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Topic: PC Gamer civ3 preview |  |
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smellymummy Settler
Aug 1999
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posted April 30, 2001 23:00
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Hey has anyone delved into the pc gamer (june issue) preview yet? I picked up my issue from the mailbox a while back, it has a few screenshots, 2 are the same that snapcase posted (except the city view shows 4 rulers), and the other 3 shots show the different views of sid'visor (4 different facial expressions...), a shot with units on a beach (i think i saw it before somewhere else) and a shot of the military advisor screen. Also, I was glad to see it mentioned at only 50% done... hey maybe we (the fans) can still get some in edgewise.. although quoting from the source: "Aside from the rabid fan base that supplies an inch-thick document of suggestions every month, the designers themselves have had five years to ponder and test new ideas". Hmmm, so thats like 5 feet worth of fan ideas eh? LOL! It did give numbers for the minor wonders, 24 in all (and 12 major wonders). Something else, relevant to fog of war, is that units on mountains can see further... I wonder if this means the maps will have different altitude, like SMAC. Also, it said the game covers 6500 years, and the game should come with 12 scenarios (cool!), and there was also mention of attempts at bringing civ2 scenarios to specs with civ3. Sorry if this was covered, I just didnt see it anywhere, and after being so excited with snapcase's info, I just had to post this  |
Lord_Davinator Chieftain Kathmandu, Nepal Nov 2000
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posted April 30, 2001 23:09
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I didn't know it was covered... I don't recall seeing a military advisor screen anywhere.... you might have something new after all how about putting it up for all of us to ponder???
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Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted April 30, 2001 23:36
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Could you explain what you mean by "bringing civ2 scenarios to specs with civ3"? I didn't understand the meaning of "to specs".The 6500 years thing is a bit wierd. It doesn't seem to make much sense to start in the middle of a millenium, so perhaps this means the game is going to end in 2500 AD? Perhaps a surprise they'll drop on us later, and they've been purposely holding back on showing future units and so forth? That doesn't make much sense in terms of the number of wonders given though. If all the old ones are still there, as mentioned somewhere else, that means only 8 new wonders, and as we know of the Great Canal, Internet and Pentagon already, that would mean a max of 5 for the future. So is there an extra 500 future years, or does the game start in 4500 BC instead of 4000 BC, and if so, why??? Its also interesting that they don't say the game covers 6520 years, meaning the game won't be ending in 2020 in any case like Civ2, unless the reporter was just being sloppy. I also find it really interesting that most of the wonders will be minor wonders. Can that really be correct? The examples of minor wonders given, like Manhattan Project, or Apollo Program, make sense. But how can you have 6 United Nations, or Magellan's Expeditions, or Sun Tzu's War Academies in one world? It seems like almost all of the old 28 wonders would be major wonders, i.e., completely unique things. 12 of the old wonders are specifically tied to famous people like Shakespear or DaVinci, so are those the 12 major ones? One last thought: if "to specs" means Civ2 scenarios might be converted in Civ3, that would be major in many ways. For one thing, way cool to us Civ2 scenario makers! But more importantly, that says volumes about what Civ3 must be like. It means there must be an Civ3 equivalent to EVERY Civ2 unit, wonder, building, trade good, and so forth, or the conversion couldn't even be contemplated. So perhaps they're taking all of that as a given, and building on that, as it seems to be with what we know about wonders. [This message has been edited by Harlan (edited April 30, 2001).] |
Imran Siddiqui ACS News Editor Deity b.02-15-99
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posted May 01, 2001 02:50
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quote:
 Could you explain what you mean by "bringing civ2 scenarios to specs with civ3"? I didn't understand the meaning of "to specs".
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Well, trying to allow Civ2 scenarios to be imported into Civ3, so you can play your old scenarios in the new game. |
Ralf Prince Sweden Mar 2000
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posted May 01, 2001 05:03
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quote:
 Originally posted by Harlan on 04-30-2001 11:36 PM The 6500 years thing is a bit wierd.
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I put my trust on what the man actually have already confirmed: 4000 BC - around 2020 AD Click on this Apolyton-link: Interview with Sid The original Gamespot.UK link is: Sid Meier on Civilization III
[This message has been edited by Ralf (edited May 01, 2001).] |
Ralf Prince Sweden Mar 2000
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posted May 01, 2001 05:44
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quote:
 Originally posted by smellymummy on 04-30-2001 11:00 PM It did give numbers for the minor wonders, 24 in all (and 12 major wonders).
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This is news for me, but I believe: Good news! In civ-2/SMAC it was too easy to Wonder-collect your way to success. Each added wonder only enlarged the distance between the human leader and the AI-civs. Making 12 small wonders available to everyone, and reduce the amount of truly exclusive Wonders to only 12, should re-balance the greedy collecting-strategy somewhat. Also reducing the total amount of wonder from 27 to 24 (12+12) also helps in making the exclusive Wonders a little more awesome and special, and not just yet another enlarged & extra costly city-improvement. The latter feel would indeed be a problem if they instead would have incremented the amount to above 30 wonders. Even the 27 ones in Civ-2 was a border-case. -------------- edited: Maybe I misunderstood? Do you mean 24 minor Wonders PLUS 12 major Wonders, making it a grand total of 36? -------------- quote:
 Something else, relevant to fog of war, is that units on mountains can see further... I wonder if this means the maps will have different altitude, like SMAC.
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The SMAC-style wavy terrain-style isnt suitable for Civ-3, I think. What I instead want to see is a more embossed 3D-relief look. The level-differences should be small, but clearly noticeable. Nothing like SC-3000 however - such big level-differences is too much in Civ-3. Perhaps only half of that, or even less.
[This message has been edited by Ralf (edited May 01, 2001).] |
Russian King Chieftain
Apr 2001
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posted May 01, 2001 05:52
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This game is unfair: should be 2200 no more/less. (thats unless the years will be divides into months and half months and so on)(at least some kind of future, maybe so that modern age is 3/4 of the way through the game, otherwise itll be VERY boring
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Ralf Prince Sweden Mar 2000
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posted May 01, 2001 06:04
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quote:
 Originally posted by Russian King on 05-01-2001 05:52 AM This game is unfair: should be 2200 no more/less.
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I what way have fairness anything to do with this issue? Besides; read quote; "and the game should come with 12 scenarios (cool!)". Some of those scenarios will be SciFi futuristic. Dont worry. quote:
 at least some kind of future, maybe so that modern age is 3/4 of the way through the game, otherwise itll be VERY boring
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...and you wont buy the game, right? Why spending money on a VERY boring game?
[This message has been edited by Ralf (edited May 01, 2001).] |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 06:09
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I also believe this confirmed span of time. Perhaps the previewer in the magazine just made a mistake. I really hope they don't include future techs. |
Zanzin Chieftain Sydney, Australia Mar 2001
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posted May 01, 2001 07:36
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Yeah, but if anyone could make future techs work, it'd be Sid, right?Just because they sucked in CTP doesn't meant they'd suck in Civ3 |
Russian King Chieftain
Apr 2001
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posted May 01, 2001 08:17
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quote:
 Originally posted by Ralf on 05-01-2001 06:04 AM I what way have fairness anything to do with this issue? Besides; read quote; "and the game should come with 12 scenarios (cool!)". Some of those scenarios will be SciFi futuristic. Dont worry. ...and you wont buy the game, right? Why spending money on a VERY boring game? [This message has been edited by Ralf (edited May 01, 2001).]
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I dont play scenarios a lot. the game is there to play from humble bginnings to whatever the hell happens to you: thats the beauty of it. I must say: none of the civ games costed me more that 50 AUD, so even if it is boring, like all the others(i only mean past the modern age) its worth the little money  |
Lord_Davinator Chieftain Kathmandu, Nepal Nov 2000
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posted May 01, 2001 08:37
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smellymummy... where are you???? we could use a few answers... and a heck of a lot more detail....alright alright PLEASE
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lord of the mark Warlord USA Dec 2000
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posted May 01, 2001 09:57
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quote:
 Originally posted by Roman on 05-01-2001 06:09 AM I also believe this confirmed span of time. Perhaps the previewer in the magazine just made a mistake. I really hope they don't include future techs.
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Why not a basic historical game ending in 2020 or thereabouts, and a seperate extended game with future techs. See if you guys had TOT you'd think of that as a solution. The objection of course is that the AI would need more porgramming, as different strats would make sense. In TOT, being Civ2, the AI is not strategically sophisticated enough that it really makes much diff (as far as i can tell) Would this be different in Civ3? Theres been lots of talk about Civ3 borrowing from CTP. Dont y'all think civ3 will borrow from TOT, which, if by different designers, is at least within the franchise? Extended game, perhaps included sci fi game, multi-map options, etc. LOTM
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted May 01, 2001 12:06
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harlan, the exact quote is quote:
 Briggs also confirmed that Firaxis is seriously investigating ways to convert the myriad Civ2 scenarios for civ3. This crossover will supply an incredibly vast source of material until users have become acustomed to the news editing suite
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sounds good, no?  |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted May 01, 2001 12:09
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and guys, the time span is noted twice: it's 4000BC - 2500AD = 6500 yearsciv3 will have future techs. live with  |
The diplomat Prince muncie,IN USA Sep 1999
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posted May 01, 2001 12:27
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I am confused about the timeline. Didn't Firaxis confirm that the game ends in 2020 AD?If the game lasts 6500 years, instead of stretching into the future maybe the game starts earlier? Perhaps, the game goes from 4500 BC to 2020 AD? If the game must last 6500 years, I would much prefer more ancient techs than future techs. ------------------ No permanent enemies, no permanent friends. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 12:31
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quote:

Briggs also confirmed that Firaxis is seriously investigating ways to convert the myriad Civ2 scenarios for civ3. This crossover will supply an incredibly vast source of material until users have become acustomed to the news editing suite
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This would be excellent news!  |
Old Beardy Settler Great Britain Apr 2001
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posted May 01, 2001 12:34
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Here's the actual quote from SID : GSUK: How many years of human history will the game span and will there be an ultimate objective like conquering the stars or the subduing the other races? Sid: Civ III will cover from 4000BC to somewhere around the year 2020. The game will offer several ways to win, so the ultimate objective will depend on which pathway to victory you choose (we'll talk more about new ways to win in an upcoming website update). So unless he's talking out of his anal rectory, that should be an end to it! |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 12:36
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 Nooooooooooooooooo! Nooooooooooooooo! Noooooooooooo!  If it's true, this is major dissapointment no. 2. |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 12:39
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quote:
 Originally posted by Old Beardy on 05-01-2001 12:34 PM Here's the actual quote from SID : GSUK: How many years of human history will the game span and will there be an ultimate objective like conquering the stars or the subduing the other races? Sid: Civ III will cover from 4000BC to somewhere around the year 2020. The game will offer several ways to win, so the ultimate objective will depend on which pathway to victory you choose (we'll talk more about new ways to win in an upcoming website update). So unless he's talking out of his anal rectory, that should be an end to it!
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*On seeing this, Roman breathes a sigh of relief* No future techs.  |
Dimorier Maximus Settler Marets May 2001
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posted May 01, 2001 14:35
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Civ and Civ2 went into the future. 2020. Last time I checked it was 2001. It was 1996 when Civ2 came out. Last time I checked, no civilization has harnessed Fusion Power either. It is in Civ and Civ2. What's wrong with 480 more years?------------------ Ex Fide Vive |
Sirotnikov King Israel Feb 2000
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posted May 01, 2001 14:54
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quote:
 Originally posted by Dimorier Maximus on 05-01-2001 02:35 PM Civ and Civ2 went into the future. 2020. Last time I checked it was 2001. It was 1996 when Civ2 came out. Last time I checked, no civilization has harnessed Fusion Power either. It is in Civ and Civ2. What's wrong with 480 more years?

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1) They are supposed to be covered by SMAC. 2) Fusion Power is a logical advancement which is on the door step. All sorts of wierd "futuresque" "alien" techs are not, and are stupid as they are invented without basing them on real tech.
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To_Serve_Man Settler Albany, NY, USA Apr 99
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posted May 01, 2001 15:51
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I too have this magazine, and have read the article on Civ3. On the First page, there is a chart, titled BY THE NUMBERS. Under that it has numbers, they are;16 Number of civilizations --------- 8 Number of civs to play with --------- 12 Number of scenarios planned --------- 6,500 Number of years covered --------- 20 Number of developers on Civilization III --------- 36 Number of Firaxis employees --------- 2 Number of projects Firaxis has in development --------- 0 Amount of information about 'Sid's secret project' <---Whats that?? --------- 12 Firaxis' suite address in its 12-story building --------- 13 Actual floor on the demo --------- 89.2% Average rating the five Meier-named games have received in PC Gamer I don't have a scanner, but I do have a digital camera, once the batteries recharge, i'll take a picture.
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BeBro Prince Germany Mar 2000
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posted May 01, 2001 16:35
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A scenario conversion feature/tool is great news. Hope they implement that.  ------------------ Civ2000 hosted by CivII Universum |
Ralf Prince Sweden Mar 2000
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posted May 01, 2001 16:56
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quote:
 Originally posted by To_Serve_Man on 05-01-2001 03:51 PM 8 Number of civs to play with --------- 6,500 Number of years covered ---------
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God, I hate this type of contradicting game-magazine previews. Now, suddenly its 8 [This message has been edited by Ralf (edited May 01, 2001).] |
Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 17:10
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quote:
 Originally posted by To_Serve_Man on 05-01-2001 03:51 PM 8 Number of civs to play with
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*The below statements apply only if the above is actually true, which is by no means certain due to the contradictory nature of the information given* Yes!! You know what this means? This means that the hard-coded limit isn't 8 (due to binary nature of computing) and we will be able to tweak this in the text files to at least 15. My hopes are up again.  |
donarumo Settler Plano, TX, USA Apr 99
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posted May 01, 2001 17:36
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Not sure if it has been mentioned earlier but the article states that the developers, among other things, have to wade through an inch thick document of suggestions from "rabid" fans.Now I wonder what they could be talking about.  -- Dave! |
MarBaS Settler Omaha NE, USA Apr 2001
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posted May 01, 2001 17:40
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8 Civs per game sounds more likely i think. Its half of 16 and thats how many are in the game. I know my logic is stupid but hey it works I guess. Maybe the preview that said 7 civs really ment you will be playing 7 oponents? Who knows until they confirm. |
To_Serve_Man Settler Albany, NY, USA Apr 99
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posted May 01, 2001 17:51
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I didn't know people took the 'only 7 civs' literaly. I am not 100% sure of were that source came from, either a interview with a Firaxatarian, or in some Gaming Zine. But I always thought that the whole seven civ thing ment there would be 7 opponents, which did not include the player, thus creating 8 civs playing at once... [This message has been edited by To_Serve_Man (edited May 01, 2001).] |
Harlan ctpmaps.apolyton/harlan Berkeley, CA, USA b.02-15-99
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posted May 01, 2001 18:03
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I agree that 8 civs sounds tons better than 7, cos it means the number is probably not hard wired, and could be increased through modifications.The contradictory info about the game years is frustrating. Perhaps its simply a case of Firaxis themselves not knowing for sure. I'm sure there are lots of features they'll want to add, but whether or not they get in depends on if they run out of time or not. Maybe going into the future is one of these things, and if you ask one Firaxis employee you'll get one answer, and if you ask another you'll get a different one, depnding on how much they want that feature. Remember the game is only half finished. I know Firaxis doesn't want to say too much about the game at this point, to keep the surprise and so forth. But a few short answers would be great to clarify the contradictory info and controversy swirling around. Namely: 1. In what years will the game begin and end? 2. How many civs can be in the game at once, and can that number be increased through modification? 3. Are minor civs in fact in the game, and could we hear at least a hint of how they different from regular civs? Any solid info on these questions would be much appreciated!
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Roman Prince Bratislava, Slovakia Sep 2000
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posted May 01, 2001 18:24
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You raise some very good points Harlan. With your kind permission I will plagiarise those issues into a new thread, so that it's visible for Firaxis. |
MazaNaza Settler Michigan, USA May 99
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posted May 01, 2001 18:38
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I haven't visited this site in well over a year, but the announcement of Civ 3 in CGW caught me off gaurd. I decided that it's time for me to delve back into the world of Sid and Civilization (god help my tortured grades).Anyways, I wonder if anyone has considered that 16 civs may not necessarily mean 8 playable at once - it could be that there are 16 totally individual civs (no repeating colors) that can be played simultaneously. Well, probably not all of them at once but maybe they can be played in any combination (unlike the original, where you could have no Egyptians and Aztecs at once). Yeah, there are a couple of holes in this theory, the main one being that I am not sure they can make 16 different colors easily distinguishable from each other, but it's a definite possiblity (remember the old 16 color video graphics?). P.S. I tried to update my e-mail address (the current one is outdated by a year) and it told me that hotmail is banned. Um, why? --> Norm |
Father Beast Prince American Fork, UT USA Feb 2000
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posted May 01, 2001 19:29
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quote:
 Originally posted by Harlan on 04-30-2001 11:36 PMThe 6500 years thing is a bit wierd. It doesn't seem to make much sense to start in the middle of a millenium, so perhaps this means the game is going to end in 2500 AD? Perhaps a surprise they'll drop on us later, and they've been purposely holding back on showing future units and so forth? That doesn't make much sense in terms of the number of wonders given though. If all the old ones are still there, as mentioned somewhere else, that means only 8 new wonders, and as we know of the Great Canal, Internet and Pentagon already, that would mean a max of 5 for the future. So is there an extra 500 future years, or does the game start in 4500 BC instead of 4000 BC, and if so, why??? Its also interesting that they don't say the game covers 6520 years, meaning the game won't be ending in 2020 in any case like Civ2, unless the reporter was just being sloppy. I also find it really interesting that most of the wonders will be minor wonders. Can that really be correct? The examples of minor wonders given, like Manhattan Project, or Apollo Program, make sense. But how can you have 6 United Nations, or Magellan's Expeditions, or Sun Tzu's War Academies in one world? It seems like almost all of the old 28 wonders would be major wonders, i.e., completely unique things. 12 of the old wonders are specifically tied to famous people like Shakespear or DaVinci, so are those the 12 major ones? [This message has been edited by Harlan (edited April 30, 2001).]
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sorry for picking on you, harlan, but you summarize most of what we're arguing about. the 6500 years bit may or may not be accurate. Sid DID say from 4000 BC to AROUND 2020 AD, but that "around" seems to be a bit inaccurate if its 480 years away. Remember also, the game is only 50% completed, and the future ages may not be set in stone (or silicon, as the case may be) yet. they're still playing around with it, figuring if it'll work. I am a bit surprised at the proposed number of wonders. in the civ2 manual notes, it said they made a big deal about how wonders are supposed to be in groups of 7! it didn't make sense (they said) to talk about the "6 wonders of the ancient world". I wonder if that's something more they'll tweak... I like the Idea of minor wonders, as has been discussed here endlessly and on THE LIST. I personally was offended every time I built Apollo and every nation got to bask in the results of my work. I rejoiced to hear that Apollo and Manhattan would be civ specific wonders. I don't see why a number of others could be built for each civ. The hoover dam and the 3 rivers dam in china. Xin Yu's could be broken into central training for your civs units (parris island boot camp), and so on.
Since many of the wonders are linked to individuals, and the CGW preview indicated that in addition to military leaders, cultural and economic leaders could arise, then perhaps Leo will be a person instead of a monument. having Leonardo working for your civ would bring upgrades to your units in some way. same with copernicus, newton, and so on. Of course, I can't help but wonder if some civs would treat them badly. or if they would leave you if you're a raging despotism. imagine the message "Leonardo Da vinci escapes the despotism of the russians and takes refuge among the egyptians". Maybe linked to your culture rating or somesuch. |
Father Beast Prince American Fork, UT USA Feb 2000
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posted May 01, 2001 19:31
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I can't get this issue until tomorrow, and probably tomorrow afternoon at that... WAAHHHHBut I'll be Back |
Imran Siddiqui ACS News Editor Deity b.02-15-99
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posted May 01, 2001 20:49
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quote:
 16 Number of civilizations --------- 8 Number of civs to play with ---------
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You do realize that this could mean 16 Civs in a game, but you can only pick from 8 (which means 8 Major Civs and 8 Minor Civs). Of course, this, as everything else here is rabid, unfounded, speculation. |
ancient Chieftain Rochester, N.Y. (worst place in the world) May 2001
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posted May 01, 2001 21:09
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quote:
 Originally posted by Dimorier Maximus on 05-01-2001 02:35 PM Civ and Civ2 went into the future. 2020. Last time I checked it was 2001. It was 1996 when Civ2 came out. Last time I checked, no civilization has harnessed Fusion Power either. It is in Civ and Civ2. What's wrong with 480 more years?

| advances which are already being heavily researched and by ak rights are possible have always been a part of civilization. in civ 2 there are many such as, cure for cancer, laser (sdi defense), as well asfusion power. They included them as things to be researched between present and 2020 which they most likely will be. But going far into the future with uncertain things hasnt ever been a part of civilization and by god it never should be.
[This message has been edited by ancient (edited May 01, 2001).] |
joseph1944 Warlord Napa, Ca. USA Jul 2000
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posted May 01, 2001 23:40
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Imran I was thinking the same as you. If we are aloud to pick 7 Civs, will the other 8 civs be the minor civs. If that is true than we will be playing with 16 Civs in every game. Just think in one game the German, English could major civs and in another game they could be minor. Of course the US also could be a minor or major Civs in someone else game.------------------
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JamesJKirk Prince Dixon, CA USA b.02-15-99
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posted May 02, 2001 02:08
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quote:
 Originally posted by joseph1944 on 05-01-2001 11:40 PM Imran I was thinking the same as you. If we are aloud to pick 7 Civs, will the other 8 civs be the minor civs. If that is true than we will be playing with 16 Civs in every game. Just think in one game the German, English could major civs and in another game they could be minor. Of course the US also could be a minor or major Civs in someone else game.

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Who knows what that could be, but I would like to think that they would choose the more looked over civs for minor civs, rather than the same old ones...Spain could be a minor civ now, as could the Netherlands, Mexico, Brazil, and any number or other countries from around the world...but hopefully NOT Jamaica 
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Lord_Davinator Chieftain Kathmandu, Nepal Nov 2000
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posted May 02, 2001 10:27
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Ya picking minor civs from the ones overlooked would be a heck of a lot better... and I wonder if we the players can play with these minor civs.. Now I wonder what they'll do for special units for the minor civs... the special units of a neigbouring civ might be what the minor civ gets for that.. but maybe I'm wrong after all I am just speculating...
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Admiral PJ Chieftain Southeast England , UK Dec 2000
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posted May 02, 2001 22:18
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I think it would be fascinating if civ3 went into the 'far' future.. why not? It would be cool to recreate how , say the africans(zulus etc) would become an industrial power and How robotic warfare would affect wars.It would allow a lot of futuristic scenarios too- giving more of that eras artwork for scenario designers to implement. If done realistically futuristic techs could work well, with things like Nano technologies, laser/beam guns.. antigravity vehicles etc. could be very interesting and make the game much more interesting. Maybe there could be some scifi scenarios with the game at least. AdmiralPete |