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  Unofficial POLL 3: Should Civ3 keep the unit rediness of ctp?

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Topic:   Unofficial POLL 3: Should Civ3 keep the unit rediness of ctp? Format for Better Printing
Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 25, 2001 19:29   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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Should Civ3 keep the unit rediness of ctp?

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Its okay to smile; you're in America now

SerapisIV
Prince
Ann Arbor, MI, USA
Feb 2001
posted April 25, 2001 19:43   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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I didn't play CTP or CTP2, How did their readiness feature work? Specifically, how did it work for SAM units (if there were any) or for destroyers (subhunters)? Thanks
Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 25, 2001 19:52   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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What happened was that the units in Ctp were paid for in gold for upkeep. There were three states of military readiness. Stand Down, Alert and War (or something like that.) In the Stand down mode, your soldiers had the minimum upkeep and therefore there strength bar wasnt at the highest, You also spent less money on them. It took ten turns to go from Stand Down to War, so theres a sort of 'Pearl Harbor surpries' element.

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Insigna
Settler

Apr 2001
posted April 25, 2001 21:19   Click Here to See the Profile for InsignaClick Here to Email Insigna  send a private message to Insigna
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Yes i think it was great. It Makes the game more real. also they should have more levals of expriance for units 3 or 4 would be nice somthing befor veteran status.
Lawrence of Arabia
Chieftain
San Francisco, CA, USA
Apr 2001
posted April 25, 2001 21:22   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia Visit Lawrence of Arabia's Homepage!
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Like in gettysburg! Green, Experience, Veteran, Crack

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Insigna
Settler

Apr 2001
posted April 25, 2001 21:33   Click Here to See the Profile for InsignaClick Here to Email Insigna  send a private message to Insigna
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Yea just like that. it would also be nice if you could, with a bit of time and money, be able to train your troops. You would send them to a city with a baraks and pay to get them trained with out fighting.
Gammaray fan
Settler

Apr 2001
posted April 25, 2001 22:15   Click Here to See the Profile for Gammaray fanClick Here to Email Gammaray fan  send a private message to Gammaray fan Visit Gammaray fan's Homepage!
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Unit Readiness from CTP was one of the best features of that game. It was one of the ideas that actually WORKED! - as opposed to lawyers and corporate units. CIV3 should definitely have military readiness. Veteran/green should also have more effects. Eg. Inexperienced units should have a greater chance of 'fleeing' battle (ie. getting routed) if after one round of fighting (assuming the CTP stack warfare system is to be used) the army is practically decimated and has no hope of winning. (Veteran units would be able to retreat - being routed is different because the units would automatically disband)
MrFun
Prince
United States, Iowa
Nov 2000
posted April 26, 2001 00:27   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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Yes, I like the unit readiness as well!

I thought it was an improvement (one of the very few) over Sid Meier's concept.

Hmmm . . . . . I predict a new official poll in the near future!

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"I should like to know if taking this old Declaration of Independence, which declares that all men are equal upon principle, making exceptions to it -- where will it stop? If one man says it does not mean a Negro, why does not another say it does not mean some other man?"
-- Abraham Lincoln's quote, and his anti-racist ideals

airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 26, 2001 12:03   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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I like all the ideas here: 4 levels for units, and rediness status. Though I don't think it should take a full 10 rounds to go from stand down to war. More like 5 would suffice (think of the time frame of the game). And it can be tweakable in rules.txt. Maybe have the number and names of unit levels be tweakable in rules.txt as well (though max level only gives a x2 bonus, so if there are 3 levels, their bonuses would be x1, x1.5, x2, or 4 levels would be x1, x1 1/3, x1 2/3, x2)
connorkimbro
Emperor
DLIFLC - Presidio of Monterey, CA
b.02-15-99
posted April 26, 2001 14:14   Click Here to See the Profile for connorkimbroClick Here to Email connorkimbro  send a private message to connorkimbroSend a Message to UIN: 5285103
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maybe ctp had an idea that would be good if it were done the right way . . .but at least try not to mention the fact that it came from CTP, and do it a better way, make it your own if you do it firaxis don't "copy" it.
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