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Author Topic:   civ3 to include a full set of nationalities            Current Date/Time: April 18, 2000 18:10:55
MidKnight Lament
Prince
From: Melbourne, Australia
Registered: May 99
posted February 02, 2000 18:50   Click Here to See the Profile for MidKnight LamentClick Here to Email MidKnight LamentVisit MidKnight Lament's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


the more i ponder it, the more i think there should be an option to have only ancient civs included, (for those who like some historical accuracy), or alternatively, any and all civs available included, (for those of us who are happy to go open slather and ally/trade with/pester/nuke/decimate all of our favourite foreign civs.)

hell, you could even have it so the game would pick civs from certain eras if you wanted to go the whole hog. only ancient, or only modern, or only whatever's-in-between. or mix and match. tick the box and nominate who'd you'd like it to choose from. you could have the default being all of them (to be inclusive), but those who are more discerning can pick and choose what eras they like without losing the randomness that comes from letting the computer choose which civs you'll face in your game.

either that, or you could have it so that you can nominate all the civs that you'd be happy to play against (so you can disclude your pet hates or you can stick to an era), and then enter the number of those you'd like to face. that way you don't lose the randomness either. and if you want to face all of them, just enter the number of civs you've nominated...

i don't know, i'm rambling. but right now it's sounding like a reasonable idea at this end.
[This message has been edited by MidKnight Lament (edited February 02, 2000).]

Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 03, 2000 01:23   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Midknight Lament: Hey! That's really nice idea to have a such an option to choose which specific era we wanna play.

Biddle: Haha. Of course, I know that it is "G'day". I used "Gee'Day" for other nationalities to show how it is pronounced.

To all Americans: Sure, USA is the greatest civilisation ever in human history(no doubt about that)and her impact on other nations are enormous so she deserves the attention. I used America as an example simply because she can represent all modern nations which are recently created(Anyone has better example?). If my statement sounded disrespect to you guys,I apolosise. Haha, no hard feelings Okay?

The point I tried to make was that the starting point of the game is BC4000 and we have some modern nationalities available to play(Isn't it weird?). Anyway,I totally agree with Midnight Lament's idea to have an option to choose historic or customised(full set of nationalities)game at the beginning. That shouldn't be too dificult to do and satisfies everyone.

Ata: Haha, I noticed few minutes later that I mispelled(silly me).Thanks for adjusting that. Danke.
[This message has been edited by Youngsun (edited February 03, 2000).]

Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 03, 2000 01:25   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Ooops! Sorry
[This message has been edited by Youngsun (edited February 03, 2000).]
Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 03, 2000 01:26   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Oops! Sorry
[This message has been edited by Youngsun (edited February 03, 2000).]
NoviceCEO
Warlord
From: Criciúma, SC, Brazil
Registered: Oct 1999
posted February 03, 2000 13:13   Click Here to See the Profile for NoviceCEOClick Here to Email NoviceCEO Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Youngsun, hello is "Olá" in portuguese and hi is "Oi", but I don't think you'll be able to pronounce "olá" correctly.
[This message has been edited by NoviceCEO (edited February 03, 2000).]
AustralianJeremy
Prince
From: Melbourne, Victoria, Australia
Registered: Apr 99
posted February 13, 2000 03:19   Click Here to See the Profile for AustralianJeremyClick Here to Email AustralianJeremyVisit AustralianJeremy's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

To all Americans: Sure, USA is the greatest civilisation ever in human history(no doubt about that)and her impact on other nations are enormous so she deserves the attention.

Good god man, think about what you're saying! They'll get even bigger heads than they have already!

Actually, I don't think it is the greatest civilization 'ever'. The Greeks and Romans were pretty impressive, and so were the Brits.. China's larger. I'm pretty sure another country's wealthier. Many other civs have lasted for longer. etc. Sure, none of them had Stealth Bombers, but I'm not sure that's the criterion on which greatness is judged.

Thanks Hanuman - that was my point: we need a Civ on the Australian land mass. However, I think you're being a bit harsh on the Australian aborigines: their civilization did last for over 40,000 years, which is pretty impressive by any standard. Anyway, the Zulus were included in Civ2: it's not like they've done a lot recently!

cheers...

Ubergeek
Settler
From: St. Paul, MN USA
Registered: Feb 2000
posted February 13, 2000 13:53   Click Here to See the Profile for UbergeekClick Here to Email Ubergeek Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Oh fer Chrissakes.

It's a game, and everybody who pays their hard-earned money for it should have the right to enjoy it the way they choose. You want to play Australia? Knock yourself out. You want to play Pygmies? Go to it. You want to play Andorra, Bhutan, Flanders or the western two-thirds of Mombasa? Fine by me. Personally I enjoy customizing my Civ so that all city names come from the USA state of Minnesota, so bully for me. One thing the Civ code has always had going for it is cutomizability, and that should be carried on and expanded in the next iteration. I think the finest idea is to allow for truly customizable civs, with user-provided lists of cities, leader names and civ traits (if that's an option, a la SMAC, and I hope it will be) and let the player pick the civs he wants to play against without regard to a particular color. After all, why to the French always have to be blue, or the Egyptians yellow? I would think they could come up with a way to randomly assign colors each game, so that you wouldn't be locked into always having to have either the Indians, the Sioux or the Mongols, for example, or could have all three on the board at once if that's what suited your fancy.

All of the above is not to say that the player should HAVE to go to all that work before jumping into a game -- the old option of letting the computer pick your opponents, grabbing the Romans or the Chinese or the Easter Islanders and then kicking the world's a$$ should still be an option -- I just want all the other options, too.

------------------
Better living through tyranny

Anunikoba
Chieftain
From: Michigan,USA
Registered: Sep 1999
posted February 17, 2000 05:14   Click Here to See the Profile for Anunikoba  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Has anyone considered multi-cultured nations? What I mean is that each nationality has certain attributes that are developed (not inherit; must be developed through education and such) and when two nationalities (or really even just different cultures within each nation) cross they gain and lose certain characteristics from each other over time. That way when Alexander the great conquers Egypt there arises a whole new culture of Ptolemaic people over the course of the next century.

Another thing is allowing 'Revolutions' and 'Secessions' for the purpose of forming new and more advanced nations. Though the United States has become a great nation in just a short period of time, it's founders where originally part of already established nations. Thus, were it not for a select few individuals wanting to separate from a conflicting ideology and way of life (form of government) the U.S.A. would not exist as it does now. And besides, every great nation that ever has been has owed it's greatness at least in part to other nations or a 'motherland'.
Here's my idea: You start your game as the British. Things go well for you until the Roman empire comes in and starts forcing it's imperialism on you (cross culturalism- Celts start to benefit from Rome's advances somewhat). But then after a few centuries Rome has fallen. Now the British rise as a mighty empire, but you want a change; you want one of those spiffy new democracies that every body else has, but the King of England doesn't agree with that. So you have to go start a new nation today. After the ensuing revolt, and George Washington is elected President, you have just started a pioneering nation with some new abilites and options at your disposal that were not possible with the English (no offense). But here's the cool part: you get to play as the Americans, but still get to play as the British too! More cross-culturism/multi-nationalism? Perhaps. Australia, many Asian nations, Mexico, most of South America would be founded quite the same.
I guess what I am saying is that I would like to see the rise and fall of great empires, not only by enemy conquest, but also through great leadership, national unity, cultural dissension, irrepairable missmangament and others. I would like to see the Jews carried off to Babylon but still remain culturally distinct; and East and West Germany devided between two sides of the cold war, and yet people on both sides of the Berlin Wall speaking German. But I would also like to see new nations formed by peoples who desire to break away from tyranny and injustice.

Can you see it? Can you see the vision?!

Dr Strangelove
Warlord
From: Forest,VA USA
Registered: b.02-15-99
posted February 18, 2000 23:59   Click Here to See the Profile for Dr StrangeloveClick Here to Email Dr Strangelove Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I wholeheartedly agree with the idea of including as many of the world's current and past civs as choices for player/civs. I don't see why it would be too difficult to design the game so that players can make their own civs. Skip the leader pictures, they don't do that much for the game. Personally I liked the 3D animated messangers in Civ II. You could provide a menu of animated characters to choose from, perhaps allowing choices of colour and costumes. For the background include a menu of flags and/or coats of arms.
Please lay off the "America doesn't deserve to be a civ" schtick. We just finished our first century as the world's dominant power, and it looks like we're easily headed for a second. For the love of Pete! People on every continent are complaining about the Americanization of their cultures! Doesn't that imply that we are a seperate culture in our own right?
L o k i
Warlord
From: New Zealand
Registered: Nov 1999
posted February 19, 2000 00:44   Click Here to See the Profile for L o k i  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I didn't have time to read everyones post.


I think instead of whining which civilizations should be in and which shouldn't, I think a useful thing to do is to come up with ideas suitable for both views.

This is my solution

1. Two Modes: Realistic Mode and Unrealistic (I can't think of a word, lol) Mode.

In Realistic Mode, you start off with all the tribes that started in the very beginning.
And under realistic mode, you could choose to have civilization name changes, where the saxons MAY one day have a conflict and become the British. Or you could have this turned off.

In Unrealistic mode, you can choose to be any civilization that exists today that is a 1st or 2nd world civilization. And you can also have the civ-name-change thingo on or off in that mode too. (or maybe not).

This way you get the better of both, without having to do any heavy work.

bogi
Settler
From:
Registered: Feb 2000
posted February 20, 2000 11:01   Click Here to See the Profile for bogi  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Add the Polish to Civ3. In Civ 2 they had the Solidarnosc Pic for a Riot but they didnt Include Poland. It is about time they included them
Alinestra Covelia
Warlord
From: Durham, UK
Registered: Feb 2000
posted February 20, 2000 19:06   Click Here to See the Profile for Alinestra CoveliaClick Here to Email Alinestra CoveliaVisit Alinestra Covelia's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

Originally posted by Patriqvium on 01-26-2000 08:11 AM
I personally think the Firaxis could make a "name evolution" system- the Teutons "evolve" into Germans, the Anglo-Saxons into the British etc. Some civilizations, like the Chinese, would not evolve at all.

Just to follow this up, alongside the Korean argument... it would be nice to have actual provinces or cities that are lost or otherwise in revolt for too long, to rebel entirely and form a separate identity of their own. This illustrates nicely how Korea (a longtime northeastern province of a Chinese state) could break free and achieve quite independent status later on.

Biggest problem I can see is that of distinguishment in terms of gameplay. Guess Civ3 needs some method other than "different color, different civ" method.

Also, I agree that CtPower's motley crew of civs was a bit "throw a bone to the contemporary nations". I was immensely irritated to find that American tribe's capital city was placed not where it should be (ie on a coastal relatively modest area) but in the middle of the lush grasslands and rivers of mid-USA, giving a huge early science boost.

Hopefully, the leaders' personalities will not remain static either. eg Mao ZeDong in Civ2: whilst historically accurate, means that the Chinese tribe tends to be quite small and refined, because Mao is a "Perfectionist" leader. In actuality, he was only seen to be like that because by the time he ascended to power, his country was a big sprawling empire-state already, so any expansion was unnecessary.

------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.

Youngsun
Chieftain
From: Darwin,NT,Australia
Registered: Jan 2000
posted February 21, 2000 02:40   Click Here to See the Profile for YoungsunClick Here to Email Youngsun Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Hello! Alinestra.

I really have to disagree with you about Korea.

Before the Lolang commandery which was controlled by Han dynasty,Korea had their own nation named Choson(Bc2333~108)

Choson was overwelmed by Han army BC108 then Han Chinese settled two provinces for her former territory(One is Lolang and the other I don't remember now).

Chinese source says even the founding of Choson was done by the exiled officer named Chitza and his retainers who were loyal to Shang dynasty and disloyal to Zhou.

Korean source says it was the merging of two dominant tribes in southern Manchuria which also go along with their national myth.

Whichever source you believe is up to you but there is critical difference between these two people(Han Chinese & Korean). Han Chinese's language is monosyllabic which can be effectively written by Chinese character whereas the Korean language is polysyllabic which can be traced to Ural-Altaic and further to even Turkic.

There are only three major race who speak polysyllabic language in East Asia.(Mongol,Korean and Japanese)So when you know how to speak in Japanses it is easier to learn Korean than learning Chinese then vice versa.(Not the writng! I'm talking about the language)

These polysyllabic languages can not be effectively written in Chinese character so Korean and Japanese developed their own supplementary writing system.(I-du for Korean and Kana for Japanses)Later, I-du was replaced by superior Han-guel(Korean character). Kana is still used by Japan Today.

I know some say both Koreans and Japanese are from China. But this critical lingual difference suggest they(Mongol,Korean and Japanese)came thourough the steppe not the China mainland. Of course there was some immigrant group from China but they were so small in size thus effectively localised rather than converting the locals in their way.

These lingual difference shouldn't be confused with Chinese influence over these three nations(Mongolia,Korea and Japan)especially by adopting Chinese character for their writing system.

If we accept Chitza theory(still debated among historians),then why Koreans do not speak monosyllbic Chinese language like Tartar or Manchu? and have polysyllabic langauge which can traced to even Turkey?


[This message has been edited by Youngsun (edited February 21, 2000).]

OrangeSfwr
Chieftain
From: Pennsylvania
Registered: Feb 2000
posted February 24, 2000 18:31   Click Here to See the Profile for OrangeSfwrClick Here to Email OrangeSfwrVisit OrangeSfwr's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


It is true that Modern nations and ancient civs can't exist in the game without conflicting with history. So maybe there should be different styles of game play?

Ancient Civs -

Mayas, Aboriginies, Chinese, Romans, Greeks, Egyptians, Incas, Sioux, Vikings, Navajo, Persians, Indos, Zulu, Carthaginians, Aztecs, and some form of Central African tribe.

Modern Civs -

British (English), Americans, Russians, Italians, French, Spanish, German, Australian, Brazilians, Canadians, Chinese, Japanese, North Africans (give them a name), South Africans (give them a name), Scandanavian, and Indians

Religious Civs (just an idea)-

Catholic, Muslim, Hindu, Budhist (sp), Jewish, Eastern Polytheism (Africa), Western Polytheism (North and South American Indians), and any others (I hope I didn't offend anyone by leaving out their religion)

Territorial Civs? -

N.America, S. America Europe, Great Britain, Middle East, East Asian, Indonesian, Australian, North Asian, (Russia), Central Asian, South Asian, Central and South Africa (North Africa is more Middle Eastern so I didn't include it)

Open for suggestions! (By the way, this should be used in conjunction with a new LARGER map)

S. Kroeze
Chieftain
From: the Hague, the Netherlands
Registered: Dec 1999
posted April 18, 2000 08:15   Click Here to See the Profile for S. KroezeClick Here to Email S. Kroeze Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I think this remark of OrangeSfwr is an intelligent one, so perhaps one should read it and consider its consequences! Thats my reason for bringing this buried thread to everyone's attention again.

quote:

Originally posted by S. Kroeze on 01-26-2000 05:53 PM
The essential point in this eternal discussion is that half of the posters don't seem to understand the difference between a civilization and a nation-state/empire. Is this really so difficult to grasp?!?

Civilizations are NOT IDENTICAL with political structures, nor with one ethnic group, nor with one linguistic family!!
As a rule its religion and cultural identity that ultimately defines a civilization.

The game CivII acknowledges this difference; its makes clear that a Republic should be understood as a federation of city states all belonging to the same culture.
One cause of the existing confusion is that the makers of CivII haven't been consistent (for example including both French and Spanish, both being Roman Catholic and Latin nations), while at the same time totally neglecting the isssue of domestic policies, which in my opinion is a true shame! I hope CivIII will at least correct that.

Its true that not all "original" civilizations existed in 4000BC, but some of them did: the Sumerian, Egyptian, Indus and Chinese. Then some more creative posters came with the idea of introducing the rise AND fall of civilizations: today the only civilization clearly still there, is the Chinese, which is an achievement in itself. Hurrah for the Chinese!!
And why should all civilizations start at the same date? I think the game could be made much more interesting for the advanced player if he could choose a late-starting civilization. A player could earn points for every year his civilization existed. Nor should military defeat necessarily spell the end of a civilization! Normally a civilization will absorb the conqueror through assimilition.

To those intelligent readers really interested in the concept of a civilization I would like to recommend W.H.McNeill: "The rise of the West(1963)"

If a small nation without any historical importance like the Nicaraguans or the Texans would be included, the Indian civilization alone could be divided in about hundred different nations who were politically important during the last 3000 years; Aryans, Dravidians, Magadhans, Guptas, Shakas, Kushanas, Tamils, Chalukyas, Pallavas, Pandyas, Cholas, Rajputs, just to name some. Nice idea!

And perhaps it might be recommendable to read some of the old threads before posting a new one! There are quite some threads with suggestions about which civilizations should be included in CivIII. The wheel doesn't need to become reinvented again.

[This message has been edited by S. Kroeze (edited April 18, 2000).]

Sir Shiva
Chieftain
From: Bangalore, INDIA
Registered: Mar 2000
posted April 18, 2000 11:04   Click Here to See the Profile for Sir ShivaClick Here to Email Sir ShivaVisit Sir Shiva's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I suggest you guys read danielc's (originally, at least) post on civilisations.. It has points such as:-

    Leaders change with time/government
    New civs easily created
    Civs available for download from firaxis

And Patriqvium, congratulations.. Your idea for evolving civ names is excellent..
Civ names could change just as leaders/governments do...

For example, the chinese could become Song, Ming, Qing etc..
The germans could start out as goths and pregress thru Teutons, Prussians into germans..
Etruscs into Romans into Byzantines into Venetians or Pisans or whatever (randomised) and finally into Italians...

Sometimes, a civ name could revert to an older one. For example, Russia could become the Soviet Union if communists come to power, and become Russia again if democrats seize power..

And for civs coming with the game, these guys should be in it for sure:-

Phoenicians (evolve into Carthaginians)
Polynesians
Hittites
Hebrews (evolve into Israelis?)
Siamese/Burmans/Vietnamese/Indonesians?
Goths (evolve into germans)

Can't think of anymore right now..

Another idea:- Certain 'colonies' could become independent civs..
For example, a British colony could become the Americans or Australians or Canadians (to keep you Aussies and Canadians happy), a Viking colony into Iceland, an Indian colony into Cambodia/Siam/Burma, a Phoenecian colony into Carthaginians etc. etc. etc.

The possibilities are endless.. Firaxis is gonna have a tough time..

------------------
-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980

Patriqvium
Warlord
From: Sitting on a cloud above the northern Atlantic
Registered: Dec 1999
posted April 18, 2000 13:41   Click Here to See the Profile for Patriqvium Visit Patriqvium's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Thank you, Sir. I'd like to see a civilization editor (something like the faction editor of Alien Crossfire) included, as I loved playing the Atlantians (the capitol was named, of course, Atlantis) in CivII.
WarVoid
Settler
From: Oits, Mass., U.S.A.
Registered: Apr 2000
posted April 18, 2000 18:10   Click Here to See the Profile for WarVoidClick Here to Email WarVoid Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


djdhy:
What name do you want for Korea???
In 100 B.C. it was Ch'ao Hsien
In 750 A.D. it was Silla
In 1294 A.D. it was Koryo
Only around 1775 A.D. did it become Korea...
Damn i'm good.

To AustralianJeremey:
We DO NOT have big heads.
And were not racist - we hate everybody.

I think a civ editor is an excellent idea.
Were also gonna need a library of good graphics to go along with it. It gets kinda boring using the same leader pics for all the custom civs.

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