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Topic: Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In? |  |
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Arator Settler
May 2001
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posted May 19, 2001 13:35
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The debate continues to rage regarding which and how many civs should be built into the game. My preference is for the following 32 civs:Ancient: 1) Egyptian 2) Babylonian 3) Persian 4) Carthagenian 5) Roman 6) Aztec 7) Incan Ancient/Medieval/Modern: 8) Israeli* 9) Greek* 10) Celt* 11) German* 12) Indian* 13) Chinese* Medieval: 14) Mongol 15) Viking Medieval/Modern: 16) Arab* 17) Turk 18) English* 19) Dutch 20) French* 21) Spanish* 22) Portuguese 23) Italian 24) Danish 25) Austro-Hungarian 26) Russian* 27) Zulu* 28) Japanese* 29) Polynesian Modern: 30) Iroquois* 31) American (with a "just Yankee" option)* 32) Confederate* * My personal TOP 16 BUT, undoubtedly, Firaxis will leave some very important civs not built into the game. So, my question is: Will we be able to ADD fully functional CUSTOM civs to Civ III? Specifically, will CUSTOM civs be: 1) easily addable? 2) savable? 3) choosable, just as the built-in civs are? 4) and multi-playable? Does anyone out the yet know the answers to these questions? [This message has been edited by Arator (edited May 19, 2001).] |
Arator Settler
May 2001
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posted May 19, 2001 15:38
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Bump to get an answer to this critical question! |
Arator Settler
May 2001
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posted May 20, 2001 02:40
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Doesn't anyone know? Doesn't anyone care? |
Beckdawg Settler Ashland, IL, US May 2001
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posted May 20, 2001 03:45
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well i care but i don't know crap lol. i wish i had me a copy. In fact i might have to go to there office and take me a copy lol. Ya i wish. i Ihave read that there will be 16 but that seems kind of low to me. And even so u can edit like u could in civ 2 i have herd but that is all i know------------------ "If peeping your pants is cool, consider me Miles Davis" - Billy Madison don't have ICQ but my AIM is beckdawg83 and MSN is beckdawg83@hotmail.com [This message has been edited by Beckdawg (edited May 20, 2001).] |
ancient Warlord Rochester, N.Y. (worst place in the world) May 2001
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posted May 20, 2001 07:56
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but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name... |
Arator Settler
May 2001
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posted May 20, 2001 14:24
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quote:
 Originally posted by ancient on 05-20-2001 07:56 AM but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...
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No, by "customizable", I mean more that just changing the names. In fact, these should be ADDABLE. You should not have to replace any already existing built in civ add to them. Also, besides city names and leader names, you should be able to set each custom civ's AI attributes and other features so that it performs with all the features and functionality of the built in civs. In civ 2, because of its rigid structure, if you wanted to add a custom civ, you had to replace one of the built in 21. That's not what I'm talking about here. I want an open game architecture where you can easily customize and ADD TO, not replace, built in civs with fully functional custom civs! Whaddaya say, FIRAXIS? [This message has been edited by Arator (edited May 20, 2001).] |
ancient Warlord Rochester, N.Y. (worst place in the world) May 2001
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posted May 20, 2001 20:59
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now how to deal with the civ specific unit deal? and if yyour playing multiplayer your leader will still look the same.. |
axemann Settler Woodbridge, VA, USA Apr 2001
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posted May 21, 2001 12:07
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The civilization-specific features would make customization very difficult. In Civ 1 it was very easy to play a game using totally different names for your Civ and Cities. I once played as the Muppet Civilization, with Kermit being the leader, of course. It was very amusing to be addressed by the AI as "Kermit, King of the Muppets."  On the overall scale of things, I think this takes a backseat to gameplay mechanics. The civ names are really just placeholders, anyway, except for the new Civ-specific units. | |