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Topic:   How many civs in Civ 3? Format for Better Printing
raingoon
Prince
Los Angeles
Aug 1999
posted April 10, 2001 13:21   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Something tells me there are more interesting things than are dreamed of in this thread...

First, I looked it up and the first mention of Great/Minor Nations that I found was actually Jeff Briggs explaining how Great Nations will have the ability to produce Great Leaders. But Sid mentions it at one time after that, specifically using the term Minor Nations.

Clearly anyone planning a Great and Minor nations system is thinking differently about this, something like the 8 + 8 scenario. This is far better than simply adding 24 more civs and widening the game. This is evolutionary thinking, not incremental thinking. Who cares if the map is more crowded or if the AI can handle it or not? Who cares if the river is a mile wide if it's also an inch deep? Simply adding more civs does nothing but widen the river. The probability here is that Sid has come up with a way that both widens and deepens it. I'm betting Minor Nations creates a deep diplomacy/trade/combat interaction that is quite nuanced and complex, unlike any Civ game to have come before. And to say you can't wait to just edit the rules so that Minor Nations become Great Nations (as if that will even be possible) is like saying "I can't wait to turn Civ 3 back into Civ 2." You'll excuse me while I YAAAAAAAAWWWWWWWWWNNNNN... huh? Where am I? Oh yeah.

Quality not quantity. That's where it's happening. Nobody cares anymore about the number of civs poll, 32, 64, etc., ad nauseum. It's dead, it's done, it's over, it's boring. I'm saying this is going to be a very different game then the one I being discussed with respect to quantity of civs. A far more interesting game. Alright, I'm sitting down now.

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted April 11, 2001 03:01   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Yes Raingoon, let's hope Sid and all the team will find the magic design again
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 11, 2001 07:51   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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Hmm, while minor civs on top of major civs would satisfy my desire for more civs per game, I think you are being overly optimistic on the issue. The last mention of minor civs was in the very early development phase of Civ3 and neither the new preview, nor the Firaxis website mentions minor civs. I fear the idea may have been "dropped".
kolpo
Settler

Jan 2001
posted April 11, 2001 08:05   Click Here to See the Profile for kolpoClick Here to Email kolpo  send a private message to kolpo
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and it is also possible that minor civs are included in the maxium number of civs. So 8 civs would mean : 4 great civs + 3 minor civs + barbarians.


And I hope it will be possible for players to play with minor civs and that minor civs can chance to greats civs(happened often in history all civs started as minor civs) and that great civs can change to minor civs(example: Mongolia, Italy, Egypth).

kolpo
Settler

Jan 2001
posted April 11, 2001 08:09   Click Here to See the Profile for kolpoClick Here to Email kolpo  send a private message to kolpo
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maybe great civ will change to minor one if it surrenders and a minor one can chance to a great one by winning a war against a great one(is possible if great one is very weak, Th eRoman empire was destroyed by minor civilizations from which some became major civilizations(like France))
cyclotron7
Warlord
The Golden State
Jan 2001
posted April 11, 2001 13:34   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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Raingoon is entirely right. If anything, huge amounts of civs will make the game easier, because instead of a single united enemy you will have many warring against themselves and unable to coordinate attacks. The sheer amount of civs is pointless past a certain reasonable amount (I think 8 to 10), and then it spirals into stagnant thinking. Minor civs really are the way to go, and I hope Firaxis does a good job with them.

------------------
- Cyclotron7, "that supplementary resource fanatic"

SerapisIV
Warlord
Ann Arbor, MI, USA
Feb 2001
posted April 11, 2001 15:05   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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This might be extraneous, I guess it is already assumed that the AI will actually be one that is able to fight amongst itself, as SMAC did. It would be pointless if they went back to CivII where a war amongst the AI meant 5 units every 50 turns would were lost. Sometimes whole civilizations were lost but only because the losing civ stunk from the get go.
Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted April 12, 2001 00:59   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
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The more the merrier! Just an excuse to go out and buy a faster, better computer. ("But honey, without a faster computer, I can't play my new game." {Use puppy dog eyes here.})
King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 18:33   Click Here to See the Profile for King Richard   send a private message to King Richard
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As long as specific civilizations doesn't appear at the same time, I can't see the problem in having hundreds of civs! Romans and italians and bysantines can't be in the same game... When it comes to how many civs that can play at the same time, It really boils down to the map-size. If there is so many, that you can't build more than two or three cities before encountering a foe, then we have a problem! But offcourse: Someone out there might like the idea of instant war...
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted April 12, 2001 19:54   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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I do not understand why some people are arguing against the possibility of playing with many civs at the same time. It is no more difficult to program than 8 civs per game and they don't have to play with so many if they don't want to do so. Moreover having the possibility of more civs per game allows much more flexibility in scenario making.
King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 20:05   Click Here to See the Profile for King Richard   send a private message to King Richard
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I see your point. You can have a lot more civs in a game, but you cant have certain civs at the same time, since a lot of civs have the same cities...
Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted April 14, 2001 02:09   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
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I like the idea of minor civs. CTP's inclusion of recently independent nations (Jamaica, Nicaragua, etc.) along with old empires annoyed me.
Also, I agree with the idea of ensuring that the same people didn't appear under different names (as in the post mentioning Rome, Byzantium, and Italy.) (It's after 2 a.m.; the games not out yet, and I'm already addicted!)
Wittlich
Prince
Fayetteville, NC, USA
Dec 2000
posted April 14, 2001 16:22   Click Here to See the Profile for WittlichClick Here to Email Wittlich  send a private message to WittlichSend a Message to UIN: 110689330
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quote:

Originally posted by Maccabee2 on 04-14-2001 02:09 AM
"...(It's after 2 a.m.; the games not out yet, and I'm already addicted!)"

I can relate Maccabee2! My roommate and I have gone back to "trying" to play CTP2 Multiplayer - only because we both need a "fix" of something "civishly" new, and to date, we still haven't been able to finish one game of CTP2 - because of the massive bugs inherent in the game and the basic "unplayability/stability" of it...Talk about someone constantly ASKING to be slapped around!

I guess it's just a sign of a true civer! So you're not alone in the yearning for the eventual release of CIV3!

kolpo
Settler

Jan 2001
posted April 14, 2001 17:30   Click Here to See the Profile for kolpoClick Here to Email kolpo  send a private message to kolpo
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Also, I agree with the idea of ensuring that the same people didn't appear under different names (as in the post mentioning Rome, Byzantium, and Italy.)

I think that is unavoidable. Quite all important current European nations where once a part of the Roman Empire, the Roman Empire has started many cities from which many are still very important. Quite all American Nations are created by Spain, England and Portugal. But they are all(both Europeaan and Americain) independent nations with there own culure. And so is it also with Byzantium. Byzantium was indeed once a part of the Roman Empire but it became independant and has developed it's own culture, which was very different from the Roman culture and it is that culture that has still a very big influence on Greece, Russia, Yugoslavia, Macedonia, ...

King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 14, 2001 19:45   Click Here to See the Profile for King Richard   send a private message to King Richard
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quote:

Originally posted by kolpo on 04-14-2001 05:30 PM
Also, I agree with the idea of ensuring that the same people didn't appear under different names (as in the post mentioning Rome, Byzantium, and Italy.)

I think that is unavoidable. Quite all important current European nations where once a part of the Roman Empire, the Roman Empire has started many cities from which many are still very important. Quite all American Nations are created by Spain, England and Portugal. But they are all(both Europeaan and Americain) independent nations with there own culure. And so is it also with Byzantium. Byzantium was indeed once a part of the Roman Empire but it became independant and has developed it's own culture, which was very different from the Roman culture and it is that culture that has still a very big influence on Greece, Russia, Yugoslavia, Macedonia, ...


About the roman thing: It is true that the romans created a lot of the major european cities of Spain, France, England etc. My point is that these cities were quite insignificant in the roman empire, and probably will not even be programmed as roman cities. If they do: You can use their roman names (Londinium, Lutetia, Byzantium etc.). This makes it possible to have other nations inside the roman empire included. Concerning using civs like Italy and byzantium, it gets a lot harder: Rome is the capitol of both Italy and Rome, and Byzantium (Constantinopel) and Caesarea are major cities in both Rome and Byzantium. A possible solution could be to have both the romans, the byzantines, the egyptians etc. but to use the city-names of the western-roman empire to the romans, and the city-names of the eastern-roman empire for the byzantines (minus Egypt...)

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