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  Unofficial POLL 2: Do you want a higher difficulty level in Civilization III?

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Topic:   Unofficial POLL 2: Do you want a higher difficulty level in Civilization III? Format for Better Printing
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 11, 2001 18:20   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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Do you want a harder difficulty level in Civilization III?
Yes
No
Don't care

As this is a hot subject I've created this poll.


Edit: Removed some linebreakes in HTML-code (Were turned into <BR> )
[This message has been edited by vgriph (edited April 11, 2001).]

Hasdrubal
Warlord
Carthage
May 2000
posted April 12, 2001 10:39   Click Here to See the Profile for HasdrubalClick Here to Email Hasdrubal  send a private message to Hasdrubal Visit Hasdrubal's Homepage!
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*Bumped* to draw Firaxis' attention.

Y'all vote now, ya' hear!

vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 12, 2001 18:14   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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Currently only one vote against a harder level, but we need more votes to be sure.

tniem
Prince
Grand Rapids
Apr 2000
posted April 13, 2001 14:27   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
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I am more worried about the AI in the levels that we already have. If Firaxis can build an AI that is solid in these levels, I am willing to play a level that is not beatable. That would be more realistic and while frustrating also fun. But the key thing is to build an AI that does not cheat and is still usually hard to face.
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 13, 2001 17:57   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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I also want an improved AI. It could be used to create harder difficulty levels. Without a better AI you can't make the game mush harder without allowing the AIs to invent Space Flight around 1000 AD.
vgriph
Chieftain
Norrköping, Sweden
Apr 2001
posted April 16, 2001 05:35   Click Here to See the Profile for vgriphClick Here to Email vgriph  send a private message to vgriph
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Yes is still in majority with 17 out of 30 votes.
Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted April 16, 2001 08:34   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
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Personally I just want more intelligent opponents.
Or better AI (if you want to name it that way), if that falls under higher difficulty level then yes.

Ata

axemann
Settler
Woodbridge, VA, USA
Apr 2001
posted April 16, 2001 18:44   Click Here to See the Profile for axemann   send a private message to axemann
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I voted "no", only because I think the range in Civ2 was quite reasonable. Ultimately, the higher difficulty levels amount to AI cheats, anyway. I think it's most important to have a sophisticated AI at the mid-level difficulty settings that can give a player a challenge on a level playing field, where neither human nor AI has cheat advantages.
airdrik
Prince
Boise, ID, USA
Oct 2000
posted April 16, 2001 19:02   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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I would have to agree, somewhat, and besides adding higher difficulty levels only means more AIs to program. What would be easier would be to increase the difficulty levels on the existing levels so that Chieftain is for 1st time players, Warlord is for those who are comfortable, Prince is for average players, King is for more experienced players, Emperor is for advanced players, and Diety is for the few who have mastered the game who would come on and post "I just won my first Diety level game" and all the rest of us would look at them as a Diety because only Dieties can beat Diety.
Comrade Tribune
Settler
Vienna, Austria
Nov 1999
posted April 25, 2001 05:28   Click Here to See the Profile for Comrade Tribune   send a private message to Comrade Tribune
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quote:

Originally posted by airdrik on 04-16-2001 07:02 PM
What would be easier would be to increase the difficulty levels on the existing levels...

I wholeheartedly agree. This is actually what I mean when I say 'higher difficulty levels'; I don´t mean we need more than 6, but from King upwards the existing levels should definitely be harder to beat!

jdlessl
Chieftain
Atlanta, GA, USA
Mar 2000
posted April 25, 2001 05:39   Click Here to See the Profile for jdlessl   send a private message to jdlessl
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I'd like the game to be harder, but not simply by giving the AI more cheats. I don't want an Impossible difficulty level were the bots get to start off with the entire map and all techs up through gunpowder. That'd just be annoying. More penalites against the human player would probably be better than letting the AI cheat.

--
Jared Lessl

Mokael
Settler

Apr 2001
posted April 25, 2001 18:51   Click Here to See the Profile for Mokael   send a private message to Mokael
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I wanna have a level setting, where AI opponents would over-run me from the first turn of the game!
Ecthelion
Emperor
of the German Reich =)
Mar 2000
posted April 26, 2001 16:37   Click Here to See the Profile for EcthelionClick Here to Email Ecthelion  send a private message to EcthelionSend a Message to UIN: 77849402
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well, Deity appeared very hard in the beginning... but with collecting experience, it became easier, now it's not even a challenge anymore... I demand a higher level!
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