Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Clarifying Some Confusion

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Clarifying Some Confusion Format for Better Printing
St Leo
Emperor
Toronto, Ontario, Canada
b.02-15-99
posted May 05, 2001 00:23   Click Here to See the Profile for St LeoClick Here to Email St Leo  send a private message to St LeoSend a Message to UIN: 15805683 Visit St Leo's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A signed 4-bit number allows for 8 values with a positive/negative sign. CivII had a maximum of seven civs because the barbarians were included in the total. Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs. The "7" in the preview probably referred to the number of AI components.

P.S. No, I have no idea why Firaxis uses bloody 4-bit variables. It's not as if using an unsigned byte would somehow slow down a 166 MHz system.

------------------
Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca

Russian King
Chieftain

Apr 2001
posted May 05, 2001 10:15   Click Here to See the Profile for Russian KingClick Here to Email Russian King  send a private message to Russian KingSend a Message to UIN: 113349665
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

Hehe. I agree- there should be a lot more slots for civs(even if they arent supported)
Poor Roman has trouble believing the old news .
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted May 05, 2001 11:26   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by St Leo on 05-05-2001 12:23 AM
Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs.

So how shall the game know if a unit is Barbarian?


I think they are using bytes to check what civs you have some kind of relation with. Every bit in the byte represents a civ. And if it is set you the kind of relation with that civ. I.E. contact and peace.

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 05, 2001 11:46   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i find it hard to believe that there are still people pondering on whether to use an extra bit or not
that is if they are building something from scratch...
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site