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  Scenario Scripting - A must!

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Topic:   Scenario Scripting - A must! Format for Better Printing
LoD
Prince
Warsaw, Poland
Jan 2000
posted May 06, 2001 10:28   Click Here to See the Profile for LoDClick Here to Email LoD  send a private message to LoDSend a Message to UIN: 28594830 Visit LoD's Homepage!
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Keeping track of the news about Civ3 features, I have noticed a lack of a very important (IMHO) - a scenario script language, a la Civ II expansions. In Civ II, it was sufficent to utilize most ideas that were spawned in the sick mind of a scenario author . And it was great.
Alpha Centauri lacked this feature. Being a die-hard SMACer (and also a SMAC-related site webmaster of late) I have seen many people's ideas never came into implementation, becuse they required triggered and special events. It (was) is a severe hit on the replayability value.
I'd just like to bring up this problem.
Sorry if it has been already discussed earlier, I'm new to the Civ3 forum.

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LoD
Prince
Warsaw, Poland
Jan 2000
posted May 13, 2001 07:37   Click Here to See the Profile for LoDClick Here to Email LoD  send a private message to LoDSend a Message to UIN: 28594830 Visit LoD's Homepage!
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Strange - no one actually considers this issue important?
Ralf
Prince
Sweden
Mar 2000
posted May 13, 2001 07:49   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by LoD on 05-13-2001 07:37 AM
Strange - no one actually considers this issue important?

It IS important! Check out the lengthy Civ3 editing tools: what do *you* want to see thread, by Dan Mahaga FIRAXIS.

LoD
Prince
Warsaw, Poland
Jan 2000
posted May 19, 2001 15:06   Click Here to See the Profile for LoDClick Here to Email LoD  send a private message to LoDSend a Message to UIN: 28594830 Visit LoD's Homepage!
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Thanks for the info, Ralf .
Mister Pleasant
Warlord
New Orleans
Jan 2001
posted May 19, 2001 20:56   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
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Hopefully the scripting language will be more powerful than Civ2's event handler and easier to understand than CTP's SLIC.
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