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Topic:   Culture and nationality ! Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 01, 2001 18:13   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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again from PCGamer
quote:

Each of these improvement[he talks about wonders] increases your "culture", which is a new and essential goal of Civ3...

A high culture standing certainly has a vital in-game impact - it gives you a greater sphere of ifluence for your civilization (increasing the view radius by one critical square in each direction)....

Workers can be captured by enemies but their national loyalty may undermine the attacking power's position - if you've captured a number of Britons, and then try to raise the German flag above them, you're likely to encounter resistance and possibly revolts. Also, if your civilization has a high culture rating and is defeated by a lower-culture, heavily military organization, it's going to be much harder to keep your people from revolting

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 01, 2001 18:33   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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The news here is about the workers being captured. I am not sure whether this refers to workers in cities or worker units.

Either way, this inclusion of culture concept is excellent.

Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted May 01, 2001 18:46   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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Most liklely the worker in the city. I think the magazine is talking about when you capture a city (raising the german flag)

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Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 01, 2001 18:47   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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quote:

Originally posted by Lawrence of Arabia on 05-01-2001 06:46 PM
Most liklely the worker in the city.

I think so too.

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted May 02, 2001 02:27   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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no no, he talks about the workers units that do the terraforming
Lancer
Emperor
Oregon Coast
Apr 99
posted May 02, 2001 02:57   Click Here to See the Profile for LancerClick Here to Email Lancer  send a private message to Lancer
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How would the attacking power have his position undermined by that sort of worker? It sounds like city workers to me. Are you sure Markos?
JamesJKirk
Prince
Dixon, CA USA
b.02-15-99
posted May 02, 2001 03:44   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk  send a private message to JamesJKirk
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If it is referring to workers in cities, then it also seems to imply that there's a difference between conquering a city and incorporating it into your civ completely (or attempting to do so). Or maybe I'm making a jump to conclusions
schubert37
Settler
Wiesbaden, Germany
Mar 2001
posted May 02, 2001 04:36   Click Here to See the Profile for schubert37Click Here to Email schubert37  send a private message to schubert37
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Smells a little bit like the slavery concept of CtP. I didn't like that. Anyway, to produce a worker, you lose 1 or 2 citizens of the city you built it in. So, when a worker is captured, it is like the enemy stole one or two units from your city too.
SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted May 02, 2001 10:05   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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I don't think that slavery or similar concepts is involved in this.

Usually when I bought an enemy city in Civ2 and often in SMAC I'd get a free worker/former because you also get every unit within one-square radius of the town. Captured workers makes sense from that idea because the workers are in the fields and suddenly their city is captured. Now as a worker, what would you do? Run away to rejoin your city or become part of the conquering civ? This is where the culture rating comes in.

I think revolting workers makes sense, its one of those little details that makes the game more interesting and involved.
[This message has been edited by SerapisIV (edited May 02, 2001).]

Lord_Davinator
Chieftain
Kathmandu, Nepal
Nov 2000
posted May 02, 2001 10:18   Click Here to See the Profile for Lord_DavinatorClick Here to Email Lord_Davinator  send a private message to Lord_Davinator Visit Lord_Davinator's Homepage!
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you seem to have hit a point there serapis.

The worker unit might also be able to incite revolts of a kind... make gurrilas... or create disoreder in the city.

SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted May 02, 2001 10:25   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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I don't think that guerrilas play a role in this. I think its more of a choice of which Civ the worker wants to be a part of when a city is captured, remain loyal to its momma civ or become part of the conquerers. If it remains part of the momma civ, the unit would most likely make a bee-line for friendly territory. About the disorder in the captured city, well thats already happened after its capture in addition, the worker doesn't have to be based in the city that was taken over, just working nearby
Youngsun
Prince
Darwin,NT,Australia
Jan 2000
posted May 02, 2001 10:34   Click Here to See the Profile for YoungsunClick Here to Email Youngsun  send a private message to Youngsun
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High culture, low culture and nationality Absolutely amazing!
ancient
Settler
Rochester, N.Y. (worst place in the world)
May 2001
posted May 02, 2001 15:11   Click Here to See the Profile for ancientClick Here to Email ancient  send a private message to ancient
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that article really had a lot of confusing and contradicting stuff in it.. but i think it mean workers in the city.

you know the little heads that represent your population in civ2? well i think thats what their refurring to.. technically they are workers since they make your units for you.. but im not sure.. does this make any sence at all to any of you?

Youngsun
Prince
Darwin,NT,Australia
Jan 2000
posted May 03, 2001 08:04   Click Here to See the Profile for YoungsunClick Here to Email Youngsun  send a private message to Youngsun
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There is a worker unit which does all the conventioanl tasks of former settler except city founding. So I think the "worker" means the worker unit.

If that meant workers inside the city, Firaxis would have said that "you captured number of british cities,....... they will revolt".
[This message has been edited by Youngsun (edited May 03, 2001).]

Admiral PJ
Chieftain
Southeast England , UK
Dec 2000
posted May 04, 2001 17:53   Click Here to See the Profile for Admiral PJ   send a private message to Admiral PJ
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Perhaps this is like slavery, which would be cool,
like how the Japanese enslaved ordinary people from british colonies in Singapore etc (don't quote me on the history)
These 'slaves' could have to be imprisoned, or guarded maybe..
Ubersandwich
Settler
The Land of Misfit Toys.
Jul 2000
posted May 04, 2001 19:38   Click Here to See the Profile for UbersandwichClick Here to Email Ubersandwich  send a private message to Ubersandwich
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Wow, I took a little break from reading the boards and it looks like I came back just in time: The wealth of information (and speculation) is absolutely amazing... Hmm "culture" rating, sounds very good, it looks as if assimilating conquered peoples into your civ will be tougher than just kicking up you luxuries or sending in the troops for a turn or two.
I can hardly wait.
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