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Topic:   Events!!! Format for Better Printing
Gammaray fan
Settler

Apr 2001
posted April 22, 2001 01:09   Click Here to See the Profile for Gammaray fanClick Here to Email Gammaray fan  send a private message to Gammaray fan Visit Gammaray fan's Homepage!
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When playing scenario's there should be EVENTS that are triggered by year, discovery, a particular geographic location or no. of cities.
EXAMPLE: The dark ages could be triggered when you reach a certain year, and this would create hordes of barbarians which will appear for 50 turns or so.
EXAMPLE: you move a unit for the first time onto a strange monolith in the middle of Egypt. Suddenly, alien hordes appear for 50 turns or so.
EXAMPLE: You build an empire that has 100 cities. Suddenly barbarian hordes appear (to simulate the sacking of Rome).
EXAMPLE: A meteorite is scheduled to hit Earth in 2050. You must build laser defence by then or else the world will be plunged into chaos.
YOU GET MY DRIFT.
IMPORTANTLY: these events should be easily programmable so anyone can build a scenario with them.
EVENTS COULD also be implemented in the real game to a lesser exten...

FEEDBACK?

connorkimbro
Emperor
DLIFLC - Presidio of Monterey, CA
b.02-15-99
posted April 22, 2001 01:39   Click Here to See the Profile for connorkimbroClick Here to Email connorkimbro  send a private message to connorkimbroSend a Message to UIN: 5285103
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i agree with events. hell, there were events in civ1, as there were in smac. they add a good touch. however, they should not be ACTUAL events, especially not ones that are triggered at a certain time. the whole game is about rewriting history. so having things happen at the same time every game really would kill that.
Henrik
Prince
of the Angaracks
Dec 2000
posted April 22, 2001 12:34   Click Here to See the Profile for HenrikClick Here to Email Henrik  send a private message to Henrik Visit Henrik's Homepage!
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I think he ius talking about scenario events connorkimbro
Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 22, 2001 20:23   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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I fully agree with having a more highly developed events setup for scenarios in Civ3. In fact, I also like the idea of allowing events in the main game, mainly for use with mod packs; either that, or they must allow random map generation for scenarios! I remember once trying to do a scenario (can't remember what, now!), where it really needed a different random map each time, so I was forced to try a mod for the main game, which then also ground to a halt because I couldn't implement events!
Lawrence of Arabia
Chieftain

Apr 2001
posted April 22, 2001 21:42   Click Here to See the Profile for Lawrence of ArabiaClick Here to Email Lawrence of Arabia  send a private message to Lawrence of Arabia
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Events should be triggered when you reach a certain tech age, not by a certain year. Civ is about remaking history, not following actual real history

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Its okay to smile; you're in America now

connorkimbro
Emperor
DLIFLC - Presidio of Monterey, CA
b.02-15-99
posted April 22, 2001 23:00   Click Here to See the Profile for connorkimbroClick Here to Email connorkimbro  send a private message to connorkimbroSend a Message to UIN: 5285103
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Heh. . umm. . oh yeah. sorry. carry on
OzzyKP
Prince
Washington, DC USA
Oct 1999
posted April 23, 2001 23:39   Click Here to See the Profile for OzzyKPClick Here to Email OzzyKP  send a private message to OzzyKPSend a Message to UIN: 47270249
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Yea, events would be great to have back. Earthquakes and floods, and disasters of all sorts.

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