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  Cheating in multiplayer games?

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Topic:   Cheating in multiplayer games? Format for Better Printing
Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 16, 2001 15:49   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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One thing I'd really like to see in Civ3 is the ability to turn cheats on in multiplayer games. I've felt this as a real lack in Civ2. I think I can see the reasoning: allow one player to cheat, and you open a real can of worms... But when I play on my own, I mostly play in multiplayer mode 'cos I like double production / double movement! But then if I want to do some "what if?" projections using the cheat menu, I can't; likewise if I want to turn an existing multiplayer game into a scenario - no can do!

In Warcraft 2 you can have cheats in a multiplayer game, and the playing field is kept even because if one player turns cheats on, all players get the benefit and all can cheat. Admittedly the types of cheats available in Warcraft and in Civ2 are very different; and the worst aspect of Civ2, to my mind, is that scenario creation can only be accessed via the cheat menu!! This is something that definitely needs to be changed.

And there also needs to be the possibility of at least examining alternative possibilities via the cheat menu in multiplayer games: How would it be if I had this improvement in that city, or if the terrain were different here, or if the French had only 30 gold, etc.!

I can see a couple of possibilities for implementing this: (1) if allowed in real multiplayer games with other human players, it would have to be by mutual agreement, like changing the timer; or, (2) it could be allowed for "what if" purposes as I described above, when there's only one human player - either only one from the start, or when you're examining a saved game after a multiplayer session.

What do people think?

vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 16, 2001 15:58   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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I can't see why you shouldn't be able to allow cheats in multiplayer mode. It was possible to do so in CivNet, and that were no problem (at least not to me).
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 16, 2001 16:54   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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I can see why cheats are not allowed in multiplayer...

It is not such a problem to turn multiplayer games into scenarios. Just save the game with the .sav extention rather than the .net, or .hot, open it as a single player game and - presto!

Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 16, 2001 17:19   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
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quote:

Originally posted by Roman on 04-16-2001 04:54 PM
I can see why cheats are not allowed in multiplayer...

Why?

quote:


It is not such a problem to turn multiplayer games into scenarios. Just save the game with the .sav extention rather than the .net, or .hot, open it as a single player game and - presto!

Hah! I never knew that! Thank you, I've learnt something...

tniem
Prince
Grand Rapids
Apr 2000
posted April 17, 2001 16:26   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
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The reason cheats aren't allowed in multiplayer is it becomes who can cheat the best, not who can play the best. I do not want cheats to be allowed to be accessed in MP.

As for scenario editing outside of the cheat menu, I guarantee you that Firaxis took care of that.

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