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Topic: Gamespot has new preview |  |
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SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:09
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Gamespot has a new preview, haven't read it all the way through yet but some cleaned up screenshots from old mag scans. Check this one out in particular: Gamespot Screen 1 It shows the Baltimore city-screen from CGW, but you can see better. There's artillery units placed all along the highways, and also the roads are no actual paved roads, not just the old dirt-paths. In addition it appears as if there are small towns outside of the city-radius. Can't tell what the are, any ideas? [This message has been edited by SerapisIV (edited May 16, 2001).] |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:13
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Nothing new otherwise in terms of screenshots, but E3 is only 24 hours away! |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:17
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quote:
 From Gamespot Brute military force is no longer the only option you have for conquering enemy civilizations--now you can join together through culture.
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Civilizations joining through culture? This sounds like the old CivI feature of "Enemy City X amazaed by the glory of your City Y, decides to join your civ" or something like that, or could it be something different. Culture wars? |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:20
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quote:
 Gamespot"Suppose I have four elephants and my friend the Egyptian has no elephants--they want the elephants because they make people happy," Briggs explained.
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The Egyptians are a civ in the game |
Jeje2 Warlord Espoo, Finland Apr 99
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posted May 16, 2001 09:21
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Hey, in the picture pyramids is an improwment liks colosseum or aqveduct.What happened to pyramids being an secret project??? |
Snapcase ACS News Editor Where the falling angel meets the rising ape Nov 2000
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posted May 16, 2001 09:23
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No it isn't. The wonders are also pictured in the City view...  |
Jeje2 Warlord Espoo, Finland Apr 99
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posted May 16, 2001 09:26
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quote:
 Originally posted by Snapcase on 05-16-2001 09:23 AM No it isn't. The wonders are also pictured in the City view... 
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Yeah, stupid me who forgotten something that essential...  Thx, for the fast reply.
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SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:26
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quote:
 Most of the work on the visual side of Civilization III seems to be near completion. Firaxis has made a few subtle adjustments to clean up various interfaces so that they don't break your connection to the game.
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Well, looks like any screenshots we get tomorrow from E3 will be 95% of the screenshots we see when we actually play the game. |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 09:28
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quote:
 Firaxis and Infogrames are currently aiming for a winter 2001 release for Civilization III
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Translation: we're aiming for Xmas 2001, but don't hold your breath. Damn my girlfriend is gonna be pissed when I miss Valentines Day because CivIII just came out. |
Grumbold Prince London, UK Mar 2000
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posted May 16, 2001 09:52
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There are several things about that screenshot that just look very odd to me. Most things in the illuminated area look washed out and it is not clear why. |
The diplomat Prince muncie,IN USA Sep 1999
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posted May 16, 2001 09:55
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Civ3 is going to rock! I love what they have done with trade, ressources and culture. I can't wait to play it. It looks like civ3 will play very differently than what we were used to. A lot of the usual strategies probably won't work so well anymore. Hopefully we will see more screenshots from E3, especially the diplo screen and the other advisor screens. ------------------ No permanent enemies, no permanent friends. [This message has been edited by The diplomat (edited May 16, 2001).] |
Snapcase ACS News Editor Where the falling angel meets the rising ape Nov 2000
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posted May 16, 2001 10:03
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quote:
 Originally posted by Grumbold on 05-16-2001 09:52 AM There are several things about that screenshot that just look very odd to me. Most things in the illuminated area look washed out and it is not clear why.
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Oh, totally. It's as if there were two screenshots superimposed on each other. What are those vague figures? What's that blue haze at the bottom? Why are there two roads on the same stretch, one faded out? Why is the Oil resource so massive? |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 10:12
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Along those lines, how come it state the year as 1997AD, yet says Baltimore, established 2001?I'm not really looking at the screenshot as a regular city-management screen, we had it as a screenshot too long ago for that, I'm just using as a line into finding units, general graphic asnwers and game concepts. There is a battleship in NE corner of the screenshot. ALso the howitzer units confuse me. Anti-aircraft guns? Most confusing to me is the small buildings just outside the city radius. What are they? Colonies? The firaxis tutorial said colonies disappear when national borders overtake them, and by 1997, you should have borders that reach outside your city radius. |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 10:16
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Taking a look at the resources in the top right, they appear to be(top row from left to right) horses (or deer), elephants (or ivory), fish, cattle, gems (or diamonds), ???, wheat, wine (or grapes). (bottom row left to right) coal?, gold, oil?, spices (look like salt, pepper, etc), paper, ???, thread (or cloth), ??? |
bagdar Warlord Turkey Jan 2001
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posted May 16, 2001 11:09
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It'll be SO complicated that neither my IQ nor my computer will be able to handle it... |
Frugal_Gourmet Chieftain New York City, NY, USA b.02-15-99
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posted May 16, 2001 11:41
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quote:
 Originally posted by bagdar on 05-16-2001 11:09 AM It'll be SO complicated that neither my IQ nor my computer will be able to handle it...
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That's my worry as well. If it gets to be as complicated as other games which required heavy resource management then....uh...boring.. As long as it's done in fun, streamlined fashion that doesn't add to the micromanagement problem the Civ series already has to deal with I guess I'll be ok with it...
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SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 11:43
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I'm not so sure, I think it'll be much easier then it appears. Special items have their usual production bonus in cities, and then have either an effect of allowing certain production or adding luxuries. I don't think you need certain kinds of luxuries, just that the more you have, the easier it is to keep people happy and can therefore spend more income on research and taxes. Also it may have a side benefit of more culture? I think only a small number of resources will have manufacturing benefits. Obvious ones like oil, rubber, iron, horses. I don't think it'll be overly complex, more just commons sense requirements, not something like needing magnesium to make the filaments in lightbulbs or anything that micromanaged. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 16, 2001 11:49
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quote:
 Originally posted by SerapisIV on 05-16-2001 11:43 AM something like needing magnesium to make the filaments in lightbulbs
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I thought they usually use tungsten.  Anyway, I agree that they will probably include only the most important resources, which makes sense.  |
007 Settler Blacksburg, VA, USA May 2000
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posted May 16, 2001 14:10
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Looking at the graphics is easy to assume that our eyes will get tiered really quickly. It will be always a strugle to destinguish an object on the map (unles units are constantly moving , scratching in the nose... etc). Right now everything rend to blend in into the map, When what we need is to immediately spot the objects that we need. |
007 Settler Blacksburg, VA, USA May 2000
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posted May 16, 2001 14:14
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and then another thing, even thou i respect taking all colours from one classic painting only, but the water represintation SUCKs. How come rivers and ocean are the same sick cyan color? What if in the oceans it would be wite ripples that move towards cyan and back to white very,very slowly so it doesn't distract from gameplay? |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 14:34
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As you said in your first post, things are going to be moving. Firaxis appears to be making a big deal over animation and movement on the map and units to make the gameworld appear more alive. The water appears to me as if it is rippling along the shore, however the screenshot only catches one frame instead of the full motion. Hopefully after E3 we'll get a full motion video or animated gif showing what gameplay will look like with the animations included |
Steve Clark Prince Colorado Springs, CO Oct 1999
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posted May 16, 2001 15:50
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quote:
 Originally posted by The diplomat on 05-16-2001 09:55 AM Civ3 is going to rock! I love what they have done with trade, ressources and culture. I can't wait to play it. It looks like civ3 will play very differently than what we were used to. A lot of the usual strategies probably won't work so well anymore. Hopefully we will see more screenshots from E3, especially the diplo screen and the other advisor screens.
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I think this sums up my sentiments exactly. Looks like they are using the resource model from Railroad Tycoon, combine that with the tech tree cause & units effect of Civ and you have the basis for a great game.
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ancient Chieftain Rochester, N.Y. (worst place in the world) May 2001
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posted May 16, 2001 16:03
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is screen shot 4 you militiary advisor in different ages? |
Kautilya King St Louis, MO Feb 2000
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posted May 16, 2001 16:06
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Well the gameplay improvements sound great but I am really worried because there is no mention of any special effort to improve the AI. All the cool gameplay options will mean squat if the AI is too dumb to use them properly. [This message has been edited by Kautilya (edited May 16, 2001).]
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St Leo Emperor Toronto, Ontario, Canada b.02-15-99
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posted May 16, 2001 17:16
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Well the gameplay improvements sound great but I am really worried because there is no mention of any special effort to improve the AI.Why should there be a special effort? The SMAC AI seemed pretty good to me.  ------------------ Leons Petrazickis (St. Leo) http://aventine.cf-developer.net/minizigg/ petrazi@sprint.ca |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted May 16, 2001 17:22
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quote:
 Originally posted by ancient on 05-16-2001 04:03 PM is screen shot 4 you militiary advisor in different ages?
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So it seems to me.  ------------------ A weapon is a device for making your enemy change his mind. The mind was the first and final battleground, the stuff in between was just noise. - Admiral Naismith |
paiktis22 Prince Athens Greece Oct 2000
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posted May 16, 2001 17:27
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quote:
 Originally posted by SerapisIV on 05-16-2001 10:16 AM Taking a look at the resources in the top right, they appear to be(top row from left to right) horses (or deer) -Yes-, elephants (or ivory)-yes-, fish-yes-, cattle -yes-(cow?), gems-yes-(diamonds) (or diamonds), ???, wheat-yes-, wine -yes-(wine) (or grapes). (bottom row left to right) coal?-????- gold-yes-, oil?-????-, spices (look like salt, pepper, etc)-yes-, paper-yes-???-hmm some sort of fountain? healing waters?? or natural gas??, thread -yes-(or cloth), the last one incense?? ???
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ancient Chieftain Rochester, N.Y. (worst place in the world) May 2001
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posted May 16, 2001 17:31
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ooh and look at this little goodie it seems the game has a tool to make your own leaders http://gamespot.com/gamespot/stories/screens/0,10865,2760837-10,00.html |
Krypter Settler Toronto, Canada May 2001
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posted May 16, 2001 17:53
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Uhh, no, that's Lightwave, a popular commercial 3D construction package. I don't expect it will come with Civ3 (what a deal: Civ3 + Lightwave only $50!!!)  Woooo, everything is looking good, and the addition of culture is just awesome. I always wanted to conquer world using the power of ideas! (hmmmm, wasn't that a Trevor Goodchild thing?) |
horg Settler canada May 2001
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posted May 16, 2001 19:43
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i know its out of the topic but i need to know...i am a maniac of civ 1 and civ 2,,, but i need to know if the litlle animated seqence with the evolution of your civ on the world map that was there in the first vresion will be back... its was for me a real deception to see it was not on civ 2 . this little feature at the end of the game is realy important for a player who spends HOURS and HOURS on a game , its the gift of the winner... it help to continue the game till the real end and stimulate player when he fell down,,, it create the game more addictive!!! ;-) so i hope this fresh feature will be back with some improvement like: -a remote to see the evolution on the map clik by clik -and big title of big battle or revolution -the evolution of the culture influence on the world map with evry cities and colonies thanks , i hope this notice will bring back the coolest feature of the game back in the days...
HORG ho and what about bring back the news paper NEWS with the music of the nation ... i was loving this in civ 1
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Zanzin Chieftain Sydney, Australia Mar 2001
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posted May 16, 2001 22:05
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"As far as actual graphics are concerned, in the two years Firaxis has been working on Civilization III, the art team has produced more than 12,000 tiles to give map screens a much smoother and more natural look"This is from the preview. 12,000 different graphical tiles have been produced, and the screenshots we've seen are the best they can come up with? What the hell is going on over at Firaxis? |
SerapisIV Prince Ann Arbor, MI, USA Feb 2001
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posted May 16, 2001 22:06
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quote:
 Originally posted by horg on 05-16-2001 07:43 PM i am a maniac of civ 1 and civ 2,,, but i need to know if the litlle animated seqence with the evolution of your civ on the world map that was there in the first vresion will be back... ho and what about bring back the news paper NEWS with the music of the nation ... i was loving this in civ 1
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Firaxis's own website confirmed the animation. About newspapers, no comment in previews or Firaxis |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted May 17, 2001 05:37
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quote:
 Originally posted by Zanzin on 05-16-2001 10:05 PM "As far as actual graphics are concerned, in the two years Firaxis has been working on Civilization III, the art team has produced more than 12,000 tiles to give map screens a much smoother and more natural look"This is from the preview. 12,000 different graphical tiles have been produced, and the screenshots we've seen are the best they can come up with? What the hell is going on over at Firaxis?
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My same first reaction!  Ok, many sources spoke about Firaxis started developing the game using old Civ II tiles over SMAC map engine. This mix probably required to flatten all surface, hence the flat world we are looking in available "alpha" screenshoots. Many info mentioned another new and fresh engine is in development, and it seems very strange to me it looks so flat and Civ II like as we have seen so far. Deduction and hope: they are putting lot of effort into a separate engine that, so far, isn't merged to other part of game (do you noted "only haf work is done"? ). If this is true, we are probably waiting for a very big surprise on graphics and eye-candy: 12 thousand tiles can't be all wrong!  Please come on Firaxis Team, can someone at least confirm my guess about real engine still hidden so far? It's not as you will reveal a real secret...
------------------ A weapon is a device for making your enemy change his mind. The mind was the first and final battleground, the stuff in between was just noise. - Admiral Naismith |
Maxxes Warlord Amsterdam Oct 2000
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posted May 17, 2001 07:39
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To back your theory, this quote is from the Firaxis website: quote:
 The terrain system is completely new and we think it's the best-looking terrain that has ever been seen in a Civilization game. We're not quite ready to show it off yet, but to answer your question, terrain features will definitely not be flat.
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Considering this quote the screenshots we've seen so far is not what you would expect... On the other hand why would they release so many screenshots if the haven't even finished the engine? |
Russell Chieftain Christchurch, New Zealand Apr 99
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posted May 17, 2001 08:42
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You're probably seeing too much into it all. AC has a flat-map mode and so I guess Civ3 does too. They happened to use that mode when they took the snapshots. They probably thought it would be easier to illustrate the various points that were being made about gameplay, that's all.------------------ "If you post something often enough, people will start to read it" |