Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums-archives
  
  space race with minimum cities-strategies- (Page 3)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 3 pages long:   1  2  3  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   space race with minimum cities-strategies- Format for Better Printing
Nakin Tames


b.02-15-99
posted March 22, 1999 21:59   Click Here to See the Profile for Nakin TamesClick Here to Email Nakin Tames Visit Nakin Tames's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Heh, this is teaching me a lot.
Tried my second go at one city, definitly doing better.
As Bird said, and Ming also I believe, it pays to goodie hut before first city is built, while looking for a good city site.
This time I got a whale, buffalo and coal with six river squares. I also got six good non units(4 archers) before I started my city. By the way I always start as the Romans
since they go first(any white civ would do). And since I don't build a city right away I think that retards the AI cities as well, would have to check it out via the cheat menu. Even though I didn't start my city till 3200 BC the other civs didn't have more than two cities and I think three of them didn't start till after I built my city. Also since I had 6 good non-units, tribute was a dream.
I got 1000's from the other civs and my allies the Babalonians once gave me 450 as a gift "To our gracious allies".
For someone like me who is still learning the ins and outs of the game I think it would be easy to win with three cities. One capital and two say size 8 cities doing nothing but producing caravans to suppliment the capitol, with an occasional stint at producing a large amount of diplo-spys.
Nakin
catullus


b.02-15-99
posted March 23, 1999 03:04   Click Here to See the Profile for catullusClick Here to Email catullus Visit catullus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Start on hills: Didn't really want to, but that was the only 4-special hub square around. I meant to start mining it before founding the city (press m for the first settler, b for the next), but I screwed up. And I stand by my mistakes. Engineers can transform city squares? I should have known.

Yes, I should have chopped down the pheasant forest. Stupid of me not to.

Manhattan just came to be. I was halfways to Apollo when the Americans started, so I thought I'd just let them build it. I did get an SS part a turn, more or less anyway. Buy a temple, switch, buy a module/component. Had some cash, you see. For the habitation module, I disbanded my NONE settler. A nice tribute to the trusty old pioneer, being the first to go to AC.

Next game: All squares should produce trade (coal only allowed exception). Must remember to build on/near river for hydro. More aggressive use of demanding tribute, bribe units if possible to increase power. Maybe try the SoL trick for tribute?

C.

Ming


b.02-15-99
posted March 23, 1999 09:28   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Nakin Tames... yes, it would be easier to win with three cities instead of one... but what's the challange?
catullus... Go for it. I'll bet your next try is a success. It's only fitting since you started all of this.
Theben... Yes, I do work for a living, but that doesn't mean I can't take a short break and check this place out.
Bird... I use the goody hut openning strategy all the time. But in a single city game, I think it's even more important so you can find the best available city location.
And Gambler... after re-reading what I posted about your record, I hope you didn't take it wrong. Anybody that can do this challange deserves our full congratulations.
This is indeed a tough one, and proves that you have knowledge of all elements of the game. The record is one thing... but just doing it says a lot too.
geofelt


b.02-15-99
posted March 23, 1999 12:35   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
catullus: Don't get hung up on a hydro plant. If you have recycling, then a power plant will do. Its cheaper with less maintenance. If you build solar plant, you can sell the power/recycling to get over 60 pollution-free shields.
gambler


b.02-15-99
posted March 24, 1999 07:15   Click Here to See the Profile for gamblerClick Here to Email gambler Visit gambler's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ming,
don't worry about your statement, if it had something wrong inside, well, my English isn't good enough to find it.
But you'd better be worried about your record, because I WANT TO BEAT IT !!! :-)

Ming


b.02-15-99
posted March 24, 1999 08:07   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Gambler (and everybody else)... go for the record. It would give me and rah a reason to try it again. Until then, it will be other challanges and MP for us. Good luck!
Theben


b.02-15-99
posted March 24, 1999 12:08   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ming,
The reason I said that on Monday was because we're both in the Chicago area-so same time zone-and I figured you'd guess I was at "work" as well. Monday I was at Apolyton for 8 hours straight. And I'm at "work" now, too. :)
Ming


b.02-15-99
posted March 24, 1999 12:27   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Theben...
I should have checked your profile...
I thought you were giving me grief. But if you notice, many people post from work.
After dealing with some stupid idiot, or waiting on HOLD for somebody, there is nothing better then jumping to Apolyton to see what's new. Some days, it's the only enjoyment I can find. Where do you work?
I'm downtown on Michigan Ave.
Theben


b.02-15-99
posted March 24, 1999 19:37   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I used to work in the Lyric Opera building on Wacker drive, but they transferred us all out to Deerfield, of all places (grrrr...).
Nakin Tames


b.02-15-99
posted March 25, 1999 01:03   Click Here to See the Profile for Nakin TamesClick Here to Email Nakin Tames Visit Nakin Tames's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey! I finally did it. Well, sort of.
Anyway my ship will land in 2075. Not too bad for my second attempt. Had a pretty good site with whale, buffalo and coal. A bottle neck that cut of all the other AI's but one(Sioux) and they were late bloomers. I'm starting to get it, but I think I had too much bad terrain, 4 mountains. Missed CO but got all the other necessaries. This is fast and challenging.
Nakin
Theben


b.02-15-99
posted March 25, 1999 02:52   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Finally. Spaceship landed in 1960. Not a record but at least I'm in it now. Yeah, baby!

Aside from building on a river, a tactic I think helped my bribing ability was I put a settler & a diplomat on a ship and sent it away from my city, looking for barbarian uprisings. Then I'd buy the uprisings & have a bunch of non-units. The settler would build a fort to keep them in. My original idea was to leave the diplomat with the fort, but instead when finished I put the settler & dip back on the ship. I had 3 such forts at any time. Later I moved them all near enemy cities so they would get a free trip home. Helped stop enemy expansion, and I think helped intimidate the AI's-they were all on the same continent w/ me, and my bribing was much more effective this game than any other.

wonders-colossus, copernicus, Issac's, HG, KRC, Sheakes Theatre, darwin's, SOL, hooverD, and apollo. Didn't need MPE, most everyone was nearby.

Theben


b.02-15-99
posted March 25, 1999 02:55   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I meant demanding tribute, not bribing.
Ming


b.02-15-99
posted March 25, 1999 08:29   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Congrats to Theben and Nakin Tames. Yes Nakin didn't quite do it in the time limit provided, but just doing it is great. Again, trade is more important than production, so next time, maybe you can get spice or some other special resourses instead of two production ones. It really helps develope those sciences.
And Theben... rah and I do the same thing. We set up little outposts (fortifications on mountains) in key areas or choke points. Spies bribe units, and we also use the teleportation feature of camping them out in nearby cities to get them sent home so they can particapate in the defense of the homeland. It's a great way to keep a military presence near the enemy, and for producing non units. Near the end, I try to get them all sent home so they can be used to help build space ship parts. 1960 is really good. And by the way, I live in Deerfield, so I would love to work there too. The compute into the city kills me everyday.
jpk


b.02-15-99
posted March 25, 1999 08:41   Click Here to See the Profile for jpkClick Here to Email jpk Visit jpk's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Some questions about one city games.

I was goody hut hunting and would find an advanced tribe somewhere. A few moves later a group of barbarians would show up. Is it permissible to defend the extra city while it is being turned into a settler? If not the barbarians take an awful lot of money. It seems to me that having a nearby barbarian city might be useful as a source of NON units.

My greatest difficulty was that I would be goody hut hunting, a bunch of barbarians would jump out and destroy my second settler or the NON unit that I was using to hunt.

Is there a map size that has a higher percentage of goody huts. I was playing on an 80x125 map and always seem to be in a hut free zone.

Thank you. Congratulations to everyone who has successfully completed a one city game.

Theben


b.02-15-99
posted March 25, 1999 11:35   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I forgot to mention I had Leo's, which was a big help. I got hoover mainly so no AI civ would have it, and darwin to add an extra boost to my science. I had enough cash anyway. The civs were amazingly close to each other in size, so there wasn't any one overpowering civ. Only 2 civs were able to reach me & one was very weak due to inferior tech. 3 whales & 1 fur didn't hurt, either.

The amazing thing is all the civs were WAY behind in tech & fighting each other when I built apollo. 2 turns later they're all at peace(this I expected) and swapping tech like mad. Also their discovery rate seemed to have tripled. 5 turns after launch they have caught up to me & even surpassed me in some techs.

Bird


b.02-15-99
posted March 25, 1999 11:49   Click Here to See the Profile for BirdClick Here to Email Bird Visit Bird's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
JPK: When that happens to me, I don't defend the city, but that's probably because I haven't had the exploring unit nearby when the barbs (or another civ) show up. You're right, it sucks to lose the cash when the city is taken over. An even more annoying situation is when you find a city and production is so bad that it is impossible to build a settler before the city grows. I once had to shell out gold to buy a stupid settler to disband the city.

Way to go Theben and Nakin! I'll get there yet, dammit.

Theben


b.02-15-99
posted March 25, 1999 11:55   Click Here to See the Profile for ThebenClick Here to Email Theben Visit Theben's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
jpk,
I don't think there is anything wrong with defending the city until you can disband it safely. I do it, so I hope not. Just don't build structures and few units(if any) besides the last settler.
Barbarian cities can also be useful to impede enemy expansion.
Ming


b.02-15-99
posted March 25, 1999 12:09   Click Here to See the Profile for MingClick Here to Email Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yea, the trick is to get rid of the city as soon as you are ABLE to. It's not your fault you got a free city... it happens. In most cases, I end up buying the settler to disband it. With an elvis, it usually has one production... I buy up to a warrior the first turn, buy up to a phalanx the second turn, buy up to a diplo the next turn, and buy up to a settler after that. At least that minimizes the money drain. As far as defending the city... your choice. As long as you aren't defending it to gain some advantage. I really don't see why you would bother. I would love a barbarian city nearby. Bribing their units is much cheaper than other units. And usually, they provide better units to bribe.
And yes, sometimes you do lose a non unit to a barbarian from a hut... stuff happens. If I lose a settler to barbs from a hut... I will usually start a new game unless things are just soooooooooooo good that I want to continue.
As far as huts go... THERE IS A PATTERN!
The larger the world, theoretically, the more huts. But it really depends on where ocean squares are. Sometimes you get can really pissed when you go to a location where a hut should be, and there is a single ocean square there (sometimes in the middle of a desert).
I think we have all been playing this challange on the traditional small world size. IMHO it is easier because none of the other civs can really grow to large, and you are closer to everybody. Also, small worlds usually consist of one large land mass. On medium and small worlds, you might have trouble reaching everybody so that you can demand tribute. MPE would be a must if I try this challange on anything larger than a small world.
Adam Smith


b.02-15-99
posted March 25, 1999 15:28   Click Here to See the Profile for Adam SmithClick Here to Email Adam Smith Visit Adam Smith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
On the theory that a picture is worth a thousand words, have you successful players considered posting your masterpieces in the Hall of Fame? Perhaps Stewart Spink can be persuaded to add additional categories for the major types of challenges.
rah


b.02-15-99
posted March 25, 1999 16:27   Click Here to See the Profile for rahClick Here to Email rah Visit rah's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Not really. For three reason.
1. My primary motivation for these are to beat Ming.
2. The finish doesn't show how you got there, and that's what generating all the discussions. I really enjoy the discussions. I've learned different strategies that may surprise people in MP.
3. So far, we have had two challenges. I expect many more. (more ideas are are welcome) Some may get real obscure and while that may be ok for a single thread, it may not be appropriate for general consumption. (off topic treads excluded)
RAH
Graag


b.02-15-99
posted January 26, 2000 04:52   Click Here to See the Profile for GraagClick Here to Email Graag Visit Graag's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
*BUMP*

Apologies for bumping such an old thread, but I had a lot of fun reading through the evolution of OCC, and the early strategies and ideas.

Graag

------------------
You should never smoke in pyjamas, you could start a fire and burn your face

War4ever


b.02-15-99
posted January 26, 2000 17:39   Click Here to See the Profile for War4everClick Here to Email War4ever Visit War4ever's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No, thankyou for bumbing the post as i too enjoyed the early banter about OCC and some of the strategies that worked and didnt' work. I like OCC, too bad i suck at it

------------------
I am a civ addict. ARE U 2??????


icq 30200920

poppawoppa


b.02-15-99
posted January 26, 2000 18:58   Click Here to See the Profile for poppawoppaClick Here to Email poppawoppa Visit poppawoppa's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks for bumping this thread up. I don't know if this is common knowledge, or just got out more recently than the March 1999 dates on most of the latest postings here. I see one comment about bringing in a Freight or Caravan, disbanding it and then with the city doing 55 shields per turn, or more, but less than 80, your structurals are built in just one turn. So far so good. However, I just thought of this (or maybe remembered something from another thread), what if you selected a Wonder of the World to build...then sent in the Caravan or Freight, to "Add to the Wonder", and then go back and switch to Structural, Component or Module? Wouldn't that add 50 shields to the production box instead of the 25 from disbanding? This would enable you to have less than 55 shields production, and still be able to build one per turn, also when doing the Component and Module, the cost of rush buying them would be 100 gold less per turn.

Like I said, maybe this is old news to most everyone else, but it seems like and idea worth posting again. It's not a cheat, is it?

geofelt


b.02-15-99
posted January 26, 2000 20:56   Click Here to See the Profile for geofeltClick Here to Email geofelt Visit geofelt's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Nostalgia! It was fun to reread the old posts. Has anybody won on a medium/large map?
Sten Sture


b.02-15-99
posted January 27, 2000 00:45   Click Here to See the Profile for Sten StureClick Here to Email Sten Sture Visit Sten Sture's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think Paul won both size maps a while back. I have been struggling just to stay afloat.

Look what you guys started geofelt!

SCG


b.02-15-99
posted August 16, 2000 10:27   Click Here to See the Profile for SCGClick Here to Email SCG Visit SCG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
*BUMP*

just echoing Graag's sentiments

------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*

Carolus Rex


b.02-15-99
posted August 16, 2000 19:18   Click Here to See the Profile for Carolus RexClick Here to Email Carolus Rex Visit Carolus Rex's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Being the true besserwisser that I am, this is not the first "OCC"-thread.

The first one is "And the winner is - San Marino" started by Catullus, the norwegian poet.

Messerschmidt Carolus

SandMonkey


b.02-15-99
posted August 16, 2000 19:23   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey Visit SandMonkey's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I thought this thread was archived?!

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

catullus


b.02-15-99
posted August 17, 2000 02:34   Click Here to See the Profile for catullusClick Here to Email catullus Visit catullus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I get all warm and fuzzy inside when I get credit for something.

C.

Apolyton Civilization Site Forums-archives
> > > Forum

This topic is 3 pages long:   1  2  3 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site