Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  My 2 drachmas about unics

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   My 2 drachmas about unics Format for Better Printing
paiktis22
Prince
Athens Greece
Oct 2000
posted May 13, 2001 17:48   Click Here to See the Profile for paiktis22   send a private message to paiktis22 Visit paiktis22's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ok, as some of you know I was a member of the majority that vehemently opposed unic units. Alongside brother Cyclotron7 and other valiant paladin knights we fought long and hard throwing to the enemy concrete arguments why the unics shouldn't be in.

Well, Yin got his own way I guess and unic units (as well as other civ differences) are in.

Standing on my knees on the slowly fading burning fires of the battlefield with my sword broken and my armor pierced I raise again my head and look once again on the Sunset, my jaw closes once more firmly and I reflect (- yes, the defeat of my team really affected me )


First of all the option to disable unics is the reason we don't start another Crusade. BUT, the AI souldn't be crippled if we turn this options off. Firaxis said it will not be and that's enough for me.

Now, from what I gather the unics are meant to be little more than a garniture, a nice touch of difference that will not have massive strategic/military impact on gameplay.

Furthermore, as Mark pointed out, we will have to have access to some special resource in order to produce some of the special units (and other things).

I think this will dramatically increase the intraconnectivity of all these features that make CIV the best game in the world. Everything will now be woven into eachother. Military, geo defence, resource management, diplomatic trade, culture (borders). Acheieving this delicate balance that you know will make your civ win in the end will now be even more challenging.

All in all, it could have been much worse.

I'll still que up to buy CIV 3 among the first

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site