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Topic: Upgrading the AI |  |
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Martina Settler Germany Jan 2001
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posted January 17, 2001 02:21
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quote:
 Originally posted by Dale on 01-16-2001 09:32 PM Therefore, in the 'BeginTurn' routine you need to change all the ConsiderDiplomaticState's to ChangeDiplomaticState.
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Thanks a lot, Dale! I did exactly that (in the 'BeginTurn' routine, changed from 'ConsiderDiplomaticState to ChangeDiplomaticState in total 3 times), however still I can get each and every city I request from others (independent from the tonality of my request). Did I miss something ? Martina
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Changmai Beagle Chieftain The Great White North & warmer climes Oct 1999
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posted January 17, 2001 22:35
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Dale, I'm having some trouble with your mod. I'm getting an array out of bounds slic error as soon as I startup. I'm also running Frenzy v1.03. Maybe I'll just wait until v. 3.0 and re-try. I unzipped into install, but the files were in a 'default' folder, so I copied them over their namesakes down a couple of levels. Maybe I missed something.P.S. Is there a way I can set this up with Frenzy as a scenario, and leave the base system alone? |
Changmai Beagle Chieftain The Great White North & warmer climes Oct 1999
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posted January 17, 2001 22:35
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Dale, I'm having some trouble with your mod. I'm getting an array out of bounds slic error as soon as I startup. I'm also running Frenzy v1.03. Maybe I'll just wait until v. 3.0 and re-try. I unzipped into install, but the files were in a 'default' folder, so I copied them over their namesakes down a couple of levels. Maybe I missed something.P.S. Is there a way I can set this up with Frenzy as a scenario, and leave the base system alone? |
hexagonian Prince the artist formerly known as... Jun 99
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posted February 14, 2001 18:05
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It was my assumption that the settings were based on how much something costs for the AI - A lower setting (say 0.7) means that the cost of an item is only 70% to the AI as it is to the human player.Alpha - any input on this, especially if the AI generally dies out after a certain period of time, based on ranking? Howie Could you post your settings? |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted February 15, 2001 02:42
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quote:
 Originally posted by Howie on 02-13-2001 11:49 AM I rarely post, but I have not seen this issue addressed, or I may have missed it. I have followed the slic and non-slic AI improvments and have toyed myself. One of the main complaints I see repeatedly is that the human player makes gains and eventually "turns the corner" in the 1st century or so and then the game is boring. I have not seemed to encounter this. If fact, if anyone is "turning the corner" it is the AI that is wiping me off the planet. Here are examples of setting in DiffDB from Alpha. Beginner= # % amount to multiply production cost by per age for ai AI_MIN_BEHIND_PRODUCTION_COST_ADJUSTMENT 1.0 1.0 1.0 1.0 1.0 AI_MAX_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.8 0.8 0.9 Impossible= # % amount to multiply production cost by per age for ai AI_MIN_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.7 0.7 0.7 ## JAW AI_MAX_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.25 0.3 0.35 0.4 0.5 ## JAW Obviously, smaller numbers benefit the AI as seen between "Beginner" and "Impossible" levels. The same logic goes for the scaled bonuses over the ages. So why is everyone scaling the values to DECREASE the AI's bonuses as the game progresses. The reason the AI is falling behind is because the human is gaining while the scaled bonuses for the AI are DECREASING! I have scaled my bonuses in the DiffDB as well, but in the REVERSE direction. My AI gets TOUGHER as the game goes on, making "Impossible" level live up to it's name. Has this been covered before? Am I missing something?

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I'd be interested in seeing what numbers you use also. There was a thread awhiles ago that talked about these numbers. I went by the concepts there and changed the numbers until I achieved my goals of the AI always outproducing me, and it seems to catch up when behind, and its hard for me to catch up science wise. The last game I played is on 1700 and I'm behind by 4-6 advances, and havent been able to catch up. We all have about the same number of cities, so I achieved my goal but that doesnt mean I'm using the the most efficient numbers. So much of moding is nothing but trial and error. ------------------ History is written by the victor. |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 01:04
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To those who have errors with my diplomacy mod, sorry bout that. Here's my suggestion. Instead of me spending time bug-fixing v2.2, I'll continue with v3.0. I now have the AI's swapping maps, advances and peace-treaties. Alliances are a little more complex to work out. I'm basing alliances on a combined overall rating of the two civs, whether they're at war or desire war with the same civs, and regard is fairly high. Now to get that part of the script running.So question for you guys: Do ya want me to bug-fix or continue till I get a v3.0 alpha for you to play with?  ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 01:04
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To those who have errors with my diplomacy mod, sorry bout that. Here's my suggestion. Instead of me spending time bug-fixing v2.2, I'll continue with v3.0. I now have the AI's swapping maps, advances and peace-treaties. Alliances are a little more complex to work out. I'm basing alliances on a combined overall rating of the two civs, whether they're at war or desire war with the same civs, and regard is fairly high. Now to get that part of the script running.So question for you guys: Do ya want me to bug-fix or continue till I get a v3.0 alpha for you to play with?  ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted January 18, 2001 01:53
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i'm not much for temp fixes, so my vote is 3.0------------------ History is written by the victor. |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted January 18, 2001 01:53
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i'm not much for temp fixes, so my vote is 3.0------------------ History is written by the victor. |
Tjoepie Settler Belgium Nov 2000
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posted January 18, 2001 05:19
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Same for me , ... and keep up the good work Dale !Thanks! |
Tjoepie Settler Belgium Nov 2000
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posted January 18, 2001 05:19
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Same for me , ... and keep up the good work Dale !Thanks! |
GreatDane Settler
Jul 1999
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posted January 18, 2001 12:49
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One annying thing I noticed in the diplomod is that when I exchange an advance with the AI for gold I do not get any gold. I think they got my advance so they cheated.  I don't know if this is a bug in the game or in your mod cause I never tried exhanging advances for gold with the AI before. Maybe it is just my version or something so I would like to have it confirmed. Otherwise I will have to reinstall the game/mod. Keep up the good work. Looking forward to v. 3.0 GreatDane |
GreatDane Settler
Jul 1999
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posted January 18, 2001 12:49
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One annying thing I noticed in the diplomod is that when I exchange an advance with the AI for gold I do not get any gold. I think they got my advance so they cheated.  I don't know if this is a bug in the game or in your mod cause I never tried exhanging advances for gold with the AI before. Maybe it is just my version or something so I would like to have it confirmed. Otherwise I will have to reinstall the game/mod. Keep up the good work. Looking forward to v. 3.0 GreatDane |
Calphor Settler Columbus, OH, USA Dec 2000
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posted January 18, 2001 13:29
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The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.Thanks for the great work on the mods everyone! |
Calphor Settler Columbus, OH, USA Dec 2000
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posted January 18, 2001 13:29
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The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.Thanks for the great work on the mods everyone! |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 19:24
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Yeah, the advance for gold exchange ain't my bug. But the "array out of index" bug is. I know what it is now. It's when the "player[DIP_civx]" variable goes out of the amount actually there. Basically, the script trys to make a call to a player number that isn't there. I did a quick test on my machine and found that changing:DIP_NumOfPlayers = Preference("NumPlayers") + 5; TO DIP_NumOfPlayers = Preference("NumPlayers"); fixed the problem. Of course, if you're in a saved game you need to reload SLIC (either through the chat dialog or the cheat menu). Just on version 3.0, I had an interesting test last night. Started a hard - small map game (so contact is made quickly). Found the Greeks about turn 5. They immediately demanded my capital. Over the next ten turns they demanded my capital 3 times, and on the last one threatened war. I rejected all of them, they declared war and sent their army at me (which consisted of a hoplite and a warrior). He beat me as I only had a warrior in my captial. The other was getting ruins. This was all within 30 turns. So how's that folks? I just don't know if it was an isolated incident. ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 19:24
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Yeah, the advance for gold exchange ain't my bug. But the "array out of index" bug is. I know what it is now. It's when the "player[DIP_civx]" variable goes out of the amount actually there. Basically, the script trys to make a call to a player number that isn't there. I did a quick test on my machine and found that changing:DIP_NumOfPlayers = Preference("NumPlayers") + 5; TO DIP_NumOfPlayers = Preference("NumPlayers"); fixed the problem. Of course, if you're in a saved game you need to reload SLIC (either through the chat dialog or the cheat menu). Just on version 3.0, I had an interesting test last night. Started a hard - small map game (so contact is made quickly). Found the Greeks about turn 5. They immediately demanded my capital. Over the next ten turns they demanded my capital 3 times, and on the last one threatened war. I rejected all of them, they declared war and sent their army at me (which consisted of a hoplite and a warrior). He beat me as I only had a warrior in my captial. The other was getting ruins. This was all within 30 turns. So how's that folks? I just don't know if it was an isolated incident. ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Changmai Beagle Chieftain The Great White North & warmer climes Oct 1999
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posted January 18, 2001 20:16
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I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?) P.S Thanks for all the effort. Sounds good and I look forward. P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet". |
Changmai Beagle Chieftain The Great White North & warmer climes Oct 1999
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posted January 18, 2001 20:16
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I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?) P.S Thanks for all the effort. Sounds good and I look forward. P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet". |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 20:51
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quote:
 Originally posted by Changmai Beagle on 01-18-2001 08:16 PM I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)
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diplomod.slc quote:

P.S Thanks for all the effort. Sounds good and I look forward.
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No problemo. quote:

P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".
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It'll do that. haha.  ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Dale Prince Melbourne, Australia Dec 2000
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posted January 18, 2001 20:51
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quote:
 Originally posted by Changmai Beagle on 01-18-2001 08:16 PM I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)
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diplomod.slc quote:

P.S Thanks for all the effort. Sounds good and I look forward.
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No problemo. quote:

P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".
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It'll do that. haha.  ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 19, 2001 06:42
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Nice site, Omnigod. There needs to be a central place where people can go to try out all the new things being worked on.Dale, I would be very interested in seeing your mod once you are a little further along in it. Are you just adjusting the original text files, or are you making slic for all this? |
WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted January 19, 2001 06:42
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Nice site, Omnigod. There needs to be a central place where people can go to try out all the new things being worked on.Dale, I would be very interested in seeing your mod once you are a little further along in it. Are you just adjusting the original text files, or are you making slic for all this? |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 19, 2001 08:52
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Hi Dale,quote: P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet". That was very funny! Computers, you gotta love them! Timothy Pintello |
Pintello Warlord Deland, Florida b.02-15-99
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posted January 19, 2001 08:52
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Hi Dale,quote: P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet". That was very funny! Computers, you gotta love them! Timothy Pintello |
Huysmans_666 Chieftain Hoeven,Noord-Brbant,netherlands Jan 2001
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posted January 19, 2001 13:36
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Hi,I'm rathern new on the block here but that solution to the array out of bounds error don't work when you take away the + 5. In the for statements you have to change DIP_civ1 to player[DIP_civ1] and you have to change all of these statements ! This is a simple C programming language error...you have to let the SLIC know which array it's about ! The player array ! But having changed this leaves me with a new error. To many arguments in ConsiderDiplomaticState. What the heck is this ? How do I solve this. |
Huysmans_666 Chieftain Hoeven,Noord-Brbant,netherlands Jan 2001
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posted January 19, 2001 13:36
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Hi,I'm rathern new on the block here but that solution to the array out of bounds error don't work when you take away the + 5. In the for statements you have to change DIP_civ1 to player[DIP_civ1] and you have to change all of these statements ! This is a simple C programming language error...you have to let the SLIC know which array it's about ! The player array ! But having changed this leaves me with a new error. To many arguments in ConsiderDiplomaticState. What the heck is this ? How do I solve this. |
Dale Prince Melbourne, Australia Dec 2000
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posted January 21, 2001 18:53
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If you didn't see my post in the Activision statement post, then I'll repeat myself here.I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though. Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well. PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2. Wes, it's a SLIC script, not just txt file changes. ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Dale Prince Melbourne, Australia Dec 2000
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posted January 21, 2001 18:53
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If you didn't see my post in the Activision statement post, then I'll repeat myself here.I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though. Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well. PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2. Wes, it's a SLIC script, not just txt file changes. ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
kormer Chieftain
Jan 2001
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posted January 21, 2001 19:12
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Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well. |
kormer Chieftain
Jan 2001
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posted January 21, 2001 19:12
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Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well. |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 21, 2001 19:36
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yeah, Dale, dont give up! i believe we have a lot to find out on what we can do with ctp2! |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 21, 2001 19:36
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yeah, Dale, dont give up! i believe we have a lot to find out on what we can do with ctp2! |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 21, 2001 19:54
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I agree with Mark there.. there is potential for this game, and we'll find all the things that we can change, and maybe MrOgre will pop back, once he's had a nice rest, and give us a little guidance or someone else will find part of your solution... there's enough of us, we should be able to improve this considerably.rich |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 21, 2001 19:54
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I agree with Mark there.. there is potential for this game, and we'll find all the things that we can change, and maybe MrOgre will pop back, once he's had a nice rest, and give us a little guidance or someone else will find part of your solution... there's enough of us, we should be able to improve this considerably.rich |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 21, 2001 20:10
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speaking about discovering things... check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted January 21, 2001 20:10
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speaking about discovering things... check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt |
Huysmans_666 Chieftain Hoeven,Noord-Brbant,netherlands Jan 2001
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posted January 22, 2001 03:31
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Hey,I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence. It activelly seeked out my civ and made diplomacy it's priority instead of conquest. Also it's extremely good in making contact and diplomacy with other civ's now. If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !". I hope sincerely that you continue your work ! greetings, a big fan of diplomod
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Huysmans_666 Chieftain Hoeven,Noord-Brbant,netherlands Jan 2001
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posted January 22, 2001 03:31
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Hey,I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence. It activelly seeked out my civ and made diplomacy it's priority instead of conquest. Also it's extremely good in making contact and diplomacy with other civ's now. If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !". I hope sincerely that you continue your work ! greetings, a big fan of diplomod
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Ganja Chieftain
Jun 2000
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posted January 22, 2001 08:43
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Dale - are you posting version 3.0 at all ? And thanks for your work on this mod  |