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Topic:   Commandos! Format for Better Printing
Zeevico
Chieftain
Melbourne, Australia
Dec 2000
posted May 12, 2001 06:37   Click Here to See the Profile for ZeevicoClick Here to Email Zeevico  send a private message to Zeevico
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I think spies should lose the sabotage. it would make way for (you guessed it!) commandos!
Commmandos stats:
2 hit points
1/3 movement rate
6/1. cannot attack cities
3 movement points
Sabotuering stats:
green has 60% chance of sabotaging stuff.
vet has 90%
Special ability: dispersment:
units are 'invisible'
If enemy unit goes into a commando square, they take 50% damage. if green, they dissapear. Vet, they go to the nearest city.
Paradropping (vet only):
May paradrop 10 squares AFTER a succesful sabotage (no other time)
Suggestions? Too powerful (i think it is)?
BeBro
Prince
Germany
Mar 2000
posted May 12, 2001 06:59   Click Here to See the Profile for BeBroClick Here to Email BeBro  send a private message to BeBro Visit BeBro's Homepage!
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Like the idea of "Special Forces". But paradrop after action would make them nearly invincible.
On the other hand, if they implement commandos, other units (e.g. helis) could have a special anti commando ability.

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Sirotnikov
King
Israel
Feb 2000
posted May 12, 2001 16:57   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
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I alraedy suggested a similar unit many moons ago. If someone is nice enough to look it up I'd be happy. I have much studying to do.
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