|
Author
|
|
Topic: Unofficial POLL 2: Do you want a higher difficulty level in Civilization III? |  |
|
vgriph Chieftain Norrköping, Sweden Apr 2001
|
 |
posted April 11, 2001 18:20
 |
 |
 |  |
As this is a hot subject I've created this poll. Edit: Removed some linebreakes in HTML-code (Were turned into <BR> ) [This message has been edited by vgriph (edited April 11, 2001).]
|
Hasdrubal Warlord Carthage May 2000
|
 |
posted April 12, 2001 10:39
 |
 |
 |  |
*Bumped* to draw Firaxis' attention.Y'all vote now, ya' hear! |
vgriph Chieftain Norrköping, Sweden Apr 2001
|
 |
posted April 12, 2001 18:14
 |
 |
 |  |
Currently only one vote against a harder level, but we need more votes to be sure. |
tniem Prince Grand Rapids Apr 2000
|
 |
posted April 13, 2001 14:27
 |
 |
 |  |
I am more worried about the AI in the levels that we already have. If Firaxis can build an AI that is solid in these levels, I am willing to play a level that is not beatable. That would be more realistic and while frustrating also fun. But the key thing is to build an AI that does not cheat and is still usually hard to face. |
vgriph Chieftain Norrköping, Sweden Apr 2001
|
 |
posted April 13, 2001 17:57
 |
 |
 |  |
I also want an improved AI. It could be used to create harder difficulty levels. Without a better AI you can't make the game mush harder without allowing the AIs to invent Space Flight around 1000 AD. |
vgriph Chieftain Norrköping, Sweden Apr 2001
|
 |
posted April 16, 2001 05:35
 |
 |
 |  |
Yes is still in majority with 17 out of 30 votes.
|
Atahualpa King of my castle (somewhere in at) Mar 99
|
 |
posted April 16, 2001 08:34
  |
 |
 |  |
Personally I just want more intelligent opponents. Or better AI (if you want to name it that way), if that falls under higher difficulty level then yes.Ata |
axemann Settler Woodbridge, VA, USA Apr 2001
|
 |
posted April 16, 2001 18:44
|
 |
 |  |
I voted "no", only because I think the range in Civ2 was quite reasonable. Ultimately, the higher difficulty levels amount to AI cheats, anyway. I think it's most important to have a sophisticated AI at the mid-level difficulty settings that can give a player a challenge on a level playing field, where neither human nor AI has cheat advantages. |
airdrik Prince Boise, ID, USA Oct 2000
|
 |
posted April 16, 2001 19:02
 |
 |
 |  |
I would have to agree, somewhat, and besides adding higher difficulty levels only means more AIs to program. What would be easier would be to increase the difficulty levels on the existing levels so that Chieftain is for 1st time players, Warlord is for those who are comfortable, Prince is for average players, King is for more experienced players, Emperor is for advanced players, and Diety is for the few who have mastered the game who would come on and post "I just won my first Diety level game" and all the rest of us would look at them as a Diety because only Dieties can beat Diety. |
Comrade Tribune Settler Vienna, Austria Nov 1999
|
 |
posted April 25, 2001 05:28
|
 |
 |  |
quote:
 Originally posted by airdrik on 04-16-2001 07:02 PM What would be easier would be to increase the difficulty levels on the existing levels...
 |
I wholeheartedly agree. This is actually what I mean when I say 'higher difficulty levels'; I don´t mean we need more than 6, but from King upwards the existing levels should definitely be harder to beat! |
jdlessl Chieftain Atlanta, GA, USA Mar 2000
|
 |
posted April 25, 2001 05:39
|
 |
 |  |
I'd like the game to be harder, but not simply by giving the AI more cheats. I don't want an Impossible difficulty level were the bots get to start off with the entire map and all techs up through gunpowder. That'd just be annoying. More penalites against the human player would probably be better than letting the AI cheat.-- Jared Lessl |
Mokael Settler
Apr 2001
|
 |
posted April 25, 2001 18:51
|
 |
 |  |
I wanna have a level setting, where AI opponents would over-run me from the first turn of the game! |
Ecthelion Emperor of the German Reich =) Mar 2000
|
 |
posted April 26, 2001 16:37
  |
 |
 |  |
well, Deity appeared very hard in the beginning... but with collecting experience, it became easier, now it's not even a challenge anymore... I demand a higher level! |