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Topic:   War Sentiment Format for Better Printing
polymths
Settler
Phoenix, AZ, USA
b.02-15-99
posted May 01, 2001 21:11   Click Here to See the Profile for polymthsClick Here to Email polymths  send a private message to polymths
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In Civ1 and Civ2, the concept of "war sentiment" does not exist. You could wage continuous war for 6000 years, suffer huge casualties without consequence.

To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.

"War Sentiment" would be a multiplier which would affect productivity and military effectiveness. The "war sentiment" factor would be affected by various things such as whether the war waged was aggressive or defensive, the length of the war, the number of casualties, the type of govt, etc. etc.

Lawrence of Arabia
Warlord
San Francisco, CA, USA
Apr 2001
posted May 01, 2001 21:18   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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Thats a good idea.

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Its okay to smile; you're in America now

King Richard
Warlord
Oslo, Norway
Apr 2001
posted May 01, 2001 22:49   Click Here to See the Profile for King Richard   send a private message to King Richard
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I don't think it's gonna be easy to make war for 6000 years in civ3. This is because your units will need maitenance in a given amount of gold each turn. Solves your problem?
Deathwalker
Warlord
Great Britain
Mar 2000
posted May 02, 2001 03:59   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
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It's true you could end up with continuouse war, and it wouuld limit you. I believe it should have an effect on the people moral.

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I have walked since the dawn of time and were ever I walk, death is sure to follow

Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
posted May 02, 2001 04:20   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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quote:

Originally posted by polymths on 05-01-2001 09:11 PM
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.

I don't think you can match the rebel sentiment like in COLON with CIV.
In COLON there's a gradual and steady build-up of this sentiment during the whole game. It's what the game is about. The rebel sentiment ought to culminate in a revolution in which you win (or loose) the battle for your independence, the endgoal of the game. That's were things can't match, since CIV has an other endgoal.

Saying this doesn't mean that I don't agree with the idea. I've started a thread a couple of days ago on "psychological warfare". This greatly has to do with war sentiment too. It also has to do with a thread which has been started a few weeks ago "atrocities".
All we have in common is the idea that being in war (which uptill now if only had to do with the absence in the distant of troops) should have effect, on the happinessparameter.

[This message has been edited by Vrank Prins (edited May 07, 2001).]

Cyberbugs
Settler
Sweden
Mar 2001
posted May 02, 2001 10:34   Click Here to See the Profile for Cyberbugs   send a private message to Cyberbugs
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I really love the idea that you can have both a war- and a peace national-state. So when you enter the state of war, military units are built much faster and likewise for civilian buildings during the peace time. I like these differences to be big, so no one can be at war for several thousands of years, and not suffer greatly from it.
Ralf
Prince
Sweden
Mar 2000
posted May 02, 2001 13:56   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by polymths on 05-01-2001 09:11 PM
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.

Good idea! Conducting war shouldnt be such a painless and relatively consequence-free option that it often was in Civ-2. Especially not under democracy. Below is a link to a similar idea:

What about a "grief-factor" over killed units, in Civ-3

Lonestar
Chieftain
of the Tejanos
Aug 2000
posted May 02, 2001 22:42   Click Here to See the Profile for Lonestar   send a private message to Lonestar
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On the other hand, maybe you can get the populace with the old "declares war on you by attacking" routine, like the US did after the Japanese bombed Pearl Harbor.

Hey, anyone besides me gonna see that movie?

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"People should know when they're conquered."

"Would you Quintis? Would I?"

"Soylant Green is people. PPPeeeoooppllleee!"

cyclotron7
Warlord
The Golden State
Jan 2001
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I am certainly going to see that movie!

Anyway, I think the cost of a continuous war is well done with a combination of unit support, unhappiness for units away from home, and unhappiness due to troop losses. An extra factor I think is not needed as long as these three safeguards are well balanced, effective, and costly.

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- Cyclotron7, "that supplementary resource fanatic"

carioca
Chieftain
Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001
posted May 03, 2001 10:15   Click Here to See the Profile for cariocaClick Here to Email carioca  send a private message to carioca
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quote:

Originally posted by Lonestar on 05-02-2001 10:42 PM
On the other hand, maybe you can get the populace with the old "declares war on you by attacking" routine, like the US did after the Japanese bombed Pearl Harbor.



What about your armies morale has improved/suffered due to you victory/defeat at

As in Enemy at the Gates

Can we add a Kommisar unit to an army? if you attack fails then they can machinegun the survivors....

RyanR
Warlord

b.02-15-99
posted May 03, 2001 20:52   Click Here to See the Profile for RyanRClick Here to Email RyanR  send a private message to RyanR
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I am not going to see the movie. They have said many times that it is not going to be historically accurate and it seems that it will focus on the love story part, not the war. If you are going to make a movie based on an event from history you might as well make it _correct_.
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