actually play all the techs out! Unlike CtP were you get pushed from one tech to another and when you have those "pikemen" 5 turns later you already have musketeers. But in 5 turns you could just build one or maybe 2 pikemen, but you had no time to saw them in action.

What I am asking myself is: How can engineers develop newer and better weapons, when they havent seen the older ones in action?

Ata

NoviceCEO
Warlord
From: Criciúma, SC, Brazil
Registered: Oct 1999
posted February 01, 2000 09:44   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Youngsun, the best example for that is the Roman Empire. I miss the name of the Emperor who did it, but when Roma was falling apart 'cause of the barbarians, the Roman Empire was divided into two: the easter one, and the western one. And the Emperor actually decided to live in the new side (the Eastern), that's how the Byzantium Empire was initiated.

Ata, you actually can develop new units, but you miss the feedback from the units in action. Think it as patching a game that hasn't been released yet.

MidKnight Lament
Prince
From: Melbourne, Australia
Registered: May 99
posted February 01, 2000 20:05   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

Originally posted by Youngsun on 02-01-2000 01:17 AM

Well, How about adding the option to choose which civ you will belong or play when the civ get splited to two or more?

So when we play the British Empire and have overseas colonies like America or Australia, and the colonies want independence due to whatever the reasons, then we can choose which side we are in.

i may be misinterpreting you here, but it sounds like you're suggesting events that are almost pre-ordained to occur. (and if not, what's the likelihood of a split occuring if an aussie like myself wants to play their own civ? are we supposed to sit and hope?)

some people seem to have raised similar ideas based on historical accuracy, but i'd be much happier to leave the player free to shape their world, rather than being tied down to a storyline of how _our_ world turned out.

if you want to give birth to nations in such a way, then the player should be free to name the civ themselves, rather than things being pre-set. Well, that's what i think anyway

Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 02, 2000 00:00   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Atahualpa: Gooten Tag! Ata.
Yea! I had same problem from the tech advance goes too quickly and the production could not catch up(only in lower play level) As we know, historically, pikemen and musketeers had coexisted until the invention of BAYONET then pikemen became obsolete. What I'm trying to say is that pikemen shouldn't be obsolete when GUNPOWDER is discovered.(hopely in Civ3)

NoviceCEO: Hello!(I don't know in Portugese->hello. Pardon me for my ignorance)novice!
What a nice example you gave to us.

Midknight Lament: Gee'Daay MATE! How's it going! Haha, I just made the suggestion for the case if the game won't include Australia when it still have countries like America.

If there will be some modern nations to begin with in Civ3, of couse, Australia has every right to be included in it. It's simply not fair to have some modern nations along with great ancient civilisations because they are simply well-known or powerful while most of modern nations are left out in the game.

However, when the game starts to include all the modern nations like CTP, we might have to change to game name itself to "the World" or Nations,etc. Since the game's very purpose is to play ancient civilisations and watch them grow(at least that's what I thought), there shouldn't be any modern nations to begin with.

The point is that if the game goes with the Ancient civs, go strictly ancient! or all modern nations have to be included for fairness!

Atahualpa
King
From: Austria, Europe
Registered: Mar 99
posted February 02, 2000 06:31   Click Here to See the Profile for AtahualpaClick Here to Email AtahualpaVisit Atahualpa's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


YoungSun: Its Guten Tag and not Gooten Tag.

Ata

Biddles
Warlord
From: Stratford, Victoria, Australia
Registered: Mar 99
posted February 02, 2000 07:05   Click Here to See the Profile for BiddlesClick Here to Email BiddlesVisit Biddles's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


YoungSun: Its G'Day and not Gee'Daay.

Sorry, just had to do it.

Biddles
Warlord
From: Stratford, Victoria, Australia
Registered: Mar 99
posted February 02, 2000 07:05   Click Here to See the Profile for BiddlesClick Here to Email BiddlesVisit Biddles's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Sorry, double post.
[This message has been edited by Biddles (edited February 02, 2000).]
Hanuman
Settler
From: LA, CA, USA
Registered: Dec 1999
posted February 02, 2000 15:44   Click Here to See the Profile for Hanuman  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I agree with S. Kroeze [quote: "One of the reasons I didn't buy Call to Power (apart from the fact that it is boring) is that in the first and only game I played my opponents included Nicaraguans and Jamaicans"] and with Sir Lament [quote: "some people seem to have raised similar ideas based on historical accuracy, but i'd be much happier to leave the player free to shape their world, rather than being tied down to a storyline of how _our_ world turned out."], and several others. Of course I disagree on some counts, too, or why bother to post?

I don't want to see a civ (using the term broadly) included only because it's ancient or excluded only because it's modern. There's no way you could have a game called Civilization and exclude the Americans, for example, as some seem to want to do. The historical importance of the US and its impact on the whole world just cannot be denied--the US has a unique culture which is emulated, envied, or reviled the world over. It is a major civilization. History is not a union shop where you get promoted just for being around a long time. It's a meritocracy. If you can develop a unique style of civilization and become great and a world power in 200 years (or less, really), good for you; the history books won't devote any fewer chapters to your civ because it all happened so late in the game.

The Australian aborigines should not be included. Sure they've been around, but what have they done? The modern nation of Australia is far more deserving of inclusion. Same with the Picts, Pygmies, etc.--keep them out. To prefer the Pygmies to the Australians is really only a kind of prejudice against moderns. On the other hand, there's really no reason to include Nicaraguans and Jamaicans. No disrespect intended to those nations and their people, but Australia is more significant than those.

Anyway, gameplay should ultimately decide, imho. Australia should be included if for no other reason (not to say there aren't others) than that it occupies a significant land mass which would be a great place to start a civ. Other civs I'd like to see: the Mali (or Songhai, but I prefer the Mali), the Canadians, the Khmer, and the Turks, maybe Ethiopians (Axumites) and a few more Europeans (Poles, Portuguese, Swedes, Dutch). And that's about it. But as long as you have the option of playing with only those civs you want to play with (not just one out of the three that happen to have the same color), I won't complain if others are included as well. I think that's really important: that you can play with any or all civs, and that you have complete control in deciding which ones.

And if you're going to get upset about historical accuracy you ought to get upset about geographical accuracy as well. Why be bothered about time and not place? It bugs me to find New York on the Mississippi or St. Petersburg in Siberia or, God forbid, Shanghai on the steppes. But how can you have a game where cities can only go where you find them in the world as we know it now? Can't. How can you have a game where everything turns out just as it did today? Can't. Or you could, if you wanted a Sim instead of a Civ. So let's just deal with a little inaccuracy all around.

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