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  Adjusted R&RR move-rates/-bonuses needed

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Topic:   Adjusted R&RR move-rates/-bonuses needed Format for Better Printing
Ralf
Prince
Sweden
Mar 2000
posted May 11, 2001 14:39   Click Here to See the Profile for Ralf   send a private message to Ralf
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Well, heres my two pennies worth of R&RR movement- and bonus-adjustments in Civ-3:

  • Road movement bonus: 3X (similar to Civ-2)
  • RR movement bonus: 4X (or perhaps 5X - just not infinite, as in Civ-2)

  • Combat-strength affected by moving on roads: declining (full -> 1/3)
  • Combat-strength affected by moving on RR: declining (not unaffected, as in Civ-2).

  • Trade-bonus affected by roads: Similar to Civ-2
  • Trade-bonus affected by RR: No further accumulation (similar to Civ-2)

  • Resource-bonus affected by RR: now ONLY on mined hills/mountains (and not resource-bonus from any shield-output square, as in Civ-2)

    [This message has been edited by Ralf (edited May 11, 2001).]
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