Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Radical idea: multiple techs/tech spillage

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Radical idea: multiple techs/tech spillage Format for Better Printing
Gammaray fan
Chieftain

Apr 2001
posted May 07, 2001 00:00   Click Here to See the Profile for Gammaray fanClick Here to Email Gammaray fan  send a private message to Gammaray fan Visit Gammaray fan's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Darkknight on 05-06-2001 07:15 PM
for the better part of 5000 years a lot of the nations didn't know eachother (like humans and aliens) so obviously they will come up with different weopons and methods of doing things.
Shane

This comment from Shane gave me a radical idea that most definitely won't make it into the game - still its something fun to think about!

How about if every civ had its own tech tree, with its own unique buildings and units - all modern techs would be the same so this uniqueness only applies to say the Ancient age.
However, a civ could research another civs tech if they had an embassy with them. (this relies on the tech trees for each civ being compatible - ie. same techs but produce different buildings, wonders, units)
This effectively simulates ancient tech differences without giving any civ an unfair advantage (because any civ can get their tech if they have an embassy)

EXAMPLE: English can naturally research archers and stone walls. However, they have an embassy with the Romans, and thus can also research legions and aqueduct!
EFFECT: simulates national/cultural differences, while also simulating how civs change through interaction with one another. (Eg. this way English will never discover samurai's on Earth map because by the time they contact the Japanese, they will have already researched the corresponding tech (pikeman?). However, if they start on a random map next to the Japanese, they would no doubt develop differently in terms of architecture as well as military units - this idea effectively allows this to happen)

MarBaS
Settler
Omaha NE, USA
Apr 2001
posted May 07, 2001 00:05   Click Here to See the Profile for MarBaSClick Here to Email MarBaS  send a private message to MarBaS
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I really like your idea. Your idea is logical, and is pretty much historicaly accurate. I would support implementing this into civ3, obviously it wont be but I like it
lord of the mark
Warlord
USA
Dec 2000
posted May 07, 2001 10:09   Click Here to See the Profile for lord of the mark   send a private message to lord of the mark
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

tech diffusion began very early - before writing (and thus embassies)

Every civ in the the fertile crescent/egypt southeast europe era got the wheel at about the same time - and got the same type of wheel (3 planks, no spokes) (Jared Diamond, "Guns, Germs and Steel") they all obviously borrowed it from the same source (southern Russia).

Ancient mexico got bronze working from Peru. Etc, etc. Shanes belief in civ isolation is simply not historically justified.

LOTM

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site