Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  No Settlers

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   No Settlers Format for Better Printing
Russian King
Settler

Apr 2001
posted April 29, 2001 07:50   Click Here to See the Profile for Russian KingClick Here to Email Russian King  send a private message to Russian KingSend a Message to UIN: 113349665
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Some ppl say 7 civs aint enough-ok fine. 10will do for me, not much diff...
BUT even if i was like Roman, that would mean nothing to me SINCE:
A MAJOR DISAPPOINTMENT At first, i was outvoted that for improving terrain you needed to remove a population from a city(at least they cant settle so i dont have the temptation) now the co. is telling me settlers remove 2 pop!!! THIS IS ABSURD ... if they build cityes with 2 pop-fine if they build cities with improvements-fine but WHY, i repeat: WHY did they do that? to have something to protect doesn't seem like a fair reeason 2me!!!!!!!!!!!!!!!!!!. dont we have our whole civ already??? so what FIRAXIS are saying:

"Let them take your cities, just leave the settlers alone"

I PROTEST once again! if they fix the nuke and everything else is better than i've seen before, fine they can have my money for the game, otherwise: Dont hope for it!

±
That is what i posted in the original topic...
But really, I think its rediculous.

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 29, 2001 08:14   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Russian King on 04-29-2001 07:50 AM
Some ppl say 7 civs aint enough-ok fine. 10will do for me, not much diff...
BUT even if i was like Roman,

LOL, thanks! You see i play almost exclusively scenario's where the civilization limit is the most annoying of all limitations.

quote:


that would mean nothing to me SINCE:
A MAJOR DISAPPOINTMENT [IMG] ../../forums/mad.gif[/IMG] At first, i was outvoted that for improving terrain you needed to remove a population from a city(at least they cant settle so i dont have the temptation) now the co. is telling me settlers remove 2 pop!!! THIS IS ABSURD ... if they build cityes with 2 pop-fine if they build cities with improvements-fine


Actually, you are in luck, because I think settlers will build cities with 2 population. BTW: This idea was implemented to prevent ICS.

SK138
Settler
Indiana, PA, USA
Dec 2000
posted April 29, 2001 08:25   Click Here to See the Profile for SK138Click Here to Email SK138  send a private message to SK138 Visit SK138's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The settlers may cost 2 population but they are putting a worker unit in to do all the roads, irragation, mining, etc, and they will probably cost one population, if any at all.
Ceci n'est pas Snapcase
King
Where the falling angel meets the rising ape
Nov 2000
posted April 29, 2001 08:39   Click Here to See the Profile for Ceci n'est pas SnapcaseClick Here to Email Ceci n'est pas Snapcase  send a private message to Ceci n'est pas SnapcaseSend a Message to UIN: 18767835 Visit Ceci n'est pas Snapcase's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
*sigh* read up on the literature, mate. The settlers will remove two units, yes, but all they do is found new cities. The improvement work is done by a new unit type, the workers.
Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 29, 2001 12:57   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Im going to have to change my strategy. In civ2, every city Id build, would first build a settler to go and build another city until the year 1500 or so. Now, its going to take longer. Oh well. I guesse its to prevent ICS

------------------
Its okay to smile; you're in America now

Russian King
Settler

Apr 2001
posted May 01, 2001 04:44   Click Here to See the Profile for Russian KingClick Here to Email Russian King  send a private message to Russian KingSend a Message to UIN: 113349665
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Ceci n'est pas Snapcase on 04-29-2001 08:39 AM
*sigh* read up on the literature, mate. The settlers will remove two units, yes, but all they do is found new cities. The improvement work is done by a new unit type, the workers.


Yes I know about the worker unit... I even mentioned it!
It is ok if the worker doesnt remove pop and works for money or sumthing.
Yes the double pop settler maybe to prevent ISC(or whatever, infinite settler thing...) maybe they r right but at least make the cities more useful then .
fine-not much of a diff with the settlers(200%), but the worker unit shouldnt remove ANYTHING. let it work for shields instead!

aCa
Settler
Oslo, Norway
Mar 99
posted May 01, 2001 05:33   Click Here to See the Profile for aCaClick Here to Email aCa  send a private message to aCa Visit aCa's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hahaha. This is funny. I really can't understand whats negative about removing 2 pop, only whats positive. Maybe you have to build a couple of soldiers before u can build a settlers. Then there is smaller chance that any civilizations will get eliminated in the beginning of the game. This is GREATE. Then we can argue against the ppl who wanted 10 civs in the game, becouse they very often said that 2-3 nations get eliminated in the beginning. Now we anyways end up with 7 nations .... later in the game also.... atleast this is how I see it.

What about closing this thread MarkG or DanQ?

aCa

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site