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Topic: CTP: The Best Civ, or TBS, Game Ever? |  |
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 13:54
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Okay, fellow Civers. We've heard the complaints, know about the bugs, the *ahem* reasoning about how it's the 'worst' game of all-time, but this is question here: Is it the best Civilization, or Turn-Based-Strategy, game ever?I'll vote first. 1. Best Civ game? Yes. Despite it's faults, its bugs, and the Civ2 stuff they left out of it, I think that the logical view is that, without having tried TOT or SMAC, it kicks butt! Pound for pound, I think it's better than Civ and Civ2. 2. Best TBS? I don't know.
I haven't played every TBS out there, so I'll decline from giving an opinion on that side. And... 3. If you don't have an opinion about either or don't think it's in 1 or 2, what's something you like about CTP? ...I like lots of things, which I'll include later, but for now...
What do you think? ------------------
"Verrosten est X-beine das Fahrbar Bliken Obszon Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...." [This message has been edited by Nordicus (edited October 28, 1999).] [This message has been edited by Nordicus (edited October 28, 1999).]
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Pintello Warlord Deland, Florida b.02-15-99
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posted October 28, 1999 16:09
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Hi Nordicus,My vote: Is CTP the best Civ game out there? Yes, CTP is the best Civ game out there. I have tried them all. Is CTP the best TBS Game out there? I don't know, I haven't tried them all, but it is the best one that I have tried.
Timothy Pintello
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pchang65 Warlord Deland, Florida b.02-15-99
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posted October 28, 1999 17:43
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I think CTP is the best Civ game out. I have tried Civ1 and Civ2.Is it the best TBS game out? I like TBS games for the strategy and don't really care about the graphics or sound. The most important thing to me is the strategic challenge. There is a PBEM/TBS called Galaxy. It had the greatest strategic challenge because you were only playing agains other humans. Thus, it is my favorite. The CTP AI is not that great and multiplayer games are hard to arrange (because the game starts slowly PBEM games seem soooo SLOW at the beginning). However, the flexiblity of CTP allows us to tinker with the AI, and it gives us the hope of competing against a much better AI. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 20:07
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pchang65: Hmmm. Sounds like scenarios might be better for multiplayer PBEM games--ones at the start of which you don't have to wait to develop tech and a whole bunch of cities? I dunno, I haven't tried the multiplayer side of CTP yet. Yeah, I hear what you're saying about the AI, (and diplomacy) but we're working on that, and that's another thing about CTP: you can change it, even an idiot like me. Never heard of Galaxy--what's it about?------------------ "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche. "It never stops, never rests, and I can see its hideous face: it looks like Jesus, looks like Lucifer, looks like me...looks like I won't be seeing you tonight..."--Thomas Knight.
"Verrosten est X-beine das Fahrbar Bliken Obszon Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
[This message has been edited by Nordicus (edited October 28, 1999).]
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:19
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Okay, since this a pro-CTP thread, I'm going to include some from Wes's older thread: "List the small gameplay improvements" and his intro: I have noticed that CTP has eliminated a number of annoyances that occurred in the Sid games. Let's list the ones you have noticed. I will list a couple to start. 1) You get a warning that a city may riot the next turn, which gives you a chance to take pre-emptive action. In the other games, you had to manually check out each city to prevent this. 2) Sleeping units in ports stay that way when a ship comes in. This eliminates a lot of hassels when moving invasion forces.
Excellent, reasonable, well-explained points, Wes.
------------------ "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche. "It never stops, never rests, and I can see its hideous face: it looks like Jesus, looks like Lucifer, looks like me...looks like I won't be seeing you tonight..."--Thomas Knight.
"Verrosten est X-beine das Fahrbar Bliken Obszon Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:24
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Wes(has some more: ) quote:
I quess I'll list a couple more. The airport. I remember thinking when playing civ II that the airport's function was largely a waste, and that it should also increase revenue or something, and that is exactly what Activision did in CTP. The stacked combat feature makes more realistic battles. In civ II, your artillery was used to battle defending infantry. With CTP, the artillery correctly is used to soften up the defenders, while other types storm the walls. Also, the AI now attacks in the proper unit sequence due to the stacking feature. This thread was intended to be a place where we could share the good features of CTP, since so many threads concentrate on the gripes we have with it.
[This message has been edited by Nordicus (edited October 28, 1999).] |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:34
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And Monkey quote:
Personally I like how the happiness button in the city tab will tell you why the city is unhappy.... How about the active defence idea? I like that too...
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:36
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And Slax quote:
I like that railroads don't give you infinite movement. You can no longer move out of a city, travel all the way around the world on the enemy's railroad, and attack another city in the same turn. I LOVE bombarding. "LIGHT THE FUSE!" I like the differentiated shallow and deep oceans. I like that mountains get larger graphically if there are more mountain tiles together. I like the trade system. No more moving caravans, and its special resource - based. and more...
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:38
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And Hexigonian quote:
Pathing allows you to see how many tiles a unit can move. The interface in CTP has gotton a lot of criticism, as many people have complained about the tabs (too small, too many clicks, no more city screen) One advantage of the tab system in CTP is that it doesn't block out the map. The city labor screen is movable too. Some players complain about the spreadsheet quality of CTP. However, I find it gives you a clearer picture of how your civ is doing. I also like the complete city list that allows you to compare cities based on production/hapiness/science/gold and helps you strategically plan which cities get what improvements.
I haven't played CIV or CIVII, but I have a copy of CIV Test of Time, so I'm drawing comparisons from that.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:40
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Wes with more: quote:
I like how if an enemy unit occupies a tile you were working, the computer automatically moves the worker back to it when the unit moves off of it.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:42
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John LeMaitre quote:
Although this has more to do with me (and the Apolyton site!) than with the game, I like the fact that I can now change the civs and civ leader graphics on my own. There was no way I could do that (as far as I can tell....) on Civ II. I also like the increased number of Wonders, and the fact that the game doesn't end so early. I also like the fact that the AI wonder can really be a gamble! I also like that CTP is more multi-cultural, in that a higher percentage of the Wonders, civs, and music are of non-EuroAmerican origin. (Some of my faves, such as the Maya, were skipped in Civ II. Now they even have their own wonder!)
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:45
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And another one from our man, super-mellow, Timothy Pintello quote:
I like the customizability, is that a word, of just about everything in the game.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:47
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Monkey once more: quote:
Just found out the other day that there is right click help for most things on the user interface. Very useful IMO... I like how if you right click on an improvement or unit on the queue list it gives a small description of it... I didn't know you can do this until the other day... i used to alternate between the build screen and the queue list to see what an improvement does...
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:54
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Doc Dee had this to say: quote:
It's hard to remember that far back (I've not played civII for about a year). But how come public works don't rate a mention? Micromanaging a horde of food hungry engineers/settlers was a nightmare, particularly when you'd disbanded them on a continent because it was already maximally developed. I also love the different levels of mining, farming etc - and the advanced farms DO NOT require that annoying supermarket to be built. Also micromanaging (and I know this has already been mentioned) is trading. It's a shame all goods are equal in CTP (I'd like things like oil to be worthless initially, but hugely valuable in the mid game), but being able to set up trade routes without guiding your little camel/truck around the map is a big improvement. Another biggie (unless I misremember civII) is that you can kick out settlers without starting wars (ie by killing them). It's good to see some positive threads about CTP, since certain forummers appear to enjoy bullying those of us who actually like the game. It's a flawed game with the potential to be the best TBS so far. I just hope that they continue to improve it to iron out all the little things that still bug me/us - eg AI and diplomacy.
[This message has been edited by Nordicus (edited October 28, 1999).] |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 21:59
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And Lev quote:
It took getting Test of Time to bring to my attention how many things CtP got right. Bombarding, stacking, pathing, graphics(!!!), trade. The government model is much better than CivII, especially since it's expandable and configurable, though I do like SMACs "social engineering" matrix even more. One thing I =really= appreciate: the alert-box system. I hated late-game in CivII, having to click through endless alert messages at the beginning of each turn before I could do =anything= else, even just save and quit. In CtP, I look at the messages when I want to, and if I wanna save and quit at the beginning of a turn, all the messages are still waiting for me when I get back. Come to think of it, I also really like how, no matter what is going on, I can open different menus or tabs without having to wait other stuff to finish. Nicely done, Activision! I do have some gripes, but those are for other threads. :-)
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:02
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And Victor: quote:
I love queues. Also, being able to assign a certain thing to be built for multiple cities at once. Near the end of the game, when I am just maxing out cities, I create an "ultimate queue" that has all the buildings, and have every city build it. After I see a leviathan (last production item) come out of a city, it can build just about anything in 1-3 turns, or can churn out tons of money/PW.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:04
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And, yes, once again,Wes: quote:
Another big improvement in CTP is in the AI's ability to use the terrain improvements. If you've ever used the cheat ability to look inside the AI cities in CIV II, you would see that the tiles the settlers were improving were not coordinated with the ones the cities were using. In CTP, the AI does base improvements on what a city needs. This makes for a much better use of resources and a more realistic opponent.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:09
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The preceeding were taken from The Other Thread(the 'Horsing' around one, nudge-nudge, wink-wink, say no more...or nay no more ), this one fromavvv quote:
CTP is a great game! Maybe it's not good as CivII was in '96, but now, it's much better than CivII. Maybe its not a perfect game, but there is no perfect game!! Everytime I lost the CTP disc and played CivII for nostalgy of CTP, I miss CTP much more than I miss CivII when I play CTP.
[This message has been edited by Nordicus (edited October 28, 1999).] |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:11
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Here's Robm: quote:
CTP is a great game. I'm not one to waste time playing games I don't like. And I've played this game for hours upon hours. I love CTP, and I can't wait to see what Activision has in store next.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:16
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And here's another from the other thread, from Ernie quote:
My initial reaction to the game was negative but that was because I was not famliar with the in and outs of it. But now a couple of months later I like it more than Civ. 2.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:30
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hexagonian yet again: quote:
At least I can tell what each sprite is supposed to be. The graphic definition is much clearer than TOT or CIVII. And lets face it, if the sprites were in proportion to the map, then you couldn't see your units in the first place....
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:36
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And LordZarm quote:
CTP rocks!!! I have been saying this since it came out. I dont play Civ 2 anymore with CTP's trade and its fighting (more than one unit at a time) cant believe someone doesnt like this game.
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:47
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And of course, the memorable Turgidmember quote:
I like the big units! I have a 19" monitor and I play at 640x480.. it makes me giggle like a school girl to finally see units that seem.. well.. like units and not eensy splotches of color (like starcraft, etc.) In the words of Sir MixALot, "I like 'em round.. and big!" referring to the fact that I enjoy prodigiously sized units, with an absence of jaggies. Give me WarcraftII any old day! Oh, which *mods* would everyone suggest? I have the 1.2 patch, and heard mention of an "Apolyton" and a "sandwich" pack.. would anyone care to elaborate?
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 28, 1999 22:55
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Well, this the closest Alexander's Horse came, but it's better than nothing, and really, what can we expect ? quote:
One thing on the sprites, I would prefer, both in Civ and CTP if the sprites were units rather than individuals - i.e. a squadron of ships/planes, a cohort of legionaries, a company of musketeers. I think this would look awesome. Would have been a lot better then wasting a whole lot of graphic resources making the sprites throw shadows 
And I'll leave the rest up to intelligent Civers! C'mon--don't be shy  |
ProvostB Emperor Berkeley, California, USA Sep 1999
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posted October 28, 1999 22:59
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the best TBS game out there is SMAC. Period. |
Biggus Marcus Chieftain Melbourne,Victoria,Australia May 99
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posted October 29, 1999 04:01
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Any game which allows you to brutally kill lawyers cant be all that bad--------------------Iron fist in avelvet glove
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Monkey King Melbourne, Victoria, Australia Apr 99
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posted October 29, 1999 06:28
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Is CTP the best civ game? Hmmmm... having just picked up a copy of SMAC yesterday and played for seven hours... I'd have to say no, CTP is not the best. I would put CTP equal with civ2... see Purple's thread entitled future shock for why this is so. I agree with ProvostB so far.. SMAC is the best civ game so far... the sheer amount of options in its diplomacy, the combinations of its social enginnering model, the 3D terrain and the unit design shop are just a few things that have won it for me. As for whether CTP is the best TBS game ever, well I guess no since I've already put it behind SMAC. Then again to say that SMAC is the greatest TBS game ever would be quite hard... there are a lot of contenders out there for the trophy past and present, most of which I havent played... games like Jagged Alliance, HOMM, MOO2, X-Com |
Utrecht Warlord
Mar 99
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posted October 29, 1999 12:14
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Is CTP the best Civ type game......Unequivacably no. IMHO that honor belongs to SMAC. The gaming functions and depth provided by SMAC far outweigh what CTP offers.This is not to say that CT does not have any great functions. The single best thing is Support at a Civ level not at a city level. Trade has been inproved (but has a looooong way to go)and customization is very nice. (To bad you need to actually do this to make the game work..........) Now, the two biggest slams I have heard against SMAC are 1) The colors suck and 2) I don't like the sci-fi element (You can make this comment about the Genetic and Diamond ages in CTP). These are valid comments, but I do not believe that they detract from it being the BEST Civ type game. Reasons that I think that CTP falls short: 1) Game Balance is off. This surrounds the fact that the most cost effective unit is the Pikeman. (Fascists are an exception but require a special government) 2) AI does not adhere to its own pacts. I.e. non-piracy, no tresspass 3) Diplomacy is BAAAAAAD. 4) The timing of the ages are off. 5) The game was released about 4 months early. (This is not to say SMAC was perfect because it is on patch 4) 6) No borders Now some of the good ideas that did not work as well as anticipated. PW. I found that it is no less maintenance dealing with these than formers. Special Units. Some are good - Slaver but some are plain abusive like Lawyers and Subliminal. Trade: It is just a slightly enhanced version of Civ2. Could have been more. Space and Sea Cities. Generally have come too late in the game to be usefull. So what am I trying to say.....SMAC is a better game, it is deeper and more thourly thought out.
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pchang65 Warlord
Mar 99
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posted October 29, 1999 13:33
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To Nordicus:Galaxy was a PBEM multiplayer game which ran on a Unix Server. You started out on a planet and tried to expand into the galaxy. You had to maintain the flow of resources throughout your empire with cargo fleets. You had to use these resources to develop each individual planet. You designed your own ships and built them within the resource and physics model of the game. Everything was based on real numbers. Many people developed their own programs (or excel spreadsheets) to calculate optimum ship designs, resource routes, development rates, etc. and ran them through multiple monte carlo type simulations to figure out what to do for their turn. I have never seen a game that engaging since. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 29, 1999 15:30
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Pchang65: Hey, sounds pretty cool. I like the part about "designing your own ships." I get bored quickly with any game that doesn't allow you to customize--maybe I'm too picky, or maybe I'm not that generic, I dunno. But it sounds quite challenging, so what about the graphics? I recall you saying that graphics don't thrill you that much, or something like that, so does that mean that this has not very good graphics? |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 29, 1999 15:41
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Monkey: Well, Ill repeat the questions (listing all the good parts of CTP may have gotten you off topic a bit ) quote:
1. Best Civ game?
(Not Civ-like: that's this question: )
quote:
2. Best TBS?
(And I'll paraphrase the third: ) quote:
3. If not, what's something you like about CTP?
Unless I'm shamelessly drunk, SMAC is not in the Civ serious, otherwise it would be called: Civ: AC...no? Hey, thanks for your vote anyway  [This message has been edited by Nordicus (edited October 29, 1999).]
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Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 29, 1999 16:04
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Utrecht: Please see above  But for argument's sake (although this is not the purpose of this thread) okay...
quote:
1) Game Balance is off. This surrounds the fact that the most cost effective unit is the Pikeman. (Fascists are an exception but require a special government)
--1. This can be corrected easily. quote:
2) AI does not adhere to its own pacts. I.e. non-piracy, no tresspass
--2. This is true, but this is being corrected right now. quote:
3) Diplomacy is BAAAAAAD.
--3. Yes it is. This is also being corrected right now. quote:
4) The timing of the ages are off.
--4. This can be easily corrected. quote:
5) The game was released about 4 months early. (This is not to say SMAC was perfect because it is on patch 4)
--5. Probably, I'm not sure. But what game in this day and age comes out the exact day it was originally intended, working perfectly? But what is your point here? quote:
6) No borders
--6. Well, you got me there. I'd love to see them and wish I knew how to incorporate them into citys' surrounding limits, maybe making them faintly the same color as the civ, but I'm not sure that can be down (at least, I don't know). So, one for you  As for your other, following comments, I'll leave it to someone else to comment on them, because I've said enough for now. Thanks for your vote, though.  BM:  The 'lawyer' thing--true enough 
[This message has been edited by Nordicus (edited October 29, 1999).]
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Monkey King Melbourne, Victoria, Australia Apr 99
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posted October 29, 1999 16:55
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Nordicus>Ahhhh... so you want to know which game with the word "Civilization" in its name is the best. Ok to be honest there are really not that many competitors out there is there? Here's some that I can think of> Civ1, Civ2, CTP, TOT, freeciv, Galatic Civ? I don't know about the last two but out of Civ1, Civ2, CTP, TOT I think civ1 is out of the race since it's too old (although some might disagree) I also havent played TOT so I guess I'll cast my vote based on what I know. CTP and civ2 Hmmmm... I'm reluctant to call CTP as the best civ game yet because in doing so it would say that CTP beats civ2 hands down. Same reason as to why I can't simply say civ2 is better. To put it simply civ2 has things that CTP is currently lacking and CTP has things that civ2 is lacking. There are the things in civ2's gameplay that CTP has improved on. Building queue, empire level support, powerworks, stacking are all great ideas that CTP introduced. But at the cost of a better diplomacy, speed of the turns, general atmospheric touches (Believe it or not but even the sound of a simple cheer when you create a city improvement in civ2 makes me want to go on when I'm about to fall asleep). Ok I think I'm still going off topic but i hope you see my position when I said that neither CTP nor civ2 can topple each other at this point in time. But hey show me a much improved diplomacy model, a border or two and maybe increased speed in CTP and I'll say that CTP easily tramps over civ2 anyday. Best TBS game? CTP? No. Simple as that.
As for saying that SMAC does not belong in the civ category... errr you might like to play SMAC and tell me which has more in common with civ2... CTP or SMAC. Also I think SMAC has every right to be called a civ-style game... it is a story about mankind's civilization settling on a far distant planet to escape the ravages of Earth. The only reason why it doesn't have the name civilization is probably because Firaxis does not own the rights to the Civ name... microprose does which they lent to Activision ,who decided to create a totally different game based on a similar concept. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 29, 1999 19:34
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Monkey: Okay. I can respect your opinion. I agree that there's many qualities in Civ2 that I'd love to see in CTP (like its diplomacy, some aspects of its interface, yadda-yadda, there's a number of them), but Civ2 is (although a great game) a rock. It can't be changed or improved upon. CTP can be, is, and will be improved upon. Aside from whoever owns this game taking its sweet friggin time coming out with patches, I've seen much more improvement on this game from people who enjoy it and who took a bit of extra time to make it better for others. This point alone, the ability to customize it, is why I think it blows Civ2 away. When I first bought CTP, I thought, "Ah, cool graphics, but Civ2 was better." And then I found out everything that can be done to change it and quickly changed my mind. But that's my opinion. The object of this thread is not to convert people to my viewpoint, so I won't try. I just thought a rational, constructive thread about CTP was in order, considering how many there are trying to either bash it or insult those who like playing it. As well, a simple poll to see what people think.As for SMAC, I dunno. Never played it, never wanted to--I'm into more realistic games, and I took a look at its graphics and wasn't impressed. Again, that's me; a lot of people say they like it better. Okay--so that's why opinions are called opinions and not facts. I'd like someone to describe points about why they think SMAC is better, list some qualities...can it be customized? Can the graphics be improved? Things like this. I'm not into game manufacturing politics, so I don't know and will have to take your word on that. But maybe list a few points describing why SMAC should be included in the Civ question here. Perhaps I was wrong. Anyway, I do see your point, and I'm glad you have an open, reasoning mind on this subject. If you have further suggestions for improvements, maybe visit some of the Creation threads and take a moment to put some down. There are a number of people, like myself, who are realizing the potential of this game and are trying to bring it out, and new comments and suggestions are welcome. But that's enough for now.  |
hexagonian Prince hither and yon Jun 99
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posted October 29, 1999 20:35
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I'm glad to see that there can be a rational discussion of this topic without stooping to name-calling, insults or other tripe.Monkey, So you played SMAC - I tried the demo. The graphics didn't bother me like they do some people. I guess the main problem I had was that I couldn't get into the Sci-fi aspect of the game. I felt that I had to have a Ph.D. in order to understand the various techs. That and the unit pathing... The diplomacy though - that was fascinating. It definitely drew you into the game. You really felt that you were dealing with flesh-and-blood opponents. If only CTP had that... I have been tempted to get SMAC though, its just that I'm still having too much fun with CTP. Every time I get a new game, it 'drives the previous one off my hard drive' and I'm not ready to do that to CTP just yet. |
WesW King Huntsville, Al., USA b.02-15-99
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posted October 30, 1999 01:14
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I played SMAC for about a month or two, and got tired of it because it was so much like civ II. The social engineering model was very good. It really made you think. This was about the only major improvement though, imo. The diplomacy had more options, sure, but the attitude and actions of the AI was essentially unchanged from civ II. The 3d terrain loses its novelty after a while, and the unit design shop gets to be a pain after a while. The design shop and the faction advantages are from MOO2, btw, which I played for over a year, so maybe that is why they grew stale for me. Utrecht's gripes are all valid, but most all of them have been corrected my the mod-makers here. About borders: the first patch added borders to the game. We all know about getting messages asking us if we want to lower our reputation or not. The AI just frequently decides that it doesn't care about its rep. Also, have you noticed that when you conquer a city, some of the terrain stats don't show up under the workers? This is because they are working on the other side of the new border. You can also see the outline if you look closely at that screen. Hopefully they will make the outline available on the main map in a future patch like it is for SMAC. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 30, 1999 18:24
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hexagoian: Hey, thanks for standing up for reason Yeah, it was that whole Sci-fi thing that threw me also. Is the AI in SMAC similar to Civ2? And what about the diplomacy? Better than Civ2? Worse? Oh yeah--I don't want to put words in your mouth, so I won't--you haven't cast your vote for 1, 2, and 3. Later. N. |
Nordicus King for a day; Fool for a lifetime Oct 1999
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posted October 30, 1999 18:47
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Wes: Geez, it didn't even see your post! I'm constantly missing your post. Need glasses  Sure sounds live Civ2.No, Wes, not the borders when you go into the city production screen; borders as in a civ's borders, like political borders in the real world. I think this would great, stopping that Wandering AI Syndrone, adding more realism--you cross the border: act of war. Period. End of discussion. (Except for special units, of course.) I would love to see that, wouldn't you? I hear what you're saying, though, about the workers switching or caught on the enemy civ's land. Seems to me that Civ2's AI wasn't all that special, esp. regarding trespassing; their units did it all the time too, except you couldn't expel any of them and the enemy unit ruined the tile it was parked on. (Oh boy I starved many an AI city surrounding it with thirty divisions of tanks and then building fortresses in every city square radius...not attacking, just waiting for the numbers to drop, once in a while see some pathetic unit try to futilely smash its way out of the city--usually I'd do that to the very last city, esp. if that civ made it tough for me. I'd wait until the population hit 1, then I'd knock it off with some old, clunkety knight or musketeer. Ah...that was fun. I haven't tried that yet with CTP. Geez, I gotta give that a try!) Later. |
Monkey King Melbourne, Victoria, Australia Apr 99
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posted October 30, 1999 21:40
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WesWHmmmm from your post it sounds like you like CTP because it was a whole new different game... I'm beginning to think that there are two kinds of civers who played civ2 before moving on to CTP. 1) The crowd that liked civ2 and doen't want any significant changes. I've seen posts where people go on and on about the interface of CTP and how they weren't willing to give it a good go because the interface was horrible in their opinion and how they shouldn't have to play more than a couple of hours to get used to the interface yadi yadi ya.... if this is the majority of civers then i worry about the outcome of civ3. 2) The crowd that liked civ2 but believed civ2 was too limiting in some ways or executed some things wrongly. I can see how this would cause the "CTP is better than SMAC" threads since SMAC is almost like civ2 in every way.... and you don't really want to be playing a game with the same limitations of civ2. Nordicus>
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but Civ2 is (although a great game) a rock. It can't be changed or improved upon. CTP can be, is, and will be improved upon.
I absolutely agree with every single word that you said here... now you know how i feel in the thread "Does anyone here feel the same way as I do?" It's great that modmakers are fixing up CTP but I'm concern about what new players who don't have access to the internet are getting right out of the box... Activision is and will always be responsible for fixing up certain things. Hexagonian>
I understand what you mean when you said that you needed a PHD in order to understand the tech. But my advice is... don't worry too much about it or the realism of it... part of the fun in sci fi is the imagination no matter how unrealistic it is. With each tech advancement or city improvement there is always a person talking... I usually listen closely to try and pick out the hidden message/moral. If you have seen any of the great sci fi movies or read any of the great scifi books you will notice that there is always a lesson to be learnt about humanity's progress. |
connorkimbro Emperor Ft. Leonard-Wood, Missouri b.02-15-99
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posted October 30, 1999 21:45
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I read all your posts nordicus. . and i can't really disagree with even one of them. . there are alot of really really good things about ctp that civ 1 and 2 didn't have. but its just not fun for some reason. . i can't quite put my finger on it. . but i havn't been interested in a game of ctp in a long time. theres just something missing. the few annoying things about ctp are REALLY annoying. . so. . it doesn't get my vote. i do prefer smac over ctp, but there are a few things i don't like about it either. . | |