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Topic: c165# CIV3: WORST FEARS COME TRUE! |  |
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Russian King Chieftain
Apr 2001
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posted May 13, 2001 03:36
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quote:
 Originally posted by cyclotron7 on 05-10-2001 07:40 PM Russian King,As far as I am concerned, CTP was the worst branch of the Civ Series. Give me a solid reason why CTP was better and I will bow to your feet. There were some good concepts, but none were implemented correctly. I think you are definitly in the minority on this one!

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Reasons for CTP being better: 1. Stacked combat and unit limitations per square This fixed the civ2 thing with having to move your units one by one. Bombard/ranged-This made some realism 2. I dont fancy space terrain and future techs but I used space for High air(for planes) and some future units as well. 3. Sea colonies. More colonization is possible. 4. More tile improvements( mines-adv. mines, etc) 5. This is a matter of opinion but i think: PW better than settler/worker!! 6. More special attacks: slavers were used frequently by me. 7. Not the best reason, but:better grahpics(xept nuke) 8. better tech tree up till genetic age. 9. More terrain 10.Less AI cheating(better AI) 11.Hotseat/PBEM w/ patch. 12.More reallistic line of sight feature. 13.More editing options. 14.Dont know about you, but: trade system can be operated like real market. Maybe not reallistic, but the idea is good. 15.No # limits like 32000 gold. Reasons for ctp being worse:
The only 2 MAJOR reasons are: The interface, i would do anything to get a better one. and the NUKE Blow animation! and some mino things like-its faster elapsing(but that goes partly into the interface). Now I would like you to BOW me please! 
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Russian King Chieftain
Apr 2001
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posted May 13, 2001 03:39
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quote:
 Originally posted by Father Beast on 05-07-2001 08:33 PM I enjoy playing Zork now and again. I also enjoy a lot of the frustrating Nethack, since LighteNing turned me onto it. both of these are very graphics impaired.My latest obsession is XCOM, and it has got me bad, even though the pixelated graphics are pathetic by today's standards, or even 5 years ago. it's still a great game! it might be better to say that graphics are important TO YOU, Yin.
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Well if SOMEBODY wants good graphics: then we should have 2 divisions(like the install modes CTP had.) |
Russian King Chieftain
Apr 2001
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posted May 13, 2001 03:45
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quote:
 Originally posted by yin26 on 05-07-2001 09:22 PM Roman:I also hate animations like that and really hope Firaxis doesn't waste time with them. What I personally mean by good graphics in Civ3 is primarily a very lush and colorful land (I don't need running waterfalls), very detailed (but not animated) units that make distinguishing what's what much easier, and an interface that is very crisp and clear. Now if you look at all that, what I'm talking about are graphics that make gameplay easier. This is a VERY important point. I'm not interested in eye-candy just so I can test my video card. I want graphics that 1) help make gameplay easier and 2) help make things simply look better (I have no shame in simply wanting things to look good). Animations and 3d this and 3d that...if it doesn't add to gameplay in an important way, get rid of it. Take all that wasted time and work harder on the interface.
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I have just one thing to say: EXACTLY! |
Comrade Tribune Chieftain Vienna, Austria Nov 1999
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posted May 13, 2001 17:07
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quote:
 Originally posted by monolith94 on 05-10-2001 08:07 PM There were even some graphics in Civ 1 that were better then Civ 2 in that regard! Who could forget those dirty scummy rebels marching from the side into your city? And then 2000 year later, the same scummy guys, in hippy clothing, doing the exact same thing??? And come ON, you gotta give props to Stalin's facial expressions, and the royal palace??? COME ON!!!

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Underlined! I couldnīt agree more. And donīt forget some of the advisours, especially communism and modern despotism; they were hilarious! |
Pedrun Chieftain Natal, RN, Brazil May 2001
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posted May 13, 2001 18:20
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quote:
 Originally posted by cyclotron7 on 05-10-2001 07:40 PM Russian King,As far as I am concerned, CTP was the worst branch of the Civ Series. Give me a solid reason why CTP was better and I will bow to your feet. There were some good concepts, but none were implemented correctly. I think you are definitly in the minority on this one!

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I do prefer the CTP series then civ2. The CTP's gameplay is much better specially because of the unconventional warfare(I loved the cleric and the Slaver they really added fun and realism), and The future techs - Sea colonies and space give the game new levels of strategy and interface. I'm even considerig not buying CivIII because of the possible lack of this two features + only 7 civs. Not to metion the CTP2 trade (CTP1 trade wasnt that good). It really worked and played a major role in my civ's development. The terrain and tile improvments variety. And the bombard option. |
Russian King Chieftain
Apr 2001
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posted May 15, 2001 10:46
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quote:
 Originally posted by Pedrun on 05-13-2001 06:20 PM I do prefer the CTP series then civ2. The CTP's gameplay is much better specially because of the unconventional warfare(I loved the cleric and the Slaver they really added fun and realism), and The future techs - Sea colonies and space give the game new levels of strategy and interface. I'm even considerig not buying CivIII because of the possible lack of this two features + only 7 civs. Not to metion the CTP2 trade (CTP1 trade wasnt that good). It really worked and played a major role in my civ's development. The terrain and tile improvments variety. And the bombard option.
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Unconventional war: i can live w/out it. trade: ctp1 was unreallistic but fun-adds sense of control of what your buying and selling. 7 civs-bothers a little but bearable. Overall, CTP=(1.2)*CTP2=(1.8)*civ2 |
joseph1944 Warlord Napa, Ca. USA Jul 2000
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posted May 15, 2001 17:33
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To you guy that do not like candy. I just reloaded Civ 2 MGE the other day and the whole disk was 85.5/6 Megs. The basis game of Civ 3 without candy may be 50 to 100 Megs big. The last time I heard is that a CD is 576 Megs. A lot of space left over for nothing. It has been said over and over, you can turn most of it off, if you do not like it. Firaxis bring on the CANDY big time, I for one like it.------------------
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Grumbold Prince London, UK Mar 2000
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posted May 15, 2001 17:48
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If the game is balanced and as good as they can make it technically with a couple of months to go before the deadline then let rip and design as much eye candy as possible. Unique unit, advisor, building and population art for every Civ in the game I can handle  |
cyclotron7 Prince The Golden State Jan 2001
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posted May 15, 2001 18:26
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quote:
 Originally posted by Russian King on 05-13-2001 03:36 AM Now I would like you to BOW me please!
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Thanks for answering me. Now here what I think: quote:
 1. Stacked combat and unit limitations per square This fixed the civ2 thing with having to move your units one by one. Bombard/ranged-This made some realism
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I liked the combat system in theory... but I still don't understand how an abolitionist in a coastal town with no defense sunk two of my stacked ships of the line. CTP had good ideas, but the combat system was fatally flawed. quote:
 2. I dont fancy space terrain and future techs but I used space for High air(for planes) and some future units as well.
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I thought space was way too unbalancing. Putting a unit anywhere in the world completely negated all other forms of transport. In addition, in all my games the first person to establish any kind of space launcher was the winner, because they could almost instantly rush any city in the world. Not very balanced, if you ask me. quote:
 3. Sea colonies. More colonization is possible.
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Sea colonies, to me, were way too powerful. The fact that cities 5 times their size struggle to keep up with their industry proves this to me. quote:
 4. More tile improvements( mines-adv. mines, etc)
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I didn't really see the need for this. It's a nice gradation, but it sure wasted a lot of my time with upgrades (some like that) and it didn't really add anything to the gameplay for me. Just another task. quote:
 5. This is a matter of opinion but i think: PW better than settler/worker!!
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And in my opinion, the PW system was overly simplistic and too abstract, and took control away from the player as well as eliminating strategic possibilities. quote:
 6. More special attacks: slavers were used frequently by me.
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Most of the special units were either too weak (infector, cleric) or too powerful (eco ranger, eco terrorist). I never really ever got to use slavers, as walls went up as soon as I could get my slavers to the enemy cities. quote:
 7. Not the best reason, but:better grahpics(xept nuke)
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That isn't about the game, it's about the time the game was made. I'll agree, though. quote:
 8. better tech tree up till genetic age.
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This was my biggest problem with CTP. Places where I used to have a huge choice in units suddenly dried up. Where went the mech infantry? The partisan? The alpine troops? The howitzer? The navy took the biggest hit, losing the galleon, cruiser, and AEGIS cruiser (as well as only having one capital ship in the diamond age!!!) It also bugs me that a lot of the advances were named after ages... Isn't that my decision what age I am in? How can I research an age? quote:
 9. More terrain
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Really? I didn't see any, unless you are talking about space and sea. quote:
 10.Less AI cheating(better AI)
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I thought they were on equal footing with Civ2; I was actually quite dismayed with the CTP AI's performance on even the high levels, especially in warfare and diplomacy. quote:
 11.Hotseat/PBEM w/ patch.
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I don't play muliplayer often; I can't evaluate this. quote:
 12.More realistic line of sight feature.
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Civ2 used flat terrain, where this was not a question. A different style of game, although I will admit I liked the mountain idea in CTP... but once again, balancing killed it. quote:
 13.More editing options.
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Than Civ2 Fantastic Worlds? Not likely, unless you are talking about messing with text files which I don't do. If so, you must admit that editing in Civ2 was much easier and much more user friendly. quote:
 14.Dont know about you, but: trade system can be operated like real market.
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The trade system lacked the luxury bonus that Civ2 had. In addition, the AI's scatterbrained diplomacy made it almost impossible to trade anything with anybody. quote:
 15.No # limits like 32000 gold.
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Was this really an issue? Have you ever gotten 32000 gold? If so, you should start spending it!!!If anything, one thing to me stood out about CTP, which was: Good idea, bad implementation. Indeed, stacked combat, monopolies, and special units are features I would truly like to see in Civ3. But I felt that Activision did a not so good... dare I say it, HORRIBLE job at balancing the features. The combat system could make a grown man cry (see above abolitionist incident) and there was really no improvement to the AI that I could see. So was CTP good for the genre? Yes, because it gave good ideas and mistakes to learn from. I hope some of CTP's ideas are re-evaluated, re-done, and then re-used. Was CTP, as a game, better than Civ2? No. See above for why. ------------------ "Third option, third option!" Let's have civ bonuses that YOU control! [This message has been edited by cyclotron7 (edited May 15, 2001).]
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Russian King Chieftain
Apr 2001
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posted May 16, 2001 09:08
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I must disagree with most but one thing: good ideas. Implementation wasnt a huge problem for me, have a read:: quote:
 Originally posted by cyclotron7 on 05-15-2001 06:26 PM Thanks for answering me. Now here what I think: [QUOTE]1. Stacked combat and unit limitations per square This fixed the civ2 thing with having to move your units one by one. Bombard/ranged-This made some realism
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I liked the combat system in theory... but I still don't understand how an abolitionist in a coastal town with no defense sunk two of my stacked ships of the line. CTP had good ideas, but the combat system was fatally flawed. [/quote] Maybe thats a matter of chance  quote:

[QUOTE]2. I dont fancy space terrain and future techs but I used space for High air(for planes) and some future units as well.
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I thought space was way too unbalancing. Putting a unit anywhere in the world completely negated all other forms of transport. In addition, in all my games the first person to establish any kind of space launcher was the winner, because they could almost instantly rush any city in the world. Not very balanced, if you ask me. [/quote] I modified the 20* coeficient to 2* for air: so its much better than you think. quote:

[QUOTE]3. Sea colonies. More colonization is possible.
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Sea colonies, to me, were way too powerful. The fact that cities 5 times their size struggle to keep up with their industry proves this to me. [/quote] thats the point: tech pays off. you discover sea, you get better cities. quote:

[QUOTE]4. More tile improvements( mines-adv. mines, etc)
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I didn't really see the need for this. It's a nice gradation, but it sure wasted a lot of my time with upgrades (some like that) and it didn't really add anything to the gameplay for me. Just another task. [/quote] This is why i like CTP: it gives you more powerful tile imps as you advance. quote:

[QUOTE]5. This is a matter of opinion but i think: PW better than settler/worker!!
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And in my opinion, the PW system was overly simplistic and too abstract, and took control away from the player as well as eliminating strategic possibilities. [/quote] no comment- as i said, a matter of opinion. quote:

[QUOTE]6. More special attacks: slavers were used frequently by me.
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Most of the special units were either too weak (infector, cleric) or too powerful (eco ranger, eco terrorist). I never really ever got to use slavers, as walls went up as soon as I could get my slavers to the enemy cities. [/quote] well... you just have to be good to catch the small citys. I got each opponent city at least twice. made a good profit. quote:

[QUOTE]8. better tech tree up till genetic age.
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This was my biggest problem with CTP. Places where I used to have a huge choice in units suddenly dried up. Where went the mech infantry? The partisan? The alpine troops? The howitzer? The navy took the biggest hit, losing the galleon, cruiser, and AEGIS cruiser (as well as only having one capital ship in the diamond age!!!) It also bugs me that a lot of the advances were named after ages... Isn't that my decision what age I am in? How can I research an age? [/quote] hmmm- idunno, not really experienced, but to me: a real advanced tech was available in civ2 when i didnt even have a prerequisite(a reallistic one) EG: i could research pikemen when i had muskaters. quote:

[QUOTE]9. More terrain
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Really? I didn't see any, unless you are talking about space and sea. quote:
 10.Less AI cheating(better AI)
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I thought they were on equal footing with Civ2; I was actually quite dismayed with the CTP AI's performance on even the high levels, especially in warfare and diplomacy. [/quote] terrain-BROWN_MOUNTAIN, etc. AI- the main point=It doesnt cheat. almost none. quote:

[QUOTE]12.More realistic line of sight feature.
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Civ2 used flat terrain, where this was not a question. A different style of game, although I will admit I liked the mountain idea in CTP... but once again, balancing killed it. [/quote] I mean- you could have 7sq sight if you wanted to. quote:

[QUOTE]13.More editing options.
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Than Civ2 Fantastic Worlds? Not likely, unless you are talking about messing with text files which I don't do. If so, you must admit that editing in Civ2 was much easier and much more user friendly. [/quote] Yes, messing with files easy-yes, user friendly- yes, but in CTP- i could edit almost ANYTHING. civ2-unly somethings quote:

[QUOTE]14.Dont know about you, but: trade system can be operated like real market.
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The trade system lacked the luxury bonus that Civ2 had. In addition, the AI's scatterbrained diplomacy made it almost impossible to trade anything with anybody. [/quote] just more fun to play with this system quote:

[QUOTE]15.No # limits like 32000 gold.
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Was this really an issue? Have you ever gotten 32000 gold? If so, you should start spending it!!! [/quote] [/quote] spend? i guess your right .
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Russian King Chieftain
Apr 2001
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posted May 16, 2001 09:09
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Excuse me. Double post [This message has been edited by Russian King (edited May 17, 2001).] |
Alfonsus71 Settler Spain May 2001
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posted May 21, 2001 03:33
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I agree Fiera,I am also a Sid Meiers Gettysburg fan, and when all the Getty community hoped the sequel to the game to expand it at a campaing level or even to cover the entire American Civil War, Firaxis let us down with Antietam, a wash-up of the old game with aditional graphics and less more. Iīve never seen such a deception that that of the Gettysburg players community when Antietam were shipped, we were wishing for a game that would make us play as civil war commanders for years, and in fact many veterans simply stopped to play Getty on Mplayer. It was clear: the publishers wanted EASY MONEY. Donīt know if this was a cause of Brian Reynoldīs resign. Hope this wonīt happen with CIV 3, I canīt not judge without having played the game, but I agree fiera about the bad "premonition" of 7 civs (nothing told about the idea of a neutral race, with every city operating with independence and assimilable by culture and trade influence). Its clear that WE DONT NEED ANIMATIONS, we need a deeper CIV 2. Maybe Hasbro thinks they needed, as their (legitimal) goal could be sell millions of games. But they should consider that Civ 1 and Civ 2 sold that being innovative and very complicated to play at that moment, when most computer games were something like "shot the alien", and Micropose asumed a risk (as they did in other hits likes XCOM) that probably no other company would have asumed and that makes them earn lots of money. Now, an "aged of empires" wash-up of Civilization would probably sell millions, but civ fans wonīt buy a Civ 4 from the same developer and publisher, as it happens with Antietam (the first game with the name of Sid Meier in the title that doesnīt deserve that name). It could be said that Antietam was the end of Gettysburg and what could has been a whole serial of good and serious civil war games. Hope Civ 3 wonīt be the "Antietam" of "Gettysburg", but Iīm a little afraid about that. | |