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  Are "shallows" IN???

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Topic:   Are "shallows" IN??? Format for Better Printing
Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 29, 2001 18:42   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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In a recent thread there was discussion of the possibility of transforming ocean tiles into land (as in the reclamation of land from the sea in the Netherlands) - see Terraforming sea tiles?

One conclusion from this was that for it to realistic, there would have to be a distinction between true sea (or deep lakes), and shallow water ("shallows"), that could be reclaimed.

Now have a look at the two main map preview screens we've seen so far (the ones with cities, not the units preview): notice the one-tile-width of lighter-coloured water all along the sea coast, as well as for the lakes?

Could these indeed be a different terrain-type - equivalent to what we've been calling shallows? If so, dare we hope that these shallows might be 'transformable' into land (under rigorous conditions - see the original thread)??

What do people think?


[This message has been edited by Ilkuul (edited April 29, 2001).]

Wittlich
Prince
Fayetteville, NC, USA
Dec 2000
posted April 30, 2001 10:49   Click Here to See the Profile for WittlichClick Here to Email Wittlich  send a private message to WittlichSend a Message to UIN: 110689330
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I would be nice if the shallows are actually in the game so that you can "eventually" claim the shallows as land.
airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 30, 2001 11:57   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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I am totally for a shallows tile. And (looking at the pictures and seeing some terrains overlapping other terrains) ice bergs as well. Of course shallows wouldn't exist under ice bergs, though.
jdlessl
Chieftain
Atlanta, GA, USA
Mar 2000
posted April 30, 2001 12:45   Click Here to See the Profile for jdlessl   send a private message to jdlessl
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I thought SMAC handled it very nicely. Yes, you could turn deep-sea ocean to land, but it was unbelievably expensive. It was far, far cheaper to raise coastal waters.

Thus you make it so that it's pretty much not possible to reclaim land under deep water, but if you absolutely had to and had lots of resources to burn, it could be done.

--
Jared Lessl

Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 30, 2001 15:29   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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Hah! So land reclamation has been possible all along in SMAC? I never knew that (not having played the game) - and some people familiar with SMAC argued very strongly against reclamation in the previous thread! Oh well...

But if this was in AC, it does give me hope that they'll retain it in Civ3!

vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted May 01, 2001 02:55   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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When I look at the mapscreens and the screen that shows a city in CGW. My impression is that it is at least three different deeps. And as the Shallows are more then next to land, I think they are in.
Il principe
Settler

Apr 2001
posted May 01, 2001 07:37   Click Here to See the Profile for Il principe   send a private message to Il principe
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I would love extra terrain types like the highlands, shallows (or seabanks), different sea levels (could be used for changes in the rules of submarine warfare), etc.
This would also be very valuable for the creation of new scenarios (such as the Dutch war of independence or scenarios based in historic Scotland/Switserland).

Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
posted May 01, 2001 07:51   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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I would love it.
Since early swiss and dutch history (from their beginnings as a state of theri own) are rather resemblant I would like to play those scenenario's. The different types of terrain would also make different types of strategies necessary.
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