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Topic: would be too hard to implement a real world map!? |  |
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sebanaj Settler buenos aires, argentina Apr 2001
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posted April 22, 2001 21:09
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in an scenario, with all the countries on it? and run it from actual times? Like a simulation of the actual world? isn't there any game like this? |
Lawrence of Arabia Chieftain
Apr 2001
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posted April 22, 2001 21:39
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I think that would be too hard to impliment. Theres so many different countries.------------------ Its okay to smile; you're in America now |
Sindai Chieftain
Dec 2000
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posted April 22, 2001 22:41
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No. Actually there's a game exactly like this in development somwhere, using neural-net AI and cool stuff like that. It contains over 100 countries and is set in the present day. It actually looks quite good, was mentioned in on e of the Ai discussion threads....hmmm...don't know which one though, try a search for the longer AI threads.... |
sebanaj Settler buenos aires, argentina Apr 2001
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posted April 23, 2001 18:49
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that could be very nice!!! can you imagine, taking over Israel , and impossible mission of dealing with Arafat!!!! |
The diplomat Prince muncie,IN USA Sep 1999
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posted April 23, 2001 19:43
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quote:
 Originally posted by Sindai on 04-22-2001 10:41 PM No. Actually there's a game exactly like this in development somwhere, using neural-net AI and cool stuff like that. It contains over 100 countries and is set in the present day. It actually looks quite good, was mentioned in on e of the Ai discussion threads....hmmm...don't know which one though, try a search for the longer AI threads....
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The game is called "Defcon". You can check it out at www.anonymes.com
------------------ No permanent enemies, no permanent friends. |
SerapisIV Warlord Ann Arbor, MI, USA Feb 2001
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posted April 24, 2001 01:34
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Good lord, imagine how long it would take a computer to change turns if you have to wait for 100 nations to move and have diplomacy screens with each. Every turn would consist of undeveloped countries begging the US/EU/Japan for loans. |