I think the game is progressing along nicely, to be honest. Lots of negative, negative feedback on the board, but I'm not worried.I like the idea of both specific civilization attributes and special units.
Special attributes for each civ, from my perspective, will just add to replayability. I'll have to try the challenge of winning the game as all 16 civs, which will all have subtle differences. Otherwise, the civs are just a name, with no real difference. If one has more of an advantage, it's just going to be more of a challenge. Alter gameplay to fit the civ. Of course, it would help if they were balanced variations so that everyone didn't all pick one particular civ.
If these aspects are already in, I hope they keep them; for those who don't want them, I hope they add a dialogue/option thing for the feature.
As far as the limit of seven civs, I have no problem with it so long as each one has it's own character. I loved the first civ in some ways more than the second.
Interacting directly with Napoleon and Gandhi was a lot more fun than some non descript vassal (I still remember Nappie's petulent look!), and if they (Sid, Jeff, et al) impart more of the leaders personality onto the leaders civ, so much the better.
I remember old ad copy for the first game that touted it as a match against the greatest leaders of history, so civ bonuses that reflect this are just fine in my book. Again, if they make it editable (or turn on/off) for those who are militantly opposed to the idea, I think everyone should be happy. If it can be turned off, what's to object to?
The sense of humour that went with Civ I was another aspect that wasn't as visible in Civ II. I like the idea of having Sid as an adviser, and loved the old mock newspapers and such.
Loved the old game replay, too, and that's being put back in. One of my favourite parts!
The map graphics look good but I'd say they're still in the evolutionary stage, so I'm not worried about the unfinished aspects they show (the trees appear as 3 incarnations in the screenshots, so obviously they're still working on this stuff). But my initial impression is that the game looks great. Better (in my view) than the more outrageous (flying businessmen at their desks and TV headed evangelists) graphics of CTP.
The units look amazing. Love the NRA like guy as the partisan. Again, I think Sid, Jeff Briggs and crew have a great sense of humour that fits in well. Like the aztec eagle warrior alot too, and the impi.
leaders, armies, great artists and explorers (hopefully) sound awesome; the resource system is simple from the sound of it but will dramatically change the game, adding greater depth. Wars will be fought over important areas of geography, rather than just cities (ie. Fights will be over Middle East oil reserves, etc), which is a fantastic addition.
The addition of some kind of council like UN is also encouraging; the expansion of the diplomacy will make it a much more interactive experience. Having more non military ways to win (like economic or diplomatic victories) will just expand the variety of ways to play. And culture! Man, it just keeps sounding better and better.
Curious about what I have heard of 'minor civs' but not sure if they are actually in or if I have miscontrued some earlier comment.
The mini wonders are also a great idea, and handles things like the manhatten project much more reasonably. And having the Great Wall actually on the map --- awesome! Unique geographic features at last in a civ game!
Also like the sound of the coastal batteries (firing at passing ships), bombardments, and I noticed on one of the screenshots of a city what appear to be anti-aircraft batteries. Fixed emplacement fortifications! Very cool.
I've played civ I and II so many times I cannot count them; I have no wish to just get a graphically improved Civ III; whatever changes they make or additions they add to enrich the experience are wholeheartedly welcome.
Well, that's a mouthful, but there's been a wealth of info. Looking forward to hearing more.
Phutnote