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  'frozen in time' games

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Topic:   'frozen in time' games Format for Better Printing
Anatolia
Chieftain
Andong, South Korea
Nov 2000
posted May 06, 2001 08:30   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
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Here is something I've always wished for in Civ2 - the option to play a game in only one era of history. I happen to like the age of legions and horsemen but ancient eras tend to speed by very quickly. In CTP2 there was a way to remain in one era for a whole game by going to multiplayer and fiddling around with the options there. I couldn't get it to work but that's not much of a surprise. I like playing from 4000 BCE to 2020 CE but sometimes I want to play one historical period. Does anyone know if this is possible to do in Civ2 and if it might be possible in Civ3?

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 06, 2001 08:39   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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It is possible if you fiddle around with rules.txt. You can either remove the undesirable techs, or split the tech tree through pre-requisit editing.
Anatolia
Chieftain
Andong, South Korea
Nov 2000
posted May 06, 2001 09:59   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
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Thanks for the information. I'll have a go at that.

Marcus

Sparky
Warlord
Ohio
b.02-15-99
posted May 06, 2001 10:17   Click Here to See the Profile for SparkyClick Here to Email Sparky  send a private message to Sparky
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You could also save you game as a scenario, then make the tech rate rediculously high. I guess the only problem is that the computer will still waste its time trying to discover them.
Admiral PJ
Chieftain
Southeast England , UK
Dec 2000
posted May 06, 2001 11:31   Click Here to See the Profile for Admiral PJ   send a private message to Admiral PJ
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In TOT you could ban players from using certain techs, like in a scenario you could stop an Alien civ researching combustion for example..
but it might be easier just to remove the prerequisite techs in the rules file for techs you don't want discovered(should work with all civ versions)

Admiral Pete

Emperor of the Babelfish'homeplanet oceanus

Kc7mxo
Chieftain
Walla Walla WA USA
b.02-15-99
posted May 06, 2001 15:22   Click Here to See the Profile for Kc7mxoClick Here to Email Kc7mxo  send a private message to Kc7mxo Visit Kc7mxo's Homepage!
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Heh. I know this feeling, I always wanted to be able to change all the units and cities to look like they were perpetually in teh classical age, but still allow technological improvements, (tanks would thus look like legions or some such). Never quite agot aroudn to doing it though.
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted May 06, 2001 15:34   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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quote:

Originally posted by Admiral PJ on 05-06-2001 11:31 AM
(should work with all civ versions)

I don't think it will work with Civ 1 (had all rules in the EXE-files)
[This message has been edited by vgriph (edited May 06, 2001).]

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