Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  What we DON'T want in Civ 3...

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   What we DON'T want in Civ 3... Format for Better Printing
Mr Chafe
Chieftain
Aberdeen, Scotland, UK.
Apr 2001
posted April 26, 2001 15:01   Click Here to See the Profile for Mr ChafeClick Here to Email Mr Chafe  send a private message to Mr Chafe
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A definitive list of things we defintely DO NOT want in Civilization 3.
Ecthelion
Emperor
of the German Reich =)
Mar 2000
posted April 26, 2001 17:01   Click Here to See the Profile for EcthelionClick Here to Email Ecthelion  send a private message to EcthelionSend a Message to UIN: 77849402
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Static unit model

Static government model

Static terrain model

The optimal basis for all of the models that should replace the static ones is SMAC. CIV2: bad models... CTP: new game, old models, bad.

cyclotron7
Warlord
The Golden State
Jan 2001
posted April 26, 2001 17:57   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What do you mean by a "static model?" Do you mean unit workshops for units, etc.?

------------------
- Cyclotron7, "that supplementary resource fanatic"

EnochF
Prince
Seattle, WA
b.02-15-99
posted April 26, 2001 18:12   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Nuclear power plants that are guaranteed to explode a few turns after you build them.

The AI Entity.

Technologies with "age" or "revolution" in them, like "Age of Reason" or "Agricultural Revolution."

A Unit Workshop (which has already been ruled out anyway).

Random events that can cripple cities or drain the entire gold reserve.

Enemy AI that continually violates your borders and camps out on valuable resource tiles for no good reason, even when the civ is friendly.

Cheap-looking CGI wonder movies.

Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 26, 2001 22:59   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
-Desert tiles next to tundra tiles

-small invisible units

-bad in-game music

-bad AI

------------------
Its okay to smile; you're in America now

colossus
Warlord
Hong Kong
Nov 1999
posted April 27, 2001 01:18   Click Here to See the Profile for colossus   send a private message to colossus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
AI Miracles - eg. AI elephant bribes my pikeman, AI chunks out 30 SS structurals in a single turn from nowhere, infinite AI missile range, etc.

Unlimited railroad movement - Its faster taking a train from Boston to San Francisco than a fighter.

It takes forever to reach monarchy(CtP syndrome) - No, I just love monarchy, don't care much about historical accuracy.

Compulsory 3D graphics - Can I disable it(somehow like ToT) to speed up the game?

Fundamentalism - Never again.

Require CD to play the game - I like to listen to my favourite CD while playing.

Mister Pleasant
Chieftain
New Orleans
Jan 2001
posted April 27, 2001 04:39   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
(1) Lack of a build queue
(2) Stealth Fighter losing to a pikeman
(3) The instant rejection of all diplomatic proposals if you get too powerful. (Yes, yes - I know the AI hasn't got a chance unless it fully gangs up on you. Still . . .)
(4) Incompetent AI
(5) So many tile improvements that you can't even hope to build all of them or even care to.
(6) AI allies that decide an alliance means they can build in your territory.
(7) The inability to ask anybody to leave your territory
(8) And AI that actually assesses the risks before answering a "get out" ultimatum - namely one that doesn't either always back down (CtP2) or one that always responds 'Taste my steel' even though the musketeers guarding its single city will shortly be facing 10 tanks (Civ2).

In short, make the AI seem a little more rational. Oh yeah . . .

(9) An interface that's a clickfest.

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 27, 2001 05:47   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
1) Over-done graphics with a lot of animation.
2) Future techs!!!!!
3) Unit Workshop
4) AI taking control of your diplomacy during hotseat games
Ecthelion
Emperor
of the German Reich =)
Mar 2000
posted April 27, 2001 13:20   Click Here to See the Profile for EcthelionClick Here to Email Ecthelion  send a private message to EcthelionSend a Message to UIN: 77849402
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
static means no flexibility
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 27, 2001 13:24   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
5) An artificially low limit on number of civilizations per game (eg. 7)
dognheat
Settler
Los Angeles, CA, USA
Apr 2001
posted April 27, 2001 14:23   Click Here to See the Profile for dognheat   send a private message to dognheat
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Endless movement on railroads or any other surface for that matter. I don't care about time frame in relation to movement or any other crap.


Movement from one side of the map to the other by ground units SHOULD NEVER EVER EVER EVER HAPPEN !!!

Fintilgin
Chieftain

Apr 99
posted April 27, 2001 14:42   Click Here to See the Profile for FintilginClick Here to Email Fintilgin  send a private message to Fintilgin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Only 7 Civs per game.

Icky icky.

Ecthelion
Emperor
of the German Reich =)
Mar 2000
posted April 27, 2001 14:54   Click Here to See the Profile for EcthelionClick Here to Email Ecthelion  send a private message to EcthelionSend a Message to UIN: 77849402
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
yeah, 7 is way too much! bollocks to traditions! hurrah to innovation!
drake
King
of the Massholes
Oct 2000
posted April 27, 2001 14:58   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
255 city limits gotta go!
Erka
Settler
Sweden
Apr 2001
posted April 27, 2001 15:25   Click Here to See the Profile for Erka   send a private message to Erka
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Civ-specific bonuses, like the Romans get better legions and stuff
like that. As mentioned in earlier posts, this might be cool in
scenarios, but is absolutely NOT in the main game.
Firaxis, if you have to include this, PLEASE make it optional!
Cyberbugs
Settler
Sweden
Mar 2001
posted April 27, 2001 17:41   Click Here to See the Profile for Cyberbugs   send a private message to Cyberbugs
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A very minor, but yet annoying thing, is if the advisors present in the top right of the screen look exactly the same in the modern as well in the ancient era.

It looks kinda stupid, and sort of wrecks the feeling of controlling an ancient civilization many thousands of years before the birth of Christ, with a guy wearing glasses long before glass was invented.

cyclotron7
Warlord
The Golden State
Jan 2001
posted April 27, 2001 18:22   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Big one:

Anything that sacrafices gameplay for realism.
That is what I cannot stand, and what I fight against.

------------------
- Cyclotron7, "that supplementary resource fanatic"

Admiral PJ
Chieftain
Southeast England , UK
Dec 2000
posted April 28, 2001 08:09   Click Here to See the Profile for Admiral PJ   send a private message to Admiral PJ
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I don't want a badly neglected diplomacy system..
the player should be able to do all the things the AI could in diplomacy,
like:

player demands 2000gold or will declare nuclear war

in civ2 you couldn't specify an amount,

I find interacting with the AI good, I hope they allow stacked player/ally units like in SMAC,
though It might be a bit silly if your defending all an AI's cities.

Admiral PJ
Chieftain
Southeast England , UK
Dec 2000
posted April 28, 2001 08:21   Click Here to See the Profile for Admiral PJ   send a private message to Admiral PJ
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
realism.. yeah i agree, I would like a realistic looking landscape like i said (without too much flatness),
and realistic wonders - how can the pyramids allow a city the other side of the world to have a granary.
It is a game though so the main thing is gameplay.

AdmiralPJT

Mr Chafe
Chieftain
Aberdeen, Scotland, UK.
Apr 2001
posted May 01, 2001 14:23   Click Here to See the Profile for Mr ChafeClick Here to Email Mr Chafe  send a private message to Mr Chafe
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've read that in Civ3 the combat will be like CtP, where you can create armies of units. Doesn't this promote a more war like game, and less on the side of diplomacy and peace?
Sirotnikov
King
Israel
Feb 2000
posted May 01, 2001 15:04   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
future techs suck.
civ spcific traits suck.
Ralf
Prince
Sweden
Mar 2000
posted May 01, 2001 15:04   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What I dont want in Civ-3 is:

- A sloppy AI that builds too few city-improvements/ too many units
- A sloppy AI that cannot exploit its AI city-areas properly
- A sloppy AI that cannot exploit its available AI land-areas properly

- Non-transparent game-mechanics - lost connection between input/output
- Jumbled multi small-screen interface ala CTP-series
- Text tweak-files that dont allow me to spoonfeed what the AI-civs should build & prioritize.
- A civ-game without re-arrangeable city-area tile-output feedback.

Theres more to add, but above is the more important stuff.

Dimorier Maximus
Settler
Marets
May 2001
posted May 01, 2001 15:16   Click Here to See the Profile for Dimorier Maximus   send a private message to Dimorier Maximus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A message that reads: "Only fighters can attack air units." Where is the anti-aircraft machinery?! How about some satellite defense systems?
Mr Chafe
Chieftain
Aberdeen, Scotland, UK.
Apr 2001
posted May 01, 2001 18:37   Click Here to See the Profile for Mr ChafeClick Here to Email Mr Chafe  send a private message to Mr Chafe
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Maybe I should arange these into some sort of definitive list, maybe the makers can get a few ideas? Should I?
cyclotron7
Warlord
The Golden State
Jan 2001
posted May 01, 2001 18:48   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Mr Chafe on 05-01-2001 02:23 PM
I've read that in Civ3 the combat will be like CtP, where you can create armies of units. Doesn't this promote a more war like game, and less on the side of diplomacy and peace?

Enhancing war does not make it necissarily a war game. As long as diplomacy and trade are enhanced too, we can keep a balance. Just because Civ2 was war based doesn't mean we shouldn't improve on the war system.

------------------
- Cyclotron7, "that supplementary resource fanatic"

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted May 01, 2001 19:04   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree completely, Cyclotron 7.
Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted May 01, 2001 23:00   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

A message that reads: "Only fighters can attack air units." Where is the anti-aircraft machinery?! How about some satellite defense systems?

definately

quote:

I've read that in Civ3 the combat will be like CtP, where you can create armies of units. Doesn't this promote a more war like game, and less on the side of diplomacy and peace?

um....no

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison
[This message has been edited by Sabre2th (edited May 01, 2001).]

King Richard
Warlord
Oslo, Norway
Apr 2001
posted May 01, 2001 23:19   Click Here to See the Profile for King Richard   send a private message to King Richard
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
-cheating AI (completes wonders miraculusly fast, getting techs that they shouldn't have yet, having units the same turn they get the tech, etc. etc. etc.)

-Space race to alpha centauri & future techs (a space race to the moon is better, but not if you win the game by going there!)

-Too big historical inaccuracies!!!

-LIMITS!

-Units that move too slow (A huge problem in the different worlds in civ2ToT)

-Too few options! (the more options the better!)

-Too few programmed city-names! (After you've built a lot of cities, they're suddenly named: Cunaxa, Issus etc. Doesn't fit the americans very well! -I know you can make your own names, but that's not easy with the egyptians and babylonians etc.)

-Bugs!

-Really bad graphics! (Gameplay is more important, but why not get it all?)

-The AI civs all ally with each other, when you have been a nice-guy!

-The AI builds cities close to yours!

-I could go on forever...

Insigna
Settler

Apr 2001
posted May 01, 2001 23:22   Click Here to See the Profile for InsignaClick Here to Email Insigna  send a private message to Insigna
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
An AI that cheets. I hate that. Make a good AI Not a cheeting one.
Well maby a little cheeting is ok but not to much.
lord of the mark
Warlord
USA
Dec 2000
posted May 02, 2001 16:08   Click Here to See the Profile for lord of the mark   send a private message to lord of the mark
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by cyclotron7 on 04-27-2001 06:22 PM
Big one:

Anything that sacrafices gameplay for realism.
That is what I cannot stand, and what I fight against.


I'll say it again: for some of us, realism is part of the fun.

LOTM

cyclotron7
Warlord
The Golden State
Jan 2001
posted May 02, 2001 18:33   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by lord of the mark on 05-02-2001 04:08 PM
I'll say it again: for some of us, realism is part of the fun.

For me, too. Notice that I said I don't like realism only when it sacrafices gameplay.

------------------
- Cyclotron7, "that supplementary resource fanatic"

ancient
Settler
Rochester, N.Y. (worst place in the world)
May 2001
posted May 02, 2001 20:53   Click Here to See the Profile for ancientClick Here to Email ancient  send a private message to ancient
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i dont really care what they put in there... whatever they do or dont do it will be fine.. sid is a genious you know..
carioca
Chieftain
Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001
posted May 03, 2001 10:18   Click Here to See the Profile for cariocaClick Here to Email carioca  send a private message to carioca
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

Slow ships They should be *much* faster than the land units, even with roads!

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site