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Topic: Attrition? |  |
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Jeje2 Warlord Espoo, Finland Apr 99
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posted April 28, 2001 06:10
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Some of us here have played Europa Universalis (EU) and I think most have by now heard of it so it's time for a question.Could Civ3 have attrition for units? Would it make the game more fun or just a living hel? How could it be implemented? In EU I do like the attrition factor, it makes things a little more challenging. (Specially since attrition is calculated at end of month - and that's something needing fixing) And I have thought a little about could it work in Civ3 too. Well?? |
Ralf Prince Sweden Mar 2000
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posted April 28, 2001 15:36
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quote:
 Originally posted by Jeje2 on 04-28-2001 06:10 AM Could Civ3 have attrition for units?
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Well, in a limited way, Civ-2 had attrition: If you moved a military-unit with move-rate 2, lets say 4-5 road-squares, and then attacked, the probabillity of success was much lower. Im not that sure if I want anything more complicated then we already had in Civ-2, in terms off attrition. The only recomended change would be: Even if they decides to keep the limitless moves along railroads, they could at least add an attack/defence attrition-rate for those railroading units.
[This message has been edited by Ralf (edited April 28, 2001).] |
SK138 Settler Indiana, PA, USA Dec 2000
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posted April 28, 2001 23:14
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I don't like the attrition idea at all, it is too hard to keep track of, especially in a game like Civ 3 without the different terriotories. I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell. |
Urban Ranger Emperor The City State of Noosphere May 99
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posted April 29, 2001 04:48
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Given the time scale, attrition isn't really a factor. |
Ralf Prince Sweden Mar 2000
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posted April 29, 2001 06:43
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quote:
 Originally posted by SK138 on 04-28-2001 11:14 PM I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell.
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OK, I agree - only 2/3 or 1/3. But they should be applied to limitless moves along railroads as well. For gameplay-reaons, regardless time-scale. |